a8bcfb9a0c
No Expose event processing is necessary, since clutter stage paints automatically when changes are made to the scenegraph (so we only need to update our window textures as damaged; everything else just works). |
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compositor-clutter.c | ||
compositor-clutter.h | ||
compositor-private.h | ||
compositor-xrender.c | ||
compositor-xrender.h | ||
compositor.c |