workspace: Don't relayout windows when zooming workspace thumbnails

It looks ugly and busy to have windows shuffle around when I just wanted
to look at my workspaces.

https://bugzilla.gnome.org/show_bug.cgi?id=582650
This commit is contained in:
Jasper St. Pierre 2012-08-08 16:47:05 -03:00
parent d9b46b4782
commit 667019a8c1

View File

@ -991,6 +991,8 @@ const Workspace = new Lang.Class({
this._positionWindowsFlags = 0;
this._positionWindowsId = 0;
this._currentLayout = null;
},
setGeometry: function(x, y, width, height) {
@ -1033,6 +1035,7 @@ const Workspace = new Lang.Class({
clone = null;
this._reservedSlot = clone;
this._currentLayout = null;
this.positionWindows(WindowPositionFlags.ANIMATE);
},
@ -1261,6 +1264,7 @@ const Workspace = new Lang.Class({
this._cursorX = x;
this._cursorY = y;
this._currentLayout = null;
this._repositionWindowsId = Mainloop.timeout_add(750,
Lang.bind(this, this._delayedWindowRepositioning));
},
@ -1313,6 +1317,7 @@ const Workspace = new Lang.Class({
clone.actor.set_position (this._x, this._y);
}
this._currentLayout = null;
this.positionWindows(WindowPositionFlags.ANIMATE);
},
@ -1350,6 +1355,8 @@ const Workspace = new Lang.Class({
// Animate the full-screen to Overview transition.
zoomToOverview : function() {
this._currentLayout = null;
// Position and scale the windows.
if (Main.overview.animationInProgress)
this.positionWindows(WindowPositionFlags.ANIMATE | WindowPositionFlags.INITIAL);
@ -1567,6 +1574,16 @@ const Workspace = new Lang.Class({
return lastLayout;
},
_rectEqual: function(one, two) {
if (one == two)
return true;
return (one.x == two.x &&
one.y == two.y &&
one.width == two.width &&
one.height == two.height);
},
_computeAllWindowSlots: function(windows) {
let totalWindows = windows.length;
let node = this.actor.get_theme_node();
@ -1594,9 +1611,17 @@ const Workspace = new Lang.Class({
area.y += closeButtonHeight;
area.height -= closeButtonHeight;
let layout = this._computeLayout(windows, area, rowSpacing, columnSpacing, captionHeight);
if (!this._currentLayout)
this._currentLayout = this._computeLayout(windows, area, rowSpacing, columnSpacing, captionHeight);
let layout = this._currentLayout;
let strategy = layout.strategy;
if (!this._rectEqual(area, layout.area)) {
layout.area = area;
strategy.computeScaleAndSpace(layout);
}
return strategy.computeWindowSlots(layout, area);
},