actor-box: Add setters for origin and size
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@ -420,6 +420,55 @@ clutter_actor_box_progress (const GValue *a,
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return TRUE;
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}
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/**
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* clutter_actor_box_set_origin:
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* @box: a #ClutterActorBox
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* @x: the X coordinate of the new origin
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* @y: the Y coordinate of the new origin
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*
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* Changes the origin of @box, maintaining the size of the #ClutterActorBox.
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*
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* Since: 1.6
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*/
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void
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clutter_actor_box_set_origin (ClutterActorBox *box,
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gfloat x,
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gfloat y)
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{
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gfloat width, height;
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g_return_if_fail (box != NULL);
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width = box->x2 - box->x1;
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height = box->y2 - box->y1;
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box->x1 = x;
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box->y1 = y;
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box->x2 = box->x1 + width;
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box->y2 = box->y1 + height;
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}
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/**
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* clutter_actor_box_set_size:
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* @box: a #ClutterActorBox
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* @width: the new width
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* @height: the new height
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*
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* Sets the size of @box, maintaining the origin of the #ClutterActorBox.
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*
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* Since: 1.6
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*/
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void
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clutter_actor_box_set_size (ClutterActorBox *box,
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gfloat width,
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gfloat height)
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{
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g_return_if_fail (box != NULL);
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box->x2 = box->x1 + width;
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box->y2 = box->y1 + height;
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}
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G_DEFINE_BOXED_TYPE_WITH_CODE (ClutterActorBox, clutter_actor_box,
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clutter_actor_box_copy,
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clutter_actor_box_free,
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@ -189,6 +189,13 @@ void clutter_actor_box_union (const ClutterActorBox *a,
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const ClutterActorBox *b,
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ClutterActorBox *result);
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void clutter_actor_box_set_origin (ClutterActorBox *box,
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gfloat x,
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gfloat y);
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void clutter_actor_box_set_size (ClutterActorBox *box,
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gfloat width,
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gfloat height);
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/**
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* ClutterGeometry:
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* @x: X coordinate of the top left corner of an actor
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@ -451,7 +451,9 @@ clutter_actor_box_get_x
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clutter_actor_box_get_y
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clutter_actor_box_get_width
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clutter_actor_box_get_height
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clutter_actor_box_set_origin
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clutter_actor_box_get_origin
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clutter_actor_box_set_size
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clutter_actor_box_get_size
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clutter_actor_box_get_area
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clutter_actor_box_contains
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