terse variable names, simplify the plugin interface or consider tweaks
for maintainability.
* Renames plg -> plugin
* Renames mgr ->plugin_mgr (since in a combined window and composite
manager I think "mgr" will end up being ambiguous in places)
* Renames PluginWorkspaceRectangle -> MetaRectangle (We are no longer
concerned about mbwm2 portability)
* Renames a few one letter variable names e.g. a -> window, r ->rect
* Renames some vars to indicate what they represent not their data type,
e.g. group1, group2 ->workspace0, workspace1
* Renames the variable mcw -> mc_window to make it more immediately
obvious what it represents.
* Removes the verbose META_COMPOSITOR_CLUTTER_PLUGIN_SWITCH_WORKSPACE macro,
and just uses metacity_plugin instead.
* Instead of hanging data of the plugins global descriptor, we just use a
standalone static global variable.
* Make do_init a function pointer inside the plugin descriptors instead of
special casing it and using another g_module_symbol call. This also removes
the need for the META_COMPOSITOR_CLUTTER_PLUGIN_INIT_FUNC macro.
* A bunch of anal 80char fixes
* Removes the screen_width,height variables from the plugin descriptor struct
and add a plugin API instead.
The actor's private data created by the compositor is allocated
using g_new(), but since we are allocating a lot of small structures
all the time it's better to use the slice allocator instead.
Also, use a GQuark instead of using a string, so that the quark
lookup is done only once and the rest of the time is just an
integer comparison.
Renamed meta_compositor_clutter_plugin_manager_event_0 to
meta_compositor_clutter_plugin_manager_event_simple and
meta_compositor_clutter_plugin_manager_event_4i to
meta_compositor_clutter_plugin_manager_event_maximize for improved clarity.
Check for whether clutter/glx/clutter-glx-texture-pixmap.h is
available in the configure script and if not use
ClutterX11TexturePixmap directly.
glGetTexLevelParameter isn't available on GL ES so instead it checks
whether NPOTs textures are available and assumes the next power of two
size if not.
So we do not have to query window attributes in the MetaCompWindow constructor
but can pass them as a property (so we can gracefully handle the case where no
attributes can be retrieved).
Fixed up the build files so we do not build xrender compositor when building
clutter backend; moved clutter initialization to meta_ui_init() so commandline
arguments can be passed into clutter_init().
No Expose event processing is necessary, since clutter stage paints
automatically when changes are made to the scenegraph (so we only need to
update our window textures as damaged; everything else just works).
2008-06-28 Thomas Thurman <tthurman@gnome.org>
* src/core/display.c, src/compositor/compositor-xrender.c: add checks
for HAVE_SHAPE where appropriate.
* src/core/xprops.c: fix type error which was causing warnings.
svn path=/trunk/; revision=3772
2008-06-26 Thomas Thurman <tthurman@gnome.org>
Keep the compiler from giving some warnings.
* src/compositor/compositor-xrender.c (xrender_begin_move,
xrender_update_move, xrender_end_move, xrender_free_window): four
functions which were never called and contain no code #iffed out.
* src/tools/metacity-mag.c (grab_area_at_mouse): fixed typecast error.
svn path=/trunk/; revision=3769
2008-06-05 Thomas Thurman <tthurman@gnome.org>
* src/compositor/compositor-xrender.c (paint_root, destroy_win,
create_root_buffer, paint_windows, repair_screen, window_has_shadow,
xrender_set_active_window, paint_dock_shadows, unmap_win, restack_win,
make_shadow, resize_win, process_property_notify, free_win,
process_configure_notify, process_circulate_notify, add_damage):
defensive programming; check meta_screen_get_compositor_data()
throughout in case it returns NULL. In particular, when this
happened in a certain situation in xrender_set_active_window
this caused a segfault; refs #530702 (and LP#178953 has more data)
but this doesn't close them.
svn path=/trunk/; revision=3751
2008-05-24 Iain Holmes <iain@gnome.org>
* src/compositor/compositor-xrender.c: Add Dropdown menu atoms
so we
can add shadows to them. Fixes#517442
Handle tooltips as well. Fixes#517524
svn path=/trunk/; revision=3725
2008-05-24 Iain Holmes <iain@gnome.org>
* src/compositor/compositor.c: Check the compositor isn't NULL
before
dereferencing it. Fixes#534569
(meta_compositor_get_window_pixmap): Actually return a value
svn path=/trunk/; revision=3723
2008-05-19 Iain Holmes <iain@gnome.org>
* src/include/frame.h
* src/include/display.h
* src/include/xprops.h
* src/include/compositor.h
* src/include/types.h
* src/include/window.h
* src/include/errors.h
* src/include/screen.h: New basic public API for compositor.
* src/compositor/*: Separate the compositor out into its own
separate
directory and set it up for backends. Initial XRender backend.
* src/core/compositor.[ch]: Remove
* src/core/frame.h
* src/core/screen.h
* src/core/display.h
* src/core/window.h: Rename to -private.h so as not to clash
with the
new files in include
* src/core/delete.c
* src/core/workspace.h
* src/core/stack.[ch]
* src/core/keybindings.[ch]
* src/core/errors.c
* src/core/effects.[ch]
* src/core/core.c
* src/core/group.h
* src/core/edge-resistance.[ch]
* src/core/window-props.[ch]
* src/core/constraints.h
* src/core/bell.[ch]
* src/core/iconcache.h
* src/core/session.[ch]
* src/core/main.c
* src/core/place.h
* src/core/xprops.c
* src/ui/tabpopup.c: Use the new -private headers
* src/core/display.c
* src/core/frame.c
* src/core/window.c
* src/core/screen.c: Add the API functions required by the
compositor
* src/Makefile.am: Relocate the new files
svn path=/trunk/; revision=3715