Add more ActorBox utility methods
ActorBox should have methods for easily extracting the X and Y coordinates of the origin, and the width and height separately. These methods will make it easier for high-level language bindings to manipulate ActorBox instances and avoid the Geometry type.
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@ -7955,6 +7955,78 @@ clutter_actor_box_equal (const ClutterActorBox *box_a,
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box_a->x2 == box_b->x2 && box_a->y2 == box_b->y2;
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}
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/**
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* clutter_actor_get_x:
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* @box: a #ClutterActorBox
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*
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* Retrieves the X coordinate of the origin of @box
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*
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* Return value: the X coordinate of the origin
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*
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* Since: 1.0
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*/
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gfloat
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clutter_actor_box_get_x (const ClutterActorBox *box)
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{
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g_return_val_if_fail (box != NULL, 0.);
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return box->x1;
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}
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/**
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* clutter_actor_get_y:
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* @box: a #ClutterActorBox
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*
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* Retrieves the Y coordinate of the origin of @box
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*
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* Return value: the Y coordinate of the origin
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*
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* Since: 1.0
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*/
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gfloat
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clutter_actor_box_get_y (const ClutterActorBox *box)
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{
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g_return_val_if_fail (box != NULL, 0.);
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return box->y1;
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}
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/**
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* clutter_actor_get_width:
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* @box: a #ClutterActorBox
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*
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* Retrieves the width of the @box
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*
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* Return value: the width of the box
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*
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* Since: 1.0
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*/
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gfloat
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clutter_actor_box_get_width (const ClutterActorBox *box)
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{
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g_return_val_if_fail (box != NULL, 0.);
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return box->x2 - box->x1;
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}
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/**
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* clutter_actor_get_height:
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* @box: a #ClutterActorBox
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*
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* Retrieves the height of the @box
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*
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* Return value: the height of the box
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*
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* Since: 1.0
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*/
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gfloat
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clutter_actor_box_get_height (const ClutterActorBox *box)
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{
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g_return_val_if_fail (box != NULL, 0.);
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return box->y2 - box->y1;
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}
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/**
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* clutter_actor_box_get_origin:
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* @box: a #ClutterActorBox
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@ -136,6 +136,10 @@ ClutterActorBox *clutter_actor_box_copy (const ClutterActorBox *box);
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void clutter_actor_box_free (ClutterActorBox *box);
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gboolean clutter_actor_box_equal (const ClutterActorBox *box_a,
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const ClutterActorBox *box_b);
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gfloat clutter_actor_box_get_x (const ClutterActorBox *box);
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gfloat clutter_actor_box_get_y (const ClutterActorBox *box);
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gfloat clutter_actor_box_get_width (const ClutterActorBox *box);
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gfloat clutter_actor_box_get_height (const ClutterActorBox *box);
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void clutter_actor_box_get_origin (const ClutterActorBox *box,
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gfloat *x,
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gfloat *y);
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@ -394,6 +394,10 @@ clutter_actor_box_new
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clutter_actor_box_copy
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clutter_actor_box_free
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clutter_actor_box_equal
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clutter_actor_box_get_x
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clutter_actor_box_get_y
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clutter_actor_box_get_width
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clutter_actor_box_get_height
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clutter_actor_box_get_origin
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clutter_actor_box_get_size
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clutter_actor_box_get_area
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