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If we have a window that match the size (i.e. will pass the "fits framebuffer" low level check), that doesn't mean it matches the position. For example, if we have two monitors 2K monitors, with two 2K sized windows, one on monitor A, and one on monitor both monitor A and B, overlapping both, if the latter window is above the former, it'll end up bing scanned out on both if it ends up fitting all the other requirements. Fix this by checking that the paint box matches the stage view layout, as that makes sure the actor we're painting isn't just partially on the right view. Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2387 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2624> |
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.. | ||
plugins | ||
clutter-utils.c | ||
clutter-utils.h | ||
cogl-utils.c | ||
cogl-utils.h | ||
compositor-private.h | ||
compositor.c | ||
meta-background-actor-private.h | ||
meta-background-actor.c | ||
meta-background-content-private.h | ||
meta-background-content.c | ||
meta-background-group.c | ||
meta-background-image.c | ||
meta-background-private.h | ||
meta-background.c | ||
meta-compositor-native.c | ||
meta-compositor-native.h | ||
meta-compositor-server.c | ||
meta-compositor-server.h | ||
meta-compositor-view-native.c | ||
meta-compositor-view-native.h | ||
meta-compositor-view.c | ||
meta-compositor-view.h | ||
meta-compositor-x11.c | ||
meta-compositor-x11.h | ||
meta-cullable.c | ||
meta-cullable.h | ||
meta-dnd-actor-private.h | ||
meta-dnd-actor.c | ||
meta-dnd.c | ||
meta-feedback-actor-private.h | ||
meta-feedback-actor.c | ||
meta-later-private.h | ||
meta-later.c | ||
meta-module.c | ||
meta-module.h | ||
meta-plugin-manager.c | ||
meta-plugin-manager.h | ||
meta-plugin.c | ||
meta-shadow-factory.c | ||
meta-shaped-texture-private.h | ||
meta-shaped-texture.c | ||
meta-surface-actor-wayland.c | ||
meta-surface-actor-wayland.h | ||
meta-surface-actor-x11.c | ||
meta-surface-actor-x11.h | ||
meta-surface-actor.c | ||
meta-surface-actor.h | ||
meta-sync-ring.c | ||
meta-sync-ring.h | ||
meta-texture-mipmap.c | ||
meta-texture-mipmap.h | ||
meta-window-actor-private.h | ||
meta-window-actor-wayland.c | ||
meta-window-actor-wayland.h | ||
meta-window-actor-x11.c | ||
meta-window-actor-x11.h | ||
meta-window-actor.c | ||
meta-window-group-private.h | ||
meta-window-group.c | ||
meta-window-shape.c | ||
README | ||
region-utils.c | ||
region-utils.h |
Intro ===== In general, the compositor splits the window from the contents of the window from the shape of the window. In other words, a window has contents, and the contents of the window have a shape. This is represented by the actor hierarchy: +--------------------------------------+ | MetaWindowActor | | +----------------------------------+ | | | MetaSurfaceActor | | | | +------------------------------+ | | | | | MetaShapedTexture | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +------------------------------+ | | | +----------------------------------+ | +--------------------------------------+ Surfaces may also contain subsurfaces. The MetaWindowActor and MetaSurfaceActor subclasses that will be created depend on the client type, and the display server type. ## Subsurfaces Additionally, there is also the case of subsurfaces: surfaces that are child of other surfaces. That is also represented in the actor hierarchy by having one or many MetaSurfaceActors (the subsurfaces) added as children of a parent MetaSurfaceActor. There are no limits to how many subsurfaces a surface may have. With subsurfaces, the actor hierarchy looks like this: MetaWindowActor ↳ MetaSurfaceActor (surface) ↳ MetaShapedTexture ↳ MetaSurfaceActor (subsurface) ↳ MetaShapedTexture ↳ MetaSurfaceActor (sub-subsurface) ↳ MetaShapedTexture ↳ MetaSurfaceActor (subsurface) ↳ MetaShapedTexture In this example, the main surface has 2 subsurfaces. One of these subsurfaces contains a subsurface as well. All MetaWindowActors contain at least one MetaSurfaceActor, and all MetaSurfaceActors contain a MetaShapedTexture. ## Client and compositor MetaWindowActor and its subclasses represent the client window's type. A X11 client will have a MetaWindowActorX11 representing it, and a Wayland client will have a MetaWindowActorWayland. On the compositor side, the surface where the contents of the window are drawn into are represented by MetaSurfaceActor subclasses. On a Wayland session, windows are backed by a MetaSurfaceActorWayland surface, whereas on X11 sessions, by MetaSurfaceActorX11. XWayland windows are X11 client windows (MetaWindowActorX11) backed by Wayland surfaces (MetaWindowActorWayland). Env Vars ======== MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.