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Emmanuele Bassi 3f62c72d07 2006-11-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-alpha.h:
	* clutter/clutter-alpha.c: ClutterAlpha is an initially
	floating object, as it makes sense only when bound to
	a ClutterBehaviour; add checks for public API.

	* clutter/clutter-behaviour.h:
	* clutter/clutter-behaviour.c: Remove the ClutterBehaviour
	constructor: ClutterBehaviour is an abstract class which
	must be implemented by subclassing; add checks for public
	API; unref the actors on finalize; sink the ClutterAlpha
	object.

	* clutter/clutter-behaviours.h: ClutterKnot is a boxed
	type: add the _get_type() function declaration and the
	type macro.
2006-11-14 14:12:56 +00:00
clutter 2006-11-16 Emmanuele Bassi <ebassi@openedhand.com> 2006-11-14 14:12:56 +00:00
doc 2006-11-16 Emmanuele Bassi <ebassi@openedhand.com> 2006-11-14 14:12:56 +00:00
examples 2006-10-23 Matthew Allum <mallum@openedhand.com> 2006-10-22 23:33:14 +00:00
gtk 2006-09-14 Matthew Allum <mallum@openedhand.com> 2006-09-14 17:18:54 +00:00
AUTHORS 2006-06-14 Matthew Allum <mallum@openedhand.com> 2006-06-13 22:29:51 +00:00
autogen.sh Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00
ChangeLog 2006-11-16 Emmanuele Bassi <ebassi@openedhand.com> 2006-11-14 14:12:56 +00:00
clutter.pc.in 2006-08-30 Jorn Baayen <jorn@openedhand.com> 2006-08-30 13:57:03 +00:00
configure.ac 2006-10-03 Matthew Allum <mallum@openedhand.com> 2006-10-03 21:59:30 +00:00
COPYING Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00
Makefile.am 2006-06-23 Ross Burton <ross@openedhand.com> 2006-06-23 11:36:54 +00:00
NEWS 2006-06-22 Matthew Allum <mallum@openedhand.com> 2006-06-22 14:57:25 +00:00
README 2006-08-30 Jorn Baayen <jorn@openedhand.com> 2006-08-30 13:48:48 +00:00
TODO 2006-06-20 Matthew Allum <mallum@openedhand.com> 2006-06-20 20:29:45 +00:00

Clutter README.
===============

Clutter aims to give a nice easy GObject based API for creating fast,
mainly 2D single window stylalised applications such as media box
UI's, presentaions, kiosk style apps etc. It uses OpenGL for rendering.

Its not meant to be a full featured GUI toolkit for regular desktop
apps nor provide a general interface to *all* openGL functionality.

It currently uses fairly low end GL functionality with an aim to still
work well on open source graphics drivers as well as possibly making
an eventual GL ES port feasable.

Clutter currently requires GLib >= 2.8, GdkPixbuf and OpenGL >= 1.2.
Its also recommended you have some kind of working hardware OpenGL on
your target system.

Clutter is LGPL licensed.

If you want to hack on and improve clutter check the TODO file.