mutter/clutter/clutter/clutter-types.h

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_TYPES_H__
#define __CLUTTER_TYPES_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <cairo.h>
#include <cogl/cogl.h>
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#include <clutter/clutter-macros.h>
#include <clutter/clutter-enums.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
#define CLUTTER_TYPE_FOG (clutter_fog_get_type ())
#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
#define CLUTTER_TYPE_MARGIN (clutter_margin_get_type ())
#define CLUTTER_TYPE_MATRIX (clutter_matrix_get_type ())
#define CLUTTER_TYPE_PAINT_VOLUME (clutter_paint_volume_get_type ())
#define CLUTTER_TYPE_PERSPECTIVE (clutter_perspective_get_type ())
#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
#define CLUTTER_TYPE_POINT (clutter_point_get_type ())
#define CLUTTER_TYPE_SIZE (clutter_size_get_type ())
#define CLUTTER_TYPE_RECT (clutter_rect_get_type ())
typedef struct _ClutterActor ClutterActor;
typedef struct _ClutterStage ClutterStage;
typedef struct _ClutterFrameInfo ClutterFrameInfo;
typedef struct _ClutterContainer ClutterContainer; /* dummy */
typedef struct _ClutterChildMeta ClutterChildMeta;
typedef struct _ClutterLayoutMeta ClutterLayoutMeta;
typedef struct _ClutterActorMeta ClutterActorMeta;
typedef struct _ClutterLayoutManager ClutterLayoutManager;
typedef struct _ClutterActorIter ClutterActorIter;
typedef struct _ClutterPaintNode ClutterPaintNode;
typedef struct _ClutterContent ClutterContent; /* dummy */
typedef struct _ClutterScrollActor ClutterScrollActor;
typedef struct _ClutterInterval ClutterInterval;
typedef struct _ClutterAnimatable ClutterAnimatable; /* dummy */
typedef struct _ClutterTimeline ClutterTimeline;
typedef struct _ClutterTransition ClutterTransition;
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typedef struct _ClutterPropertyTransition ClutterPropertyTransition;
typedef struct _ClutterKeyframeTransition ClutterKeyframeTransition;
typedef struct _ClutterTransitionGroup ClutterTransitionGroup;
typedef struct _ClutterAction ClutterAction;
typedef struct _ClutterConstraint ClutterConstraint;
typedef struct _ClutterEffect ClutterEffect;
typedef struct _ClutterPath ClutterPath;
typedef struct _ClutterPathNode ClutterPathNode;
typedef struct _ClutterActorBox ClutterActorBox;
typedef struct _ClutterColor ClutterColor;
typedef struct _ClutterGeometry ClutterGeometry; /* XXX:2.0 - remove */
typedef struct _ClutterKnot ClutterKnot;
typedef struct _ClutterMargin ClutterMargin;
typedef struct _ClutterPerspective ClutterPerspective;
typedef struct _ClutterPoint ClutterPoint;
typedef struct _ClutterRect ClutterRect;
typedef struct _ClutterSize ClutterSize;
typedef struct _ClutterVertex ClutterVertex;
typedef struct _ClutterAlpha ClutterAlpha;
typedef struct _ClutterAnimation ClutterAnimation;
typedef struct _ClutterState ClutterState;
paint volumes: another pass at the design This is a fairly extensive second pass at exposing paint volumes for actors. The API has changed to allow clutter_actor_get_paint_volume to fail since there are times - such as when an actor isn't a descendent of the stage - when the volume can't be determined. Another example is when something has connected to the "paint" signal of the actor and we simply have no way of knowing what might be drawn in that handler. The API has also be changed to return a const ClutterPaintVolume pointer (transfer none) so we can avoid having to dynamically allocate the volumes in the most common/performance critical code paths. Profiling was showing the slice allocation of volumes taking about 1% of an apps time, for some fairly basic tests. Most volumes can now simply be allocated on the stack; for clutter_actor_get_paint_volume we return a pointer to &priv->paint_volume and if we need a more dynamic allocation there is now a _clutter_stage_paint_volume_stack_allocate() mechanism which lets us allocate data which expires at the start of the next frame. The API has been extended to make it easier to implement get_paint_volume for containers by using clutter_actor_get_transformed_paint_volume and clutter_paint_volume_union. The first allows you to query the paint volume of a child but transformed into parent actor coordinates. The second lets you combine volumes together so you can union all the volumes for a container's children and report that as the container's own volume. The representation of paint volumes has been updated to consider that 2D actors are the most common. The effect apis, clutter-texture and clutter-group have been update accordingly.
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typedef struct _ClutterInputDeviceTool ClutterInputDeviceTool;
typedef struct _ClutterInputDevice ClutterInputDevice;
typedef struct _ClutterVirtualInputDevice ClutterVirtualInputDevice;
typedef struct _ClutterInputMethod ClutterInputMethod;
typedef struct _ClutterInputFocus ClutterInputFocus;
typedef CoglMatrix ClutterMatrix;
typedef union _ClutterEvent ClutterEvent;
/**
* ClutterEventSequence:
*
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* The #ClutterEventSequence structure is an opaque
* type used to denote the event sequence of a touch event.
*
* Since: 1.12
*/
typedef struct _ClutterEventSequence ClutterEventSequence;
typedef struct _ClutterFog ClutterFog; /* deprecated */
typedef struct _ClutterBehaviour ClutterBehaviour; /* deprecated */
typedef struct _ClutterShader ClutterShader; /* deprecated */
paint volumes: another pass at the design This is a fairly extensive second pass at exposing paint volumes for actors. The API has changed to allow clutter_actor_get_paint_volume to fail since there are times - such as when an actor isn't a descendent of the stage - when the volume can't be determined. Another example is when something has connected to the "paint" signal of the actor and we simply have no way of knowing what might be drawn in that handler. The API has also be changed to return a const ClutterPaintVolume pointer (transfer none) so we can avoid having to dynamically allocate the volumes in the most common/performance critical code paths. Profiling was showing the slice allocation of volumes taking about 1% of an apps time, for some fairly basic tests. Most volumes can now simply be allocated on the stack; for clutter_actor_get_paint_volume we return a pointer to &priv->paint_volume and if we need a more dynamic allocation there is now a _clutter_stage_paint_volume_stack_allocate() mechanism which lets us allocate data which expires at the start of the next frame. The API has been extended to make it easier to implement get_paint_volume for containers by using clutter_actor_get_transformed_paint_volume and clutter_paint_volume_union. The first allows you to query the paint volume of a child but transformed into parent actor coordinates. The second lets you combine volumes together so you can union all the volumes for a container's children and report that as the container's own volume. The representation of paint volumes has been updated to consider that 2D actors are the most common. The effect apis, clutter-texture and clutter-group have been update accordingly.
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/**
* ClutterPaintVolume:
*
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* #ClutterPaintVolume is an opaque structure
paint volumes: another pass at the design This is a fairly extensive second pass at exposing paint volumes for actors. The API has changed to allow clutter_actor_get_paint_volume to fail since there are times - such as when an actor isn't a descendent of the stage - when the volume can't be determined. Another example is when something has connected to the "paint" signal of the actor and we simply have no way of knowing what might be drawn in that handler. The API has also be changed to return a const ClutterPaintVolume pointer (transfer none) so we can avoid having to dynamically allocate the volumes in the most common/performance critical code paths. Profiling was showing the slice allocation of volumes taking about 1% of an apps time, for some fairly basic tests. Most volumes can now simply be allocated on the stack; for clutter_actor_get_paint_volume we return a pointer to &priv->paint_volume and if we need a more dynamic allocation there is now a _clutter_stage_paint_volume_stack_allocate() mechanism which lets us allocate data which expires at the start of the next frame. The API has been extended to make it easier to implement get_paint_volume for containers by using clutter_actor_get_transformed_paint_volume and clutter_paint_volume_union. The first allows you to query the paint volume of a child but transformed into parent actor coordinates. The second lets you combine volumes together so you can union all the volumes for a container's children and report that as the container's own volume. The representation of paint volumes has been updated to consider that 2D actors are the most common. The effect apis, clutter-texture and clutter-group have been update accordingly.
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* whose members cannot be directly accessed.
*
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* A #ClutterPaintVolume represents an
* a bounding volume whose internal representation isn't defined but
paint volumes: another pass at the design This is a fairly extensive second pass at exposing paint volumes for actors. The API has changed to allow clutter_actor_get_paint_volume to fail since there are times - such as when an actor isn't a descendent of the stage - when the volume can't be determined. Another example is when something has connected to the "paint" signal of the actor and we simply have no way of knowing what might be drawn in that handler. The API has also be changed to return a const ClutterPaintVolume pointer (transfer none) so we can avoid having to dynamically allocate the volumes in the most common/performance critical code paths. Profiling was showing the slice allocation of volumes taking about 1% of an apps time, for some fairly basic tests. Most volumes can now simply be allocated on the stack; for clutter_actor_get_paint_volume we return a pointer to &priv->paint_volume and if we need a more dynamic allocation there is now a _clutter_stage_paint_volume_stack_allocate() mechanism which lets us allocate data which expires at the start of the next frame. The API has been extended to make it easier to implement get_paint_volume for containers by using clutter_actor_get_transformed_paint_volume and clutter_paint_volume_union. The first allows you to query the paint volume of a child but transformed into parent actor coordinates. The second lets you combine volumes together so you can union all the volumes for a container's children and report that as the container's own volume. The representation of paint volumes has been updated to consider that 2D actors are the most common. The effect apis, clutter-texture and clutter-group have been update accordingly.
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* can be set and queried in terms of an axis aligned bounding box.
*
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* A #ClutterPaintVolume for a #ClutterActor
* is defined to be relative from the current actor modelview matrix.
*
paint volumes: another pass at the design This is a fairly extensive second pass at exposing paint volumes for actors. The API has changed to allow clutter_actor_get_paint_volume to fail since there are times - such as when an actor isn't a descendent of the stage - when the volume can't be determined. Another example is when something has connected to the "paint" signal of the actor and we simply have no way of knowing what might be drawn in that handler. The API has also be changed to return a const ClutterPaintVolume pointer (transfer none) so we can avoid having to dynamically allocate the volumes in the most common/performance critical code paths. Profiling was showing the slice allocation of volumes taking about 1% of an apps time, for some fairly basic tests. Most volumes can now simply be allocated on the stack; for clutter_actor_get_paint_volume we return a pointer to &priv->paint_volume and if we need a more dynamic allocation there is now a _clutter_stage_paint_volume_stack_allocate() mechanism which lets us allocate data which expires at the start of the next frame. The API has been extended to make it easier to implement get_paint_volume for containers by using clutter_actor_get_transformed_paint_volume and clutter_paint_volume_union. The first allows you to query the paint volume of a child but transformed into parent actor coordinates. The second lets you combine volumes together so you can union all the volumes for a container's children and report that as the container's own volume. The representation of paint volumes has been updated to consider that 2D actors are the most common. The effect apis, clutter-texture and clutter-group have been update accordingly.
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* Other internal representation and methods for describing the
* bounding volume may be added in the future.
*
* Since: 1.4
*/
typedef struct _ClutterPaintVolume ClutterPaintVolume;
/**
* ClutterPoint:
* @x: X coordinate, in pixels
* @y: Y coordinate, in pixels
*
* A point in 2D space.
*
* Since: 1.12
*/
struct _ClutterPoint
{
float x;
float y;
};
/**
* CLUTTER_POINT_INIT:
* @x: X coordinate
* @y: Y coordinate
*
* A simple macro for initializing a #ClutterPoint when declaring it, e.g.:
*
* |[
* ClutterPoint p = CLUTTER_POINT_INIT (100, 100);
* ]|
*
* Since: 1.12
*/
#define CLUTTER_POINT_INIT(x,y) { (x), (y) }
/**
* CLUTTER_POINT_INIT_ZERO:
*
* A simple macro for initializing a #ClutterPoint to (0, 0) when
* declaring it.
*
* Since: 1.12
*/
#define CLUTTER_POINT_INIT_ZERO CLUTTER_POINT_INIT (0.f, 0.f)
CLUTTER_EXPORT
GType clutter_point_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
const ClutterPoint * clutter_point_zero (void);
CLUTTER_EXPORT
ClutterPoint * clutter_point_alloc (void);
CLUTTER_EXPORT
ClutterPoint * clutter_point_init (ClutterPoint *point,
float x,
float y);
CLUTTER_EXPORT
ClutterPoint * clutter_point_copy (const ClutterPoint *point);
CLUTTER_EXPORT
void clutter_point_free (ClutterPoint *point);
CLUTTER_EXPORT
gboolean clutter_point_equals (const ClutterPoint *a,
const ClutterPoint *b);
CLUTTER_EXPORT
float clutter_point_distance (const ClutterPoint *a,
const ClutterPoint *b,
float *x_distance,
float *y_distance);
CLUTTER_EXPORT
gboolean clutter_point_inside_quadrilateral (const ClutterPoint *point,
const ClutterPoint *vertices);
/**
* ClutterSize:
* @width: the width, in pixels
* @height: the height, in pixels
*
* A size, in 2D space.
*
* Since: 1.12
*/
struct _ClutterSize
{
float width;
float height;
};
/**
* CLUTTER_SIZE_INIT:
* @width: the width
* @height: the height
*
* A simple macro for initializing a #ClutterSize when declaring it, e.g.:
*
* |[
* ClutterSize s = CLUTTER_SIZE_INIT (200, 200);
* ]|
*
* Since: 1.12
*/
#define CLUTTER_SIZE_INIT(width,height) { (width), (height) }
/**
* CLUTTER_SIZE_INIT_ZERO:
*
* A simple macro for initializing a #ClutterSize to (0, 0) when
* declaring it.
*
* Since: 1.12
*/
#define CLUTTER_SIZE_INIT_ZERO CLUTTER_SIZE_INIT (0.f, 0.f)
CLUTTER_EXPORT
GType clutter_size_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterSize * clutter_size_alloc (void);
CLUTTER_EXPORT
ClutterSize * clutter_size_init (ClutterSize *size,
float width,
float height);
CLUTTER_EXPORT
ClutterSize * clutter_size_copy (const ClutterSize *size);
CLUTTER_EXPORT
void clutter_size_free (ClutterSize *size);
CLUTTER_EXPORT
gboolean clutter_size_equals (const ClutterSize *a,
const ClutterSize *b);
/**
* ClutterRect:
* @origin: the origin of the rectangle
* @size: the size of the rectangle
*
* The location and size of a rectangle.
*
* The width and height of a #ClutterRect can be negative; Clutter considers
* a rectangle with an origin of [ 0.0, 0.0 ] and a size of [ 10.0, 10.0 ] to
* be equivalent to a rectangle with origin of [ 10.0, 10.0 ] and size of
* [ -10.0, -10.0 ].
*
* Application code can normalize rectangles using clutter_rect_normalize():
* this function will ensure that the width and height of a #ClutterRect are
* positive values. All functions taking a #ClutterRect as an argument will
* implicitly normalize it before computing eventual results. For this reason
* it is safer to access the contents of a #ClutterRect by using the provided
* API at all times, instead of directly accessing the structure members.
*
* Since: 1.12
*/
struct _ClutterRect
{
ClutterPoint origin;
ClutterSize size;
};
/**
* CLUTTER_RECT_INIT:
* @x: the X coordinate
* @y: the Y coordinate
* @width: the width
* @height: the height
*
* A simple macro for initializing a #ClutterRect when declaring it, e.g.:
*
* |[
* ClutterRect r = CLUTTER_RECT_INIT (100, 100, 200, 200);
* ]|
*
* Since: 1.12
*/
#define CLUTTER_RECT_INIT(x,y,width,height) { { (x), (y) }, { (width), (height) } }
/**
* CLUTTER_RECT_INIT_ZERO:
*
* A simple macro for initializing a #ClutterRect to (0, 0, 0, 0) when
* declaring it.
*
* Since: 1.12
*/
#define CLUTTER_RECT_INIT_ZERO CLUTTER_RECT_INIT (0.f, 0.f, 0.f, 0.f)
CLUTTER_EXPORT
GType clutter_rect_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
const ClutterRect * clutter_rect_zero (void);
CLUTTER_EXPORT
ClutterRect * clutter_rect_alloc (void);
CLUTTER_EXPORT
ClutterRect * clutter_rect_init (ClutterRect *rect,
float x,
float y,
float width,
float height);
CLUTTER_EXPORT
ClutterRect * clutter_rect_copy (const ClutterRect *rect);
CLUTTER_EXPORT
void clutter_rect_free (ClutterRect *rect);
CLUTTER_EXPORT
gboolean clutter_rect_equals (ClutterRect *a,
ClutterRect *b);
CLUTTER_EXPORT
ClutterRect * clutter_rect_normalize (ClutterRect *rect);
CLUTTER_EXPORT
void clutter_rect_get_center (ClutterRect *rect,
ClutterPoint *center);
CLUTTER_EXPORT
gboolean clutter_rect_contains_point (ClutterRect *rect,
ClutterPoint *point);
CLUTTER_EXPORT
gboolean clutter_rect_contains_rect (ClutterRect *a,
ClutterRect *b);
CLUTTER_EXPORT
void clutter_rect_union (ClutterRect *a,
ClutterRect *b,
ClutterRect *res);
CLUTTER_EXPORT
gboolean clutter_rect_intersection (ClutterRect *a,
ClutterRect *b,
ClutterRect *res);
CLUTTER_EXPORT
void clutter_rect_offset (ClutterRect *rect,
float d_x,
float d_y);
CLUTTER_EXPORT
void clutter_rect_inset (ClutterRect *rect,
float d_x,
float d_y);
CLUTTER_EXPORT
void clutter_rect_scale (ClutterRect *rect,
float s_x,
float s_y);
CLUTTER_EXPORT
void clutter_rect_clamp_to_pixel (ClutterRect *rect);
CLUTTER_EXPORT
float clutter_rect_get_x (ClutterRect *rect);
CLUTTER_EXPORT
float clutter_rect_get_y (ClutterRect *rect);
CLUTTER_EXPORT
float clutter_rect_get_width (ClutterRect *rect);
CLUTTER_EXPORT
float clutter_rect_get_height (ClutterRect *rect);
/**
* ClutterVertex:
* @x: X coordinate of the vertex
* @y: Y coordinate of the vertex
* @z: Z coordinate of the vertex
*
* A point in 3D space, expressed in pixels
*
* Since: 0.4
*/
struct _ClutterVertex
{
gfloat x;
gfloat y;
gfloat z;
};
/**
* CLUTTER_VERTEX_INIT:
* @x: the X coordinate of the vertex
* @y: the Y coordinate of the vertex
* @z: the Z coordinate of the vertex
*
* A simple macro for initializing a #ClutterVertex when declaring it, e.g.:
*
* |[
* ClutterVertex v = CLUTTER_VERTEX_INIT (x, y, z);
* ]|
*
* Since: 1.10
*/
#define CLUTTER_VERTEX_INIT(x,y,z) { (x), (y), (z) }
/**
* CLUTTER_VERTEX_INIT_ZERO:
*
* A simple macro for initializing a #ClutterVertex to (0, 0, 0).
*
* Since: 1.12
*/
#define CLUTTER_VERTEX_INIT_ZERO CLUTTER_VERTEX_INIT (0.f, 0.f, 0.f)
CLUTTER_EXPORT
GType clutter_vertex_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterVertex *clutter_vertex_new (gfloat x,
gfloat y,
gfloat z);
CLUTTER_EXPORT
ClutterVertex *clutter_vertex_alloc (void);
CLUTTER_EXPORT
ClutterVertex *clutter_vertex_init (ClutterVertex *vertex,
gfloat x,
gfloat y,
gfloat z);
CLUTTER_EXPORT
ClutterVertex *clutter_vertex_copy (const ClutterVertex *vertex);
CLUTTER_EXPORT
void clutter_vertex_free (ClutterVertex *vertex);
CLUTTER_EXPORT
gboolean clutter_vertex_equal (const ClutterVertex *vertex_a,
const ClutterVertex *vertex_b);
/**
* ClutterActorBox:
* @x1: X coordinate of the top left corner
* @y1: Y coordinate of the top left corner
* @x2: X coordinate of the bottom right corner
* @y2: Y coordinate of the bottom right corner
*
* Bounding box of an actor. The coordinates of the top left and right bottom
* corners of an actor. The coordinates of the two points are expressed in
* pixels with sub-pixel precision
*/
struct _ClutterActorBox
{
gfloat x1;
gfloat y1;
gfloat x2;
gfloat y2;
};
/**
* CLUTTER_ACTOR_BOX_INIT:
* @x_1: the X coordinate of the top left corner
* @y_1: the Y coordinate of the top left corner
* @x_2: the X coordinate of the bottom right corner
* @y_2: the Y coordinate of the bottom right corner
*
* A simple macro for initializing a #ClutterActorBox when declaring
* it, e.g.:
*
* |[
* ClutterActorBox box = CLUTTER_ACTOR_BOX_INIT (0, 0, 400, 600);
* ]|
*
* Since: 1.10
*/
#define CLUTTER_ACTOR_BOX_INIT(x_1,y_1,x_2,y_2) { (x_1), (y_1), (x_2), (y_2) }
/**
* CLUTTER_ACTOR_BOX_INIT_ZERO:
*
* A simple macro for initializing a #ClutterActorBox to 0 when
* declaring it, e.g.:
*
* |[
* ClutterActorBox box = CLUTTER_ACTOR_BOX_INIT_ZERO;
* ]|
*
* Since: 1.12
*/
#define CLUTTER_ACTOR_BOX_INIT_ZERO CLUTTER_ACTOR_BOX_INIT (0.f, 0.f, 0.f, 0.f)
CLUTTER_EXPORT
GType clutter_actor_box_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterActorBox *clutter_actor_box_new (gfloat x_1,
gfloat y_1,
gfloat x_2,
gfloat y_2);
CLUTTER_EXPORT
ClutterActorBox *clutter_actor_box_alloc (void);
CLUTTER_EXPORT
ClutterActorBox *clutter_actor_box_init (ClutterActorBox *box,
gfloat x_1,
gfloat y_1,
gfloat x_2,
gfloat y_2);
CLUTTER_EXPORT
void clutter_actor_box_init_rect (ClutterActorBox *box,
gfloat x,
gfloat y,
gfloat width,
gfloat height);
CLUTTER_EXPORT
ClutterActorBox *clutter_actor_box_copy (const ClutterActorBox *box);
CLUTTER_EXPORT
void clutter_actor_box_free (ClutterActorBox *box);
CLUTTER_EXPORT
gboolean clutter_actor_box_equal (const ClutterActorBox *box_a,
const ClutterActorBox *box_b);
CLUTTER_EXPORT
gfloat clutter_actor_box_get_x (const ClutterActorBox *box);
CLUTTER_EXPORT
gfloat clutter_actor_box_get_y (const ClutterActorBox *box);
CLUTTER_EXPORT
gfloat clutter_actor_box_get_width (const ClutterActorBox *box);
CLUTTER_EXPORT
gfloat clutter_actor_box_get_height (const ClutterActorBox *box);
CLUTTER_EXPORT
void clutter_actor_box_get_origin (const ClutterActorBox *box,
gfloat *x,
gfloat *y);
CLUTTER_EXPORT
void clutter_actor_box_get_size (const ClutterActorBox *box,
gfloat *width,
gfloat *height);
CLUTTER_EXPORT
gfloat clutter_actor_box_get_area (const ClutterActorBox *box);
CLUTTER_EXPORT
gboolean clutter_actor_box_contains (const ClutterActorBox *box,
gfloat x,
gfloat y);
CLUTTER_EXPORT
void clutter_actor_box_from_vertices (ClutterActorBox *box,
const ClutterVertex verts[]);
CLUTTER_EXPORT
void clutter_actor_box_interpolate (const ClutterActorBox *initial,
const ClutterActorBox *final,
gdouble progress,
ClutterActorBox *result);
CLUTTER_EXPORT
void clutter_actor_box_clamp_to_pixel (ClutterActorBox *box);
CLUTTER_EXPORT
void clutter_actor_box_union (const ClutterActorBox *a,
const ClutterActorBox *b,
ClutterActorBox *result);
CLUTTER_EXPORT
void clutter_actor_box_set_origin (ClutterActorBox *box,
gfloat x,
gfloat y);
CLUTTER_EXPORT
void clutter_actor_box_set_size (ClutterActorBox *box,
gfloat width,
gfloat height);
CLUTTER_EXPORT
void clutter_actor_box_scale (ClutterActorBox *box,
gfloat scale);
/**
* ClutterGeometry:
* @x: X coordinate of the top left corner of an actor
* @y: Y coordinate of the top left corner of an actor
* @width: width of an actor
* @height: height of an actor
*
* The rectangle containing an actor's bounding box, measured in pixels.
*
* You should not use #ClutterGeometry, or operate on its fields
* directly; you should use #cairo_rectangle_int_t or #ClutterRect if you
* need a rectangle type, depending on the precision required.
*
* Deprecated: 1.16
*/
struct _ClutterGeometry
{
/*< public >*/
gint x;
gint y;
guint width;
guint height;
};
CLUTTER_EXPORT
GType clutter_geometry_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
void clutter_geometry_union (const ClutterGeometry *geometry_a,
const ClutterGeometry *geometry_b,
ClutterGeometry *result);
CLUTTER_DEPRECATED
gboolean clutter_geometry_intersects (const ClutterGeometry *geometry0,
const ClutterGeometry *geometry1);
/**
* ClutterKnot:
* @x: X coordinate of the knot
* @y: Y coordinate of the knot
*
* Point in a path behaviour.
*
* Since: 0.2
*/
struct _ClutterKnot
{
gint x;
gint y;
};
CLUTTER_EXPORT
GType clutter_knot_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
CLUTTER_EXPORT
void clutter_knot_free (ClutterKnot *knot);
CLUTTER_EXPORT
gboolean clutter_knot_equal (const ClutterKnot *knot_a,
const ClutterKnot *knot_b);
/**
* ClutterPathNode:
* @type: the node's type
* @points: the coordinates of the node
*
* Represents a single node of a #ClutterPath.
*
* Some of the coordinates in @points may be unused for some node
* types. %CLUTTER_PATH_MOVE_TO and %CLUTTER_PATH_LINE_TO use only one
* pair of coordinates, %CLUTTER_PATH_CURVE_TO uses all three and
* %CLUTTER_PATH_CLOSE uses none.
*
* Since: 1.0
*/
struct _ClutterPathNode
{
ClutterPathNodeType type;
ClutterKnot points[3];
};
CLUTTER_EXPORT
GType clutter_path_node_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterPathNode *clutter_path_node_copy (const ClutterPathNode *node);
CLUTTER_EXPORT
void clutter_path_node_free (ClutterPathNode *node);
CLUTTER_EXPORT
gboolean clutter_path_node_equal (const ClutterPathNode *node_a,
const ClutterPathNode *node_b);
/*
* ClutterPaintVolume
*/
CLUTTER_EXPORT
GType clutter_paint_volume_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterPaintVolume *clutter_paint_volume_copy (const ClutterPaintVolume *pv);
CLUTTER_EXPORT
void clutter_paint_volume_free (ClutterPaintVolume *pv);
CLUTTER_EXPORT
void clutter_paint_volume_set_origin (ClutterPaintVolume *pv,
const ClutterVertex *origin);
CLUTTER_EXPORT
void clutter_paint_volume_get_origin (const ClutterPaintVolume *pv,
ClutterVertex *vertex);
CLUTTER_EXPORT
void clutter_paint_volume_set_width (ClutterPaintVolume *pv,
gfloat width);
CLUTTER_EXPORT
gfloat clutter_paint_volume_get_width (const ClutterPaintVolume *pv);
CLUTTER_EXPORT
void clutter_paint_volume_set_height (ClutterPaintVolume *pv,
gfloat height);
CLUTTER_EXPORT
gfloat clutter_paint_volume_get_height (const ClutterPaintVolume *pv);
CLUTTER_EXPORT
void clutter_paint_volume_set_depth (ClutterPaintVolume *pv,
gfloat depth);
CLUTTER_EXPORT
gfloat clutter_paint_volume_get_depth (const ClutterPaintVolume *pv);
CLUTTER_EXPORT
void clutter_paint_volume_union (ClutterPaintVolume *pv,
const ClutterPaintVolume *another_pv);
CLUTTER_EXPORT
void clutter_paint_volume_union_box (ClutterPaintVolume *pv,
const ClutterActorBox *box);
CLUTTER_EXPORT
gboolean clutter_paint_volume_set_from_allocation (ClutterPaintVolume *pv,
ClutterActor *actor);
/**
* ClutterMargin:
* @left: the margin from the left
* @right: the margin from the right
* @top: the margin from the top
* @bottom: the margin from the bottom
*
* A representation of the components of a margin.
*
* Since: 1.10
*/
struct _ClutterMargin
{
float left;
float right;
float top;
float bottom;
};
CLUTTER_EXPORT
GType clutter_margin_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterMargin * clutter_margin_new (void) G_GNUC_MALLOC;
CLUTTER_EXPORT
ClutterMargin * clutter_margin_copy (const ClutterMargin *margin_);
CLUTTER_EXPORT
void clutter_margin_free (ClutterMargin *margin_);
/**
* ClutterProgressFunc:
* @a: the initial value of an interval
* @b: the final value of an interval
* @progress: the progress factor, between 0 and 1
* @retval: the value used to store the progress
*
* Prototype of the progress function used to compute the value
* between the two ends @a and @b of an interval depending on
* the value of @progress.
*
* The #GValue in @retval is already initialized with the same
* type as @a and @b.
*
* This function will be called by #ClutterInterval if the
* type of the values of the interval was registered using
* clutter_interval_register_progress_func().
*
* Return value: %TRUE if the function successfully computed
* the value and stored it inside @retval
*
* Since: 1.0
*/
typedef gboolean (* ClutterProgressFunc) (const GValue *a,
const GValue *b,
gdouble progress,
GValue *retval);
CLUTTER_EXPORT
void clutter_interval_register_progress_func (GType value_type,
ClutterProgressFunc func);
CLUTTER_EXPORT
GType clutter_matrix_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterMatrix * clutter_matrix_alloc (void);
CLUTTER_EXPORT
ClutterMatrix * clutter_matrix_init_identity (ClutterMatrix *matrix);
CLUTTER_EXPORT
ClutterMatrix * clutter_matrix_init_from_array (ClutterMatrix *matrix,
const float values[16]);
CLUTTER_EXPORT
ClutterMatrix * clutter_matrix_init_from_matrix (ClutterMatrix *a,
const ClutterMatrix *b);
CLUTTER_EXPORT
void clutter_matrix_free (ClutterMatrix *matrix);
G_END_DECLS
#endif /* __CLUTTER_TYPES_H__ */