docs: Update the build instructions in the reference

This removes all references to SDL in the build instructions as the
backend is no longer available.  The OpenGL version required is only
1.2 not 1.4. The Windows build instructions were out of date and have
been replaced with a link to the wiki instead.
This commit is contained in:
Neil Roberts 2010-08-12 17:03:16 +01:00
parent daf6e73936
commit 12f2481462

View File

@ -47,13 +47,14 @@
<varlistentry>
<term>Backend Windowing System Library</term>
<listitem>
<para>GLX, EGL (1.1), SDL, Cocoa (OS X) and WGL (Windows)</para>
<para>GLX, EGL (1.1), Cocoa (OS X) and WGL (Windows)</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Graphics Rendering </term>
<listitem>
<para>Open GL (1.4+) or Open GL ES (1.1 or 2.0) </para>
<para>Open GL (1.3+ or 1.2 with multitexturing support) or
Open GL ES (1.1 or 2.0)</para>
</listitem>
</varlistentry>
</variablelist>
@ -140,7 +141,7 @@
</varlistentry>
<varlistentry>
<term>--with-flavour=[glx/eglx/eglnative/sdl/win32/osx/fruity]</term>
<term>--with-flavour=[glx/eglx/eglnative/win32/osx/fruity]</term>
<listitem>
<para>Select the Clutter backend; default=glx.
</para>
@ -203,37 +204,14 @@
<title>Windows</title>
<para>
The recommended way of building Clutter for Windows is using the
<ulink type="http" url="http://www.mingw.org/">mingw</ulink> tool
chain. One option is to cross-compile Clutter under Linux -- you
can use the script found in the <filename>build/mingw/</filename>
directory to simplify the process (the script takes care of setting
up the necessary dependencies).
<ulink type="http"
url="http://www.mingw.org/">mingw</ulink> tool chain. This
will work either by cross compiling from a Linux
installation or directly on Windows using MSYS. See
the <ulink type="http" url=
"http://wiki.clutter-project.org/wiki/BuildingClutterOnWindows">
wiki</ulink> for more information.
</para>
<para>
If you wish to build Clutter using mingw direcly under Windows, you
can do so the normal *nix way (described above) using the mingw
POSIX shell. Should you prefer to use Microsoft Visual Studio, a
project file for MSVC 2005 is located in the
<filename>build/msvc_2k5/</filename> directory. In either case, you
will need to first install the required dependencies.
</para>
<para>
There are currently two backends that are supported on
Windows. One uses the Win32 and WGL APIs directly and the
other is built on top of SDL. You must choose one of the
backends when running the configure script using the
following argument:
<variablelist>
<varlistentry>
<term>--with-flavour=[win32/sdl]</term>
<listitem>
<para>Select the Clutter backend; default=glx.
</para>
</listitem>
</varlistentry>
</variablelist>
</para>
</section>
<section id='building-osx'>