Reduced MAX_TILE_SIZE to 8px so that shaddows work even with small windows
(e.g., tootips).
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@ -30,12 +30,12 @@
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#include <clutter/glx/clutter-glx.h>
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#include <cogl/cogl.h>
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#define SHADOW_RADIUS 10
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#define SHADOW_RADIUS 8
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#define SHADOW_OPACITY 0.9
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#define SHADOW_OFFSET_X (-SHADOW_RADIUS)
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#define SHADOW_OFFSET_Y (-SHADOW_RADIUS)
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#define MAX_TILE_SZ 30 /* make sure size/2 < MAX_TILE_SZ */
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#define MAX_TILE_SZ 8 /* Must be <= shaddow radius */
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#define TILE_WIDTH (3*MAX_TILE_SZ)
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#define TILE_HEIGHT (3*MAX_TILE_SZ)
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