Rather than destroying the entire source, which is unintuitive, simply
close the notification. Removing the entire source is still possible
by right-clicking on the summary item and choosing "Remove".
https://bugzilla.gnome.org/show_bug.cgi?id=682237
GDM has a 'logo' key in its schema to allow distributors to add
some branding. It is currently placed above the user list, which
no longer works too well since the login screen lost its dialog
window. Display the logo in the top-left corner instead of the
Activities button instead.
https://bugzilla.gnome.org/show_bug.cgi?id=685852
Currently close() is a no-op when the menu has already been closed.
However, repeated calls could pass different animation parameters.
For instance in the user menu, we try to hide the menu immediately
before locking the screen, to avoid the popup jumping across the
screen while fading out - as we do this from the corresponding
item's activate handler, the closing is still animated if the menu's
own handler (which requests a full animation) is run first.
Fix this by changing close() to overwrite ongoing animations before
bailing out early.
https://bugzilla.gnome.org/show_bug.cgi?id=686484
As the messages start with a string placeholder that might be
untranslated, we need an explicit mark to ensure that the string
does not end up as LTR.
https://bugzilla.gnome.org/show_bug.cgi?id=686630
Logind provides a Suspend method, which we should use instead of
the UPower API when available. Expose this in loginManager, using
the UPower API for the ConsoleKit implementation.
https://bugzilla.gnome.org/show_bug.cgi?id=686482
Change the layout strategy to be more like the mockups. With less than
two rows of windows, we try to fit every window in a non-aligned situation;
with more than three rows of windows, we try to fit every window in an
aligned situation.
Based heavily on a patch from Pierre-Eric Pelloux-Prayer <pelloux@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=582650
Check an environment variable, GDM_GREETER_TEST. If 1, LoginDialog will
skip anything that fails outside a GDM session.
It is therefore possible to test the GDM greeter without installing it
system-wide, by attempting login as the already logged in user (uses the
same code path as the unlock dialog).
https://bugzilla.gnome.org/show_bug.cgi?id=683725
Ouch. This went unnoticed for a long time as by default (using
dynamic workspaces) only one workspace is added at a time, which
happens to work fine.
https://bugzilla.gnome.org/show_bug.cgi?id=686487
Hide workspace switcher if dynamic workspaces is disabled and number of
workspaces is set to one only, since the user is bound to only one workspace
and showing the switcher is redundant.
Signed-off-by: Seif Lotfy <seif@lotfy.com>
The same logic as for commit 1f30670c1d applies to the case
where we lock the screen before suspending - we don't want the
menu to jump to the opposite screen side to fade out, so remove
the animation altogether.
https://bugzilla.gnome.org/show_bug.cgi?id=686484
Currently we miss changes to a file referenced in background-image
or border-image.
Connect to the StTextureCache::texture-file-changed signal to keep
up with file changes and update the drawing state if necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=679268
For textures loaded from files, the cache might hide image changes
by keeping the data of a previous version around indefinitely. For
instance AccountsService will notify of avatar changes, but as new
image is copied over the old one, we will continue to use the old
image data.
Install a file monitor for each file resource we load and clear
the corresponding data from the cache on changes, emitting the
new StTextureCache::texture-file-changed signal.
https://bugzilla.gnome.org/show_bug.cgi?id=679268
GDM's GSettings schema contains a 'disable-restart-buttons' key
that currently is only supported by the fallback greeter.
Implement support in the shell greeter as well.
https://bugzilla.gnome.org/show_bug.cgi?id=686247