Splits tidy-texture-frame out from compositor-clutter.c
This commit is contained in:
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f65d898f80
commit
d6e4fc41c2
@ -105,6 +105,8 @@ metacity_SOURCES= \
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if WITH_CLUTTER
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metacity_SOURCES += compositor/compositor-clutter.c \
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compositor/compositor-clutter.h \
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compositor/tidy-texture-frame.c \
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compositor/tidy-texture-frame.h \
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compositor/shaped-texture.c \
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compositor/shaped-texture.h \
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include/compositor-clutter-plugin.h \
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@ -2518,376 +2518,4 @@ shadow_gaussian_make_tile ()
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return data;
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}
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#define TIDY_TYPE_TEXTURE_FRAME (tidy_texture_frame_get_type ())
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#define TIDY_TEXTURE_FRAME(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
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TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrame))
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#define TIDY_TEXTURE_FRAME_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST ((klass), \
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TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
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#define TIDY_IS_TEXTURE_FRAME(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
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TIDY_TYPE_TEXTURE_FRAME))
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#define TIDY_IS_TEXTURE_FRAME_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE ((klass), \
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TIDY_TYPE_TEXTURE_FRAME))
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#define TIDY_TEXTURE_FRAME_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS ((obj), \
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TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
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typedef struct _TidyTextureFrame TidyTextureFrame;
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typedef struct _TidyTextureFramePrivate TidyTextureFramePrivate;
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typedef struct _TidyTextureFrameClass TidyTextureFrameClass;
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struct _TidyTextureFrame
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{
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ClutterCloneTexture parent;
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/*< priv >*/
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TidyTextureFramePrivate *priv;
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};
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struct _TidyTextureFrameClass
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{
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ClutterCloneTextureClass parent_class;
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/* padding for future expansion */
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void (*_clutter_box_1) (void);
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void (*_clutter_box_2) (void);
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void (*_clutter_box_3) (void);
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void (*_clutter_box_4) (void);
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};
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GType tidy_texture_frame_get_type (void) G_GNUC_CONST;
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#define TIDY_PARAM_READABLE \
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(G_PARAM_READABLE | \
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G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
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#define TIDY_PARAM_READWRITE \
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(G_PARAM_READABLE | G_PARAM_WRITABLE | \
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G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
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enum
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{
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PROP_0,
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PROP_LEFT,
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PROP_TOP,
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PROP_RIGHT,
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PROP_BOTTOM
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};
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G_DEFINE_TYPE (TidyTextureFrame,
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tidy_texture_frame,
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CLUTTER_TYPE_CLONE_TEXTURE);
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#define TIDY_TEXTURE_FRAME_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFramePrivate))
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struct _TidyTextureFramePrivate
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{
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gint left, top, right, bottom;
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};
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static void
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tidy_texture_frame_paint (ClutterActor *self)
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{
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TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (self)->priv;
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ClutterCloneTexture *clone_texture = CLUTTER_CLONE_TEXTURE (self);
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ClutterTexture *parent_texture;
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guint width, height;
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guint tex_width, tex_height;
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guint ex, ey;
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ClutterFixed tx1, ty1, tx2, ty2;
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ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
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CoglHandle cogl_texture;
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priv = TIDY_TEXTURE_FRAME (self)->priv;
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/* no need to paint stuff if we don't have a texture */
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parent_texture = clutter_clone_texture_get_parent_texture (clone_texture);
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if (!parent_texture)
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return;
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/* parent texture may have been hidden, so need to make sure it gets
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* realized
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*/
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if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
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clutter_actor_realize (CLUTTER_ACTOR (parent_texture));
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cogl_texture = clutter_texture_get_cogl_texture (parent_texture);
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if (cogl_texture == COGL_INVALID_HANDLE)
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return;
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cogl_push_matrix ();
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tex_width = cogl_texture_get_width (cogl_texture);
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tex_height = cogl_texture_get_height (cogl_texture);
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clutter_actor_get_size (self, &width, &height);
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tx1 = CLUTTER_INT_TO_FIXED (priv->left) / tex_width;
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tx2 = CLUTTER_INT_TO_FIXED (tex_width - priv->right) / tex_width;
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ty1 = CLUTTER_INT_TO_FIXED (priv->top) / tex_height;
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ty2 = CLUTTER_INT_TO_FIXED (tex_height - priv->bottom) / tex_height;
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col.alpha = clutter_actor_get_paint_opacity (self);
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cogl_color (&col);
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ex = width - priv->right;
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if (ex < 0)
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ex = priv->right; /* FIXME ? */
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ey = height - priv->bottom;
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if (ey < 0)
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ey = priv->bottom; /* FIXME ? */
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#define FX(x) CLUTTER_INT_TO_FIXED(x)
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/* top left corner */
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cogl_texture_rectangle (cogl_texture,
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0,
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0,
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FX(priv->left), /* FIXME: clip if smaller */
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FX(priv->top),
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0,
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0,
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tx1,
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ty1);
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/* top middle */
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cogl_texture_rectangle (cogl_texture,
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FX(priv->left),
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FX(priv->top),
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FX(ex),
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0,
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tx1,
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0,
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tx2,
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ty1);
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/* top right */
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cogl_texture_rectangle (cogl_texture,
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FX(ex),
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0,
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FX(width),
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FX(priv->top),
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tx2,
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0,
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CFX_ONE,
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ty1);
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/* mid left */
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cogl_texture_rectangle (cogl_texture,
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0,
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FX(priv->top),
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FX(priv->left),
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FX(ey),
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0,
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ty1,
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tx1,
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ty2);
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/* center */
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cogl_texture_rectangle (cogl_texture,
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FX(priv->left),
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FX(priv->top),
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FX(ex),
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FX(ey),
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tx1,
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ty1,
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tx2,
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ty2);
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/* mid right */
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cogl_texture_rectangle (cogl_texture,
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FX(ex),
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FX(priv->top),
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FX(width),
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FX(ey),
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tx2,
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ty1,
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CFX_ONE,
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ty2);
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/* bottom left */
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cogl_texture_rectangle (cogl_texture,
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0,
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FX(ey),
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FX(priv->left),
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FX(height),
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0,
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ty2,
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tx1,
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CFX_ONE);
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/* bottom center */
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cogl_texture_rectangle (cogl_texture,
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FX(priv->left),
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FX(ey),
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FX(ex),
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FX(height),
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tx1,
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ty2,
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tx2,
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CFX_ONE);
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/* bottom right */
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cogl_texture_rectangle (cogl_texture,
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FX(ex),
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FX(ey),
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FX(width),
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FX(height),
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tx2,
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ty2,
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CFX_ONE,
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CFX_ONE);
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cogl_pop_matrix ();
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}
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static void
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tidy_texture_frame_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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TidyTextureFrame *ctexture = TIDY_TEXTURE_FRAME (object);
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TidyTextureFramePrivate *priv = ctexture->priv;
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switch (prop_id)
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{
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case PROP_LEFT:
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priv->left = g_value_get_int (value);
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break;
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case PROP_TOP:
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priv->top = g_value_get_int (value);
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break;
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case PROP_RIGHT:
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priv->right = g_value_get_int (value);
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break;
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case PROP_BOTTOM:
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priv->bottom = g_value_get_int (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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tidy_texture_frame_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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TidyTextureFrame *ctexture = TIDY_TEXTURE_FRAME (object);
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TidyTextureFramePrivate *priv = ctexture->priv;
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switch (prop_id)
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{
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case PROP_LEFT:
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g_value_set_int (value, priv->left);
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break;
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case PROP_TOP:
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g_value_set_int (value, priv->top);
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break;
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case PROP_RIGHT:
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g_value_set_int (value, priv->right);
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break;
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case PROP_BOTTOM:
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g_value_set_int (value, priv->bottom);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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tidy_texture_frame_class_init (TidyTextureFrameClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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actor_class->paint = tidy_texture_frame_paint;
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gobject_class->set_property = tidy_texture_frame_set_property;
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gobject_class->get_property = tidy_texture_frame_get_property;
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g_object_class_install_property
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(gobject_class,
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PROP_LEFT,
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g_param_spec_int ("left",
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"left",
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"",
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0, G_MAXINT,
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0,
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TIDY_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class,
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PROP_TOP,
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g_param_spec_int ("top",
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"top",
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"",
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0, G_MAXINT,
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0,
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TIDY_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class,
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PROP_BOTTOM,
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g_param_spec_int ("bottom",
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"bottom",
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"",
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0, G_MAXINT,
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0,
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TIDY_PARAM_READWRITE));
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g_object_class_install_property
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(gobject_class,
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PROP_RIGHT,
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g_param_spec_int ("right",
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"right",
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"",
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0, G_MAXINT,
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0,
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TIDY_PARAM_READWRITE));
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g_type_class_add_private (gobject_class, sizeof (TidyTextureFramePrivate));
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}
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static void
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tidy_texture_frame_init (TidyTextureFrame *self)
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{
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TidyTextureFramePrivate *priv;
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self->priv = priv = TIDY_TEXTURE_FRAME_GET_PRIVATE (self);
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}
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static ClutterActor*
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tidy_texture_frame_new (ClutterTexture *texture,
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gint left,
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gint top,
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gint right,
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gint bottom)
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{
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g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
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return g_object_new (TIDY_TYPE_TEXTURE_FRAME,
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"parent-texture", texture,
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"left", left,
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"top", top,
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"right", right,
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"bottom", bottom,
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NULL);
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}
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358
src/compositor/tidy-texture-frame.c
Normal file
358
src/compositor/tidy-texture-frame.c
Normal file
@ -0,0 +1,358 @@
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/* tidy-texture-frame.h: Expandible texture actor
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*
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* Copyright (C) 2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:tidy-texture-frame
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* @short_description: Stretch a texture to fit the entire allocation
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*
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* #TidyTextureFrame
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*
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*/
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#include <cogl/cogl.h>
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#include "tidy-texture-frame.h"
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#define TIDY_PARAM_READABLE \
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(G_PARAM_READABLE | \
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G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
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#define TIDY_PARAM_READWRITE \
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(G_PARAM_READABLE | G_PARAM_WRITABLE | \
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G_PARAM_STATIC_NICK | G_PARAM_STATIC_NAME | G_PARAM_STATIC_BLURB)
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enum
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{
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PROP_0,
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PROP_LEFT,
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PROP_TOP,
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PROP_RIGHT,
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PROP_BOTTOM
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};
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G_DEFINE_TYPE (TidyTextureFrame,
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tidy_texture_frame,
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CLUTTER_TYPE_CLONE_TEXTURE);
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#define TIDY_TEXTURE_FRAME_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TIDY_TYPE_TEXTURE_FRAME, TidyTextureFramePrivate))
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struct _TidyTextureFramePrivate
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{
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gint left, top, right, bottom;
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};
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static void
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tidy_texture_frame_paint (ClutterActor *self)
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{
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TidyTextureFramePrivate *priv = TIDY_TEXTURE_FRAME (self)->priv;
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ClutterCloneTexture *clone_texture = CLUTTER_CLONE_TEXTURE (self);
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ClutterTexture *parent_texture;
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guint width, height;
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guint tex_width, tex_height;
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guint ex, ey;
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ClutterFixed tx1, ty1, tx2, ty2;
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ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
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CoglHandle cogl_texture;
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priv = TIDY_TEXTURE_FRAME (self)->priv;
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/* no need to paint stuff if we don't have a texture */
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parent_texture = clutter_clone_texture_get_parent_texture (clone_texture);
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if (!parent_texture)
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return;
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/* parent texture may have been hidden, so need to make sure it gets
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* realized
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*/
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if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
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clutter_actor_realize (CLUTTER_ACTOR (parent_texture));
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cogl_texture = clutter_texture_get_cogl_texture (parent_texture);
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if (cogl_texture == COGL_INVALID_HANDLE)
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return;
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cogl_push_matrix ();
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tex_width = cogl_texture_get_width (cogl_texture);
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tex_height = cogl_texture_get_height (cogl_texture);
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clutter_actor_get_size (self, &width, &height);
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tx1 = CLUTTER_INT_TO_FIXED (priv->left) / tex_width;
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tx2 = CLUTTER_INT_TO_FIXED (tex_width - priv->right) / tex_width;
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ty1 = CLUTTER_INT_TO_FIXED (priv->top) / tex_height;
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ty2 = CLUTTER_INT_TO_FIXED (tex_height - priv->bottom) / tex_height;
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col.alpha = clutter_actor_get_paint_opacity (self);
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cogl_color (&col);
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ex = width - priv->right;
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if (ex < 0)
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ex = priv->right; /* FIXME ? */
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ey = height - priv->bottom;
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if (ey < 0)
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ey = priv->bottom; /* FIXME ? */
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#define FX(x) CLUTTER_INT_TO_FIXED(x)
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/* top left corner */
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cogl_texture_rectangle (cogl_texture,
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0,
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0,
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FX(priv->left), /* FIXME: clip if smaller */
|
||||
FX(priv->top),
|
||||
0,
|
||||
0,
|
||||
tx1,
|
||||
ty1);
|
||||
|
||||
/* top middle */
|
||||
cogl_texture_rectangle (cogl_texture,
|
||||
FX(priv->left),
|
||||
FX(priv->top),
|
||||
FX(ex),
|
||||
0,
|
||||
tx1,
|
||||
0,
|
||||
tx2,
|
||||
ty1);
|
||||
|
||||
/* top right */
|
||||
cogl_texture_rectangle (cogl_texture,
|
||||
FX(ex),
|
||||
0,
|
||||
FX(width),
|
||||
FX(priv->top),
|
||||
tx2,
|
||||
0,
|
||||
CFX_ONE,
|
||||
ty1);
|
||||
|
||||
/* mid left */
|
||||
cogl_texture_rectangle (cogl_texture,
|
||||
0,
|
||||
FX(priv->top),
|
||||
FX(priv->left),
|
||||
FX(ey),
|
||||
0,
|
||||
ty1,
|
||||
tx1,
|
||||
ty2);
|
||||
|
||||
/* center */
|
||||
cogl_texture_rectangle (cogl_texture,
|
||||
FX(priv->left),
|
||||
FX(priv->top),
|
||||
FX(ex),
|
||||
FX(ey),
|
||||
tx1,
|
||||
ty1,
|
||||
tx2,
|
||||
ty2);
|
||||
|
||||
/* mid right */
|
||||
cogl_texture_rectangle (cogl_texture,
|
||||
FX(ex),
|
||||
FX(priv->top),
|
||||
FX(width),
|
||||
FX(ey),
|
||||
tx2,
|
||||
ty1,
|
||||
CFX_ONE,
|
||||
ty2);
|
||||
|
||||
/* bottom left */
|
||||
cogl_texture_rectangle (cogl_texture,
|
||||
0,
|
||||
FX(ey),
|
||||
FX(priv->left),
|
||||
FX(height),
|
||||
0,
|
||||
ty2,
|
||||
tx1,
|
||||
CFX_ONE);
|
||||
|
||||
/* bottom center */
|
||||
cogl_texture_rectangle (cogl_texture,
|
||||
FX(priv->left),
|
||||
FX(ey),
|
||||
FX(ex),
|
||||
FX(height),
|
||||
tx1,
|
||||
ty2,
|
||||
tx2,
|
||||
CFX_ONE);
|
||||
|
||||
/* bottom right */
|
||||
cogl_texture_rectangle (cogl_texture,
|
||||
FX(ex),
|
||||
FX(ey),
|
||||
FX(width),
|
||||
FX(height),
|
||||
tx2,
|
||||
ty2,
|
||||
CFX_ONE,
|
||||
CFX_ONE);
|
||||
|
||||
|
||||
cogl_pop_matrix ();
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
tidy_texture_frame_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
TidyTextureFrame *ctexture = TIDY_TEXTURE_FRAME (object);
|
||||
TidyTextureFramePrivate *priv = ctexture->priv;
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_LEFT:
|
||||
priv->left = g_value_get_int (value);
|
||||
break;
|
||||
case PROP_TOP:
|
||||
priv->top = g_value_get_int (value);
|
||||
break;
|
||||
case PROP_RIGHT:
|
||||
priv->right = g_value_get_int (value);
|
||||
break;
|
||||
case PROP_BOTTOM:
|
||||
priv->bottom = g_value_get_int (value);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
tidy_texture_frame_get_property (GObject *object,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
TidyTextureFrame *ctexture = TIDY_TEXTURE_FRAME (object);
|
||||
TidyTextureFramePrivate *priv = ctexture->priv;
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_LEFT:
|
||||
g_value_set_int (value, priv->left);
|
||||
break;
|
||||
case PROP_TOP:
|
||||
g_value_set_int (value, priv->top);
|
||||
break;
|
||||
case PROP_RIGHT:
|
||||
g_value_set_int (value, priv->right);
|
||||
break;
|
||||
case PROP_BOTTOM:
|
||||
g_value_set_int (value, priv->bottom);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
tidy_texture_frame_class_init (TidyTextureFrameClass *klass)
|
||||
{
|
||||
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
|
||||
actor_class->paint = tidy_texture_frame_paint;
|
||||
|
||||
gobject_class->set_property = tidy_texture_frame_set_property;
|
||||
gobject_class->get_property = tidy_texture_frame_get_property;
|
||||
|
||||
g_object_class_install_property
|
||||
(gobject_class,
|
||||
PROP_LEFT,
|
||||
g_param_spec_int ("left",
|
||||
"left",
|
||||
"",
|
||||
0, G_MAXINT,
|
||||
0,
|
||||
TIDY_PARAM_READWRITE));
|
||||
|
||||
g_object_class_install_property
|
||||
(gobject_class,
|
||||
PROP_TOP,
|
||||
g_param_spec_int ("top",
|
||||
"top",
|
||||
"",
|
||||
0, G_MAXINT,
|
||||
0,
|
||||
TIDY_PARAM_READWRITE));
|
||||
|
||||
g_object_class_install_property
|
||||
(gobject_class,
|
||||
PROP_BOTTOM,
|
||||
g_param_spec_int ("bottom",
|
||||
"bottom",
|
||||
"",
|
||||
0, G_MAXINT,
|
||||
0,
|
||||
TIDY_PARAM_READWRITE));
|
||||
|
||||
g_object_class_install_property
|
||||
(gobject_class,
|
||||
PROP_RIGHT,
|
||||
g_param_spec_int ("right",
|
||||
"right",
|
||||
"",
|
||||
0, G_MAXINT,
|
||||
0,
|
||||
TIDY_PARAM_READWRITE));
|
||||
|
||||
g_type_class_add_private (gobject_class, sizeof (TidyTextureFramePrivate));
|
||||
}
|
||||
|
||||
static void
|
||||
tidy_texture_frame_init (TidyTextureFrame *self)
|
||||
{
|
||||
TidyTextureFramePrivate *priv;
|
||||
|
||||
self->priv = priv = TIDY_TEXTURE_FRAME_GET_PRIVATE (self);
|
||||
}
|
||||
|
||||
ClutterActor *
|
||||
tidy_texture_frame_new (ClutterTexture *texture,
|
||||
gint left,
|
||||
gint top,
|
||||
gint right,
|
||||
gint bottom)
|
||||
{
|
||||
g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
|
||||
|
||||
return g_object_new (TIDY_TYPE_TEXTURE_FRAME,
|
||||
"parent-texture", texture,
|
||||
"left", left,
|
||||
"top", top,
|
||||
"right", right,
|
||||
"bottom", bottom,
|
||||
NULL);
|
||||
}
|
||||
|
82
src/compositor/tidy-texture-frame.h
Normal file
82
src/compositor/tidy-texture-frame.h
Normal file
@ -0,0 +1,82 @@
|
||||
/* tidy-texture-frame.h: Expandible texture actor
|
||||
*
|
||||
* Copyright (C) 2007 OpenedHand
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the
|
||||
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
* Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#ifndef _HAVE_TIDY_TEXTURE_FRAME_H
|
||||
#define _HAVE_TIDY_TEXTURE_FRAME_H
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
#define TIDY_TYPE_TEXTURE_FRAME (tidy_texture_frame_get_type ())
|
||||
|
||||
#define TIDY_TEXTURE_FRAME(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
|
||||
TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrame))
|
||||
|
||||
#define TIDY_TEXTURE_FRAME_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_CAST ((klass), \
|
||||
TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
|
||||
|
||||
#define TIDY_IS_TEXTURE_FRAME(obj) \
|
||||
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
|
||||
TIDY_TYPE_TEXTURE_FRAME))
|
||||
|
||||
#define TIDY_IS_TEXTURE_FRAME_CLASS(klass) \
|
||||
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
|
||||
TIDY_TYPE_TEXTURE_FRAME))
|
||||
|
||||
#define TIDY_TEXTURE_FRAME_GET_CLASS(obj) \
|
||||
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
|
||||
TIDY_TYPE_TEXTURE_FRAME, TidyTextureFrameClass))
|
||||
|
||||
typedef struct _TidyTextureFrame TidyTextureFrame;
|
||||
typedef struct _TidyTextureFramePrivate TidyTextureFramePrivate;
|
||||
typedef struct _TidyTextureFrameClass TidyTextureFrameClass;
|
||||
|
||||
struct _TidyTextureFrame
|
||||
{
|
||||
ClutterCloneTexture parent;
|
||||
|
||||
/*< priv >*/
|
||||
TidyTextureFramePrivate *priv;
|
||||
};
|
||||
|
||||
struct _TidyTextureFrameClass
|
||||
{
|
||||
ClutterCloneTextureClass parent_class;
|
||||
|
||||
/* padding for future expansion */
|
||||
void (*_clutter_box_1) (void);
|
||||
void (*_clutter_box_2) (void);
|
||||
void (*_clutter_box_3) (void);
|
||||
void (*_clutter_box_4) (void);
|
||||
};
|
||||
|
||||
GType tidy_texture_frame_get_type (void) G_GNUC_CONST;
|
||||
ClutterActor *tidy_texture_frame_new (ClutterTexture *texture,
|
||||
gint left,
|
||||
gint top,
|
||||
gint right,
|
||||
gint bottom);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* _HAVE_TIDY_TEXTURE_FRAME_H */
|
Loading…
Reference in New Issue
Block a user