Basic CM minimize effect
Added minimize hook to the compositor, hooked up into MetaWindow, implemented in the clutter compositor.
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@ -40,6 +40,7 @@
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#define TILE_HEIGHT (3*MAX_TILE_SZ)
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#define DESTROY_TIMEOUT 300
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#define MINIMIZE_TIMEOUT 600
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ClutterActor*
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tidy_texture_frame_new (ClutterTexture *texture,
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@ -111,6 +112,7 @@ typedef struct _MetaCompScreen
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GSList *dock_windows;
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ClutterEffectTemplate *destroy_effect;
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ClutterEffectTemplate *minimize_effect;
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ClutterActor *shadow_src;
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@ -131,10 +133,11 @@ typedef struct _MetaCompWindow
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guint8 opacity;
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gboolean needs_shadow : 1;
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gboolean shaped : 1;
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gboolean destroy_pending : 1;
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gboolean argb32 : 1;
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gboolean needs_shadow : 1;
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gboolean shaped : 1;
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gboolean destroy_pending : 1;
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gboolean argb32 : 1;
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gboolean minimize_in_progress : 1;
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} MetaCompWindow;
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@ -543,6 +546,8 @@ map_win (MetaDisplay *display,
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cw->back_pixmap = None;
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}
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cw->minimize_in_progress = FALSE;
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if (cw->shadow)
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clutter_actor_show (cw->shadow);
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@ -570,10 +575,13 @@ unmap_win (MetaDisplay *display,
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free_win (cw, FALSE);
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clutter_actor_hide (cw->actor);
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if (!cw->minimize_in_progress)
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{
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clutter_actor_hide (cw->actor);
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if (cw->shadow)
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clutter_actor_hide (cw->shadow);
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if (cw->shadow)
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clutter_actor_hide (cw->shadow);
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}
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}
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@ -1135,6 +1143,12 @@ clutter_cmp_manage_screen (MetaCompositor *compositor,
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= clutter_effect_template_new (clutter_timeline_new_for_duration (
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DESTROY_TIMEOUT),
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CLUTTER_ALPHA_SINE_INC);
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info->minimize_effect
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= clutter_effect_template_new (clutter_timeline_new_for_duration (
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MINIMIZE_TIMEOUT),
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CLUTTER_ALPHA_SINE_INC);
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#endif
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}
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@ -1355,6 +1369,93 @@ clutter_cmp_destroy_window (MetaCompositor *compositor,
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#endif
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}
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static void
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on_minimize_effect_complete (ClutterActor *actor,
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gpointer user_data)
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{
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MetaCompWindow *cw = (MetaCompWindow *)user_data;
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/*
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* Must reverse the effect of the effect once we hide the actor.
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*/
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clutter_actor_hide (cw->actor);
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clutter_actor_set_opacity (cw->actor, cw->opacity);
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clutter_actor_set_scale (cw->actor, 1.0, 1.0);
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clutter_actor_move_anchor_point_from_gravity (cw->actor,
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CLUTTER_GRAVITY_NORTH_WEST);
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if (cw->shadow)
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{
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clutter_actor_hide (cw->shadow);
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clutter_actor_set_opacity (cw->shadow, 0xff);
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clutter_actor_set_scale (cw->shadow, 1.0, 1.0);
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clutter_actor_move_anchor_point_from_gravity (cw->shadow,
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CLUTTER_GRAVITY_NORTH_WEST);
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}
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}
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static void
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clutter_cmp_minimize_window (MetaCompositor *compositor,
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MetaWindow *window)
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{
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#ifdef HAVE_COMPOSITE_EXTENSIONS
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MetaCompWindow *cw = NULL;
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MetaCompScreen *info;
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MetaScreen *screen;
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MetaFrame *f = meta_window_get_frame (window);
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screen = meta_window_get_screen (window);
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info = meta_screen_get_compositor_data (screen);
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/* Chances are we actually get the window frame here */
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cw = find_window_for_screen (screen,
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f ? meta_frame_get_xwindow (f) :
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meta_window_get_xwindow (window));
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if (!cw)
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return;
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meta_verbose ("Animating minimize of 0x%x\n",
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(guint)meta_window_get_xwindow (window));
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cw->minimize_in_progress = TRUE;
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clutter_actor_move_anchor_point_from_gravity (cw->actor,
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CLUTTER_GRAVITY_SOUTH_WEST);
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clutter_effect_fade (info->minimize_effect,
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cw->actor,
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0,
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on_minimize_effect_complete,
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(gpointer)cw);
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clutter_effect_scale (info->minimize_effect,
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cw->actor,
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0.0,
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0.0,
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NULL,
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NULL);
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if (cw->shadow)
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{
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clutter_actor_move_anchor_point_from_gravity (cw->shadow,
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CLUTTER_GRAVITY_SOUTH_WEST);
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clutter_effect_fade (info->minimize_effect,
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cw->shadow,
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0,
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NULL,
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NULL);
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clutter_effect_scale (info->minimize_effect,
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cw->shadow,
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0.0,
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0.0,
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NULL,
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NULL);
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}
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#endif
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}
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static MetaCompositor comp_info = {
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clutter_cmp_destroy,
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@ -1366,7 +1467,8 @@ static MetaCompositor comp_info = {
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clutter_cmp_process_event,
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clutter_cmp_get_window_pixmap,
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clutter_cmp_set_active_window,
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clutter_cmp_destroy_window
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clutter_cmp_destroy_window,
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clutter_cmp_minimize_window
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};
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MetaCompositor *
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@ -53,6 +53,8 @@ struct _MetaCompositor
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void (*destroy_window) (MetaCompositor *compositor,
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MetaWindow *window);
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void (*minimize_window) (MetaCompositor *compositor,
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MetaWindow *window);
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};
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#endif
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@ -116,7 +116,7 @@ meta_compositor_get_window_pixmap (MetaCompositor *compositor,
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#ifdef HAVE_COMPOSITE_EXTENSIONS
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if (compositor && compositor->get_window_pixmap)
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return compositor->get_window_pixmap (compositor, window);
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else
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else
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return None;
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#else
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return None;
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@ -129,7 +129,7 @@ meta_compositor_set_active_window (MetaCompositor *compositor,
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MetaWindow *window)
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{
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#ifdef HAVE_COMPOSITE_EXTENSIONS
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if (compositor && compositor->set_active_window)
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if (compositor && compositor->set_active_window)
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compositor->set_active_window (compositor, screen, window);
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#endif
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}
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@ -138,14 +138,14 @@ meta_compositor_set_active_window (MetaCompositor *compositor,
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void meta_compositor_begin_move (MetaCompositor *compositor,
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MetaWindow *window,
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MetaRectangle *initial,
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int grab_x,
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int grab_x,
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int grab_y)
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{
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}
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void meta_compositor_update_move (MetaCompositor *compositor,
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MetaWindow *window,
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int x,
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int x,
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int y)
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{
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}
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@ -160,7 +160,7 @@ void meta_compositor_free_window (MetaCompositor *compositor,
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{
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}
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void
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void
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meta_compositor_destroy_window (MetaCompositor *compositor,
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MetaWindow *window)
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{
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@ -169,3 +169,13 @@ meta_compositor_destroy_window (MetaCompositor *compositor,
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compositor->destroy_window (compositor, window);
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#endif
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}
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void
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meta_compositor_minimize_window (MetaCompositor *compositor,
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MetaWindow *window)
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{
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#ifdef HAVE_COMPOSITE_EXTENSIONS
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if (compositor && compositor->minimize_window)
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compositor->minimize_window (compositor, window);
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#endif
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}
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@ -1475,6 +1475,13 @@ implement_showing (MetaWindow *window,
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meta_window_get_outer_rect (window, &window_rect);
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if (window->display->compositor)
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{
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meta_compositor_minimize_window (window->display->compositor,
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window);
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finish_minimize (window);
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}
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else
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meta_effect_run_minimize (window,
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&window_rect,
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&icon_rect,
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@ -68,10 +68,14 @@ void meta_compositor_end_move (MetaCompositor *compositor,
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void meta_compositor_free_window (MetaCompositor *compositor,
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MetaWindow *window);
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void
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void
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meta_compositor_destroy_window (MetaCompositor *compositor,
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MetaWindow *window);
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void
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meta_compositor_minimize_window (MetaCompositor *compositor,
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MetaWindow *window);
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#endif
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