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ec8138773a
This optimization was presumably added before Clutter was able to invalidate selected regions of an actor. Paint volumes are supposed to be invariable as long as the actor conditions don't change. Stacking of other actors shouldn't affect the paint volume, so it's actually wrong to optimize those areas away here.
Intro ===== Fix me. Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.