[cogl] Move rect and poly drawing code from cogl-texture.c to cogl-primitives.c

None of this code directly related to implementing CoglTextures, and the
code was needlessly duplicated between the GL and GLES backends. This moves
the cogl_rectangle* and cogl_polygon* code into common/cogl-primitives.c
makes which makes lot of sense since the two copies keep needlessly
diverging introducing or fixing bugs in one but not the other. For instance
I came accross one such bug regarding the enabling of texture units when
unifying the code.
This commit is contained in:
Robert Bragg 2009-03-23 12:29:15 +00:00
parent b30bb575a1
commit 891ed53564
5 changed files with 1331 additions and 2498 deletions

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@ -39,6 +39,23 @@ struct _CoglTexSliceSpan
gint waste;
};
struct _CoglSpanIter
{
gint index;
GArray *array;
CoglTexSliceSpan *span;
float pos;
float next_pos;
float origin;
float cover_start;
float cover_end;
float intersect_start;
float intersect_end;
float intersect_start_local;
float intersect_end_local;
gboolean intersects;
};
struct _CoglTexture
{
guint ref_count;
@ -73,9 +90,26 @@ typedef struct _CoglJournalEntry
CoglTexture*
_cogl_texture_pointer_from_handle (CoglHandle handle);
void
_cogl_texture_set_wrap_mode_parameter (CoglTexture *tex,
GLenum wrap_mode);
gboolean
_cogl_texture_span_has_waste (CoglTexture *tex,
gint x_span_index,
gint y_span_index);
void
_cogl_span_iter_begin (CoglSpanIter *iter,
GArray *array,
float origin,
float cover_start,
float cover_end);
gboolean
_cogl_span_iter_end (CoglSpanIter *iter);
void
_cogl_span_iter_next (CoglSpanIter *iter);
#endif /* __COGL_TEXTURE_H */

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@ -39,6 +39,23 @@ struct _CoglTexSliceSpan
gint waste;
};
struct _CoglSpanIter
{
gint index;
GArray *array;
CoglTexSliceSpan *span;
float pos;
float next_pos;
float origin;
float cover_start;
float cover_end;
float intersect_start;
float intersect_end;
float intersect_start_local;
float intersect_end_local;
gboolean intersects;
};
struct _CoglTexture
{
guint ref_count;
@ -73,9 +90,26 @@ typedef struct _CoglJournalEntry
CoglTexture*
_cogl_texture_pointer_from_handle (CoglHandle handle);
void
_cogl_texture_set_wrap_mode_parameter (CoglTexture *tex,
GLenum wrap_mode);
gboolean
_cogl_texture_span_has_waste (CoglTexture *tex,
gint x_span_index,
gint y_span_index);
void
_cogl_span_iter_begin (CoglSpanIter *iter,
GArray *array,
float origin,
float cover_start,
float cover_end);
gboolean
_cogl_span_iter_end (CoglSpanIter *iter);
void
_cogl_span_iter_next (CoglSpanIter *iter);
#endif /* __COGL_TEXTURE_H */

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