Commit Graph

75 Commits

Author SHA1 Message Date
Jonas Ådahl
fa2ddcc52f dnd: Repick target actor if destroyed mid iteration
The picked target actor may be destroyed (e.g. hover style change
resulting in the ClutterTexture to be destroyed). If we don't handle
this, GJS will abort when it sees the exception caused by Javascript
code trying to access the destroyed target actor.

To handle it, listen on the 'destroy' signal on the target actor, and
repick, so a valid actor is passed to the next motion callback.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/632

(cherry picked from commit 4259676f6e)
2019-01-11 11:30:26 +00:00
Florian Müllner
3b1330880f cleanup: Use Function.prototype.bind()
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:02 +00:00
Florian Müllner
213e38c2ef cleanup: Use arrow notation for anonymous functions
Arrow notation is great, use it consistently through-out the code base
to bind `this` to anonymous functions, replacing the more overbose
Lang.bind(this, function() {}).

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:00 +00:00
Florian Müllner
76f09b1e49 cleanup: Use method syntax
Modern javascript has a short-hand for function properties, embrace
it for better readability and to prepare for an eventual port to
ES6 classes.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:54:58 +00:00
Marco Trevisan (Treviño)
69da686fa9 dnd: Declare restore location variables
https://bugzilla.gnome.org/show_bug.cgi?id=791233
2018-01-17 13:04:41 -05:00
Mario Sanchez Prada
703187e996 dnd: Prevent dividing by zero when calculating the scale factor
This ensures that we snap back to the correct size when the
source actor has been scaled to 0.

https://bugzilla.gnome.org/show_bug.cgi?id=787901
2017-09-22 15:50:07 +01:00
Florian Müllner
80151a7d64 dnd: Declare dragMonitors with var
It is used outside the DND module itself.

https://bugzilla.gnome.org/show_bug.cgi?id=787907
2017-09-19 20:07:21 +02:00
Florian Müllner
ecddf1fffd Fix some more undefined property warnings
https://bugzilla.gnome.org/show_bug.cgi?id=787907
2017-09-19 20:07:21 +02:00
Florian Müllner
033277b68f Define externally accessible contants with 'var' instead of 'const'
Just as we did with classes, define other constants that are (or
may be) used from other modules with 'var' to cut down on warnings.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Florian Müllner
2582d16ca7 Define classes with 'var' instead of 'const'
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00
Marek Chalupa
1883df2927 dnd: Cancel the animation on drag actor destruction
If the drag actor is destroyed before the animation
callback is called, the callback is never called and
we're sticked with dnd grabing the events after we
dropped the target.

https://bugzilla.gnome.org/show_bug.cgi?id=757676
2016-04-27 18:22:00 +02:00
Carlos Garnacho
508a13ae72 dnd: Implement touch event support
We need to keep track of the pointer emulating touch sequence. In order
to have events properly redirected on touch devices, the
Clutter.grab_pointer and ungrab_pointer() have been replaced by the grab()
and grab_sequence() ClutterInputDevice methods, one or the other is used
depending on the device triggering DnD.

An extra "sequence" argument has been added to startDrag, passing null here
will resort to pointer grabs.

This is enough to make thumbnails in the WorkspaceBox draggable through
touch.

https://bugzilla.gnome.org/show_bug.cgi?id=756748
2015-12-04 11:50:13 +01:00
Bastien Nocera
cd2bd7685a js: Name all the timeouts and idles
With very uninventive names. Names now, good names later.

https://bugzilla.gnome.org/show_bug.cgi?id=727983
2014-04-10 21:08:16 +02:00
Florian Müllner
deb2f30b37 js: Use EVENT_PROPAGATE/EVENT_STOP constants in event handlers
Just as SOURCE_CONTINUE/SOURCE_REMOVE in source functions, these
constants increase code clarity over plain true/false.

https://bugzilla.gnome.org/show_bug.cgi?id=719567
2013-12-16 18:27:19 +01:00
Florian Müllner
751a3f0e94 js: Use SOURCE_CONTINUE/SOURCE_REMOVE constants in source functions
With support for boolean constants in g-i, we can finally use the
more readable constants instead of true/false.

https://bugzilla.gnome.org/show_bug.cgi?id=719567
2013-12-16 18:27:19 +01:00
Florian Müllner
fce2930b85 dnd: Don't queue an idle handler if we already have one
Removing an existing source before scheduling a new one is not wrong,
but slightly less effective than doing nothing and relying on the
previously created source to do the job.

https://bugzilla.gnome.org/show_bug.cgi?id=711555
2013-11-06 18:36:42 +01:00
Florian Müllner
735f589b1c dnd: Don't try to remove an invalid idle source
As the handler returns false, the corresponding source is removed
automatically and its id invalidated. Reset the id to 0 to reflect
this, otherwise newer versions of GLib will print a warning when
we later try to remove it explicitly.

https://bugzilla.gnome.org/show_bug.cgi?id=711555
2013-11-06 16:40:50 +01:00
Jasper St. Pierre
9d2791d9f8 dnd: Don't use reparent for adding actors to the uiGroup
It's deprecated, terrible, and causes get_theme_node crashes.
2013-10-30 13:20:02 -04:00
Jasper St. Pierre
da1e264687 dnd: Use sync_pointer rather than complex enter/leave tracking
https://bugzilla.gnome.org/show_bug.cgi?id=707940
2013-09-12 14:33:33 -04:00
Giovanni Campagna
11c2933e23 ShellGlobal: remove cursor manipulation functions
Use the new API in MetaScreen instead, which is automatically
routed to MetaCursorTracker as appropriate.

https://bugzilla.gnome.org/show_bug.cgi?id=707467
2013-09-12 10:34:22 +02:00
Jasper St. Pierre
744749f2f3 dnd: Remove the queue updated ID for completed drags as well
I thought that cancelDrag was called for completed drags as well,
but it's not. Move the updateHoverId source removal to dragComplete.

This fixes "this._dragActor is undefined" warnings after completed
drags.

https://bugzilla.gnome.org/show_bug.cgi?id=707935
2013-09-11 15:11:23 -04:00
Jasper St. Pierre
317b9a9c87 dnd: Make the draggable much faster
It turns out that picking a 3200x1200 scene on notebook chipsets
every time the mouse is moved isn't exactly the fastest thing. Defer
picking to an idle to ensure that it won't get in the way of keeping
up with mouse events.

https://bugzilla.gnome.org/show_bug.cgi?id=703443
2013-07-02 14:17:38 -04:00
Florian Müllner
9e56e668e0 dnd: Use pushModal() to grab the keyboard
Currently we "only" grab the keyboard when starting a drag operation,
which does not impede keybindings to be processed. This is at best
not harmful (like workspace switching), but may have unintended effects
otherwise - for instance, the hot corner is disabled, so having the
corresponding keyboard shortcut still active is fairly odd (not to
mention that it leaves the system in a confused state).
Fix this by switching to pushModal()/popModal(), which will push a
dedicated keybinding mode for us.

https://bugzilla.gnome.org/show_bug.cgi?id=700877
2013-06-05 17:32:49 +02:00
Jasper St. Pierre
db89648f62 Remove simple uses of ClutterRectangle
https://bugzilla.gnome.org/show_bug.cgi?id=699975
2013-05-09 09:49:12 -04:00
Jasper St. Pierre
9c839cdc70 dnd: Clean up construction
https://bugzilla.gnome.org/show_bug.cgi?id=699975
2013-05-09 09:49:12 -04:00
Jasper St. Pierre
4fb33c9b09 dnd: Set the position and scale on the drag actor before it's reparented
We need to do this to ensure that it gets the correct scale, as otherwise
the transform that we retrieve will be incorrect.

https://bugzilla.gnome.org/show_bug.cgi?id=697504
2013-04-08 14:57:49 -04:00
Jasper St. Pierre
5e6a25c3c2 dnd: Set the scale on the drag actor
The actor is the same as the drag actor in this case, but we tend to
set properties on the drag actor and get them from the actor elsewhere
in this codepath. Make this consistent.

https://bugzilla.gnome.org/show_bug.cgi?id=697504
2013-04-08 14:57:49 -04:00
Giovanni Campagna
57f27572ae DND: don't cancel a drag if the actor is destroyed inside acceptDrop
This happens in the case of Workspace/WorkspaceThumbnail: they call
meta_window_change_workspace_by_index(), which fires window-removed
on the old workspace, thus destroying the window clone.

https://bugzilla.gnome.org/show_bug.cgi?id=685285
2013-03-17 19:26:13 +01:00
Giovanni Campagna
a50ddd6d8c AppDisplay: fake a release event to dnd when opening the menu
PopupMenuManager eats the next release event, which would otherwise close
the menu, so we need to tell dnd that we're handling it, and no drag should
be started, so it can ungrab the pointer and restore state.

https://bugzilla.gnome.org/show_bug.cgi?id=694276
2013-02-20 17:01:25 +01:00
Cosimo Cecchi
0155739bef search: remove more dead code
https://bugzilla.gnome.org/show_bug.cgi?id=681797
2012-12-10 16:50:54 -05:00
Jasper St. Pierre
d4ce7aef59 dnd: Fix regression from e6fd2be
We need to fetch the actor's parent before we reparent, otherwise
we won't put it back properly at the end.
2012-10-02 21:16:28 -03:00
Jasper St. Pierre
e6fd2bed4d dnd: Add drag actors to the stage before querying their sizes
Drag actors may be St widgets, which require that they're added
to the stage before they have a size.

https://bugzilla.gnome.org/show_bug.cgi?id=684888
2012-10-02 16:15:23 -03:00
Florian Müllner
b3358aeed7 dnd: Improve special-handling of St.Button
To avoid messing up St.Buttons' internal state with a pointer grab,
we wait for the pointer to leave the actor before starting the
drag operation manually. This works generally fine, but makes starting
a drag operation harder than necessary. To fix, enforce a reasonable
button state when starting the drag, rather than special-casing buttons
before the drag.

https://bugzilla.gnome.org/show_bug.cgi?id=637103
2012-03-20 02:41:50 +01:00
Jasper St. Pierre
d81958a074 st: Remove st-tooltip
StTooltip has been plagued by lots of issues, and we recently ditched
it in the dash. Remove it for good.

https://bugzilla.gnome.org/show_bug.cgi?id=670034
2012-02-15 20:12:49 -05:00
Giovanni Campagna
17c46c2452 Port everything to class framework
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().

https://bugzilla.gnome.org/show_bug.cgi?id=664436
2011-11-24 09:50:04 +01:00
Dan Winship
75b824d032 *.js: Make emacs modelines consistent
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.

https://bugzilla.gnome.org/show_bug.cgi?id=660358
2011-10-11 08:05:12 -04:00
Adel Gadllah
64e7459d1c dnd: Reparent drag actor to the uiGroup rather then the stage 2011-06-30 21:13:15 +02:00
Florian Müllner
737f395d6c dnd: Rename DND.removeMonitor() to DND.removeDragMonitor()
DND.addDragMonitor() and DND.removeMonitor() are inconsistently
named, so rename the latter.

https://bugzilla.gnome.org/show_bug.cgi?id=652730
2011-06-27 21:39:28 +02:00
Maxim Ermilov
d38f41a459 dnd: If needed, destroy _dragActor in _cancelDrag
In the case where the original actor is destroyed, we don't
show a snap back animation, so we need to destroy drag actor
as we would do in _onAnimationComplete.

https://bugzilla.gnome.org/show_bug.cgi?id=640781
2011-03-21 17:39:42 -04:00
Alexander Larsson
a80e88e33e dnd: Add a drag-cancelled signal
This lets us start the workspace zoom out animation right when the
snapback starts, rather than waiting for the snapback to finish.

https://bugzilla.gnome.org/show_bug.cgi?id=643786
2011-03-09 10:36:09 +01:00
Alexander Larsson
72120bb87f dnd: Avoid division by zero, etc for zero-size actors
When rescaling due to a possible parent actor resize avoid problems
if the parent width is zero.

https://bugzilla.gnome.org/show_bug.cgi?id=643786
2011-03-09 10:27:36 +01:00
Owen W. Taylor
36287fc33b Fix hover state after DND
During a drag-and-drop, our pointer grab keeps enter/leave events from
being delivered. That means that after the DND ends, whatever actor is
under the pointer won't have received the enter event it should have,
and any state or hover effect dependent on that won't work right.
By paying attention to the actors we leave and enter we can figure out
what widgets we need to call st_widget_sync_hover() on after the drag.

https://bugzilla.gnome.org/show_bug.cgi?id=640974
2011-03-07 16:53:56 -05:00
Adel Gadllah
7c534a87cf dnd: Don't pass null to ClutterActor.disconnect()
_ungrabActor disconnects the event signal handler but does not
check whether it is connected before doing so which can result into
an exception like:

JS ERROR: !!!   Exception was: Error: disconnect() takes one arg, the signal handler id
JS ERROR: !!!     lineNumber = '0'
JS ERROR: !!!     fileName = 'gjs_throw'
JS ERROR: !!!     stack = 'Error("disconnect() takes one arg, the signal handler id")@:0
2011-02-28 22:41:11 +01:00
Owen W. Taylor
75f771d736 dnd: Fix bug in computation of snap-back position
We were properly accounting for the fact that an ancestor of the
parent could be scaled rather than the parent itself when computing
the snap-back scale, but directly using parent.scale_x for the
snap-back location.

https://bugzilla.gnome.org/show_bug.cgi?id=642117
2011-02-11 12:34:15 -05:00
Dan Winship
c86a977564 St: drop StClickable, add some functionality to StButton
For historical reasons, we had both StClickable and StButton, which
were nearly identical. StButton was more widely-used, so keep that and
port all StClickable users to that.

https://bugzilla.gnome.org/show_bug.cgi?id=640583
2011-02-07 12:45:48 -05:00
Maxim Ermilov
65f0b483f8 messageTray: make links in message banners clickable
https://bugzilla.gnome.org/show_bug.cgi?id=610219
2010-11-24 02:38:08 +03:00
Dan Winship
b7c1400eb3 dnd: fix a case where ungrabEvents wasn't being called
If the drag actor is destroyed as part of a drag target accepting it,
we were not calling ungrabEvents, meaning the mouse/keyboard remained
grabbed until you clicked somewhere to cancel it.

This fixes that without trying to improve the extremely confusing
control flow...

https://bugzilla.gnome.org/show_bug.cgi?id=635278
2010-11-19 15:09:57 -05:00
Dan Winship
b956c6f093 dnd: when snapping back, deal with moved/rescaled parents
Previously, when snapping back a drag actor, we moved it back to its
original stage-relative position and scale. This worked fine if its
parent was still in the same place it was when the drag started, but
failed in cases like the linear workspace layout window drag-and-drop,
where dragging a window would "zoom out" its parent workspace, causing
the snapback to send it to the wrong place.

Fix this by instead snapping the actor back to "where the actor would
have been right now if it were still at its original scale and
position within its original parent actor" rather than "where it was
before the drag started"

https://bugzilla.gnome.org/show_bug.cgi?id=635272
2010-11-19 15:09:57 -05:00
Florian Müllner
be6e189b49 dnd: Hide drag actor from pick
Instead of hiding the drag actor temporarily to determine the actor
beneath it, make it invisible to picks while dragging using the new
shell_util_set_hidden_from_pick().

https://bugzilla.gnome.org/show_bug.cgi?id=634560
2010-11-18 20:27:55 +01:00
Maxim Ermilov
95ac478f87 dnd: Handle destruction of drag actor during drag
The shell crashes if the drag actor is destroyed during the drag
operation. Cancel the drag gracefully in this case.
https://bugzilla.gnome.org/show_bug.cgi?id=620389
2010-10-24 05:47:54 +04:00