dnd: Set the scale on the drag actor
The actor is the same as the drag actor in this case, but we tend to set properties on the drag actor and get them from the actor elsewhere in this codepath. Make this consistent. https://bugzilla.gnome.org/show_bug.cgi?id=697504
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@ -302,8 +302,8 @@ const _Draggable = new Lang.Class({
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// Set the actor's scale such that it will keep the same
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// transformed size when it's reparented to the uiGroup
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let [scaledWidth, scaledHeight] = this.actor.get_transformed_size();
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this.actor.set_scale(scaledWidth / this.actor.width,
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scaledHeight / this.actor.height);
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this._dragActor.set_scale(scaledWidth / this.actor.width,
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scaledHeight / this.actor.height);
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}
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this._dragOrigOpacity = this._dragActor.opacity;
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