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3f62c72d07
* clutter/clutter-alpha.h: * clutter/clutter-alpha.c: ClutterAlpha is an initially floating object, as it makes sense only when bound to a ClutterBehaviour; add checks for public API. * clutter/clutter-behaviour.h: * clutter/clutter-behaviour.c: Remove the ClutterBehaviour constructor: ClutterBehaviour is an abstract class which must be implemented by subclassing; add checks for public API; unref the actors on finalize; sink the ClutterAlpha object. * clutter/clutter-behaviours.h: ClutterKnot is a boxed type: add the _get_type() function declaration and the type macro. |
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clutter | ||
doc | ||
examples | ||
gtk | ||
AUTHORS | ||
autogen.sh | ||
ChangeLog | ||
clutter.pc.in | ||
configure.ac | ||
COPYING | ||
Makefile.am | ||
NEWS | ||
README | ||
TODO |
Clutter README. =============== Clutter aims to give a nice easy GObject based API for creating fast, mainly 2D single window stylalised applications such as media box UI's, presentaions, kiosk style apps etc. It uses OpenGL for rendering. Its not meant to be a full featured GUI toolkit for regular desktop apps nor provide a general interface to *all* openGL functionality. It currently uses fairly low end GL functionality with an aim to still work well on open source graphics drivers as well as possibly making an eventual GL ES port feasable. Clutter currently requires GLib >= 2.8, GdkPixbuf and OpenGL >= 1.2. Its also recommended you have some kind of working hardware OpenGL on your target system. Clutter is LGPL licensed. If you want to hack on and improve clutter check the TODO file.