Commit Graph

1968 Commits

Author SHA1 Message Date
Robert Bragg
36cfb60307 [cogl] Remove the COGL{enum,int,uint} typedefs
COGLenum, COGLint and COGLuint which were simply typedefs for GL{enum,int,uint}
have been removed from the API and replaced with specialised enum typedefs, int
and unsigned int. These were causing problems for generating bindings and also
considered poor style.

The cogl texture filter defines CGL_NEAREST and CGL_LINEAR etc are now replaced
by a namespaced typedef 'CoglTextureFilter' so they should be replaced with
COGL_TEXTURE_FILTER_NEAREST and COGL_TEXTURE_FILTER_LINEAR etc.

The shader type defines CGL_VERTEX_SHADER and CGL_FRAGMENT_SHADER are handled by
a CoglShaderType typedef and should be replaced with COGL_SHADER_TYPE_VERTEX and
COGL_SHADER_TYPE_FRAGMENT.

cogl_shader_get_parameteriv has been replaced by cogl_shader_get_type and
cogl_shader_is_compiled. More getters can be added later if desired.
2009-05-12 14:53:44 +01:00
Robert Bragg
cea711cc7e [ClutterTexture] Remove a spurious line I accidentally committed in 741c4bb5
I accidentally changed clutter_texture_set_cogl_texture to always set the
filter quality for the new Cogl texture to medium.
2009-05-12 14:53:43 +01:00
Robert Bragg
08a73a215f Don't call glFinish in _clutter_do_pick
Calling glReadPixels is bad enough in forcing us to synchronize the CPU with
the GPU, but glFinish has even stronger synchonization semantics than
glReadPixels which may negate some driver optimizations possible in
glReadPixels.
2009-05-12 14:53:43 +01:00
Neil Roberts
10783e053b [build] Fix out-of-tree builds for Cogl
Commit 43fa38fcf5 broke out-of-tree builds by removing some of the
builddir directories from the include path. builddir/clutter/cogl and
builddir/clutter are needed because cogl.h and cogl-defines-gl.h are
automatically generated by the configure script. The main clutter
headers are in the srcdir so this needs to be in the path too.
2009-05-12 14:16:46 +01:00
Raymond Liu
dd95939d26 Emit key focus signal when stage state changes
When the stage state changes between active/deactive, send out
key-focus-in/key-focus-out signal for the current key focused
actor on the stage.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1503

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-05-12 13:47:17 +01:00
Emmanuele Bassi
4b285e02bc [x11] Unset the GL context when re-realizing
Setting the stage window using the set_stage_foreign() method will
lead to a re-realization. We need to make sure that the Drawable
currently associated to the GL context is set to None, to avoid a
BadDrawable error or, if we're unlucky, a segfault in the X server.
2009-05-11 18:17:30 +01:00
Emmanuele Bassi
0b7e459d48 Add more debugging notes 2009-05-11 12:45:33 +01:00
Emmanuele Bassi
8b7c6955de [backend] Unset the current stage if it is unrealized
This commit reverts part of commit 5bcde25c - specifically the
part that forced a realization of the stage if we are ensuring
the GL context with it. This makes Clutter behave like it did
prior to commit 5bcde25c: if we are asked to ensure the GL context
with an unrealized stage we simply pass NULL to the backend
implementation.
2009-05-11 12:45:33 +01:00
Emmanuele Bassi
d19f6feb45 [stage] Chain up ::show before showing the implementation
When showing a Stage for the first time we end up realizing the stage
implementation before realizing the wrapper. This leads to segmentation
faults or errors coming from the backend because we're fumbling the
state and realization sequence.
2009-05-11 12:45:33 +01:00
Emmanuele Bassi
9582fddb24 [x11] Do not needlessly check XVisualInfo
Since we are destroying any previously set VisualInfo we keep we know
for sure that stage->xvisinfo is going to be None; hence, no reason to
check this condition.
2009-05-11 12:45:33 +01:00
Emmanuele Bassi
0acb98e987 [actor] Conditionally verify the map state
The verify_map_state() internal method is conditionally compiled
if we have CLUTTER_ENABLE_DEBUG set; for this reason, all calls to
that method should be made conditional.
2009-05-11 12:45:33 +01:00
Emmanuele Bassi
d00cac6353 [build] Unbreak compilation
When building Clutter with introspection enabled everything stops
at Cogl GIR generation because it depends on the installed library
to work. Since we still require some changes in the API to be able
to build the GIR and the typelib for Cogl we should disable the
generation of the GIR as well.
2009-05-10 00:44:10 +01:00
Emmanuele Bassi
5bcde25cbb Tentative fix for multi-stage support on GLX
The fix for bug 1138 broke multi-stage support on GLX, causing
X11 to segfault with the following stack trace:

Backtrace:
0: /usr/X11R6/bin/X(xf86SigHandler+0x7e) [0x80c91fe]
1: [0xb7eea400]
2: /usr/lib/xorg/modules/extensions//libglx.so [0xb7ae880c]
3: /usr/lib/xorg/modules/extensions//libglx.so [0xb7aec0d6]
4: /usr/X11R6/bin/X [0x8154c24]
5: /usr/X11R6/bin/X(Dispatch+0x314) [0x808de54]
6: /usr/X11R6/bin/X(main+0x4b5) [0x8074795]
7: /lib/i686/cmov/libc.so.6(__libc_start_main+0xe5) [0xb7c75775]
8: /usr/X11R6/bin/X(FontFileCompleteXLFD+0x21d) [0x8073a81]

which I can only track down to clutter_backend_glx_ensure_current()
being passed a NULL stage -- something that happens when a stage
is not correct realized. That should lead to a glXMakeCurrent(None)
and not to a segmentation fault, though.
2009-05-08 17:17:48 +01:00
Emmanuele Bassi
91126558d3 [actor] Relax some of the invariants checks
When destroying a top-level actor we can actually relax the verification
of the map state, since it might be fully asynchronous and we might not
re-enter inside the mainloop in time to receive the unmap notification.
2009-05-08 17:14:49 +01:00
Rob Bradford
692c50ba67 [list-model] Return NULL for first row in a fully filtered model
If the filter means that the there should be no rows left in the model,
clutter_model_get_iter_at_row (model, 0) should return NULL.

Howevever the currene implementation misbehaves and returns a bad iterator.
This change resolves the issue by tracking if we actually found any
non-filtered rows in our pass through the sequence.

OH Bugzilla: 1591
2009-05-08 12:33:44 +01:00
Emmanuele Bassi
9f3927c460 [stage] Chain up to the correct vfunc when picking
The stage is chaining up to the ClutterGroup::paint instead of
the ClutterGroup::pick method. This works anyway because we
detect the stage by default, but it's not a reliable solution
in case we decide to change the picking further on.
2009-05-07 19:25:24 +01:00
Emmanuele Bassi
533c9c5365 [debug] Show the actor name/type on queue_redraw() 2009-05-07 19:25:24 +01:00
Emmanuele Bassi
86bc31bd55 [clock] Rework the master clock
The master clock is currently advanced using a frame source driven
by the default frame rate. This breaks the sync to vblank because
the vblanking rate could be different than 60 Hz -- or it might be
completely disabled (e.g. with CLUTTER_VBLANK=none).

We should be using the main loop to check if we have timelines
playing, and if so queue a redraw on the stages we own.

We should also prepare the subsequent frame at the end of the redraw
process, so if there are new redraw we will have the scene already
in place.

This makes Clutter redraw at the maximum frame rate, which is
limited by the vblanking frequency.
2009-05-07 19:25:24 +01:00
Emmanuele Bassi
ab9c7671f5 [group] Implement pick
Currently, picking in ClutterGroup pollutes the CLUTTER_DEBUG=paint
logs since it just calls the paint function. Reimplementing the pick
doesn't make us lose anything -- it might even be slightly faster
since we don't have to do a (typed) cast and a class dereference.
2009-05-07 19:25:24 +01:00
Emmanuele Bassi
081813fd61 [animation] Do not leak timelines
The timeline created when calling set_timeline(NULL) is referenced
even though we implicitly own it. When the Animation is destroyed,
the timeline is then leaked.

Thanks to: Richard Heatley <richard.heatley@starleaf.com>

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1548
2009-05-07 19:25:24 +01:00
Emmanuele Bassi
33ef1675f5 [script] Allow parsing units in em
When creating an actor, using "em" as a unit should result
in an implicit conversion, like for "mm" and "pt".
2009-05-07 19:25:24 +01:00
Emmanuele Bassi
f2c25fd4f7 Allow specifying the font for the em conversion
Currently, the conversion from em to units is done by using the
default font name inside the backend. For actors using their own
font/text layout we need a way to specify the font name along
with the quantity we wish to transform.
2009-05-07 19:25:18 +01:00
Emmanuele Bassi
8ec1c3e2fb Fix remaining ::focus-in signal emission
Commit 515350a7 renamed ::focus-in and ::focus-out to ::key-focus-in
and ::key-focus-out respectively. One signal emission for ::focus-out
escaped the renaming in ClutterStage.
2009-05-07 11:18:51 +01:00
Emmanuele Bassi
2ae9d84a2a [x11] Use -1 as the default screen guard
Currently, the default screen guard value is 0, which is a valid
screen number on X11, and it might not be the default.

Patch suggested by: Owen W. Taylor <otaylor@redhat.com>
2009-05-06 18:32:17 +01:00
Emmanuele Bassi
8ca46d728d [build] Build Cogl introspection data
Currently, the introspection data for Cogl is built right into
Clutter's own typelib. This makes functions like:

  cogl_path_round_rectangle()

Appear as:

  Clutter.cogl_path_round_rectangle()

It should be possible, instead, to have a Cogl namespace and:

  Cogl.path_round_rectangle()

This means building introspection data for Cogl alone. Unfortunately,
there are three types defined in Cogl that confuse the introspection
scanner, and make it impossible to build a typelib:

  COGLint
  COGLuint
  COGLenum

These three types should go away before 1.0, substituted by int,
unsigned int and proper enumeration types. For this reason, we can
just set up the GIR build and wait until the last moment to create
the typelib. Once that has been done, we will be able to safely
remove the Cogl API from the Clutter GIR and typelib and let
people import Cogl if they want to use the Cogl API via introspection.
2009-05-06 17:59:25 +01:00
Emmanuele Bassi
43fa38fcf5 [build] Clean up the makefile
Split out the files into their own variables to clean up the
Makefile template; also use top_srcdir with the header files
instead of top_builddir.
2009-05-06 17:59:25 +01:00
Emmanuele Bassi
c065524b9f Fix inclusion guards and headers
The C++ inclusion guards G_BEGIN_DECLS and G_END_DECLS are
defined by GLib; so we need to include glib.h before using
them.
2009-05-06 17:59:25 +01:00
Emmanuele Bassi
515350a77f [actor] Rename focus-in and focus-out signals
For consistency, and since those signals are key-related, the
::focus-in signal is not ::key-focus-in and the ::focus-out
signal is now ::key-focus-out.
2009-05-06 17:56:40 +01:00
Emmanuele Bassi
d0ad5a8abb [text] Expose position_to_coords()
The clutter_text_position_to_coords() is useful for ClutterText
subclasses.

See bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1521

Based on a patch by: Raymond Liu <raymond.liu@intel.com>
2009-05-06 17:18:12 +01:00
Emmanuele Bassi
a28b9f31eb [text] Add ClutterText::delete_selection()
Add a method for deleting the current selection inside a Text actor.

This is useful for subclasses.

See bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1521

Based on a patch by: Raymond Liu <raymond.liu@intel.com>
2009-05-06 17:13:33 +01:00
Emmanuele Bassi
ab1dcb8033 [animation] Remove InitiallyUnowned from Animation
ClutterAnimation currently inherits the initial floating reference
semantics from GInitiallyUnowned. An Animation is, though, meant to
be used as a top-level object, like a Timeline or a Behaviour, and
not "owned" by another object. For this reason, the initial floating
reference does not make any sense.
2009-05-06 17:01:44 +01:00
Emmanuele Bassi
d6d208da7d Remove Units from the public API
With the recent change to internal floating point values, ClutterUnit
has become a redundant type, defined to be a float. All integer entry
points are being internally converted to floating point values to be
passed to the GL pipeline with the least amount of conversion.

ClutterUnit is thus exposed as just a "pixel with fractionary bits",
and not -- as users might think -- as generic, resolution and device
independent units. not that it was the case, but a definitive amount
of people was convinced it did provide this "feature", and was flummoxed
about the mere existence of this type.

So, having ClutterUnit exposed in the public API doubles the entry
points and has the following disadvantages:

  - we have to maintain twice the amount of entry points in ClutterActor
  - we still do an integer-to-float implicit conversion
  - we introduce a weird impedance between pixels and "pixels with
    fractionary bits"
  - language bindings will have to choose what to bind, and resort
    to manually overriding the API
    + *except* for language bindings based on GObject-Introspection, as
      they cannot do manual overrides, thus will replicate the entire
      set of entry points

For these reason, we should coalesces every Actor entry point for
pixels and for ClutterUnit into a single entry point taking a float,
like:

  void clutter_actor_set_x (ClutterActor *self,
                            gfloat        x);
  void clutter_actor_get_size (ClutterActor *self,
                               gfloat       *width,
                               gfloat       *height);
  gfloat clutter_actor_get_height (ClutterActor *self);

etc.

The issues I have identified are:

  - we'll have a two cases of compiler warnings:
    - printf() format of the return values from %d to %f
    - clutter_actor_get_size() taking floats instead of unsigned ints
  - we'll have a problem with varargs when passing an integer instead
    of a floating point value, except on 64bit platforms where the
    size of a float is the same as the size of an int

To be clear: the *intent* of the API should not change -- we still use
pixels everywhere -- but:

  - we remove ambiguity in the API with regard to pixels and units
  - we remove entry points we get to maintain for the whole 1.0
    version of the API
  - we make things simpler to bind for both manual language bindings
    and automatic (gobject-introspection based) ones
  - we have the simplest API possible while still exposing the
    capabilities of the underlying GL implementation
2009-05-06 16:44:47 +01:00
Emmanuele Bassi
7afdfb080b [docs] Document the destructor for Timeline
The rest of the API reference lists the destructor for the class
inside the constructor's return value -- except Timeline.
2009-05-06 16:42:57 +01:00
Rob Bradford
41bb885486 [model] Add a private row mutator to ClutterModelIter
When calling clutter_model_iter_next () / clutter_model_iter_prev () we need
to update the row for the iterator. In order to improve the peformance of
iterating this change adds a private row mutator and switches ClutterListModel
to use it.
2009-05-05 20:18:28 +01:00
Rob Bradford
b2fbc2c95c [list-model] Use an internal iterator for comparisons
In order to carry out various comparisons for e.g. identifying the first
iterator in the model we need a ClutterModelIter. This change switches from
creating a new iterator each time to reusing an existing iterator.
2009-05-05 19:39:26 +01:00
Emmanuele Bassi
72562cda58 [actor] Add ActorFlags accessor methods
The flags field of ClutterActor should have accessor methods for,
language bindings.

Also, the set_flags() and unset_flags() methods should actively
emit notifications for the changed properties.
2009-05-05 18:08:53 +01:00
Emmanuele Bassi
fc991e9b67 [actor] Add the :realized property
The :realized property is the only missing property for an actor flag.
2009-05-05 15:36:29 +01:00
Robert Bragg
353187ce49 [cogl-material] Adds a cogl_material_set_color4f convenience function
This is simply a wrapper around cogl_color_set_from_4f and
cogl_material_set_color. We already had a prototype for this, it was
an oversight that it wasn't already implemented.
2009-05-02 04:12:26 +01:00
Robert Bragg
a5cdfdfd87 [cogl-offscreen] Cleans up the cogl offscreen API and adds documentation
There were several functions I believe no one is currently using that were
only implemented in the GL backend (cogl_offscreen_blit_region and
cogl_offscreen_blit) that have simply been removed so we have a chance to
think about design later with a real use case.

There was one nonsense function (cogl_offscreen_new_multisample) that
sounded exciting but in all cases it just returned COGL_INVALID_HANDLE
(though at least for GL it checked for multisampling support first!?)
it has also been removed.

The MASK draw buffer type has been removed. If we want to expose color
masking later then I think it at least would be nicer to have the mask be a
property that can be set on any draw buffer.

The cogl_draw_buffer and cogl_{push,pop}_draw_buffer function prototypes
have been moved up into cogl.h since they are for managing global Cogl state
and not for modifying or creating the actual offscreen buffers.

This also documents the API so for example desiphering the semantics of
cogl_offscreen_new_to_texture() should be a bit easier now.
2009-05-02 04:12:26 +01:00
Havoc Pennington
e47b198225 add cogl_push_draw_buffer() and cogl_pop_draw_buffer()
These are necessary if nesting redirections to an fbo,
otherwise there's no way to know how to restore
previous state.

glPushAttrib(GL_COLOR_BUFFER_BIT) would save draw buffer
state, but also saves a lot of other stuff, and
cogl_draw_buffer() relies on knowing about all draw
buffer state changes. So we have to implement a
draw buffer stack ourselves.

Signed-off-by: Robert Bragg <robert@linux.intel.com>
2009-05-02 04:12:26 +01:00
Robert Bragg
d5fc61102f [cogl] Only expose CoglBitmap as a CoglHandle
It was inconsistent that we exposed the CoglBitmap struct instead of an
opaque CoglHandle.
2009-05-02 04:12:26 +01:00
Robert Bragg
ee57192f47 [cogl-material] make _cogl_material_layer_free check for an invalid texture handle
It is valid in some situations to have a material layer with an invalid texture
handle (e.g. if you setup a texture combine mode before setting the texture)
and so _cogl_material_layer_free needs to check for a valid handle before
attempting to unref it.
2009-05-02 04:12:25 +01:00
Robert Bragg
f85377372c [cogl] Updates all file headers and removes lots of trailing white space
Adds missing notices, and ensures all the notices are consistent. The Cogl
blurb also now reads:

 * Cogl
 *
 * An object oriented GL/GLES Abstraction/Utility Layer
2009-05-02 04:12:25 +01:00
Robert Bragg
741c4bb5e9 [cogl] Adds a bitfield argument to cogl_clear for specifying which buffers to clear
Redundant clearing of depth and stencil buffers every render can be very
expensive, so cogl now gives control over which auxiliary buffers are
cleared.

Note: For now clutter continues to clear the color, depth and stencil buffer
each paint.
2009-05-02 04:12:12 +01:00
Neil Roberts
fa9efe4828 Accumulate small deltas
The clutter frame source tries to average out the frame deltas so that
if one frame takes 1 interval plus a little bit of extra time then the
next frame will be 1 interval minus that little bit of extra
time. Therefore the deltas can sometimes be less than the frame
interval. ClutterTimeline should accumulate these small differences
otherwise it will end up missing out frames so the total duration of
the timeline will be a lot longer.

For example this was causing test-actors to appear to run very slow.
2009-05-01 15:12:08 +01:00
Emmanuele Bassi
5be29cf9bc [timeline] Expose the msec advancement
The method of ClutterTimeline that advances the timeline by a
delta (in millisecond) is going to be useful for testing the
timeline's behaviour -- and unbreak the timeline test suite that
was broken by the MasterClock merge.
2009-05-01 15:05:51 +01:00
Emmanuele Bassi
1a87e4e252 [clone] Allow painting hidden source actors
With the introduction of the map/unmap flags and the split of the
visible state from the mapped state we require that every part of
a scene graph branch is mapped in order to be painted. This breaks
the ability of a ClutterClone to paint an hidden source actor.

In order to fix this we need to introduce an override flag, similar
in spirit to the current modelview and paint opacity overrides that
Clone is already using.

The override flag, when set, will force a temporary map on a
Clone source (and its children).
2009-05-01 12:33:42 +01:00
Emmanuele Bassi
5d2d8297e2 [actor] Use foreach_with_internals()
ClutterContainer provides a foreach_with_internals() vfunc for
iterating over all of a container's children, be them added using
the Container API or be them internal to the container itself.

We should be using the foreach_with_internals() function instead
of the plain foreach().
2009-05-01 12:31:06 +01:00
Neil Roberts
20cd885c3d [ClutterTexture] Check before unrefing the fbo_handle
When replacing the fbo_handle with a new handle it first unrefs the
old handle. This was previously a call to cogl_offscreen_unref which
silently ignored attempts to unref COGL_INVALID_HANDLE. However the
new cogl_handle_unref does check for this so we should make sure the
handle is valid to avoid the warning.
2009-04-30 15:09:04 +01:00
Neil Roberts
4f692cc3ee [ClutterTexture] Attach the FBO texture to a layer in the material
Bug 1565 - test-fbo case failed in many platform

clutter_texture_new_from_actor was broken because it created the FBO
texture but then never attached it to the material so it was never
used for rendering. The old behaviour in Clutter 0.8 was to assign the
texture directly to priv->tex. In 0.9 priv->tex is replaced with
priv->material which has a reference to the tex in layer 0. So putting
the FBO texture directly in layer 0 more closely matches the original
behaviour.
2009-04-30 15:09:04 +01:00
Øyvind Kolås
8e6e09c8ef [events] Added handling of missing type to clutter_event_get_state
clutter_event_get_state wasn't returning the state for
CLUTTER_BUTTON_RELEASE, the information was there it just needed to
be returned correctly.
2009-04-30 11:54:09 +01:00
Neil Roberts
bb156970de Render pango layouts with vertex buffers
When rendering a pango layout CoglPangoRenderer now records the
operations into a list called a CoglPangoDisplayList. The entries in
the list are either glyph renderings from a texture, rectangles or
trapezoids. Multiple consecutive glyph renderings from the same glyph
cache texture are combined into a single entry. Note the
CoglPangoDisplayList has nothing to do with a GL display list.

After the display list is built it is attached to the PangoLayout with
g_object_set_qdata so that next time the layout is rendered it can
bypass rebuilding it.

The glyph rendering entries are drawn via a VBO. The VBO is attached
to the display list so it can be used multiple times. This makes the
common case of rendering a PangoLayout contained in a single texture
subsequent times usually boil down to a single call to glDrawArrays
with an already uploaded VBO.

The VBOs are accessed via the cogl_vertex_buffer API so if VBOs are
not available in GL it will resort to a fallback.

Note this will fall apart if the pango layout is altered after the
first render. I can't find a way to detect when the layout is
altered. However this won't affect ClutterText because it creates a
new PangoLayout whenever any properties are changed.
2009-04-29 19:53:24 +01:00
Emmanuele Bassi
01d172293c [model] Rework Model behaviour with a filter
Currently ClutterModel::get_iter_at_row() ignores whether we have
a filter in place. This also extends to the get_n_rows() method.

The more consistent, more intuitive and surely more correct way to
handle a Model with a filter in place is to take into account the
presence of the filter itself -- that is:

  - get_n_rows() should take into account the filter and return the
    number of *filtered* rows

  - get_iter_at_row() should also take the filter into account and
    get the first non-filtered row

These two changes make the ClutterModel with a filter function
behave like a subset of the original Model without a filter in
place.

For instance, given a model with three rows:

  - [row 0]     <does not match filter>
  - [row 1]     <matches filter>
  - [row 2]     <matches filter>
  - [row 3]     <does not match filter>

The get_n_rows() method will return "2", since only two rows will
match the filter; the get_first_iter() method will ask for the
zero-eth row, which will return an iterator pointing to the contents
of row 1 (but the :row property of the iterator will be set to 0);
the get_last_iter() method will ask for the last row, which will
return an iterator pointing to the contents of row 2 (but the :row
property of the iterator will be set to 1).

This changes will hopefully make the Model API more consistent
in its usage whether there is a filter in place or not.
2009-04-29 15:26:05 +01:00
Emmanuele Bassi
44fefa2afe [model] Add :filter-set
Currently, there is no way for implementations of the ClutterModel
abstract class to know whether there is a filter in place. Since
subclasses might implement some optimization in case there is no
filter present, we need a simple (and public) API to ask the model
itself.
2009-04-29 15:14:40 +01:00
Neil Roberts
9fdc9ca583 [ClutterText] Fix actors with a width but no wrapping and the wrap modes
Setting the wrap mode on the PangoLayout seems to have disappeared
during the text-actor-layout-height branch merge so this brings it
back. The test for this in test-text-cache no longer needs to be
disabled.

We also shouldn't set the width on the layout if there is no wrapping
or ellipsizing because otherwise it implicitly enables wrapping. This
only matters if the actor gets allocated smaller than its natural
size.
2009-04-27 17:43:48 +01:00
Owen W. Taylor
e260296cb5 [clone] Redraw when the source changes
Bug 1484 - Redraw ClutterClone when the source changes, even for
           !visible sources

Connect to ::queue-redraw on the clone source and queue a redraw.
This allows redrawing the Clone when the source changes, even in
case of a non visible source actor.

http://bugzilla.openedhand.com/show_bug.cgi?id=1484

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:30:59 +01:00
Emmanuele Bassi
678f99677f Use a single master "clock" to drive timelines
Currently, all timelines install a timeout inside the TimeoutPool
they share. Every time the main loop spins, all the timeouts are
updated. This, in turn, will usually lead to redraws being queued
on the stages.

This behaviour leads to the potential starvation of timelines and
to excessive redraws.

One lesson learned from the games developers is that the scenegraph
should be prepared in its entirety before the GL paint sequence is
initiated. This means making sure that every ::new-frame signal
handler is called before clutter_redraw() is invoked.

In order to do so a TimeoutPool is not enough: we need a master
clock. The clock will be responsible for advancing all the active
timelines created inside a scene, but only when the stage is
being redrawn.

The sequence is:

  + queue_redraw() is invoked on an actor and bubbles up
    to the stage

  + if no redraw() has already been scheduled, install an
    idle handler with a known priority

  + inside the idle handler:

    - advance the master clock, which will in turn advance
      every playing timeline by the amount of milliseconds
      elapsed since the last redraw; this will make every
      playing timeline emit the ::new-frame signal

    - queue a relayout

    - call the redraw() method of the backend

This way we trade multiple timeouts with a single frame source
that only runs if a timeline is playing and queues redraws on
the various stages.
2009-04-24 15:28:15 +01:00
Johan Bilien
51f4e9680b Relinquish the focus when unmapped while owning it
Bug 1547 - when an actor is unmapped while owning the focus, it should
           release it

When an actor is unmapped while owning the focus, the should release it.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:27:47 +01:00
Havoc Pennington
125bded814 Enforce invariants on mapped, realized, visibility states
Bug 1138 - No trackable "mapped" state

* Add a VISIBLE flag tracking application programmer's
  expected showing-state for the actor, allowing us to
  always ensure we keep what the app wants while tracking
  internal implementation state separately.

* Make MAPPED reflect whether the actor will be painted;
  add notification on a ClutterActor::mapped property.
  Keep MAPPED state updated as the actor is shown,
  ancestors are shown, actor is reparented, etc.

* Require a stage and realized parents to realize; this means
  at realization time the correct window system and GL resources
  are known. But unparented actors can no longer be realized.

* Allow children to be unrealized even if parent is realized.
  Otherwise in effect either all actors or no actors are realized,
  i.e. it becomes a stage-global flag.

* Allow clutter_actor_realize() to "fail" if not inside a toplevel

* Rework clutter_actor_unrealize() so internally we have
  a flavor that does not mess with visibility flag

* Add _clutter_actor_rerealize() to encapsulate a somewhat
  tricky operation we were doing in a couple of places

* Do not realize/unrealize children in ClutterGroup,
  ClutterActor already does it

* Do not realize impl by hand in clutter_stage_show(),
  since showing impl already does that

* Do not unrealize in various dispose() methods, since
  ClutterActor dispose implementation already does it
  and chaining up is mandatory

* ClutterTexture uses COGL while unrealizable (before it's
  added to a stage). Previously this breakage was affecting
  ClutterActor because we had to allow realize outside
  a stage. Move the breakage to ClutterTexture, by making
  ClutterTexture just use COGL while not realized.

* Unrealize before we set parent to NULL in clutter_actor_unparent().
  This means unrealize() implementations can get to the stage.
  Because actors need the stage in order to detach from stage.

* Update clutter-actor-invariants.txt to reflect latest changes

* Remove explicit hide/unrealize from ClutterActor::dispose since
  unparent already forces those
  Instead just assert that unparent() occurred and did the right thing.

* Check whether parent implements unrealize before chaining up
  Needed because ClutterGroup no longer has to implement unrealize.

* Perform unrealize in the default handler for the signal.
  This allows non-containers that have children to work properly,
  and allows containers to override how it's done.

* Add map/unmap virtual methods and set MAPPED flag on self and
  children in there. This allows subclasses to hook map/unmap.
  These are not signals, because notify::mapped is better for
  anything it's legitimate for a non-subclass to do.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:27:19 +01:00
Johan Bilien
b73ee6992c Unnecessary glColorMask on alpha drops performance
Bug 1228 - Unnecessary glColorMask on alpha drops performance

With DRI2, alpha is allowed in the window's framebuffer

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:26:32 +01:00
Emmanuele Bassi
08ba42a5ab Allow passing the pick mode to get_actor_at_pos()
Bug 1513 - Allow passing in ClutterPickMode to
           clutter_stage_get_actor_at_pos()

At the moment, clutter_stage_get_actor_at_pos() uses CLUTTER_PICK_ALL
internally to find an actor. It would be useful to allow passing in
ClutterPickMode to clutter_stage_get_actor_at_pos(), so that the caller
can specify CLUTTER_PICK_REACTIVE as a criteria.
2009-04-24 15:25:58 +01:00
Emmanuele Bassi
6064572703 [x11] Use XWithdrawWindow()
Bug 1516 - Does not withdraw toplevels correctly

clutter_stage_x11_hide() needs to use XWithdrawWindow(), not
XUnmapWindow().

As it stands now, if the window is already unmapped (say the WM has
minimized it), then the WM will not know that Clutter has closed the
window and will keep the window managed, showing it in the task list
and so forth.
2009-04-24 15:25:31 +01:00
Havoc Pennington
4f663384c7 Add ClutterContainer::foreach_with_internals()
Bug 1517 - clutter_container_foreach_with_internals()

This allows us to iterate over all children (for things like maintaining
map/realize invariants) or only children that apps added and care about.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-04-24 15:25:08 +01:00
Emmanuele Bassi
d6ccecd79e [alpha] Sanitize easing equations
Bug 1561 - Bad code in clutter-alpha.c

The implementation of the easing modes equations followed closely
the JavaScript and ActionScript counterparts. Obviously, JS and AS
are not C-compatible, so later versions of gcc (4.4.0 for instance)
would complain about uninitialized variables and such. The code is
also obfuscated and hard to debug/understand.

For these reasons, the implementation should be unobfuscated and
sanitized.
2009-04-23 11:35:10 +01:00
Robert Bragg
1d2ac51ea3 [x11-texture-pixmap] Fixes a reported lockup due to an undesireable X server grab
A lockup was reported by fargoilas on #clutter and removing the server grab in
clutter_x11_texture_pixmap_sync_window fixed the problem.

We were doing an x server grab to guarantee that if the XGetWindowAttributes
request reported that our redirected window was viewable then we would also
be able to get a valid pixmap name.  (the composite protocol says it's an
error to request a name for a window if it's not viewable) Without the grab
there would be a race condition.

Instead we now handle error conditions gracefully.
2009-04-22 13:43:53 +01:00
Emmanuele Bassi
ffefbe4661 [text] Avoid a Pango warning with empty markup
When the markup string is empty Pango complains about invalid
characters.
2009-04-21 14:08:55 +01:00
Emmanuele Bassi
1c42e6334e [text] Emit ::cursor-event only on changes
The documentation for the ::cursor-event says that the signal
is emitted only when the cursor position changes. Right now it
is being emitted every time we ensure the cursor position during
the Text paint sequence.

The clutter_text_ensure_cursor_position() function should check
whether the stored cursor position has changed since the last
paint, and emit the ::cursor-event signal only when there has
been a change.
2009-04-21 12:11:42 +01:00
Emmanuele Bassi
368f61fa65 [text] Return the correct minimum height
The correct minimum height in case of ellipsis is still 1px.
2009-04-21 12:11:41 +01:00
Emmanuele Bassi
5c8263ecb7 [text] Limit the Layout width
We only want to eschew the pango_layout_set_width() on editable,
single-line Text actors because they can "scroll" the PangoLayout.

This fixes the ellipsization on entries.
2009-04-21 12:11:41 +01:00
Robert Bragg
e4d3b0536f [gl/cogl.c] #include <gmodule.h> for OS X builds
In unifying the {gl,gles}/cogl.c code recently, moving most of the code into
common/cogl.c the gmodule.h include was also mistakenly moved.

Thanks to Felix Rabe for reporting this issue.

Note: I haven't tested this fix myself, as I'm not set up to be able to
build for OS X
2009-04-20 14:20:37 +01:00
Robert Bragg
46c20f1523 [cogl vertex buffers] Adds fallbacks for drivers without VBO support
Buffer objects aren't currently available for glx indirect contexts, so we
now have a fallback that simply allocates fake client side vbos to store the
attributes.
2009-04-20 13:04:34 +01:00
Robert Bragg
ac21e7b182 [cogl debug] --cogl-debug=rectangles now outlines all cogl rectangles
This makes the #if 0'd debug code that was in _cogl_journal_flush_quad_batch
- which we have repeatedly found usefull for debugging various geometry
issues in Clutter apps - a runtime debug option.

The outline colors rotate in order from red to green to blue which can also
help confirm the order that your geometry really drawn.

The outlines are not affected by the current material state, so if you e.g.
have a blending bug where geometry mysteriously disappears this can confirm
if the underlying rectangles are actually being emitted but blending is
causing them to be invisible.
2009-04-17 15:25:28 +01:00
Robert Bragg
169d472d17 Use $(MAINTAINER_CFLAGS) in clutter/{x11,glx}/Makefile.am
These makefile weren't resulting in the addition of the maintainer flags while
building clutter.
2009-04-17 14:53:24 +01:00
Bastian Winkler
5c50be1bdc Prevent a possible zero division
A zero division might occur in clutter_path_get_position if the length
of a curved node is zero.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2009-04-16 17:16:31 +01:00
Chris Lord
56ac4baf17 [ClutterText] Return 1 for min width when editable
Editable ClutterText will scroll when allocated less width than is
necessary to lay out the entire layout on a single line, so return 1 for
the minimum width in this case.

Approved by Emmanuele Bassi, fixes bug #1555.
2009-04-16 16:34:15 +01:00
Emmanuele Bassi
425fa78a27 Merge branch 'text-actor-layout-height'
* text-actor-layout-height:
  [clutter-text] Fix ellipsizing
  Support pango_layout_set_height() in ClutterText

Conflicts:
	clutter/clutter-text.c
2009-04-15 18:08:14 +01:00
Emmanuele Bassi
d4b47af153 [stage] Warn if perspective's z_far - z_near is 0
Since we have to do (z_far - z_near) and use it in a division we
should check that the user is not passing a value that would
cause a division by zero.
2009-04-15 17:27:04 +01:00
Emmanuele Bassi
709bb69970 Add debug annotations for the layout process
If we need to check that the layout sequence is correct in
terms of order of execution and with respect to caching, then
having a CLUTTER_DEBUG_LAYOUT debug flag would make things
easier.
2009-04-15 17:25:50 +01:00
Emmanuele Bassi
f8256e4b23 [text] Do not ellipsize non-editable layouts
If a ClutterText is set as non-editable then its PangoLayout
will occupy as much width as its contents and ignore the
ellipsization setting.
2009-04-15 17:23:45 +01:00
Neil Roberts
fbd9c59c7c [clutter-text] Fix ellipsizing
Ellipsizing was effectively broken for two reasons. There was a typo
in the code to set the width so it always ended up being some massive
value. If no height should be set on the layout it was being set to
G_MAXINT. Setting a height greater than 0 enables wrapping which so
ellipsizing is not performed. It should be left at the default of -1
instead.
2009-04-15 14:46:45 +01:00
Emmanuele Bassi
5af99660cb [json] Avoid leaks on error code paths
Bug 1476 - JSON Parser memory leak

Static analysis of the code showed that the in-tree copy of
the JsonParser object leaks objects and arrays on parse errors.

Thanks to Gordon Williams <gordon.williams@collabora.co.uk>
2009-04-15 12:18:55 +01:00
Øyvind Kolås
269598a2cf [group] avoid double evaluation of arguments in clutter_group_add
clutter_group_add would evaluate the actor argument twice, which is
bad if this is a function call creating a new actor and not a variable.
2009-04-08 18:19:46 +01:00
Neil Roberts
a9f24351e9 Fix fullscreening when the stage is unrealized and on dual-head
If the stage is unrealized (such as will be the case if the stage was
created with clutter_stage_new) then it would set the size of the
stage display but it was not setting the fullscreen_on_map flag so it
never got the _NET_WM_STATE_FULLSCREEN property. Now it always sets
the flag regardless of whether the window is created yet.

There was also problems with dual-headed displays because in that case
DisplayWidth/Height will return the size of the combined display but
Metacity (and presumably other WMs) will sensibly try fit the window
to only one of the monitors. However we were setting the size hints so
that the minimum size is that of the combined display. Metacity tries
to honour this by setting the minimum size but then it no longer
positions the window at the top left of the screen.

The patch makes it avoid setting the minimum size when the stage is
fullscreen by checking the fullscreen_on_map flag. This also means we
can remove the static was_resizable flag which would presumably have
caused problems for multi-stage.
2009-04-07 15:24:48 +01:00
Neil Roberts
1edc19d1d3 [clutter-text] Add a separate property for the selection color
Adds a new property so that the selection color can be different from
the cursor color. If no selection color is specified it will use the
cursor color as before. If no cursor color is specified either it will
use the text color.
2009-04-06 15:22:31 +01:00
Neil Roberts
3fdacf9762 [cogl-handle] Fix the broken debug macros
The debug macros for tracking reference counting of CoglHandles had
some typos introduced in c3d9f0 which meant it failed to compile when
COGL_DEBUG is 1.
2009-04-06 12:44:15 +01:00
Robert Bragg
e464acff7a [cogl] cogl_is_*(): Don't dereference an invalid handle; just return FALSE
An invalid handle is implicitly not of any type.
2009-04-06 11:35:10 +01:00
Neil Roberts
fff5585b5f [cogl-pango-render] Fix returning to default color after a color attribute
Since the Cogl material branch merge when changing the color of a part
using pango attributes (such as using <span color="red" /> markup)
then it wouldn't return to the default color for the rest of the
layout. pango_renderer_get_color returns NULL if there is no color
override in which case it needs to revert to the color specified as
the argument to cogl_pango_render_layout. The 'color' member of
CoglPangoRenderer has been reinstated to store that default color and
now cogl_pango_render_set_color_for_part is the only place that sets
the material color.
2009-04-06 11:14:43 +01:00
Emmanuele Bassi
a1cc1f57ac [animation] Do not connect to ::completed multiple times
The clutter_actor_animate*() family of functions should only connect
to the Animation::completed signal once, during the construction of
the Animation object attached to the Actor. Otherwise, the completed
signal handler will be run multiple times, and will try to unref()
the Animation for each call -- leading to a segmentation fault.
2009-04-05 20:32:15 +01:00
Emmanuele Bassi
6bf883da6c [animation] Add the ::started signal
The Animation class is missing a ::started signal matching the
::completed one. A ::started signal is useful for debugging,
initial state set up, and checks.
2009-04-03 14:19:20 +01:00
Emmanuele Bassi
1762795990 [group] Fix compilation
A case of rebase FAIL. The sorting of the children was still
done using the now removed group function call instead of the
Container one.
2009-04-03 13:36:30 +01:00
Emmanuele Bassi
df738d0a8c [animation] Do not unref on ::complete by default
Bug 1535 - Complete animation always unrefs ClutterAnimation (even
           after g_object_ref_sink)

Animations created through clutter_animation_new() should not
automagically unref themselves by default on ::complete. We
only want that behaviour for Animations created by the
clutter_actor_animate* family of functions, since those provide
the automagic memory management.
2009-04-03 12:47:21 +01:00
Emmanuele Bassi
bd8d3f6bd8 [group] Remove long deprecated API
ClutterGroup still ships with API deprecated since 0.4. We did
promise to keep it around for a minor release cycle -- not for 3.

Since we plan on shipping 1.0 without the extra baggage of the
deprecated entry points, here's the chance to remove the accumulated
cruft.

All the removed methods and signals have a ClutterContainer
counterpart.
2009-04-03 12:47:21 +01:00
Emmanuele Bassi
9d0ce68c2f [shader] Remove deprecated set_uniform_1f()
Since we're planning to release 1.0 without any of the deprecated
API baggage, we can simply remove the set_uniform_1f() method from
ClutterShader public API and add it to the deprecated header.
2009-04-03 12:47:21 +01:00
Robert Bragg
c3d9f0bed4 [cogl-handle] Optimize how we define cogl handles
The cogl_is_* functions were showing up quite high on profiles due to
iterating through arrays of cogl handles.

This does away with all the handle arrays and implements a simple struct
inheritance scheme. All cogl objects now add a CoglHandleObject _parent;
member to their main structures. The base object includes 2 members a.t.m; a
ref_count, and a klass pointer. The klass in turn gives you a type and
virtual function for freeing objects of that type.

Each handle type has a _cogl_##handle_type##_get_type () function
automatically defined which returns a GQuark of the handle type, so now
implementing the cogl_is_* funcs is just a case of comparing with
obj->klass->type.

Another outcome of the re-work is that cogl_handle_{ref,unref} are also much
more efficient, and no longer need extending for each handle type added to
cogl. The cogl_##handle_type##_{ref,unref} functions are now deprecated and
are no longer used internally to Clutter or Cogl. Potentially we can remove
them completely before 1.0.
2009-04-02 11:58:43 +01:00
Robert Bragg
04ebd6be44 [cogl] handle_automatic_blend_enable(): consider layers with invalid textures
A layer object may be instantiated when setting a combine mode, but before a
texture is associated. (e.g. this is done by the pango renderer) if this is the
case we shouldn't call cogl_texture_get_format() with an invalid cogl handle.

This patch skips over layers without a texture handle when determining if any
textures have an alpha channel.
2009-04-02 11:50:44 +01:00
Robert Bragg
8a1b4f8326 Unifies 90% of the code in {gl,gles}/cogl.c in common/cogl.c
This code keeps on diverging and we get bugs and fixes in one version but
not the other. This should make things a bit more maintainable.
2009-04-01 13:19:35 +01:00
Robert Bragg
50c1fc6291 Removes cogl_blend_func prototype from cogl-internal.h
cogl_blend_func was removed a while ago so this was just a left over from then
2009-03-30 18:02:03 +01:00
Bastian Winkler
34467e5c6a [docs] Fix some inconsistency in Animation
For some examples of clutter_actor_animate the parameters of @mode and
@duration are swapped.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-30 17:34:07 +01:00
Havoc Pennington
077e3192fd [texture] Queue a relayout when changing :keep-aspect-ratio
Bug 1528 - queue relayout when setting ClutterTexture:keep-aspect-ratio

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-30 17:32:54 +01:00
Raymond Liu
a362a4a889 [text] Use the base class binding pool
Bug 1518 - [Patch] Widget derivied from ClutterText will crash on
           key_press_event

In clutter_text_key_press() we are using G_OBJECT_TYPE_NAME to find
out the actor's type name. However, if some widget is derived from
ClutterText, when the key press handler is called, G_OBJECT_TYPE_NAME
will return the name of the derived widget.

The default implementation should get the binding pool for the base
class.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-30 16:57:11 +01:00
Emmanuele Bassi
02ea81ce02 [text] Different selection modes with multiple clicks
ClutterText should offer multiple selection modes depending on the
number of pointer clicks.

Following the GTK+ conventions:

  - double click selects the current word
  - triple click selects the current line
2009-03-30 16:50:26 +01:00
Øyvind Kolås
f6d938a0db [animation] add varargs support for signal::completed
Added support for registering a handler for the completed signal
directly amongst the varargs making it easier to attach code
to be executed when animations complete.
2009-03-30 12:10:41 +01:00
Emmanuele Bassi
a1a8193179 [text] Check text length in ::button-press-event
Bug 1529 - Selection bound out of sync with an empty Text actor

When the user clicks on a Text actor the cursor position and the
selection bound are set using bytes_to_offset(); if the Text is
empty, this means placing them both to 0. Setting the selection
bound to 0 means that when the user inserts a character by typing
it into the Text, the selection will be [0,1]; this will select
the first character, which will then be overwritten when typing
a new character.

The Text actor should, instead, check if there are no contents
and set the cursor position and the selection bound to -1.

The clutter_text_set_selection_bound() method should also validate
the value passed, in case it's bigger than the text lenght, or
smaller than -1.
2009-03-30 07:54:42 +01:00
Emmanuele Bassi
0de0e869a9 [docs] Fix typo in the AnimationMode name 2009-03-27 14:28:08 +00:00
Chris Lord
cc21a4aa5f [ClutterTimeline] Fix clutter_timeline_set_delay
When setting a delay, timeout_add was being used with msecs. timeout_add
takes fps since the fix to bug #1495. Delay now uses g_timeout_add
instead.
2009-03-26 20:29:23 +00:00
Neil Roberts
68ab2c6024 [doc] Fix two small typos in cogl-vertex-buffer
The symbol name for cogl_vertex_buffer_draw_elements was wrong so it
ended up with no documentation. The name for the vertex attribute was
incorrect in cogl_vertex_buffer_add.
2009-03-25 14:53:58 +00:00
Robert Bragg
3d81f0c08e [build] Fixes a cogl-vertex-buffer.c warning when building for GLES
GLES 1 doesn't support GLSL so it never needs to use the generic_index
variable for generic attributes which was flagging a warning.
2009-03-23 16:32:17 +00:00
Robert Bragg
891ed53564 [cogl] Move rect and poly drawing code from cogl-texture.c to cogl-primitives.c
None of this code directly related to implementing CoglTextures, and the
code was needlessly duplicated between the GL and GLES backends. This moves
the cogl_rectangle* and cogl_polygon* code into common/cogl-primitives.c
makes which makes lot of sense since the two copies keep needlessly
diverging introducing or fixing bugs in one but not the other. For instance
I came accross one such bug regarding the enabling of texture units when
unifying the code.
2009-03-23 16:32:07 +00:00
Robert Bragg
b30bb575a1 [cogl_rectangles] A minor doc fix, and missing newline between functions
The gtk-doc had a copy and paste error, saying the float array should be 8
elements per rectangle instead of 4. There was also no newline in the gles
code before the new function.
2009-03-23 12:41:42 +00:00
Johan Bilien
13e5bd9e8b Allow using array of vertices even without textures
It's often nice to be able to draw a batch of vertices, even if these
have no texture coordinates. This add a cogl_rectangles, similar to
cogl_rectangles_with_texture_coords, only without.
2009-03-23 12:41:41 +00:00
Robert Bragg
5a06f1d1d0 Removes a hack in gles/cogl.c that was already fixed in gl/cogl.c
It removes the need to cast a CoglMatrix to a float * for transforming
a vertex manually instead of using cogl_matrix_transform_point.
2009-03-23 12:41:41 +00:00
Emmanuele Bassi
d6937b797e [doc] Update the should_pick_paint() documentation
The should_pick_paint() method of ClutterActor is not clearly
documented.
2009-03-21 20:40:22 +00:00
Neil Roberts
0a48a52ba1 [glx-texture-pixmap] Don't enable the texture target when binding the texture
There's no need to enable the texture target unless it is going to be
used for rendering. Enabling it directly with glEnable calls confuses
Cogl's state caching.

This is a replacement for the patch in bug 1483 which was reverted.
2009-03-19 17:54:17 +00:00
Neil Roberts
c4dcbb6bdb Revert "Use COGL to establish GL state for ClutterGLXTexturePixmap"
This reverts commit f9d996a460.

The change from calling glBindTexture to using the material API with
cogl_material_flush_gl_state does not always work because it doesn't
necessarily leave the active texture unit as GL_TEXTURE0. For example,
if the previously rendered texture was multi-layered then the last
thing cogl_material_flush_gl_state will do is select GL_TEXTURE1 just
to disable it.
2009-03-19 17:48:15 +00:00
Øyvind Kolås
e94e5ad65b [actor] use an epsilon whens sanity checking sizes
Clutter was complaining about netural width smaller than minimum widths
(differences around 0.0005) by using an epsilon value of 1e-4 for these
floating point comparisons, these warnings have now been silenced.
2009-03-19 14:46:23 +00:00
Emmanuele Bassi
7d8da0e830 [docs] Remove unused arguments
The documentation for some X11TexturePixmap method does not reflect
the actual API.
2009-03-18 17:07:50 +00:00
Emmanuele Bassi
ccca24ab76 Remove usage of the grave accent as quotation mark
See:

  http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html

This should make Thomas happy.
2009-03-17 14:13:31 +00:00
Robert Bragg
39e2b43b22 [cogl] Apply the fix from 2c1c836417 (Flush matrix before clip planes) to GLES
glClipPlane() is affected by modelview matrix so we need to flush before
calling it.
2009-03-17 11:37:29 +00:00
Robert Bragg
bb93a98762 [clutter-color] Use a different hls->rgb algorithm + use floating point
Using test-cogl-vertex-buffer as a test case which is CPU bound due to
hls -> rgb conversions this alternative algorithm looked to be ~10%
faster when tested on an X61s Lenovo.
2009-03-17 11:37:29 +00:00
Emmanuele Bassi
567a96c96a [docs] More information on animation queueing
Queuing an animation on an actor cannot be done from within the
::completed signal handler, because we guarantee that the Animation
instance is valid and attached to the actor it animates for the
whole duration of the signal emission chain.

In order to queue animations you have to install an idle handler
on the main loop, and call clutter_actor_animate() inside it.

The documentation should be more clear about this caveat in the
memory management of ClutterAnimations created by the animate()
family of functions.
2009-03-16 18:20:58 +00:00
Emmanuele Bassi
e8785fef07 [docs] Fix naming of the interval parameter
The interval parameter is now expressed in frames per second and not
in milliseconds.
2009-03-16 16:56:51 +00:00
Robert Bragg
ca3bfe2cea [cogl] Don't endlessly print the same warning regarding layer fallbacks
There are various constraints for when we can support multi-texturing and
when they can't be met we try and print a clear warning explaining why the
operation isn't supported, but we shouldn't endlessly repeat the warning for
every primitive of every frame. This patch fixes that.
2009-03-16 16:19:51 +00:00
Robert Bragg
71d65b629b [cogl-vertex-buffer] fix cogl_vertex_buffer_draw_elements prototype
This function was renamed a while ago in the .c file from
cogl_vertex_buffer_draw_range_elements  but the corresponding .h and
doc/reference/cogl changes weren't made.
2009-03-16 16:19:39 +00:00
Robert Bragg
14e6323554 [cogl-vertex-buffer] Allow querying back the number of vertices a buffer represents
This may be convenient e.g. at draw time if you are simply drawing all vertices
2009-03-16 16:17:02 +00:00
Robert Bragg
075ae9c4a7 [cogl-vertex-buffer] Add a flush of attribute changes in the *_draw() functions
For convenience it is now valid to avoid a seperate call to
cogl_vertex_buffer_submit() and assume that the _draw() calls will do this
for you (though of course if you do this you still need to ensure the
attribute pointers remain valid until your draw call.)
2009-03-16 16:14:17 +00:00
Neil Roberts
a93a93d007 Count timeline frames using the FPS instead of an integer interval
Bug 1495 - Timelines run 4% short

Previously the timelines were timed by calculating the interval
between each frame stored as an integer number of milliseconds so some
precision is lost. For example, requesting 60 frames per second gets
converted to 16 ms per frame which is actually 62.5 frames per
second. This makes the timeline shorter by 4%.

This patch merges the common code for timing from the timeout pools
and frame sources into an internal clutter-timeout-interval file. This
stores the interval directly as the FPS and counts the number of
frames that have been reached instead of the elapsed time.
2009-03-16 15:40:18 +00:00
Havoc Pennington
2c1c836417 [cogl] Flush matrix before clip planes
glClipPlane() is affected by modelview matrix so we need to flush
before calling it.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 15:10:33 +00:00
Emmanuele Bassi
9229fb6114 [docs] Bring down the undocumented symbols to 2%
The usual pre-release documentation blitzing. Most of the remaining
symbols are either COGL or X11 specific, or dummy interface typedefs.
2009-03-16 15:00:55 +00:00
Emmanuele Bassi
216373047b [animation] Enhance consistency of the Animation API
The Animation API should follow this pattern:

  - functions with an Interval as part of the arguments should have
    "interval" inside their name, e.g.:

      clutter_animation_bind_interval
      clutter_animation_update_interval

  - functions dealing with property names should have "property"
    inside their name, e.g.:

      clutter_animation_has_property
      clutter_animation_unbind_property

    - unless -

  - functions dealing with a property and its value should not
    have any modifier, e.g.:

      clutter_animation_bind

The change from update_property() to update_interval() frees up
clutter_animation_update(), to be added at a later date.
2009-03-16 14:16:18 +00:00
Emmanuele Bassi
0942fac573 [docs] Add description of queue_redraw 2009-03-16 14:01:43 +00:00
Havoc Pennington
961aac3fb3 [actor] Add ::queue-redraw signal
Bug 1454 - move queue_redraw virtualization to ClutterActor

The ClutterActor::queue-redraw signal allows parent containers to
track whether their children need a redraw.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 12:13:55 +00:00
Havoc Pennington
5706105123 [actor] Add :clip-to-allocation property
A common use of setting clip is to keep an actor inside its allocation;
right now to do this you have to set up a callback on notify::allocation.

There's no overhead added by sticking another bit in ClutterActor
clip-to-allocation that will clip painting to the allocation if set.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 12:13:55 +00:00
Colin Walters
0cb0a841cc [animation] Enhance the bind API
Bug 1419 - Add clutter_animation_bind, rename clutter_animation_bind_interval

This is a different approach from the clutter_actor_animatev
vector variant.  The single call should be even easier on
automatic bindings, since calls can be chained like:

  new Clutter.Animation({object: myactor}).bind("x", 42).bind("y", 43);

Note clutter_animation_bind_property which took a ClutterInterval
is renamed to clutter_animation_bind_interval for clarity, and to
discourage use since there are friendlier APIs about.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-03-16 12:13:55 +00:00
Emmanuele Bassi
156589fe3f [animation] Add Animation getter
If we are animating an actor using the clutter_actor_animate*() family
of functions we might want to expose a getter for the Animation instance
we are using, to avoid excessing bookkeeping.
2009-03-16 12:13:55 +00:00
Emmanuele Bassi
44d0733665 [animation] Add an emitter for ::completed
The ::completed signal requires an emitter in case we want to stop
the animation and safely dispose it inside application code without
breaking invariants.
2009-03-16 12:13:55 +00:00
Emmanuele Bassi
a5c88e62f2 [docs] Clarify Animation memory management
The memory management of the ClutterAnimation instances should be
heavily documented, given its "automagical" nature, so that other
people might understand it and avoid breaking it in the future.
2009-03-16 12:13:55 +00:00
Øyvind Kolås
0674fded7f Merge branch 'async-texture-thread-pool' 2009-03-16 00:40:27 +00:00
Øyvind Kolås
56568db3b0 [clutter-texture] fixed gtk-doc formatting, and init threads in test.
Fixed markup to actually work with gtk-doc, also do a g_thread_init
in the test.
2009-03-16 00:40:02 +00:00
Neil Roberts
7f2ef2f1e0 [cogl-path] Minor fix to gtk-doc
Fix the parameters in cogl_path_curve_to and cogl_path_rel_curve_to to
match the actual names otherwise they won't appear correctly in the
docs.
2009-03-13 15:43:19 +00:00
Emmanuele Bassi
89060a9bb3 [cogl] Avoid shadowing math.h symbols
As usual, y1 and y2 end up shadowing symbols exported by math.h.
2009-03-13 15:28:20 +00:00
Owen W. Taylor
e1742af368 Avoid drawing twice if relayout queues a draw
It's reasonably normal for a relayout of the stage to cause the stage
to be queued for drawing; for this reason we should do the relayout before
we clear stage->update_idle. (But want to clear update_idle() before actually
doing the redraw to handle the corner case where the draw queues another
redraw.)
2009-03-13 15:20:50 +00:00
Emmanuele Bassi
72f9646804 Do not cause more size requisitions than necessary
Bug 1499 - clutter_actor_notify_if_geometry_changed causes sync
           layout cycles

Whenever clutter_actor_set_{width,height,x,y,size...} is used, extra
synchronous size requests are triggered in
clutter_actor_notify_if_geometry_changed.

If the get_preferred_width() and get_preferred_height() implementations
are particularly costly (e.g. ClutterText) this will result in a performance
impact.

To avoid excessive allocation or requisition cycles we use the
cached values and flags. If we don't have an allocation, we assume
that we need to notify all the properties; if we don't have a size
requisition we notify only width and height; finally, if we do have
a valid allocation we notify only on the changed values.
2009-03-13 15:20:49 +00:00
Emmanuele Bassi
786161c75f [deprecated] Add Effect deprecation
The ClutterEffect API has been deprecated during 0.9, so it should be
added to the deprecation macros.
2009-03-13 14:29:27 +00:00
Emmanuele Bassi
ed2fe41b32 Add more deprecation notices
Most of the deprecated API does not have an entry inside
clutter-deprecated.h, thus making porting a tad more difficult.
2009-03-13 14:29:27 +00:00
Neil Roberts
cde05288b7 Change cogl_path_rectangle and cogl_path_round_rectangle to take x1,y1,x2,y2
This matches the changes to cogl_rectangle to improve consistency.
2009-03-13 12:20:26 +00:00
Robert Bragg
ca2844013e Maintain the Cogl assumption that the modelview matrix is normally current
_cogl_add_path_to_stencil_buffer and _cogl_add_stencil_clip were leaving
the projection matrix current when calling cogl_rectangle which was
upsetting _cogl_current_matrix_state_flush.
2009-03-12 18:55:41 +00:00
Robert Bragg
0580dbe015 Finish GLES{1,2} support for client side matrix stacks
Adds glFrustum wrappers (GLES only accepts floats not doubles, and GLES2
needs to use our internal cogl_wrap_glFrustumf)

Adds GL_TEXTURE_MATRIX getter code in cogl_wrap_glGetFloatv

Adds a GL_TEXTURE_MATRIX define for GLES2
2009-03-12 18:55:41 +00:00
Robert Bragg
3a9b18ef51 Use Cogl enum when making modelview-matrix current in cogl_{rotate,transform,etc}
My previous patch incorrectly used the GL enum with the _cogl_set_current_matrix
API.
2009-03-12 18:55:40 +00:00
Robert Bragg
2f34d14cb4 Explicitly make the modelview-matrix current in cogl_{rotate,transform,etc}
Its not intended that users should use these with any other matrix mode, and
internally we now have the _cogl_current_matrix API if we need to play with
other modes.
2009-03-12 18:55:40 +00:00
Robert Bragg
0d88ecb459 Avoid casting CoglMatrix to a GLfloat * when calling glGetFloatv
If we later add internal flags to CoglMatrix then this code wouldn't
initialize those flags. The ways it's now done adds a redundant copy, but
if that turns out to be something worth optimizing we can look again at
using a cast but adding another way for initializing internal flags.
2009-03-12 18:55:40 +00:00