[actor] Add ActorFlags accessor methods
The flags field of ClutterActor should have accessor methods for, language bindings. Also, the set_flags() and unset_flags() methods should actively emit notifications for the changed properties.
This commit is contained in:
parent
fc991e9b67
commit
72562cda58
@ -132,7 +132,7 @@
|
||||
|
||||
/**
|
||||
* CLUTTER_ACTOR_IS_MAPPED:
|
||||
* @e: a #ClutterActor
|
||||
* @a: a #ClutterActor
|
||||
*
|
||||
* Evaluates to %TRUE if the %CLUTTER_ACTOR_MAPPED flag is set.
|
||||
*
|
||||
@ -149,7 +149,7 @@
|
||||
|
||||
/**
|
||||
* CLUTTER_ACTOR_IS_REALIZED:
|
||||
* @e: a #ClutterActor
|
||||
* @a: a #ClutterActor
|
||||
*
|
||||
* Evaluates to %TRUE if the %CLUTTER_ACTOR_REALIZED flag is set.
|
||||
*
|
||||
@ -167,7 +167,7 @@
|
||||
|
||||
/**
|
||||
* CLUTTER_ACTOR_IS_VISIBLE:
|
||||
* @e: a #ClutterActor
|
||||
* @a: a #ClutterActor
|
||||
*
|
||||
* Evaluates to %TRUE if the actor has been shown, %FALSE if it's hidden.
|
||||
* Equivalent to the ClutterActor::visible object property.
|
||||
@ -181,10 +181,12 @@
|
||||
|
||||
/**
|
||||
* CLUTTER_ACTOR_IS_REACTIVE:
|
||||
* @e: a #ClutterActor
|
||||
* @a: a #ClutterActor
|
||||
*
|
||||
* Evaluates to %TRUE if the %CLUTTER_ACTOR_REACTIVE flag is set.
|
||||
*
|
||||
* Only reactive actors will receive event-related signals.
|
||||
*
|
||||
* Since: 0.6
|
||||
*/
|
||||
|
||||
@ -901,6 +903,7 @@ clutter_actor_real_unmap (ClutterActor *self)
|
||||
NULL);
|
||||
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_MAPPED);
|
||||
|
||||
/* notify on parent mapped after potentially unmapping
|
||||
* children, so apps see a bottom-up notification.
|
||||
*/
|
||||
@ -1038,6 +1041,7 @@ clutter_actor_real_hide (ClutterActor *self)
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (self))
|
||||
{
|
||||
CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_VISIBLE);
|
||||
|
||||
/* we notify on the "visible" flag in the clutter_actor_hide()
|
||||
* wrapper so the entire hide signal emission completes first
|
||||
* (?)
|
||||
@ -9180,3 +9184,139 @@ clutter_anchor_coord_is_zero (const AnchorCoord *coord)
|
||||
&& coord->v.units.y == 0.0
|
||||
&& coord->v.units.z == 0.0);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_get_flags:
|
||||
* @self: a #ClutterActor
|
||||
*
|
||||
* Retrieves the flags set on @self
|
||||
*
|
||||
* Return value: a bitwise or of #ClutterActorFlags or 0
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
ClutterActorFlags
|
||||
clutter_actor_get_flags (ClutterActor *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), 0);
|
||||
|
||||
return self->flags;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_set_flags:
|
||||
* @self: a #ClutterActor
|
||||
* @flags: the flags to set
|
||||
*
|
||||
* Sets @flags on @self
|
||||
*
|
||||
* This function will emit notifications for the changed properties
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_actor_set_flags (ClutterActor *self,
|
||||
ClutterActorFlags flags)
|
||||
{
|
||||
ClutterActorFlags old_flags;
|
||||
GObject *obj;
|
||||
gboolean was_reactive_set, reactive_set;
|
||||
gboolean was_realized_set, realized_set;
|
||||
gboolean was_mapped_set, mapped_set;
|
||||
gboolean was_visible_set, visible_set;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
|
||||
if (self->flags == flags)
|
||||
return;
|
||||
|
||||
obj = G_OBJECT (self);
|
||||
g_object_freeze_notify (obj);
|
||||
|
||||
old_flags = self->flags;
|
||||
|
||||
was_reactive_set = ((old_flags & CLUTTER_ACTOR_REACTIVE) != 0);
|
||||
was_realized_set = ((old_flags & CLUTTER_ACTOR_REALIZED) != 0);
|
||||
was_mapped_set = ((old_flags & CLUTTER_ACTOR_MAPPED) != 0);
|
||||
was_visible_set = ((old_flags & CLUTTER_ACTOR_VISIBLE) != 0);
|
||||
|
||||
self->flags |= flags;
|
||||
|
||||
reactive_set = ((self->flags & CLUTTER_ACTOR_REACTIVE) != 0);
|
||||
realized_set = ((self->flags & CLUTTER_ACTOR_REALIZED) != 0);
|
||||
mapped_set = ((self->flags & CLUTTER_ACTOR_MAPPED) != 0);
|
||||
visible_set = ((self->flags & CLUTTER_ACTOR_VISIBLE) != 0);
|
||||
|
||||
if (reactive_set != was_reactive_set)
|
||||
g_object_notify (obj, "reactive");
|
||||
|
||||
if (realized_set != was_realized_set)
|
||||
g_object_notify (obj, "realized");
|
||||
|
||||
if (mapped_set != was_mapped_set)
|
||||
g_object_notify (obj, "mapped");
|
||||
|
||||
if (visible_set != was_visible_set)
|
||||
g_object_notify (obj, "visible");
|
||||
|
||||
g_object_thaw_notify (obj);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_unset_flags:
|
||||
* @self: a #ClutterActor
|
||||
* @flags: the flags to unset
|
||||
*
|
||||
* Unsets @flags on @self
|
||||
*
|
||||
* This function will emit notifications for the changed properties
|
||||
*
|
||||
* Since: 1.0
|
||||
*/
|
||||
void
|
||||
clutter_actor_unset_flags (ClutterActor *self,
|
||||
ClutterActorFlags flags)
|
||||
{
|
||||
ClutterActorFlags old_flags;
|
||||
GObject *obj;
|
||||
gboolean was_reactive_set, reactive_set;
|
||||
gboolean was_realized_set, realized_set;
|
||||
gboolean was_mapped_set, mapped_set;
|
||||
gboolean was_visible_set, visible_set;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
|
||||
obj = G_OBJECT (self);
|
||||
g_object_freeze_notify (obj);
|
||||
|
||||
old_flags = self->flags;
|
||||
|
||||
was_reactive_set = ((old_flags & CLUTTER_ACTOR_REACTIVE) != 0);
|
||||
was_realized_set = ((old_flags & CLUTTER_ACTOR_REALIZED) != 0);
|
||||
was_mapped_set = ((old_flags & CLUTTER_ACTOR_MAPPED) != 0);
|
||||
was_visible_set = ((old_flags & CLUTTER_ACTOR_VISIBLE) != 0);
|
||||
|
||||
self->flags &= ~flags;
|
||||
|
||||
if (self->flags == old_flags)
|
||||
return;
|
||||
|
||||
reactive_set = ((self->flags & CLUTTER_ACTOR_REACTIVE) != 0);
|
||||
realized_set = ((self->flags & CLUTTER_ACTOR_REALIZED) != 0);
|
||||
mapped_set = ((self->flags & CLUTTER_ACTOR_MAPPED) != 0);
|
||||
visible_set = ((self->flags & CLUTTER_ACTOR_VISIBLE) != 0);
|
||||
|
||||
if (reactive_set != was_reactive_set)
|
||||
g_object_notify (obj, "reactive");
|
||||
|
||||
if (realized_set != was_realized_set)
|
||||
g_object_notify (obj, "realized");
|
||||
|
||||
if (mapped_set != was_mapped_set)
|
||||
g_object_notify (obj, "mapped");
|
||||
|
||||
if (visible_set != was_visible_set)
|
||||
g_object_notify (obj, "visible");
|
||||
|
||||
g_object_thaw_notify (obj);
|
||||
}
|
||||
|
@ -74,10 +74,10 @@ G_BEGIN_DECLS
|
||||
*/
|
||||
#define CLUTTER_ACTOR_UNSET_FLAGS(a,f) (((ClutterActor*)(a))->flags &= ~(f))
|
||||
|
||||
#define CLUTTER_ACTOR_IS_MAPPED(e) ((((ClutterActor*)(e))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)
|
||||
#define CLUTTER_ACTOR_IS_REALIZED(e) ((((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)
|
||||
#define CLUTTER_ACTOR_IS_VISIBLE(e) ((((ClutterActor*)(e))->flags & CLUTTER_ACTOR_VISIBLE) != FALSE)
|
||||
#define CLUTTER_ACTOR_IS_REACTIVE(e) ((((ClutterActor*)(e))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)
|
||||
#define CLUTTER_ACTOR_IS_MAPPED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_MAPPED) != FALSE)
|
||||
#define CLUTTER_ACTOR_IS_REALIZED(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REALIZED) != FALSE)
|
||||
#define CLUTTER_ACTOR_IS_VISIBLE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_VISIBLE) != FALSE)
|
||||
#define CLUTTER_ACTOR_IS_REACTIVE(a) ((((ClutterActor*)(a))->flags & CLUTTER_ACTOR_REACTIVE) != FALSE)
|
||||
|
||||
typedef struct _ClutterActorClass ClutterActorClass;
|
||||
typedef struct _ClutterActorBox ClutterActorBox;
|
||||
@ -90,7 +90,8 @@ typedef struct _ClutterActorPrivate ClutterActorPrivate;
|
||||
*
|
||||
* Generic callback
|
||||
*/
|
||||
typedef void (*ClutterCallback) (ClutterActor *actor, gpointer data);
|
||||
typedef void (*ClutterCallback) (ClutterActor *actor,
|
||||
gpointer data);
|
||||
|
||||
/**
|
||||
* CLUTTER_CALLBACK
|
||||
@ -278,6 +279,12 @@ struct _ClutterActorClass
|
||||
|
||||
GType clutter_actor_get_type (void) G_GNUC_CONST;
|
||||
|
||||
void clutter_actor_set_flags (ClutterActor *self,
|
||||
ClutterActorFlags flags);
|
||||
void clutter_actor_unset_flags (ClutterActor *self,
|
||||
ClutterActorFlags flags);
|
||||
ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
|
||||
|
||||
void clutter_actor_show (ClutterActor *self);
|
||||
void clutter_actor_show_all (ClutterActor *self);
|
||||
void clutter_actor_hide (ClutterActor *self);
|
||||
|
Loading…
Reference in New Issue
Block a user