ScreenShield: place the lock screen contents only on the primary monitor
Use the new monitor constraint to place the clock and notification box on the primary monitor only. The background is still extended to the whole screen. Get rid of the LockDialogGroup hack, now that ClutterBinLayout respects fixed position correctly. https://bugzilla.gnome.org/show_bug.cgi?id=681743
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1a65374e21
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@ -109,6 +109,7 @@ const LayoutManager = new Lang.Class({
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this.screenShieldGroup = new St.Widget({ name: 'screenShieldGroup',
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visible: false,
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clip_to_allocation: true,
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layout_manager: new Clutter.BinLayout(),
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});
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this.addChrome(this.screenShieldGroup);
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@ -9,6 +9,7 @@ const Signals = imports.signals;
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const St = imports.gi.St;
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const GnomeSession = imports.misc.gnomeSession;
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const Layout = imports.ui.layout;
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const Lightbox = imports.ui.lightbox;
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const Main = imports.ui.main;
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const MessageTray = imports.ui.messageTray;
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@ -257,23 +258,6 @@ const NotificationsBox = new Lang.Class({
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},
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});
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const LockDialogGroup = new Lang.Class({
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Name: 'LockDialogGroup',
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Extends: St.Widget,
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_init: function(params) {
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this.parent(params);
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},
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vfunc_get_preferred_height: function(forWidth) {
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return [global.screen_height, global.screen_height];
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},
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vfunc_get_preferred_width: function(forHeight) {
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return [global.screen_width, global.screen_width];
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}
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});
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/**
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* To test screen shield, make sure to kill gnome-screensaver.
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*
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@ -294,14 +278,18 @@ const ScreenShield = new Lang.Class({
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y_expand: true,
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reactive: true,
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can_focus: true,
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layout_manager: new Clutter.BinLayout(),
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name: 'lockScreenGroup',
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});
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this._lockScreenGroup.connect('key-release-event',
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Lang.bind(this, this._onLockScreenKeyRelease));
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this._lockScreenContents = new St.Widget({ layout_manager: new Clutter.BinLayout(),
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name: 'lockScreenContents' });
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this._lockScreenContents.add_constraint(new Layout.MonitorConstraint({ primary: true }));
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this._background = Meta.BackgroundActor.new_for_screen(global.screen);
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this._lockScreenGroup.add_actor(this._background);
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this._lockScreenGroup.add_actor(this._lockScreenContents);
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// FIXME: build the rest of the lock screen here
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@ -315,14 +303,17 @@ const ScreenShield = new Lang.Class({
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y_expand: true
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});
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this._arrow.connect('repaint', Lang.bind(this, this._drawArrow));
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this._lockScreenGroup.add_actor(this._arrow);
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this._lockScreenContents.add_actor(this._arrow);
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let action = new Clutter.DragAction({ drag_axis: Clutter.DragAxis.Y_AXIS });
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action.connect('drag-begin', Lang.bind(this, this._onDragBegin));
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action.connect('drag-end', Lang.bind(this, this._onDragEnd));
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this._lockScreenGroup.add_action(action);
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this._lockDialogGroup = new LockDialogGroup({ name: 'lockDialogGroup' });
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this._lockDialogGroup = new St.Widget({ x_expand: true,
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y_expand: true,
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name: 'lockDialogGroup' });
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this.actor.add_actor(this._lockDialogGroup);
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this.actor.add_actor(this._lockScreenGroup);
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@ -545,7 +536,7 @@ const ScreenShield = new Lang.Class({
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this._lockScreenContentsBox.add(this._clock.actor, { x_fill: true,
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y_fill: true });
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this._lockScreenGroup.add_actor(this._lockScreenContentsBox);
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this._lockScreenContents.add_actor(this._lockScreenContentsBox);
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if (this._settings.get_boolean('show-notifications')) {
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this._notificationsBox = new NotificationsBox();
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