Merge branch 'async-texture-thread-pool'
This commit is contained in:
commit
0674fded7f
@ -73,6 +73,8 @@ G_DEFINE_TYPE_WITH_CODE (ClutterTexture,
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#define CLUTTER_TEXTURE_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_TEXTURE, ClutterTexturePrivate))
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typedef struct _ClutterTextureAsyncData ClutterTextureAsyncData;
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struct _ClutterTexturePrivate
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{
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gint width;
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@ -97,14 +99,37 @@ struct _ClutterTexturePrivate
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guint repeat_y : 1;
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guint in_dispose : 1;
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guint keep_aspect_ratio : 1;
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guint load_async : 1;
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GThread *load_thread;
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guint load_idle;
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gchar *load_filename;
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CoglBitmap *load_bitmap;
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GError *load_error;
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gboolean abort;
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guint load_size_async : 1;
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guint load_data_async : 1;
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guint load_async_set : 1; /* used to make load_async
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possible */
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ClutterTextureAsyncData *async_data;
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};
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struct _ClutterTextureAsyncData
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{
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/* Mutex used to synchronize setting the abort flag */
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GMutex *mutex;
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/* If set to true, the loaded data will be discarded */
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gboolean abort;
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/* The texture for which the data is being loaded */
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ClutterTexture *texture;
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/* Source ID of the idle handler for loading. If this is zero then
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the data is being loaded in a thread from the thread pool. Once
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the thread is finished it will be converted to idle load handler
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and load_idle will be nonzero. If load_idle is nonzero then the
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rest of the load can safely be aborted by just removing the
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source, otherwise the abort flag needs to be set and the data
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should be disowned */
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guint load_idle;
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gchar *load_filename;
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CoglBitmap *load_bitmap;
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GError *load_error;
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};
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enum
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@ -121,7 +146,8 @@ enum
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PROP_COGL_MATERIAL,
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PROP_FILENAME,
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PROP_KEEP_ASPECT_RATIO,
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PROP_LOAD_ASYNC
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PROP_LOAD_ASYNC,
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PROP_LOAD_DATA_ASYNC,
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};
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enum
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@ -130,12 +156,13 @@ enum
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PIXBUF_CHANGE,
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LOAD_SUCCESS,
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LOAD_FINISHED,
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LAST_SIGNAL
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};
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static int texture_signals[LAST_SIGNAL] = { 0 };
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static GThreadPool *async_thread_pool = NULL;
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static void
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texture_fbo_free_resources (ClutterTexture *texture);
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@ -630,6 +657,29 @@ clutter_texture_paint (ClutterActor *self)
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0, 0, t_w, t_h);
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}
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static void
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clutter_texture_async_data_free (ClutterTextureAsyncData *data)
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{
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/* This function should only be called either from the main thread
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once it is known that the load thread has completed or from the
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load thread itself if the abort flag is true (in which case the
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main thread has disowned the data) */
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if (data->load_filename)
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g_free (data->load_filename);
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if (data->load_bitmap)
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cogl_bitmap_free (data->load_bitmap);
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if (data->load_error)
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g_error_free (data->load_error);
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if (data->mutex)
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g_mutex_free (data->mutex);
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g_slice_free (ClutterTextureAsyncData, data);
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}
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/*
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* clutter_texture_async_load_cancel:
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* @texture: a #ClutterTexture
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@ -642,32 +692,40 @@ clutter_texture_async_load_cancel (ClutterTexture *texture)
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{
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ClutterTexturePrivate *priv = texture->priv;
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if (priv->load_thread)
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if (priv->async_data)
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{
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priv->abort = TRUE;
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g_thread_join (priv->load_thread);
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priv->load_thread = NULL;
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}
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GMutex *mutex = priv->async_data->mutex;
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if (priv->load_idle)
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{
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g_source_remove (priv->load_idle);
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priv->load_idle = 0;
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}
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/* The mutex will only be NULL if the no thread was used for
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this load, in which case there's no need for any
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synchronization */
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if (mutex)
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g_mutex_lock (mutex);
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if (priv->load_error)
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{
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g_error_free (priv->load_error);
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priv->load_error = NULL;
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}
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/* If there is no thread behind this load then we can just abort
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the idle handler and destroy the load data immediately */
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if (priv->async_data->load_idle)
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{
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g_source_remove (priv->async_data->load_idle);
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priv->async_data->load_idle = 0;
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if (priv->load_bitmap)
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{
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cogl_bitmap_free (priv->load_bitmap);
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priv->load_bitmap = NULL;
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}
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if (mutex)
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g_mutex_unlock (mutex);
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g_free (priv->load_filename);
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clutter_texture_async_data_free (priv->async_data);
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}
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else
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{
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/* Otherwise we need to tell the thread to abort and disown
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the data */
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priv->async_data->abort = TRUE;
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if (mutex)
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g_mutex_unlock (mutex);
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}
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priv->async_data = NULL;
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}
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}
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static void
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@ -778,8 +836,20 @@ clutter_texture_set_property (GObject *object,
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case PROP_KEEP_ASPECT_RATIO:
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priv->keep_aspect_ratio = g_value_get_boolean (value);
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break;
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case PROP_LOAD_DATA_ASYNC:
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if (g_value_get_boolean (value))
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{
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priv->load_async_set = TRUE;
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priv->load_data_async = TRUE;
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}
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break;
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case PROP_LOAD_ASYNC:
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priv->load_async = g_value_get_boolean (value);
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if (g_value_get_boolean (value))
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{
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priv->load_data_async = TRUE;
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priv->load_async_set = TRUE;
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priv->load_size_async = TRUE;
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}
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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@ -836,9 +906,6 @@ clutter_texture_get_property (GObject *object,
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case PROP_KEEP_ASPECT_RATIO:
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g_value_set_boolean (value, priv->keep_aspect_ratio);
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break;
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case PROP_LOAD_ASYNC:
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g_value_set_boolean (value, priv->load_async);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -974,17 +1041,23 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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FALSE,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterTexture:load-async:
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*
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* Tries to load a texture from a filename by using a local thread
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* to perform the read operations. Threading is only enabled if
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* g_thread_init() has been called prior to clutter_init(), otherwise
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* #ClutterTexture will use the main loop to load the image.
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* Tries to load a texture from a filename by using a local thread to perform
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* the read operations. The initially created texture has dimensions 0x0 when
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* the true size becomes available the #ClutterTexture::size-change signal is
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* emitted and when the image has completed loading the
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* #ClutterTexture::load-finished signal is emitted.
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*
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* The upload of the texture data on the GL pipeline is not
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* asynchronous, as it must be performed from within the same
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* thread that called clutter_main().
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* Threading is only enabled if g_thread_init() has been called prior to
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* clutter_init(), otherwise #ClutterTexture will use the main loop to load
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* the image.
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*
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* The upload of the texture data on the GL pipeline is not asynchronous, as
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* it must be performed from within the same thread that called
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* clutter_main().
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*
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* Since: 1.0
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*/
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@ -995,7 +1068,27 @@ clutter_texture_class_init (ClutterTextureClass *klass)
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"Load files inside a thread to avoid blocking when "
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"loading images.",
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FALSE,
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CLUTTER_PARAM_READWRITE));
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CLUTTER_PARAM_WRITABLE | G_PARAM_CONSTRUCT));
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/**
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* ClutterTexture:load-data-async:
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*
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* Like #ClutterTexture:load-async but loads the width and height
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* synchronously causing some blocking.
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*
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* Since: 1.0
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*/
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g_object_class_install_property
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(gobject_class, PROP_LOAD_DATA_ASYNC,
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g_param_spec_boolean ("load-data-async",
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"Load data asynchronously",
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"Decode image data files inside a thread to reduce "
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"blocking when loading images.",
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FALSE,
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CLUTTER_PARAM_WRITABLE | G_PARAM_CONSTRUCT));
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/**
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* ClutterTexture::size-change:
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@ -1550,14 +1643,16 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
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/*
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* clutter_texture_async_load_complete:
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* @self: a #ClutterTexture
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* @bitmap: a #CoglBitmap
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* @error: load error
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*
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* If @error is %NULL, loads the #CoglBitmap into a #CoglTexture.
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* If @error is %NULL, loads @bitmap into a #CoglTexture.
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*
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* This function emits the ::load-finished signal on @self.
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*/
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static void
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clutter_texture_async_load_complete (ClutterTexture *self,
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CoglBitmap *bitmap,
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const GError *error)
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{
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ClutterTexturePrivate *priv = self->priv;
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@ -1565,6 +1660,8 @@ clutter_texture_async_load_complete (ClutterTexture *self,
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CoglTextureFlags flags = COGL_TEXTURE_NONE;
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gint waste = -1;
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priv->async_data = NULL;
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if (error == NULL)
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{
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if (!priv->no_slice)
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@ -1573,14 +1670,17 @@ clutter_texture_async_load_complete (ClutterTexture *self,
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if (priv->filter_quality == CLUTTER_TEXTURE_QUALITY_HIGH)
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flags |= COGL_TEXTURE_AUTO_MIPMAP;
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handle = cogl_texture_new_from_bitmap (priv->load_bitmap,
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handle = cogl_texture_new_from_bitmap (bitmap,
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waste, flags,
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COGL_PIXEL_FORMAT_ANY);
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clutter_texture_set_cogl_texture (self, handle);
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if (priv->load_size_async)
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{
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g_signal_emit (self, texture_signals[SIZE_CHANGE], 0,
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cogl_texture_get_width(handle),
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cogl_texture_get_height (handle));
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}
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cogl_texture_unref (handle);
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cogl_bitmap_free (priv->load_bitmap);
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priv->load_bitmap = NULL;
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}
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g_signal_emit (self, texture_signals[LOAD_FINISHED], 0, error);
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@ -1589,96 +1689,100 @@ clutter_texture_async_load_complete (ClutterTexture *self,
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}
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static gboolean
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clutter_texture_thread_cb (gpointer data)
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clutter_texture_thread_idle_func (gpointer user_data)
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{
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ClutterTexture *self = data;
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ClutterTexturePrivate *priv = self->priv;
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ClutterTextureAsyncData *data = user_data;
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priv->load_idle = 0;
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/* Grab the mutex so we can be sure the thread has unlocked it
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before we destroy it */
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g_mutex_lock (data->mutex);
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g_mutex_unlock (data->mutex);
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if (priv->load_thread)
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{
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g_thread_join (priv->load_thread);
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priv->load_thread = NULL;
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}
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else
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return FALSE;
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clutter_texture_async_load_complete (data->texture, data->load_bitmap,
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data->load_error);
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clutter_texture_async_load_complete (self, priv->load_error);
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clutter_texture_async_data_free (data);
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if (priv->load_error)
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{
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g_error_free (priv->load_error);
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priv->load_error = NULL;
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}
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return FALSE;
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}
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static gpointer
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clutter_texture_thread_func (gpointer data)
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static void
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clutter_texture_thread_func (gpointer user_data, gpointer pool_data)
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{
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static GStaticMutex thread_load_mutex = G_STATIC_MUTEX_INIT;
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ClutterTexture *self = data;
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ClutterTexturePrivate *priv = self->priv;
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ClutterTextureAsyncData *data = user_data;
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gboolean should_abort;
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/* we aquire the shared lock, only one thread is allowed to
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* be loading at a time
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*/
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g_static_mutex_lock (&thread_load_mutex);
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if (priv->abort)
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/* Make sure we haven't been told to abort before the thread had a
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chance to run */
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g_mutex_lock (data->mutex);
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should_abort = data->abort;
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g_mutex_unlock (data->mutex);
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if (should_abort)
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{
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g_static_mutex_unlock (&thread_load_mutex);
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g_free (priv->load_filename);
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priv->load_filename = NULL;
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return NULL;
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/* If we've been told to abort then main thread has disowned the
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async data and we need to free it */
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clutter_texture_async_data_free (data);
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return;
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}
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/* Try loading with imaging backend */
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priv->load_bitmap = cogl_bitmap_new_from_file (priv->load_filename,
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&priv->load_error);
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g_static_mutex_unlock (&thread_load_mutex);
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g_free (priv->load_filename);
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priv->load_filename = NULL;
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/* make sure we load the image in the main thread, where we
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* hold the main Clutter lock
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*/
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priv->load_idle =
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clutter_threads_add_idle (clutter_texture_thread_cb, self);
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data->load_bitmap = cogl_bitmap_new_from_file (data->load_filename,
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&data->load_error);
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return NULL;
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/* Check again if we've been told to abort */
|
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g_mutex_lock (data->mutex);
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|
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if (data->abort)
|
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{
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g_mutex_unlock (data->mutex);
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clutter_texture_async_data_free (data);
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}
|
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else
|
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{
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/* Make sure we give the image to GL in the main thread, where we
|
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* hold the main Clutter lock. Once load_idle is non-NULL then the
|
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* main thread is guaranteed not to set the abort flag. It can't
|
||||
* set it while we're holding the mutex so we can safely start the
|
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* idle handler now without the possibility of calling the
|
||||
* callback after it is aborted */
|
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data->load_idle =
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clutter_threads_add_idle_full (G_PRIORITY_LOW, clutter_texture_thread_idle_func, data, NULL);
|
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|
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g_mutex_unlock (data->mutex);
|
||||
}
|
||||
|
||||
return;
|
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}
|
||||
|
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static gboolean
|
||||
clutter_texture_idle_func (gpointer data)
|
||||
clutter_texture_idle_func (gpointer user_data)
|
||||
{
|
||||
ClutterTexture *self = data;
|
||||
ClutterTexturePrivate *priv = self->priv;
|
||||
GError *internal_error;
|
||||
ClutterTextureAsyncData *data = user_data;
|
||||
GError *internal_error = NULL;
|
||||
|
||||
internal_error = NULL;
|
||||
priv->load_bitmap = cogl_bitmap_new_from_file (priv->load_filename,
|
||||
data->load_bitmap = cogl_bitmap_new_from_file (data->load_filename,
|
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&internal_error);
|
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clutter_texture_async_load_complete (self, internal_error);
|
||||
|
||||
g_free (priv->load_filename);
|
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priv->load_filename = NULL;
|
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clutter_texture_async_load_complete (data->texture, data->load_bitmap,
|
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internal_error);
|
||||
|
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if (internal_error)
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g_error_free (internal_error);
|
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clutter_texture_async_data_free (data);
|
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|
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return FALSE;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* clutter_texture_async_load:
|
||||
* @self: a #ClutterTexture
|
||||
* @self: a #ClutterTExture
|
||||
* @filename: name of the file to load
|
||||
* @error: return location for a #GError
|
||||
*
|
||||
* Starts an asynchronous load of the file name stored inside
|
||||
* the load_filename private member.
|
||||
* the load_filename member of @data.
|
||||
*
|
||||
* If threading is enabled we use a GThread to perform the actual
|
||||
* I/O; if threading is not enabled, we use an idle GSource.
|
||||
@ -1696,22 +1800,31 @@ clutter_texture_idle_func (gpointer data)
|
||||
* initiated, %FALSE otherwise
|
||||
*/
|
||||
static gboolean
|
||||
clutter_texture_async_load (ClutterTexture *self,
|
||||
GError **error)
|
||||
clutter_texture_async_load (ClutterTexture *self,
|
||||
const gchar *filename,
|
||||
GError **error)
|
||||
{
|
||||
ClutterTexturePrivate *priv = self->priv;
|
||||
ClutterTextureAsyncData *data;
|
||||
gint width, height;
|
||||
gboolean res;
|
||||
|
||||
g_assert (priv->load_filename != NULL);
|
||||
|
||||
/* ask the file for a size; if we cannot get the size then
|
||||
* there's no point in even continuing the asynchronous
|
||||
* loading, so we just stop there
|
||||
*/
|
||||
res = cogl_bitmap_get_size_from_file (priv->load_filename,
|
||||
&width,
|
||||
&height);
|
||||
|
||||
if (priv->load_size_async)
|
||||
{
|
||||
res = TRUE;
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
res = cogl_bitmap_get_size_from_file (filename, &width, &height);
|
||||
}
|
||||
|
||||
if (!res)
|
||||
{
|
||||
g_set_error (error, CLUTTER_TEXTURE_ERROR,
|
||||
@ -1725,22 +1838,40 @@ clutter_texture_async_load (ClutterTexture *self,
|
||||
priv->height = height;
|
||||
}
|
||||
|
||||
clutter_texture_async_load_cancel (self);
|
||||
|
||||
data = g_slice_new (ClutterTextureAsyncData);
|
||||
|
||||
data->abort = FALSE;
|
||||
data->texture = self;
|
||||
data->load_idle = 0;
|
||||
data->load_filename = g_strdup (filename);
|
||||
data->load_bitmap = NULL;
|
||||
data->load_error = NULL;
|
||||
|
||||
priv->async_data = data;
|
||||
|
||||
if (g_thread_supported ())
|
||||
{
|
||||
priv->load_thread =
|
||||
g_thread_create ((GThreadFunc) clutter_texture_thread_func,
|
||||
self, TRUE,
|
||||
error);
|
||||
data->mutex = g_mutex_new ();
|
||||
|
||||
return priv->load_thread != NULL? TRUE : FALSE;
|
||||
if (async_thread_pool == NULL)
|
||||
/* This apparently can't fail if exclusive == FALSE */
|
||||
async_thread_pool
|
||||
= g_thread_pool_new (clutter_texture_thread_func,
|
||||
NULL, 1, FALSE, NULL);
|
||||
|
||||
g_thread_pool_push (async_thread_pool, data, NULL);
|
||||
}
|
||||
else
|
||||
{
|
||||
priv->load_idle =
|
||||
clutter_threads_add_idle (clutter_texture_idle_func, self);
|
||||
data->mutex = NULL;
|
||||
|
||||
return TRUE;
|
||||
data->load_idle
|
||||
= clutter_threads_add_idle (clutter_texture_idle_func, data);
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1754,9 +1885,10 @@ clutter_texture_async_load (ClutterTexture *self,
|
||||
*
|
||||
* If #ClutterTexture:load-async is set to %TRUE, this function
|
||||
* will return as soon as possible, and the actual image loading
|
||||
* from disk will be performed asynchronously. #ClutterTexture::load-finished
|
||||
* will be emitted when the image has been loaded or if an error
|
||||
* occurred.
|
||||
* from disk will be performed asynchronously. #ClutterTexture::size-change
|
||||
* will be emitten when the size of the texture is available and
|
||||
* #ClutterTexture::load-finished will be emitted when the image has been
|
||||
* loaded or if an error occurred.
|
||||
*
|
||||
* Return value: %TRUE if the image was successfully loaded and set
|
||||
*
|
||||
@ -1778,14 +1910,8 @@ clutter_texture_set_from_file (ClutterTexture *texture,
|
||||
|
||||
g_return_val_if_fail (error == NULL || *error == NULL, FALSE);
|
||||
|
||||
if (priv->load_async)
|
||||
{
|
||||
clutter_texture_async_load_cancel (texture);
|
||||
|
||||
priv->load_filename = g_strdup (filename);
|
||||
|
||||
return clutter_texture_async_load (texture, error);
|
||||
}
|
||||
if (priv->load_data_async)
|
||||
return clutter_texture_async_load (texture, filename, error);
|
||||
|
||||
if (!priv->no_slice)
|
||||
max_waste = priv->max_tile_waste;
|
||||
|
@ -1,6 +1,7 @@
|
||||
|
||||
UNIT_TESTS = \
|
||||
test-textures.c \
|
||||
test-texture-async.c \
|
||||
test-events.c \
|
||||
test-offscreen.c \
|
||||
test-scale.c \
|
||||
|
106
tests/interactive/test-texture-async.c
Normal file
106
tests/interactive/test-texture-async.c
Normal file
@ -0,0 +1,106 @@
|
||||
#include <stdlib.h>
|
||||
#include <gmodule.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
|
||||
static void size_change_cb (ClutterTexture *texture,
|
||||
gint width,
|
||||
gint height,
|
||||
gpointer user_data)
|
||||
{
|
||||
guint w,h;
|
||||
clutter_actor_set_size (user_data, width, height);
|
||||
}
|
||||
|
||||
const gchar *path = "redhand.png";
|
||||
|
||||
static gboolean task (gpointer foo)
|
||||
{
|
||||
ClutterTimeline *timeline;
|
||||
ClutterAlpha *alpha;
|
||||
ClutterBehaviour *depth_behavior;
|
||||
ClutterActor *image[4];
|
||||
ClutterActor *clone[4];
|
||||
ClutterActor *stage;
|
||||
gint i;
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
#if 0
|
||||
for (i=0;i<4;i++)
|
||||
image[i] = g_object_new (CLUTTER_TYPE_TEXTURE,
|
||||
"filename", path,
|
||||
"load-async", TRUE,
|
||||
NULL);
|
||||
#else
|
||||
/*for (i=0;i<4;i++)*/
|
||||
image[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
|
||||
"filename", path,
|
||||
NULL);
|
||||
image[1] = g_object_new (CLUTTER_TYPE_TEXTURE,
|
||||
"filename", path,
|
||||
"load-data-async", TRUE,
|
||||
NULL);
|
||||
image[2] = g_object_new (CLUTTER_TYPE_TEXTURE,
|
||||
"filename", path,
|
||||
"load-async", TRUE,
|
||||
NULL);
|
||||
|
||||
#endif
|
||||
for (i=0;i<3;i++)
|
||||
{
|
||||
clutter_container_add (CLUTTER_CONTAINER (stage), image[i], NULL);
|
||||
}
|
||||
for (i=0;i<3;i++)
|
||||
{
|
||||
clutter_actor_set_position (image[i], 50+i*100, 0+i*50);
|
||||
clone[i]=clutter_clone_new (image[i]);
|
||||
g_signal_connect (image[i], "size-change",
|
||||
G_CALLBACK (size_change_cb), clone[i]);
|
||||
clutter_container_add (CLUTTER_CONTAINER (stage), clone[i], NULL);
|
||||
clutter_actor_set_position (clone[i], 50+i*100, 150+i*50+100);
|
||||
}
|
||||
|
||||
for (i=0; i<3; i++)
|
||||
{
|
||||
timeline = clutter_timeline_new (60*5, 60);
|
||||
alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
|
||||
depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 0);
|
||||
clutter_behaviour_apply (depth_behavior, image[i]);
|
||||
clutter_timeline_start (timeline);
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
||||
G_MODULE_EXPORT gint
|
||||
test_texture_async_main (int argc, char *argv[])
|
||||
{
|
||||
ClutterActor *stage;
|
||||
ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
|
||||
GError *error;
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
g_thread_init (NULL);
|
||||
stage = clutter_stage_get_default ();
|
||||
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
|
||||
|
||||
clutter_actor_show (stage);
|
||||
g_signal_connect (stage,
|
||||
"button-press-event", G_CALLBACK (clutter_main_quit),
|
||||
NULL);
|
||||
|
||||
error = NULL;
|
||||
|
||||
path = argv[1]?argv[1]:"redhand.png";
|
||||
|
||||
|
||||
g_timeout_add (500, task, NULL);
|
||||
|
||||
clutter_main ();
|
||||
|
||||
/*g_object_unref (depth_behavior);
|
||||
g_object_unref (timeline);*/
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
Loading…
Reference in New Issue
Block a user