Commit Graph

904 Commits

Author SHA1 Message Date
Robert Bragg
37d0dbe6b2 docs: Put deprecated Cogl symbols into new section
This adds a "Cogl deprecated API" chapter to the Cogl reference manual
so we can group all the documentation for deprecated symbols together
instead of having them clutter up the documentation of symbols we would
rather developers used.
2010-09-23 15:53:30 +01:00
Robert Bragg
779c780500 docs: update the overview paragraph for Cogl
Instead of describing OpenGL as "a low level OpenGL abstraction
library" it is now summarised as "modern 3D graphics API".
2010-09-23 15:53:30 +01:00
Robert Bragg
2bc739ab44 docs: cogl-texture-3d wasn't listed as experimental
The CoglTexture3D API is only available when defining
COGL_ENABLE_EXPERIMENTAL_API so it should be listed in the experimental
section of the API reference.
2010-09-23 15:53:30 +01:00
Robert Bragg
a89b8f4304 docs: Use "Cogl" not "COGL" in Cogl API reference
Cogl isn't an acronym so we should use "Cogl" instead of "COGL" in
our documentation.
2010-09-23 15:53:29 +01:00
Emmanuele Bassi
462d4c832a docs: Mention Uncrustify in the coding style document 2010-09-23 13:36:56 +01:00
Emmanuele Bassi
acc7d48e47 docs: Update the coding style
Make sure to document:

  • nested if
  • conditions
  • interface definition
2010-09-22 14:22:23 +01:00
Emmanuele Bassi
4037f76a3e build: Update the remote publish path for the cookbook 2010-09-21 12:02:41 +01:00
Emmanuele Bassi
699e8bbed2 Merge branch 'cookbook-layouts-bind-constraint'
* cookbook-layouts-bind-constraint:
  cookbook: Add recipe about sync'ing actor sizes
  cookbook: Example using allocation-changed to sync actor size
  cookbook: Simple example to demonstrate bind constraint
  cookbook: Example of using a bind constraint for an overlay
2010-09-20 14:33:26 +01:00
Emmanuele Bassi
ce174654bf docs: API reference fixes 2010-09-20 13:15:44 +01:00
Elliot Smith
e92b186719 cookbook: Add recipe about sync'ing actor sizes
The recipe covers how to use ClutterBindConstraint
to bind actor sizes together.

It gives some examples of where this approach is appropriate,
as well as explaining an alternative using allocation-changed
or notify::* signals.

Three examples are given:

1. Resizing a texture to the stage.
2. Resizing a rectangle to act as a transparent overlay on
top of a texture (using constraints).
3. Resizing a rectangle to act as a transparent overlay on
top of a texture, but with a size proportional to the texture
(using a handler connected to allocation-changed signals
emitted by the texture).
2010-09-17 15:58:48 +01:00
Elliot Smith
c3cbf1533f cookbook: Example using allocation-changed to sync actor size
An alternative method (not using constraints) to bind
one actor's size and position to another. Used as
an example in the recipe about resizing one actor in
sync with a source actor.
2010-09-17 15:58:48 +01:00
Elliot Smith
8a149521ce cookbook: Simple example to demonstrate bind constraint
A simple example showing how to scale an actor to the stage.

Demonstrates ClutterBindConstraint and ClutterAlignConstraint
in a fashion suitable for a short recipe.
2010-09-17 15:58:48 +01:00
Elliot Smith
a0f63a3153 cookbook: Example of using a bind constraint for an overlay
Example code which loads an image into a texture, and resizes
the image in response to +/- key presses. The overlay is
a transparent rectangle which is bound to the height and
width of the texture; on clicking the texture, the overlay
is made visible by increasing its opacity.

This demonstrates how to use constraints to simplify code
for resizing an actor which is "dependent" on another actor.
2010-09-17 15:58:48 +01:00
Robert Bragg
ff4c24f0a4 geometry: Adds a clutter_geometry_intersects API
This adds a public function named clutter_geometry_intersects which
determines if two geometries intersect or not returning TRUE if so else
FALSE.
2010-09-13 18:18:34 +01:00
Robert Bragg
f5f066df9c Try to clean up how we handle actor transformations
When building actor relative transforms, instead of using the matrix
stack to combine transformations and making assumptions about what is
currently on the stack we now just explicitly initialize an identity
matrix and apply transforms to that.

This removes the full_vertex_t typedef for internal transformation code
and we just use ClutterVertex.

ClutterStage now implements apply_transform like any other actor now
and the code we had in _cogl_setup_viewport has been moved to the
stage's apply_transform instead.

ClutterStage now tracks an explicit projection matrix and viewport
geometry. The projection matrix is derived from the perspective whenever
that changes, and the viewport is updated when the stage gets a new
allocation. The SYNC_MATRICES mechanism has been removed in favour of
_clutter_stage_dirty_viewport/projection() APIs that get used when
switching between multiple stages to ensure cogl has the latest
information about the onscreen framebuffer.
2010-09-13 18:18:34 +01:00
Elliot Smith
e8e360eaa7 cookbook: Added a recipe for reusing a complex animation
This recipe explains how to "reuse" the same animation
definition for different actors, by creating a new
instance of a "rig" (empty container) and animation
for the rig each time the animation is required.

An actor is then re-parented to the rig and animated
using it, rather than being animated directly.

JSON is used to define the rig + animator, to make
creating new instances of them simpler. The recipe
also discusses various caveats around using this
approach, rather than directly animating an actor.
2010-09-13 14:31:17 +01:00
Elliot Smith
6548bee56c cookbook: Added id for section in "rotating an actor" recipe
Added an id to a section in the "rotating an actor" recipe,
so that it can be referred to from the "reusing an animation"
recipe.
2010-09-13 12:25:47 +01:00
Elliot Smith
82ab00930b cookbook: Simplified and clarified example code
Modified the "animation reuse" sample code to provide
a simpler example to explain in the recipe.

Also modified variable names to mirror the names used
for the previous "complex animation" example and added
some more comments, to further simplify and support the
recipe.
2010-09-13 12:25:47 +01:00
Elliot Smith
d7a3e35f46 cookbook: Cleaned up the "animations reuse" example
With some help from pippin, moved variable declarations
into more sensible positions within their functions,
changed a function name, and found a better way
to unref a script once its associated actor has
been destroyed.
2010-09-13 12:25:47 +01:00
Elliot Smith
d4190cbf8c cookbook: Refactored reusable animation example
Extracted the animation into its own JSON definition,
then create a new script and get the animation each
time a rectangle is clicked.

Removes the need to reparent onto the background and
copy property values to the rectangle after the animation,
and generally much cleaner.
2010-09-13 12:25:47 +01:00
Elliot Smith
acc28cf60c cookbook: Added example for animation reuse recipe
Added an example showing how to reuse a ClutterAnimator
instance to animate multiple actors at different times
using an animatable rig, combined with reparenting.
2010-09-13 12:25:47 +01:00
Emmanuele Bassi
732eecf5c6 cookbook: Use the new CLUTTER_KEY_* symbol constants
Instead of the deprecated CLUTTER_* ones.
2010-09-10 18:21:45 +01:00
Emmanuele Bassi
f2669df6b5 build: Disable deprecated API when building the cookbook examples
Make sure we always use the latest API.
2010-09-10 18:21:19 +01:00
Emmanuele Bassi
4ee05f8e21 keysyms: Update the macros to CLUTTER_KEY_*
The keysyms defines in clutter-keysyms.h are generated from the X11 key
symbols headers by doing the equivalent of a pass of sed from XK_* to
CLUTTER_*. This might lead to namespace collisions, down the road.
Instead, we should use the CLUTTER_KEY_* namespace.

This commit includes the script, taken from GDK, that parses the X11
key symbols and generates two headers:

  - clutter-keysyms.h: the default included header, with CLUTTER_KEY_*
  - clutter-keysyms-compat.h: the compatibility header, with CLUTTER_*

The compat.h header file is included if CLUTTER_DISABLE_DEPRECATED is
not defined - essentially deprecating all the old key symbols.

This does not change any ABI and, assuming that an application or
library is not compiling with CLUTTER_DISABLE_DEPRECATED, the source
compatibility is still guaranteed.
2010-09-10 17:54:52 +01:00
Emmanuele Bassi
01362effca actor: Add a method for querying key focus
A simple convenience method on Clutter.Actor for checking whether
it has key focus assigned on the Stage to which it belongs.
2010-09-10 11:42:11 +01:00
Emmanuele Bassi
71a4db6135 animation: Allow detaching an animation from an actor
When animating an actor through clutter_actor_animate() and friends we
might want forcibly detach the animation instance from the actor in
order to start a new one - for instance, in response to user
interaction.

Currently, there is no way to do that except in a very convoluted way,
by emitting the ::completed signal and adding a special case in the
signal handlers; this is due to the fact that clutter_actor_animate()
adds more logic than the one added by clutter_animation_set_object(),
so calling set_object(NULL) or unreferencing the animation instance
itself won't be enough.

The right way to approach this is to add a new method to Clutter.Actor
that detaches any eventual Animation currently referencing it.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2051
2010-09-10 11:18:53 +01:00
Emmanuele Bassi
070e239b6d docs: Fix up the Cogl API reference build 2010-09-03 17:15:22 +01:00
Emmanuele Bassi
abef73bb58 Replace cogl_color_set_from_* with cogl_color_init_from_*
The former is not yet "officially" deprecated by the latter, but it's
confusing to have them both in the code base.
2010-09-03 16:58:47 +01:00
Emmanuele Bassi
0e2b0e496e docs: Add annotation glossary to the Cogl API reference
It's the only way to let gtk-doc know that we're using annotations in
the comments.
2010-09-03 16:52:06 +01:00
Emmanuele Bassi
0caef5c8aa docs: Fixes for gtk-doc 2010-09-03 16:12:24 +01:00
Emmanuele Bassi
7fee8cf26a cookbook: Add a short introduction for the Text chapter 2010-09-03 15:44:03 +01:00
Elliot Smith
655c60aaa9 cookbook: Added recipe for complex animation
Uses ClutterAnimator to implement a reasonably complex
animation of a single actor (movement along a path with
simultaneous scaling).

Provides a metaphor for thinking about ClutterAnimator
animations (stage directions) and explains keys and key
frames in some depth. Also compares ClutterAnimator
with other possible approaches to this type of animation
(implicit animations, ClutterState).
2010-09-03 14:31:57 +01:00
Elliot Smith
60ff660d42 cookbook: Added a second example to show "overlapping" transitions
Added another JSON example to show how transitions can
be easily overlapped when using ClutterAnimator (two
sequences of 5 transitions, simultaneous with two
sequences of 1 transition).

Modified the C JSON loader program so it can be used with
this example as well.
2010-09-03 14:19:51 +01:00
Elliot Smith
c0aa72a042 cookbook: Added complex animations example
To support recipe about using ClutterAnimator to create
complex animations.
2010-09-03 14:19:51 +01:00
Damien Lespiau
0a0a59cf7b cex100: Add an API to configure the buffering mode of the GDL plane
GDL planes can be double or triple buffered. Let the user choose between
the two modes befored initalizing Clutter.
2010-09-03 11:13:35 +01:00
Damien Lespiau
01fcd11efd cex100: Add an API to configure the GDL plane to use
Intel CE3100 and CE4100 have several planes (framebuffers) and a
hardware blender to blend the planes togeteher to produce the final
image.

clutter_cex100_set_plane() lets you configure which framebuffer clutter
will use for its rendering.
2010-09-03 11:13:35 +01:00
Emmanuele Bassi
12a5bf2e06 offscreen-effect: Rename create_target to create_buffer
*** This is an API change ***

The create_target() virtual function should return a CoglHandle to a
texture; clutter_offscreen_effect_get_target(), instead, returns a
CoglMaterial to be painted in the implementation of the paint_target()
virtual function.

Instead of equating textures with materials, and confusing the user of
the API, we should mark the difference more prominently.

First of all, we should return a CoglMaterial* (now that we have that
as a public type) in get_target(); having handles all over the place
does not make it easier to distinguish the semantics of the virtual
functions.

Then we should rename create_target() to create_texture(), to make it
clear that what should be returned is a texture that is used as the
backing for the offscreen framebuffer.
2010-09-01 18:05:53 +01:00
Elliot Smith
6c40b10083 cookbook: Added recipe for signal handling in ClutterScript
Added a recipe explaining how to connect signals to handlers
in the JSON definition used by ClutterScript; also shows
how to connect the signals in code once the JSON has been
loaded.

Includes guidelines on writing handlers (i.e. need to use
-export-dynamic and non-static functions) and example
which connects a handler for motion events on a rectangle.
2010-08-31 14:39:47 +01:00
Elliot Smith
a67111a17c cookbook: Added example of connecting signals in ClutterScript
To support recipe about connecting signals in script.
2010-08-31 10:06:08 +01:00
Emmanuele Bassi
b369cb51dc docs: Pass -DCOGL_ENABLE_EXPERIMENTAL_API when scanning 2010-08-28 21:21:08 +01:00
Emmanuele Bassi
be9dd6e7da docs: Split x11-texture-pixmap in its own section 2010-08-28 21:18:12 +01:00
Emmanuele Bassi
a0c700b8d0 docs: Fix up the main index of the Clutter API reference 2010-08-28 21:17:52 +01:00
Elliot Smith
79a4dbb329 cookbook: Use nicknames for enumeration values
GEnum nicknames can be used to set properties in JSON
definitions, so added a callout to the JSON example explaining
this, and showing how to derive the nickname for an enumeration
value.

Modified the example code to use nicknames as well.
2010-08-27 15:29:15 +01:00
Elliot Smith
2c3ca20cdc cookbook: Don't use the default stage
It's not necessary to use the default stage, so
don't encourage this in the JSON example.
2010-08-27 15:13:28 +01:00
Elliot Smith
6db795baf6 cookbook: Mention nick names as possible values for enums
As JSON can make use of nicknames for GEnum properties,
mentioned this in the table mapping C property values
to their JSON equivalents (as the nick name is a much
shorter and cleaner way of setting a property in JSON).
2010-08-27 15:10:17 +01:00
Elliot Smith
b532f95917 cookbook: Added introduction to and recipe on ClutterScript
Wrote an introduction to using ClutterScript with JSON. Focus
is on explaining why you might want to use it, basic principles
of operation (with annotated JSON sample), and how to map
data types from C to JSON.

Written simultaneously with a short recipe (uses the same sample
code) showing how to load a JSON file and retrieve objects
from it in code.
2010-08-27 11:25:40 +01:00
Elliot Smith
7900ac4dc7 cookbook: Added comments to script example
Commented the ClutterScript example so it can be used
inline as part of the recipe, rather than as an
example in the appendix (it's too simple to warrant
a separate appendix).
2010-08-27 11:21:30 +01:00
Elliot Smith
0fc1c8503b cookbook: Added first draft of script introduction
New script chapter needs an introduction.

While writing the introduction, also slightly changed the
emphasis of the recipe (towards refactoring an existing
application to use ClutterScript) and incorporated example
code into documentation.
2010-08-27 11:21:30 +01:00
Elliot Smith
ce3a3d4404 cookbook: Use text for callouts in documentation
Set a parameter on the XSLT transform so that callout elements
are rendered as text rather than graphics (removes the need
to add callout graphics to the build).
2010-08-27 11:21:30 +01:00
Elliot Smith
fef53e1b28 cookbook: Added skeleton for script chapter of cookbook 2010-08-27 11:21:30 +01:00
Elliot Smith
27d9825abe cookbook: Simplified ClutterScript example
There was too much in the example code to cover in a single
recipe, so I trimmed it down to demonstrate simple
UI building (no constraints, effects, animations, or signals).
2010-08-27 11:21:30 +01:00
Elliot Smith
4cba0cf3e8 cookbook: Added ClutterScript example
Added a simple script and program to load it, to support
recipe on ClutterScript for UI definitions.

Also amended the Makefile (following the pattern of
the tests/interactive Makefile) to enable signal
connection from ClutterScript by passing -export-dynamic
to linker.
2010-08-27 11:21:30 +01:00
Emmanuele Bassi
36d45b660f click-action: Add get_button()
Allow retrieving the pointer button that caused the ::clicked signal to
be emitted.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2287
2010-08-26 16:39:39 +01:00
Emmanuele Bassi
5f15a620a1 Merge remote branch 'elliot/cookbook-textures-crossfade'
* elliot/cookbook-textures-crossfade:
  cookbook: Use GdkPixbuf instead of getting data from a texture
  cookbook: Added a recipe for cross-fading between two images
  cookbook: Modified COGL example for consistency
  cookbook: Added video of two texture cross-fade
  cookbook: Removed unused constant
  cookbook: Renamed front/back to top/bottom in cross-fade example
  cookbook: Don't need to set keep-aspect-ratio for simple example
  cookbook: Modified ordering of statements in cross-fade example
  cookbook: Added a longer slideshow example
  cookbook: Made code examples more consistent
  cookbook: Added example code for texture cross-fading
  Post-release version bump to 1.3.13
  Release Clutter 1.3.12 (developers snapshot)

Conflicts:
	doc/cookbook/examples/Makefile.am
2010-08-20 15:24:42 +01:00
Elliot Smith
81481cd803 cookbook: Added recipe for handling pointer events on an actor
Added a recipe about handling enter, leave, and motion events
on an actor.

Gives some pointers to data available from motion events,
explains a bit about stage-relative and actor-relative coords,
and covers how overlapping actors and reactivity of actors
can affect events occurring.

Examples include a simple scribble app showing how to integrate
pointer events into a more useful context.
2010-08-20 13:56:17 +01:00
Elliot Smith
c480e5ec00 cookbook: Added example to show how stacking affects pointer events
Added another example (used for a screenshot) to demonstrate
how pointer events pass through non-reactive actors and how
depth ordering affects whether an actor will emit a pointer
motion signal.
2010-08-20 12:54:19 +01:00
Elliot Smith
526b438b3a cookbook: Use get_coords rather than struct members
Use clutter_event_get_coords() to get x and y position,
rather than casting to the right event type then directly
accessing members of the event struct.
2010-08-20 12:54:19 +01:00
Elliot Smith
a4db7746f2 cookbook: Made callback names more consistent
Changed callback function names so they are more consistent
within this recipe and with other callback names used
in other recipes.
2010-08-20 12:54:19 +01:00
Elliot Smith
c1e2658104 cookbook: Added simple pointer motion example
Added a simple pointer motion example which just reports on
the stage and actor-relative coordinates of the pointer
as it moves.
2010-08-20 12:54:19 +01:00
Elliot Smith
7c196d31b4 cookbook: Added scribble example for pointer motion recipe
Simple scribbler application which demonstrates tracking
mouse enter and motion events on a texture, drawing with
COGL and ClutterPath as they occur.
2010-08-20 12:39:48 +01:00
Elliot Smith
b648bff10c cookbook: Renamed example for pointer crossing
Decided might be better to cover crossing and motion under
a broader "pointer motion" recipe, so renamed the example
(which only shows pointer crossing event handling).
2010-08-20 12:39:48 +01:00
Elliot Smith
72ddd471f0 cookbook: Added example for pointer cross recipe
Code example demonstrates detecting pointers entering/leaving
an actor by implementing a (very) simple button with hover
effect.
2010-08-20 12:39:48 +01:00
Emmanuele Bassi
459a6bb24c click-action: Add a method to force a release
It can be useful to be able to forcibly break the grab set up by the
ClickAction. The newly added release() method provides a mechanism to
release the grab and unset the :held state of the ClickAction.
2010-08-19 12:10:43 +01:00
Elliot Smith
444d315078 cookbook: Use GdkPixbuf instead of getting data from a texture
Rewrote example for single texture + COGL to use
a GdkPixbuf to load images, rather than reading data
out of another CoglTexture.

The data is then loaded from the pixbuf to a region of
the CoglTexture (as before).
2010-08-18 16:02:51 +01:00
Elliot Smith
c207820bef cookbook: Added a recipe for cross-fading between two images
The recipe covers a two texture approach (using the Clutter API)
and a single texture approach (using COGL).

It also discusses issues with cross-fading between images of
different sizes with the COGL API, and gives a longer
example of cycling through multiple images in a slideshow
application.
2010-08-18 11:42:00 +01:00
Elliot Smith
c492faecb2 cookbook: Modified COGL example for consistency
Changed the stage size so the COGL API example for cross-fade
has a stage the same size as the two texture example.
2010-08-18 11:41:32 +01:00
Elliot Smith
e54d3e716b cookbook: Added video of two texture cross-fade
Added a video showing the two texture cross-fade.

Modified the example code to animate on key press, so
this video could be captured.

Also altered the stage size to minimise the video size.
2010-08-18 11:41:32 +01:00
Elliot Smith
0486c56a41 cookbook: Removed unused constant 2010-08-18 11:41:32 +01:00
Elliot Smith
8c0c2924ae cookbook: Renamed front/back to top/bottom in cross-fade example
Front/back seems like the wrong terminology when discussing
actors arranged in layers. Top/bottom fits better with Clutter
API function names and other recipes, so renamed variables.
2010-08-18 11:41:32 +01:00
Elliot Smith
1e4578d1dd cookbook: Don't need to set keep-aspect-ratio for simple example 2010-08-18 11:41:32 +01:00
Elliot Smith
1b2606a850 cookbook: Modified ordering of statements in cross-fade example
Changed the order of statements in the sample code to match
the order they will be explained in the walk-through in the recipe.
2010-08-18 11:41:32 +01:00
Elliot Smith
e332236b87 cookbook: Added a longer slideshow example
Cross-fading between two images is straightforward,
but cycling between more than two is more efficient
if done by copying COGL textures between the
two textures, rather than trying to reposition the
textures.

The example demonstrates how to reuse a pair of
textures to cycle through multiple images.
2010-08-18 11:41:32 +01:00
Elliot Smith
c230fd8dfd cookbook: Made code examples more consistent
Modified the code example for the Clutter API version
of the cross-fade to use the same command line
as the COGL version.

This also simplifies the explanation in the recipe.

Also made the COGL code sample more consistent with
the Clutter API code sample.
2010-08-18 11:41:32 +01:00
Elliot Smith
83a8d0b3bb cookbook: Added example code for texture cross-fading
Added simple image viewer which loads image file names
from a directory, displays the first one, then displays
the next in the list with each key press. Uses the
primitive fade front in/fade back out approach.

Also adapted Emmanuele's example code which uses Cogl
to produce a similar effect, but within a single texture.
This code loads two images specified on the command
line and cross-fades between them.
2010-08-18 11:41:32 +01:00
Emmanuele Bassi
ad0c36e1a1 docs: Fixes to avoid gtk-doc warnings 2010-08-17 14:54:20 +01:00
Emmanuele Bassi
3142b15a9f build: Use maintainer-clean for the ignore files removal
Instead of distclean.
2010-08-15 18:42:54 +01:00
Emmanuele Bassi
e43215a5c9 build: Rule for quick publishing of the cookbook
Just call `make publish`.
2010-08-14 08:53:18 +01:00
Emmanuele Bassi
94c8635d0f build: Autogenerate more ignore files
The tests/accessibility, tests/micro-bench and the examples directory
in the coobook create a lot of non-installed binaries. Since we know who
they are, and we ignore them, we can auto-generate the ignore files as
well.

The rest of Clutter is covered by the main ignore file.
2010-08-14 08:43:16 +01:00
Emmanuele Bassi
6c6e93d27a Merge remote branch 'elliot/cookbook-events-mouse-scroll'
* elliot/cookbook-events-mouse-scroll:
  cookbook: Cleaning up grammar and wording in mouse scroll recipe
  cookbook: Added more explanation about setting y coord on scrollable
  cookbook: Mentioned the animation in the sample code
  cookbook: Included video of the scroll example running
  cookbook: Made stage slightly smaller for scroll event example
  cookbook: Added video showing scrollable actor
  cookbook: Added walk through of code example for mouse scroll
  cookbook: Fixed link to example in mouse scroll recipe
  cookbook: Simplified full scroll example
  cookbook: Improved wording and formatting in mouse scroll intro.
  cookbook: Handle all possible mouse scroll directions
  cookbook: Build mouse scroll example with cookbook
  cookbook: Cleaned up redundant comments in code example
  cookbook: Added xmlns for XInclude to events docbook file
  cookbook: Added basic mouse scroll recipe
2010-08-12 18:29:08 +01:00
Neil Roberts
12f2481462 docs: Update the build instructions in the reference
This removes all references to SDL in the build instructions as the
backend is no longer available.  The OpenGL version required is only
1.2 not 1.4. The Windows build instructions were out of date and have
been replaced with a link to the wiki instead.
2010-08-12 17:30:45 +01:00
Robert Bragg
f03037d580 cogl-program: Adds use_uniform_xyz methods
Instead of exposing an API that provides an OpenGL state machine style
where you first have to bind the program to the context using
cogl_program_use() followed by updating uniforms using
cogl_program_uniform_xyz we now have uniform setter methods that take an
explicit CoglHandle for the program.

This deprecates cogl_program_use and all the cogl_program_uniform
variants and provides the following replacements:
    cogl_program_set_uniform_1i
    cogl_program_set_uniform_1f
    cogl_program_set_uniform_int
    cogl_program_set_uniform_float
    cogl_program_set_uniform_matrix
2010-08-12 16:50:46 +01:00
Elliot Smith
1ed5d5cab0 cookbook: Cleaning up grammar and wording in mouse scroll recipe 2010-08-12 13:26:09 +01:00
Elliot Smith
8db96675d4 cookbook: Added more explanation about setting y coord on scrollable
Added some extra explanation, referencing the sample code, to
try to make the scrollable actor example easier to follow. Basically
demonstrates the principles described in the paragraph about
setting the y coordinate for the scrollable actor, but using actual
numbers.
2010-08-12 10:05:27 +01:00
Elliot Smith
a74d585fc5 cookbook: Mentioned the animation in the sample code
Put in comments to make it clear where the animation
for the mouse scroll is coming from in the sample code.
2010-08-11 18:16:07 +01:00
Elliot Smith
a421f0ae42 cookbook: Included video of the scroll example running
Inlined the video of the mouse scroll example code running
to the docbook file for events.
2010-08-11 18:16:07 +01:00
Elliot Smith
1cfa87853a cookbook: Made stage slightly smaller for scroll event example
Reduced the size of the stage to make for a smaller video.
2010-08-11 18:16:07 +01:00
Elliot Smith
f5db4943de cookbook: Added video showing scrollable actor 2010-08-11 18:16:07 +01:00
Elliot Smith
f568a68ee1 cookbook: Added walk through of code example for mouse scroll
Modified the mouse scroll example to fit better with the tutorial
walkthrough.

Added a stepped walkthrough of the scrollable actor code
example.
2010-08-11 18:16:07 +01:00
Elliot Smith
57ba89c8de cookbook: Fixed link to example in mouse scroll recipe 2010-08-11 18:16:07 +01:00
Elliot Smith
5e0bc919c3 cookbook: Simplified full scroll example
Removed the layout and box to simplify the scrollable
actor example.
2010-08-11 18:16:07 +01:00
Elliot Smith
e216771a86 cookbook: Improved wording and formatting in mouse scroll intro. 2010-08-11 18:16:07 +01:00
Elliot Smith
0f919fcbe3 cookbook: Handle all possible mouse scroll directions
Added empty cases for MOUSE_SCROLL_LEFT and MOUSE_SCROLL_RIGHT
to the scroll-event signal handler in the example code.
2010-08-11 18:16:07 +01:00
Elliot Smith
f1312e118d cookbook: Build mouse scroll example with cookbook 2010-08-11 18:16:07 +01:00
Elliot Smith
241ceab73c cookbook: Cleaned up redundant comments in code example
Removed comments which are only relevant in my local build
environment.
2010-08-11 18:16:07 +01:00
Elliot Smith
5e268e0bbb cookbook: Added xmlns for XInclude to events docbook file 2010-08-11 18:16:06 +01:00
Elliot Smith
ec71866277 cookbook: Added basic mouse scroll recipe
Added a recipe explaining the basics of mouse scroll events.
2010-08-11 18:16:06 +01:00
José Dapena Paz
d14e294d86 Add ClutterTableLayout, a layout showing children in rows and columns
A TableLayout is a layout manager that allocates its children in rows
and columns. Each child is assigned to a cell (or more if a cell span
is set).

The supported child properties are:

  • x-expand and y-expand: if this cell with try to allocate the
    available extra space for the table.
  • x-fill and y-fill: if the child will get all the space available in
    the cell.
  • x-align and y-align: if the child does not fill the cell, then
    where the child will be aligned inside the cell.
  • row-span and col-span: number of cells the child will allocate for
    itself.

Also, the TableLayout has row-spacing and col-spacing for specifying
the space in pixels between rows and between columns.

We also include a simple test of the layout manager, and the
documentation updates.

The TableLayout was implemented starting from MxTable and
ClutterBoxLayout.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2038

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-10 23:20:06 +01:00
Emmanuele Bassi
07b01888ba actor: Add allocate_align_fill()
Layout managers are using the same code to allocate a child while taking
into consideration:

  • horizontal and vertical alignment
  • horizontal and vertical fill
  • the preferred minimum and natural size, depending
    on the :request-mode property
  • the text direction for the horizontal alignment
  • an offset given by the fixed position properties

Given the amount of code involved, and the amount of details that can go
horribly wrong while copy and pasting such code in various classes - let
alone various projects - Clutter should provide an allocate() variant
that does the right thing in the right way. This way, we have a single
point of failure.
2010-08-10 22:25:11 +01:00
Elliot Smith
bfa10f629f cookbook: Added recipe for non-rectangular actor
Added a new recipe for creating a non-rectangular
actor using ClutterPath (aka "shaped pick") and
the Cogl primitives API.

Also cleaned up XML alignment in the actors.xml
file.
2010-08-10 11:08:05 +01:00
Elliot Smith
eaed9c22da cookbook: Added layout introduction and "stacking actors" recipe
Expanded the layout introduction and added a recipe about
stacking actors using ClutterBinLayout, with two examples.
2010-08-09 16:25:48 +01:00
Elliot Smith
309dd1f50e cookbook: Added layouts.xml to the list of XML files
Make sure layouts.xml is included for make dist.
2010-08-09 11:43:33 +01:00
Elliot Smith
1a44b56b7a cookbook: Added layouts section and introduction 2010-08-09 11:43:33 +01:00
Damien Lespiau
7032e24950 cookbook: Make the table of content have a depth of 2
Instead of showing Problem/Solution/Discussion for each recipe, let's
just show the title of those recipes.
2010-08-06 15:43:16 +01:00
Damien Lespiau
86c3be550e cookbook: Remove the note about indenting <xi:include>
It's not necessary now to special case the indentation of includes as
the XSLT for the cookbook strips leading and trailing space automaticaly
for us.
2010-08-06 15:43:16 +01:00
Damien Lespiau
4f5ab7d010 cookbook: Close a tag, making xsltproc happier
A </function> tag was not closed.
2010-08-06 15:43:15 +01:00
Damien Lespiau
cbd6e047dd cookbook: Add a recipe on how to create sub-textures
Fiddle with Cogl textures to create a new ClutterTexture that only
displays a rectangular region of a bigger ClutterTexture.
2010-08-06 15:43:15 +01:00
Damien Lespiau
ad1f1cb741 cookbook: Strip leading and trailing space inside programlisting
It's a XSL FAQ to be able to chomp text nodes and we just have to copy
and paste a XSLT 1.0 solution from:
  http://dpawson.co.uk/xsl/sect2/N8321.html#d11325e833

Let's then empower our cookbook customization layer to chomp text nodes,
children of programlisting.
2010-08-06 15:43:15 +01:00
Damien Lespiau
c0c9ddab65 cookbook: Add text.xml to the list of XML files
text.xml was feeling lonely and forgotten, that's fixed now.
2010-08-06 15:43:15 +01:00
Damien Lespiau
b4f4942e07 cookbook: Add the source XML files as dependencies in the Makefile rules
The generated cookbook files (either HTML or PDF) do not only depend on
clutter-cookbok.xml but also on all the chapters that compose the
cookbook. Add this dependency to the Makefile rules to have make rebuild
the book when a chapter changes.

Since XML_FILES is now the list of source files, move recipe-template.xml
to EXTRA_DIST.
2010-08-06 15:43:15 +01:00
Emmanuele Bassi
8668a019a0 cookbook: Fix the text-shadow recipe
Fill out the recipe and add more comments to the example code.
2010-08-05 12:48:16 +01:00
Elliot Smith
7ed3517504 cookbook: Added recipe for animated rotation of an actor
New recipe covering how to animate rotation of
an actor (in all axes).

Covers various factors affecting rotation animation
(like orientation of axes, parent rotation/orientation),
as well as trying to make rotations easier to visualise
(e.g. describing how rotation direction is affected by
those factors, how a rotation can be expected to look
when animated). Uses implicit animations for code examples.

Also refers to a full code example which uses ClutterState.
2010-07-28 11:43:26 +01:00
Elliot Smith
94fcbafe18 cookbook: Add explanation about including code samples
Updated the "Contributing" section to explain how to include
a full code sample at the end of a recipe.
2010-07-28 11:39:59 +01:00
Elliot Smith
9e29aac49a cookbook: Make filename used in video example consistent
Fixed video filename in sample markup to match the
guidelines given in the "Contributing" section.
2010-07-28 11:39:59 +01:00
Elliot Smith
12ffe70a86 cookbook: Add example code for animated rotation
Add example code demonstrating how to rotate in the x,y,z
axes using ClutterState. Integrated with build.
2010-07-28 11:39:59 +01:00
Elliot Smith
e45b8be71b cookbook: Fix key press to examine modifers correctly
The simple key press example in the cookbook used a brittle
and incorrect switch statement to test modifier values. Instead,
use logical "&" of the state with the modifiers we're interested
in to check which keys were pressed.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2223
2010-07-19 14:45:37 +01:00
Emmanuele Bassi
5865d2a4b3 cookbook: Use TESTS_DATA_DIR
We need the correct location for redhand.png if we want to load it
in textures-reflection.
2010-07-18 22:53:56 +01:00
Emmanuele Bassi
dc19e26073 cookbook: Add image and example for text-shadow 2010-07-18 11:20:44 +01:00
Emmanuele Bassi
0dac5e0557 cookbook: Include the textures-reflection example code
Add a section at the end of the recipe containing the full code of the
example.
2010-07-18 11:15:25 +01:00
Emmanuele Bassi
90b74458d2 cookbook: Add an empty recipe for shadows under text
Currently, it's just an example and an image, but it should be easy to
flesh it out properly for the "Text" chapter.
2010-07-18 10:56:35 +01:00
Emmanuele Bassi
bb3dc013bf cookbook: Add example code
The cookbook should also include fully functional code examples. We can
even XInclude them into the docbook XML itself.

The examples should be built with the coobook, so that we can always
make sure they are up to date.
2010-07-18 10:53:06 +01:00
Emmanuele Bassi
6f220399ae cookbook: Use the right tag for the screenshot
Screenshots should be using the <screenshot> tag, not the <figure> one.
2010-07-16 17:31:27 +01:00
Emmanuele Bassi
71dfdf92d7 Merge remote branch 'elliot/cookbook-actor-opacity'
Conflicts:
	doc/cookbook/Makefile.am
2010-07-16 17:23:36 +01:00
Emmanuele Bassi
af6f023a80 cookbook: Add a missing image to the list 2010-07-16 17:20:38 +01:00
Emmanuele Bassi
e92c8d72cc Merge remote branch 'elliot/cookbook-include-videos'
* elliot/cookbook-include-videos:
  cookbook: Tweak so that videos sit inside a paragraph for better spacing
  docs: Note the P_() macro in the HACKING file
  cookbook: Added support for inline video

Conflicts:
	doc/cookbook/Makefile.am
2010-07-16 17:13:12 +01:00
Emmanuele Bassi
ad1613a936 Merge remote branch 'elliot/cookbook-animation-fading'
* elliot/cookbook-animation-fading:
  cookbook: Minor modification to wording to improve clarity
  cookbook: Added recipe for fading actors in/out
2010-07-16 17:12:37 +01:00
Emmanuele Bassi
4170eacd94 cookbook: Add a recipe for texture reflection
A common request: how to create a clone of a texture that looks like a
reflection.
2010-07-16 17:04:31 +01:00
Elliot Smith
7be6ed3334 cookbook: Added a recipe about making an actor transparent
Explains how to make an actor transparent so that other actors
are visible through it.

Also explains a bit more generally about opacity and how
it's computed from the actor, container, and color; and how actor
visibility is affected by depth (fog) and depth order.
2010-07-16 15:34:09 +01:00
Elliot Smith
da22150498 cookbook: Minor modification to wording to improve clarity
Text referred to three animation methods, but only provides
examples for two of them; and in future there may be more/fewer
than 3. So I reworded it.
2010-07-16 12:48:56 +01:00
Elliot Smith
962b3c6885 cookbook: Added recipe for fading actors in/out
Added a recipe showing how to fade actors in/out by
animating their opacity property, using both implicit
animations and ClutterState.
2010-07-16 12:44:39 +01:00
Emmanuele Bassi
3aa3893a11 docbook: Add an introduction to the texture section 2010-07-16 12:01:42 +01:00
Elliot Smith
489799bb4d cookbook: Tweak so that videos sit inside a paragraph for better spacing 2010-07-15 17:31:10 +01:00
Emmanuele Bassi
ec7b0b4389 docs: Note the P_() macro in the HACKING file 2010-07-15 17:31:10 +01:00
Elliot Smith
1d9c64ff16 cookbook: Added support for inline video
Amended Makefile to copy content of videos directory into
installation directories. Also copies videos and images
into the html/ directory during the build, so that the
built cookbook can be viewed locally (for testing without
having to install).

Added an XSLT template to transform Docbook <inlinemediaobject>
elements into HTML 5 <video> elements, with a fallback to
link to the video displayed for browsers without HTML 5 support.

Added note to "Contributing" appendix explaining how to put
video into a recipe.
2010-07-15 17:31:10 +01:00
Emmanuele Bassi
fae35f8411 docs: Note the P_() macro in the HACKING file 2010-07-15 14:26:16 +01:00
Emmanuele Bassi
0cbfabcda4 stage: Add the NO_CLEAR_ON_PAINT hint
Some apps or some use cases don't need to clear the stage on immediate
rendering GPUs. A media player playing a fullscreen video or a
tile-based game, for instance.

These apps are redrawing the whole screen, so we can avoid clearing the
color buffer when preparing to paint the stage, since there is no
blending with the stage color being performed.

We can add an private set of hints to ClutterStage, and expose accessors
for each potential hint; the first hint is the 'no-clear' one.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2058
2010-07-13 14:57:48 +01:00
Neil Roberts
984e04cae8 Make the material functions for setting the p wrap mode public
Now that we have 3D texture support it makes sense to expose the wrap
mode for the p coordinate.
2010-07-13 14:29:07 +01:00
Neil Roberts
dfea57b45a Add a Cogl texture 3D backend
This adds a publicly exposed experimental API for a 3D texture
backend. There is a feature flag which can be checked for whether 3D
textures are supported. Although we require OpenGL 1.2 which has 3D
textures in core, GLES only provides them through an extension so the
feature can be used to detect that.

The textures can be created with one of two new API functions :-

cogl_texture_3d_new_with_size

 and

cogl_texture_3d_new_from_data

There is also internally a new_from_bitmap function. new_from_data is
implemented in terms of this function.

The two constructors are effectively the only way to upload data to a
3D texture. It does not work to call glTexImage2D with the
GL_TEXTURE_3D target so the virtual for cogl_texture_set_region does
nothing. It would be possible to make cogl_texture_get_data do
something sensible like returning all of the images as a single long
image but this is not currently implemented and instead the virtual
just always fails. We may want to add API specific to the 3D texture
backend to get and set a sub region of the texture.

All of those three functions can throw a GError. This will happen if
the GPU does not support 3D textures or it does not support NPOTs and
an NPOT size is requested. It will also fail if the FBO extension is
not supported and the COGL_TEXTURE_NO_AUTO_MIPMAP flag is not
given. This could be avoided by copying the code for the
GL_GENERATE_MIPMAP TexParameter fallback, but in the interests of
keeping the code simple this is not yet done.

This adds a couple of functions to cogl-texture-driver for uploading
3D data and querying the 3D proxy
texture. prep_gl_for_pixels_upload_full now also takes sets the
GL_UNPACK_IMAGE_HEIGHT parameter so that 3D textures can have padding
between the images. Whenever 3D texture is uploading, both the height
of the images and the height of all of the data is specified (either
explicitly or implicilty from the CoglBitmap) so that the image height
can be deduced by dividing by the depth.
2010-07-13 14:28:52 +01:00
Neil Roberts
8940c30681 Make a public CoglBitmapError enum
There are many places in the texture backend that need to do
conversion using the CoglBitmap code. Currently none of these
functions can throw an error but they do return a value to indicate
failure. In future it would make sense if new texture functions could
throw an error and in that case they would want to use a CoglBitmap
error if the failure was due to the conversion. This moves the
internal CoglBitmap error from the quartz backend to be public in
cogl-bitmap.h so that it can be used in this way.
2010-07-13 14:28:45 +01:00
Emmanuele Bassi
1eec056bfd Merge remote branch 'elliot/cookbook-animation-inversion'
* elliot/cookbook-animation-inversion:
  cookbook: Fixed invalid XML tag
  cookbook: Added "inverting an animation" recipe
  docs: Enabled animation section
2010-07-12 21:25:25 +01:00
Emmanuele Bassi
e2a553da86 Merge remote branch 'elliot/cookbook-animation-intro'
* elliot/cookbook-animation-intro:
  cookbook: Added introduction for animations section
  docs: Enabled animation section
2010-07-12 21:25:22 +01:00
Emmanuele Bassi
2de61da296 Merge remote branch 'elliot/cookbook-consistency'
* elliot/cookbook-consistency:
  cookbook: Fixed typo
  cookbook: Fix build so CSS files get installed
  cookbook: Moved paragraph where it logically belongs
  cookbook: Added some judicious note elements
  cookbook: Added more information for contributors
  cookbook: Link out to docbook site
  cookbook: Made docbook element usage consistent
  cookbook: Additional selectors in CSS stylesheet
  cookbook: Copy the CSS file into the HTML build directory
2010-07-12 21:20:30 +01:00
Elliot Smith
97ac28ee48 cookbook: Added introduction for animations section
Introduces basic concepts (timelines, alphas, frames)
common to different parts of the Clutter animation API.

Gives a high level overview of the three different
approaches to animation (implicit, ClutterAnimator,
ClutterState).
2010-07-12 17:15:16 +01:00
Elliot Smith
295a043194 docs: Enabled animation section 2010-07-12 17:09:03 +01:00
Elliot Smith
9d96c21de6 cookbook: Fixed invalid XML tag 2010-07-12 16:59:38 +01:00
Elliot Smith
6a443a0cd3 cookbook: Added "inverting an animation" recipe
Added a new recipe (based on the skeleton in the
animations section of the cookbook) about inverting
an animation by reversing the direction of its timeline.

Uses clutter_actor_animate() as the basic approach,
but mentions ClutterState and ClutterAnimator as well.
2010-07-12 15:45:49 +01:00
Elliot Smith
bfb51adf97 docs: Enabled animation section 2010-07-12 15:45:46 +01:00
Neil Roberts
0e839c3769 Add cogl_vertex_buffer_is_indices to the public headers
This function has always been defined in the shared library but it was
missed from the public headers.
2010-07-09 18:57:54 +01:00
Neil Roberts
ab05f6bfb1 cogl-material: Add support for point sprites
This adds a new API call to enable point sprite coordinate generation
for a material layer:

void
cogl_material_set_layer_point_sprite_coords_enabled (CoglHandle material,
                                                     int layer_index,
                                                     gboolean enable);

There is also a corresponding get function.

Enabling point sprite coords simply sets the GL_COORD_REPLACE of the
GL_POINT_SPRITE glTexEnv when flusing the material. There is no
separate application control for glEnable(GL_POINT_SPRITE). Instead it
is left permanently enabled under the assumption that it has no affect
unless GL_COORD_REPLACE is enabled for a texture unit.

http://bugzilla.openedhand.com/show_bug.cgi?id=2047
2010-07-08 16:34:30 +01:00
Neil Roberts
73642ac9c4 cogl-material: Add a property for setting the point size
This adds cogl_material_{get,set}_point_size. If the point size is not
1.0f then glPointSize will be called when the material is flushed.

http://bugzilla.openedhand.com/show_bug.cgi?id=2047
2010-07-08 16:34:30 +01:00
Øyvind Kolås
9e730727ca state: add clutter_state_set_state and clutter_state_warp_to_state
Replaced clutter_state_change with a boolean argument for animating the
transition or not with two separate argument-less methods.
2010-07-07 18:17:09 +01:00
Emmanuele Bassi
f87e4037a8 build: Distcheck fixes after the Cally merge 2010-07-07 16:30:31 +01:00
Emmanuele Bassi
e3a8ece54d Merge branch 'cally-merge'
* cally-merge:
  cally: Add introspection generation
  cally: Improving cally doc
  cally: Cleaning CallyText
  cally: Refactoring "window:create" and "window:destroy" emission code
  cally: Use proper backend information on CallyActor
  cally: Check HAVE_CONFIG_H on cally-util.c
  docs: Fix Cally documentation
  cally: Clean up the headers
  Add binaries of the Cally examples to the ignore file
  docs: Add Cally API reference
  Avoid to load cally module on a11y examples
  Add accessibility tests
  Initialize accessibility support on clutter_init
  Rename some methods and includes to avoid -Wshadow warnings
  Cally initialization code
  Add Cally
2010-07-07 16:06:30 +01:00
Alejandro Piñeiro
a2f8ce175f cally: Improving cally doc
* Add documentation for all undocumented symbols
  * Add an overview section
2010-07-07 15:48:08 +02:00
Elliot Smith
9e5a18fea4 cookbook: Fixed typo
Removed stray 'd' character.
2010-07-06 17:20:43 +01:00
Elliot Smith
7c67903a44 cookbook: Fix build so CSS files get installed
I had changed the build so CSS files get put into
the HTML build directory; but done it in such
a way that they were then being ignored during
install. Fixed this.
2010-07-06 17:20:39 +01:00
Elliot Smith
e566c56bd1 cookbook: Moved paragraph where it logically belongs
There was a note about constants for keys and
where they are defined in Clutter header files; but
the sentence about where key modifiers are defined
was outside the note. Logically, they belong
together.
2010-07-06 17:20:34 +01:00
Elliot Smith
03b19af38e cookbook: Added some judicious note elements
In some cases, there were blocks of text which
were really asides/interrupts to the flow, but
which weren't explicitly marked as such. I fixed
them by turning them into <note> blocks.
2010-07-06 17:20:25 +01:00
Elliot Smith
9a609cf629 cookbook: Added more information for contributors
Suggested use of <note> element for adding detail
or asides which would otherwise interrupt the
flow of the recipe.
2010-07-06 17:20:21 +01:00
Elliot Smith
15331d3a01 cookbook: Link out to docbook site
Corrected the link on the word Docbook, as it
was an internal <link> rather than an external
<ulink>.
2010-07-06 17:20:16 +01:00
Elliot Smith
c108a32c30 cookbook: Made docbook element usage consistent
Made usage of docbook elements consistent across
recipes; to ensure the conventions are kept by others,
added a section about how to write and style recipes.
2010-07-06 17:20:09 +01:00
Elliot Smith
fe7385cb7d cookbook: Additional selectors in CSS stylesheet
Added some selectors for docbook element types
[properties and types], so those elements can be used in recipes
2010-07-06 17:20:02 +01:00
Elliot Smith
dfe7c554fd cookbook: Copy the CSS file into the HTML build directory
This makes local testing easier, as you can see what the
cookbook will look like when installed.
2010-07-06 17:19:56 +01:00
Øyvind Kolås
ec05230b97 state: added clutter_state_key_get_property_type
A function to retrieve the type of the value stored in a key, the
equivalent already exists for ClutterAnimator.
2010-07-06 14:14:34 +01:00
Emmanuele Bassi
09c6553f0d cally: Clean up the headers
Make Cally follow the single-include header file policy of Clutter and
Cogl; this means making cally.h the single include header, and requires
a new cally-main.h file for the functions defined by cally.h.

Also:

  • clean up the licensing notice and remove the FSF address;

  • document the object structures (instance and class);

  • G_GNUC_CONST-ify the get_type() functions;

  • reduce the padding for CallyActor sub-classes;

  • reduce the amount of headers included.
2010-07-05 16:45:43 +01:00
Emmanuele Bassi
e0a1f20ca2 docs: Add Cally API reference 2010-07-05 16:45:43 +01:00
Emmanuele Bassi
9313f44e67 docs: Add a cogl-paths section
The path primitives have a specific section, now, and gtk-doc is loudly
complaining about it being defined but not referenced.
2010-07-02 17:49:09 +01:00
Øyvind Kolås
38941372bf state: rename property "target-state" to "state"
This reduces the amount of typing, and should provide for more readable
code for most uses of ClutterState.
2010-07-02 17:41:33 +01:00
Neil Roberts
25509e6a7b Convert the ASCII art documentation in cogl-vertex-buffer to PNGs
The documentation for cogl_vertex_buffer_indices_get_for_quads was
using ugly ASCII art to draw the diagrams. These have now been
replaced with PNG figures.
2010-07-02 17:29:34 +01:00
Neil Roberts
86500cd3d5 Add CoglMaterialWrapMode to the Cogl docs and fix docs for the getters
CoglMaterialWrapMode was missing from the cogl-sections.txt file so it
wasn't getting displayed. There were also no documented return values
from the getters.
2010-07-02 17:29:34 +01:00
Emmanuele Bassi
c019ff241d cookbook: Fix up the textures section 2010-07-01 16:06:25 +01:00
Emmanuele Bassi
da06f650df cookbook: Fix examples 2010-07-01 16:06:24 +01:00
Emmanuele Bassi
5187804e13 cookbook: Clean up build
Create two HTML versions of the cookbook:

  • single page
  • multiple pages

Use the online version of the DocBook XHTML XSL, and disable the PDF
generation until we can restore it.
2010-07-01 12:19:34 +01:00
Emmanuele Bassi
089b9b545e cookbook: Split the cookbook chapters
Use separate files, to avoid making the XML too big and uneditable.

This breaks the PDF build.
2010-07-01 12:19:17 +01:00
Emmanuele Bassi
9c11538bee cookbook: Fix up the examples 2010-07-01 11:08:51 +01:00
Emmanuele Bassi
0671002748 cookbook: Fix entity typo 2010-06-30 17:26:34 +01:00
Emmanuele Bassi
54aa553d0f cookbook: Re-style
Use a modified version of the Poky Handbook CSS for the HTML version of
the Cookbook.

Promote Elliot as author.

Re-license from the GPLv2.0 to the CC BY-NC-SA 2.0.
2010-06-30 17:24:51 +01:00
Emmanuele Bassi
4ed4e86e75 docs: Various fixes for gtk-doc 2010-06-30 15:51:12 +01:00
Emmanuele Bassi
268bfccd28 build: Redirect xsltproc to a directory
Apparently, xsltproc recognizes a directory if it has a '/' at the end
of its path, and not by doing the sensible thing and stat()'ing the
argument for the --output option.
2010-06-30 13:26:32 +01:00
Emmanuele Bassi
e9b16923bf build: Distcheck fixes 2010-06-30 12:26:10 +01:00
Emmanuele Bassi
65b11a305d docs: Disable manual
The manual never really took off, so we just ship it in the tarballs but
we don't build it.
2010-06-30 11:56:13 +01:00
Emmanuele Bassi
286f307c10 docs: Various fixes 2010-06-30 11:32:15 +01:00
Neil Roberts
3a1456f34e cogl-path: Allow changing the fill rule
This adds two new API calls- cogl_path_set_fill_rule and
cogl_path_get_fill_rule. This allows modifying the fill rule of the
current path. In addition to the previous default fill rule of
'even-odd' it now supports the 'non-zero' rule. The fill rule is a
property of the path (not the Cogl context) so creating a new path or
preserving a path with cogl_path_get_handle affects the fill rule.
2010-06-29 20:37:14 +01:00
Elliot Smith
347f3b614d cookbook: Add a recipe for image loading
http://bugzilla.clutter-project.org/show_bug.cgi?id=2165

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-29 18:10:13 +01:00
Emmanuele Bassi
e50893f674 cookbook: Add acknowledgment section
And fix the URLs.
2010-06-29 18:04:52 +01:00
Emmanuele Bassi
fc49dceae3 cookbook: Add introduction to the events section 2010-06-29 17:57:29 +01:00
Elliot Smith
566f75d97f cookbook: Add recipe for key event handling
Attached patch contains a cookbook recipe about key press event
handling.

It covers both a simple approach (connecting a callback to a
key-press-event signal which manually analyses the key and
modifiers), and a more complicated one based on a binding pool.

There's also some discussion of the two approaches.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2162

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-29 17:31:32 +01:00
Elliot Smith
30ca03de1d cookbook: Add recipe for scaling images with :keep-aspect-ratio
The cookbook contains a commented-out recipe covering scaling images
inside a texture while retaining their aspect ratio; the attached
patch fleshes out this recipe.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2163

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-29 17:28:58 +01:00
Emmanuele Bassi
cd8548fd6f docs: Add Settings to the API reference
And document properties.
2010-06-21 17:57:11 +01:00
Robert Bragg
d45ac12628 egl: Consolidates eglx and eglnative into one "egl" winsys
This remove quite a lot of redundant code by consolidating the eglx and
eglnative window system backends.
2010-06-18 17:38:41 +01:00
Robert Bragg
bf9d5f3949 build: distinguish CLUTTER_WINSYS and CLUTTER_SONAME_INFIX
This adds a separate variable name "CLUTTER_SONAME_INFIX" to define the
infix for the clutter library that gets linked. Currently the WINSYS
corresponds to the directory we enter when building to compile the
window system and input support, but it is desirable to be able to
define multiple flavours that use the same WINSYS but should result in
different library names.

For example we are planning to combine the eglx and eglnative window
systems into one "egl" winsys but we will need to preserve the current
library names for the eglx and eglnative flavours.
2010-06-18 17:38:40 +01:00
Emmanuele Bassi
77c63e0237 bind-constraint: Add accessor methods
ClutterBindConstraint should have accessor methods for its properties,
to allow direct manipulation instead of going through GObject's API.
2010-06-17 12:02:28 +01:00
Emmanuele Bassi
859d1f0792 align-constraint: Publish the properties accessors
The accessor methods for the AlignConstraint properties should be
public.
2010-06-16 12:47:56 +01:00
Robert Bragg
ff4d3e048b cogl docs: Improve documentation for cogl_ortho
cogl_ortho is one of those APIs whos style was, for better or worse,
copied from OpenGL and for some inexplicable reason the near and far
arguments are inconsistent with the left, right, top, bottom arguments
because they don't take z coordinates they take a "distance" which
should be negative for a plane behind the viewer.

This updates the documentation to explain this.
2010-06-15 15:26:28 +01:00
Emmanuele Bassi
b8b2a51d44 Merge branch 'wip/deform-effect'
* wip/deform-effect:
  docs: Add DeformEffect and PageTurnEffect to the API reference
  effect: Add PageTurnEffect
  effect: Add DeformEffect
  offscreen-effect: Traslate the modelview with the offsets
  docs: Fix Effect subclassing section
2010-06-11 18:12:54 +01:00
Dan Winship
f3f3b56742 actor: add clutter_actor_contains()
It is often useful to determine if one actor is an ancestor of
another. Add a method to do that.

http://bugzilla.openedhand.com/show_bug.cgi?id=2162

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-06-11 15:19:45 +01:00
Emmanuele Bassi
d816acd834 shader-effect: Allow creating vertex shaders
By default, ShaderEffect creates a fragment shader; in order to be able
to deprecate ClutterShader we need a way for ShaderEffect sub-classes to
create a vertex shader if needed - By using a write-only, constructor
only property.

ClutterShader has, internally, a ClutterShaderType enumeration that can
be used exactly for this. We just need to expose it and create a GObject
property for ClutterShaderEffect.
2010-06-11 14:47:48 +01:00
Damien Lespiau
e562ac20df cogl-color: Provide setters for all the channels
We only had getters for the red, green, blue and alpha channels of a
color. This meant that, if you wanted to change, say, the alpha
component of a color, one would need to query the red, green and blue
channels and use set_from_4ub() or set_from_4f().

Instead of this, just provide some setters for CoglColor, using the same
naming scheme than the existing getters.
2010-06-10 20:02:01 +01:00
Damien Lespiau
55be1a23c3 cogl-color: Add cogl_color_unpremultiply()
For some operations on pre-multiplied colors (say, replace the alpha
value), you need to unpremultiply the color.

This patch provides the counterpart to cogl_color_premultiply().
2010-06-10 20:01:48 +01:00
Emmanuele Bassi
7343c66482 docs: Add DeformEffect and PageTurnEffect to the API reference 2010-06-10 18:51:22 +01:00
Damien Lespiau
eb3017df7e doc: Some fixes for the Cogl documentation
• 3 general fixes (typos, copy/paste),
 • ignore cogl-object-private.h,
 • cogl_fixed_atani() was in reality cogl_fixed_atan(), fixed in commit
   43564f05.
 • Fix the cogl-vector section: sections must have a </SECTION> tag at
   the end. Also the cogl-vector section was added in the middle of the
   cogl-buffer one. Let's shiffle it out and add that </SECTION> tag.
2010-06-07 14:32:32 +01:00