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* clutter/clutter-texture.c: (clutter_texture_class_init): Do not unrealize on hide(), and do not realize() on show. By default, clutter_actor_show() will realize ourselves, and we don't want to unrealize when hidden to avoid paying the penalty of reading back the texture data from the video memory. * tests/test-actors.c: Show all textures again when pressing the 'r' key.