This cleans up the code considerably, and makes it so that
one path creates all hot corners for all monitors. Why this
wasn't done originally, I have no clue...
The one complication is debouncing if the button and hot corner
are triggered in rapid succession, so we just move this tracking
to the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=663661
For the HotCorner, we want to have different logic for tossing out
specific events based on the grabbed state, etc. so make us have
to pass in an event filter callback.
For the hot corner case, we want to have the pressure apply both in
and outside of the overview, so we need to move this to the user. At
the same time, use keybinding mode math that's more like what's used
in filterKeybinding.
While it may seem like an abuse of the KeyBindingMode API, it may
become more reasonable if one thinks of the pressure barrier as a
binding of sorts, just applied to the mouse. If a ButtonBinding API
was added to mutter, I think we'd use the existing KeyBindingMode
infastructure there as well.
Ensure that the pointer leaves the barrier before we trigger again.
For the message tray case, this doesn't matter much, as the trigger
won't have any effect after the grab is taken, but in the overview
HotCorner case, this ensures that we don't trigger the overview
transition many times simply by holding pressure against the hot
corner, which is easy to do accidentally.
Toggling the overview during the startup animation reportedly
causes stuck grab and other odd behavior.
There's no reason to handle toggling the overview during this
time anyway.
This commit defers that handling until after startup.
https://bugzilla.gnome.org/show_bug.cgi?id=694837
Right now we take a still frame of the desktop before showing the
start up animation. This gives us an animation over what was
there before startup.
That's not actually desirable when restarting the shell. We don't
want to animate over undecorated windows, we really want to animate
over the noise texture.
This commit drops the still frames in favor of the noise texture.
https://bugzilla.gnome.org/show_bug.cgi?id=694326
Windows can sometimes be focused, or appear to be focused, without being
at the exact top of the stack, for example in the case of override-redirect
windows, or with attached modal dialogs. In that case, we should not
try to minimize them (as it creates a loop that makes it impossible to restore
the window)
https://bugzilla.gnome.org/show_bug.cgi?id=694905
As a special-case to the "cap event" rules, this allows a heavy swipe
from top to bottom to allow triggering the tray without having to push
into it.
https://bugzilla.gnome.org/show_bug.cgi?id=694467
When pressing against the bottom of the screen, we shouldn't
really take more than 15px from each event, to prevent spruious
mouse movements from opening the barrier.
https://bugzilla.gnome.org/show_bug.cgi?id=694467
We sometimes map the stage before we've loaded a background on it
because of a race asynchronously loading the session mode.
This manifests as the startup animating starting over a white
background.
This commit defers showing the stage until after the still frames
are loaded.
https://bugzilla.gnome.org/show_bug.cgi?id=694321
This means that windows will be positioned correctly with respect
to the panel when the shell starts up, and there won't be adjusting
after the session animation zooms in entirely.
https://bugzilla.gnome.org/show_bug.cgi?id=694227
Due to a bad rebase causing freezeUpdateCount to never get initialized,
these functions effectively did nothing. Since we're going to go to a
different mechanism for freezing region updates, let's just tear these
out now instead of fixing them before tearing them out.
https://bugzilla.gnome.org/show_bug.cgi?id=694227
BackgroundMenu must ensure the actor it attaches to is reactive, and
the layout manager must create a background menu for the first background
too.
https://bugzilla.gnome.org/show_bug.cgi?id=694227
Right now we hide the window group if we're a greeter.
We did this to avoid showing the background. These days
we don't add the background in the first place, so we
can drop this code.
https://bugzilla.gnome.org/show_bug.cgi?id=682429
This commit updates the code to use mutter's new background
api, and changes the shell's startup animation to be closer
to the mockups.
Based on initial work by Giovanni Campagna
https://bugzilla.gnome.org/show_bug.cgi?id=682429
Starting the startup animation when we don't have that much IO
makes it a lot more visible.
Based on a patch by Giovanni Campagna <gcampagna@src.gnome.org>
https://bugzilla.gnome.org/show_bug.cgi?id=682429
Alt-Tab away from a monitor sized on the primary monitor results into the top
panel being displayed on top of the window which looks very bad.
So just hide those windows by minimizing them.
The icon geometry animation does not really make sense for fullscreen windows
so just fade them out.
https://bugzilla.gnome.org/show_bug.cgi?id=693991
Commit 6b4f524620 removed the layer checks
_updateFullscreen ... this causes corruption when alt-tabbing out
of a fullscreen window so restore the check.
The commit also removed the screen sized check so we are no longer
setting all monitors to fullscreen. Fix that as well by using
window.is_screen_sized() to perform the check.
https://bugzilla.gnome.org/show_bug.cgi?id=694079
The top_window_group blocks the panel elements from being found by the XDND
pick so hide the whole group from picks as we never attempt to pick its contents
anyway.
If we increment our index variable while looping, this means that
firstNewEvent will be one higher than it should. With a length 1
array, all events will be removed, so this has a cascading effect
that events will not be stored at all.
https://bugzilla.gnome.org/show_bug.cgi?id=693854
Have two branches, one for input region and one for struts. This
makes it easier to skip one of the branches, like in the case where
we want to skip input regions if we have a popup menu visible.
https://bugzilla.gnome.org/show_bug.cgi?id=633620
reparent() defines the new actor stacking order based on the
existing depth of the actor, which is flat out wrong. Simply
remove the actor from its old parent and add the new one in.
https://bugzilla.gnome.org/show_bug.cgi?id=633620
Message tray and on-screen keyboard are now exclusive, so remove
all code that shuffles boxes around to make it possible to show
both at the same time.
https://bugzilla.gnome.org/show_bug.cgi?id=662687
A pressure barrier is a barrier that activates after the user pushes
against the bottom of the screen in a short time. Implement this using
the new XInput 2.3 features that provide extended information about
pointer barriers, and use it so that pushing against the bottom of
the screen edge brings up the message tray.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
As pressure barriers need a signalling mechanism to provide
information about when and where they are hit, an object which
provides a signal is a more appropriate abstraction for a pointer
barrier than a functional ID-based approach. Mutter has gained
pointer barrier wrappers, so use its objects instead of ours.
https://bugzilla.gnome.org/show_bug.cgi?id=677215
The two classes have been gaining each other's functionality for a little
while, adding the new code wherever it was more convenient. Rather than
have a clear delineation between "This Manages Shell Chrome" and "This
Manages Shell Layout", I think it's better off if we just accept that
the responsibilities are pretty much the same.
https://bugzilla.gnome.org/show_bug.cgi?id=692677
This makes the method usable in places where the associated window actor
might not have the right size (such as from window manager animations).
Also, make the method public from LayoutManager.
https://bugzilla.gnome.org/show_bug.cgi?id=690241
The barrier was introduced to make the message tray hot corner
usable in multiple monitor setups. With the hot corner gone in
3.6, the pointer barrier doesn't make much sense anymore, so
remove it.
https://bugzilla.gnome.org/show_bug.cgi?id=687457
While looking at how the plymouth implementation was built, I was so
short-sighted and focused on the string "_XROOTPMAP_ID" that I didn't
realize it was the name of the standard background on the root window.
Remove our own implementation, and switch to using a standard mutter
MetaBackgroundActor.
https://bugzilla.gnome.org/show_bug.cgi?id=682428
The message tray is now modal and pushes the view up, but the keyboard
is shown below it. Solve this by applying a special styling to the
keyboard and message tray combination, and by not pushing the windows
up when the keyboard is shown.
https://bugzilla.gnome.org/show_bug.cgi?id=683546
Previous code had a mixture of fixed positioning and ClutterBinLayout,
and this was broken badly for autorun notifications.
Rewrite to use ClutterBinLayout and Clutter properties exclusively.
https://bugzilla.gnome.org/show_bug.cgi?id=683378
Since we eventually want to add a system for changing the top panel
contents depending on the current state of the shell, let's use the
"session mode" feature for this, and add a mechanism for updating the
session mode at runtime. Add support for every key besides the two
functional keys, and make all the components update automatically when the
session mode is changed. Add a new lock-screen mode, and make the lock
screen change to this when locked.
https://bugzilla.gnome.org/show_bug.cgi?id=683156
Use the new monitor constraint to place the clock and notification
box on the primary monitor only. The background is still extended
to the whole screen.
Get rid of the LockDialogGroup hack, now that ClutterBinLayout
respects fixed position correctly.
https://bugzilla.gnome.org/show_bug.cgi?id=681743
Instead of connecting manually to LayoutManager, or using ShellGenericContainer,
make a ClutterConstraint subclass that can track automatically
a specific monitor index, or the primary monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=681743
Track locked status and use it to provide a reduced version of
the panel in the locked screen. Accessibility, input sources and
volume menus are preserved, without the link to the control center.
Network, battery and user menu are reduced to pure indicators,
with no menu.
This is similar to the design but not exactly, because designers
in IRC said that network needs more analysis before exposing, and
because the design didn't account for a11y and IM (so the one menu
metaphor is not really appropriate).
https://bugzilla.gnome.org/show_bug.cgi?id=619955
This separates the screen shield into two main screens. One is
the lock screen, and it is shown when coming back from idle status
and when failing authentication. The other is the actual unlock
dialog.
Moving from the first to the second is possible by pressing Escape
or by dragging an arrow on the bottom on the screen.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
This ensures that the screen shield is created at the right
stacking level, so the message tray is visible in the lock screen
(showing PAM messages, critical notifications and the on screen
keyboard)
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Change visibleInFullscreen to be trackFullscreen. If true, visibility
is fully bound to fullscreen status, if false, no change is made.
This allows to avoid set_skip_paint(), while not messing with
visibility of actors that are sometimes hidden for other reasons.
The flag was reversed because only the panel uses it, so false is
a more useful default.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Show the dialog on the monitor containing the pointer, rather than
the monitor with active focused window. This brings it inline with
the behaviour seen when launching applications.
Remove the focusMonitor/focusIndex from LayoutManager. These
properties were only used by the modal dialogs. Remove them since
they are not being used elsewhere.
https://bugzilla.gnome.org/show_bug.cgi?id=642591
Currently they return 'undefined' instead of something meaningful,
e.g. DND.DragMotionResult.CONTINUE. This was unnoticed because none
of the ancestors of the Activities button actors do any drag handling.
The only visible issue are JS errors generated when dragging, for example,
a window thumbnail over the button, because the cursor cannot be set.
https://bugzilla.gnome.org/show_bug.cgi?id=669921
The three boxes for the ripple animation are visible when created. This
means that the drag and drop code that searches for an actor to handle
the drag can find the ripple boxes instead of the Activities button or
hot corner. The latter can handle drag and drop while the ripple boxes
can't.
This is only a problem if drag and drop is attempted before the ripple
animation has been played: the boxes are made invisible at the end of
the animation. The fix is to just create the boxes invisible.
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
Port org.gnome.ScreenSaver and org.gnome.SessionManager glue code
to use GDBus, and move /org/gnome/Shell/EndSessionDialog to the
GDBus connection, so it is backed by the org.gnome.Shell name.
https://bugzilla.gnome.org/show_bug.cgi?id=648651
Nvidia's twin view option does not align monitors properly, but with
a one pixel overlap. It looks safe to ignore an overlap this small
to make this case work.
https://bugzilla.gnome.org/show_bug.cgi?id=661387
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
A boxPointer should be able to be attached to any actor, not just ones on the
primary monitor. Assume that the sourceActor doesn't straddle monitors, and
constrain the boxPointer to the monitor the sourceActor is on.
https://bugzilla.gnome.org/show_bug.cgi?id=659861
The keyboard and tray need to animate together, but they sometimes
need to be in different stacking layers (eg, from the screensaver you
want access to the keyboard, but not the tray). So remove _bottomBox
and just keep trayBox and keyboardBox lined up manually.
https://bugzilla.gnome.org/show_bug.cgi?id=657986
Rather than having a single chrome layer and putting all of the chrome
into that, put the chrome actors directly into uiGroup, so that they
can be stacked independently of one another relative to other actors.
(This requires making uiGroup a ShellGenericContainer, so we can use
skip_paint to avoid painting non-visibleInFullscreen chrome when we're
in fullscreen.)
https://bugzilla.gnome.org/show_bug.cgi?id=657986