This aims to make sure a view and its resources are destroyed when it
should. Using references might keep certain components (e.g frame clock)
alive for too long.
We currently don't take any long lived references to the stage view
anywhere, so this doesn't matter in practice, but this may change, and
will be used by a to be added test case.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1404
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We'd emit multiple "presented" signals per frame, one for "sync" and one
for "completion". Only the latter were ever used, and removing the
differentiation eases the avoidance of cogl onscreen framebuffer frame
callback details leaking into clutter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Right now the stage only had a signal called 'after-paint' which was not
tied to painting but updating. Change this to offer 4 signals, for the 4
different stages:
* before-update - emitted in the beginning before the actual stage
updating
* before-paint - emitted before painting if there will be any stage
painting
* after-paint - emitted after painting if there was any stage painting
* after-update - emitted as a last step of updating, no matter whether
there were any painting or not
Currently there were only one listener, that should only really have
been called if there was any painting, so no changes to listeners are
needed.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The native backend had a plain counter, and the X11 backend used the
CoglOnscreen of the screen; change it into a plain counter in
ClutterStageCogl. This also moves the global frame count setting to the
frame info constuctor.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We currently have mutter set a global frame counter on the frame info in
the native backend, but in order to do this from clutter, change the
frame info construction from being implicitly done so when swapping
buffers to having the caller create the frame info and passing that to
the swap buffers call.
While this commit doesn't introduce any other changes than the API, the
intention is later to have the caller be able to pass it's own state
(e.g. the global frame count) along with the frame info.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
I noticed my system would fall back to the slow unclipped (and
uncullable) paint path whenever a window touched the left edge of
the screen. Turns out that was a red herring. Just that
`use_clipped_redraw` was uninitialized so clipping/culling was used
randomly.
So the compiler failed to notice `use_clipped_redraw` was uninitialized.
Weirdly, as soon as you fix that it starts complaining that `buffer_age`
might be uninitialized, which appears to be wrong. So we initialize that
too, to shut up the compiler warnings/errors.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1323
We need to use the framebuffer of the view instead of the onscreen
framebuffer when painting the damage region, otherwise the redraw clips
on rotated monitors won't be shown correctly.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Move the damage history tracking to a new ClutterDamageHistory helper
type. The aim is to be able to track damage history elsewhere without
reimplementing the data structure and tracking logic.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
This fixes the last "copy everything" paths when clutter doesn't
directly paint onto the onscreen framebuffer. It adds a new hook into
the stage view called before the swap buffer, as at this point, we have
the swap buffer damag regions ready, which corresponds to the regions we
must blit according to the damage reported to clutter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The rest didn't change, so only actually paint the part of the offscreen
that was composited as part of the stage painting. In practice, this
means that, unless a shadow buffer is used, we now only paint the
damaged part of the stage, and copy the damage part of the offscreen to
the onscreen.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
We failed to use the buffer age when monitors were rotated, as when they
are, we first composite to an offscreen framebuffer, then later again to
the onscreen. The buffer age checking happened on the offscreen, and an
offscreen being single buffered, they can't possible support buffer
ages.
Instead, move the buffer age check to check the actual onscreen
framebuffer. The offscreen to onscreen painting is still always full
frame, but that will be fixed in a later commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Reverting the scale and offset applied to the damage history can be done
in one step, using a few less temporary allocations by passing the
offset right away to a new scale_offset_and_clamp_region() function.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113
Since the damage history region is tracked per-view, all the regions it
includes should be inside the current view anyway, so don't
unnecessarily intersect that region with the view.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113
Since we now check for the buffer age before setting up the
fb_clip_region, that region will be set to the full extents of the view
in case the buffer age is invalid. This in turn means we don't have to
do this again later and can simply fill the damage history with the
fb_clip_region that's already set for us.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113
Since a NULL redraw_clip means that a full view redraw should be done
and an empty redraw clip may never be set (see the width/height checks
in clutter_stage_view_add_redraw_clip()), the fb_clip_region should
always be set to a reasonable region that's either the whole view or
individual regions inside the view.
So make sure that's actually the case by warning and that the
fb_clip_region isn't empty, which allows dropping another few lines of
code.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113
Right now we're checking for the DISABLE_CLIPPED_REDRAWS debug flag
after creating the fb_clip_region and adjusting the redraw_clip. That
means that if may_use_clipped_redraw was TRUE, the redraw_clip will
still be set to the region and thus cause the stage to only be partially
redrawn. Since we don't push a clip to the framebuffer though
(use_clipped_redraw is now FALSE), parts of the view will get corrupted.
To fix that, disable clipped redraws right away if the debug flag is
set. This also allows removing the may_use_clipped_redraw bool and
replacing it entirely with use_clipped_redraw.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113
We already have a better way to paint the redraw clip: Painting the
damage region paints the individual rects of the clip region and not
only the bounding rect.
So stop painting an outline around the redraw clip bounding rect when
CLUTTER_DEBUG_REDRAWS is set.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113
While this is meant as an optimzation to only use the scissor clip and
not the stencil buffer if there's only one clip rectangle, it's not
needed since this optimization is going to be applied to region clips
anyway inside _cogl_clip_stack_gl_flush() (see cogl-clip-stack-gl.c).
So remove the unnecessary optimization here and rely on cogl-clip-stack
to do it for us.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113
This was introduced with commit 9ab338d7b6 because the clipping of
fractionally scaled redraws caused glitches, it seems like this is no
longer needed nowadays, so let's remove it.
This should make obscured region culling work a bit better for
fractionally scaled framebuffers because because we overdraw a slightly
smaller region than the actually damaged one. We still do overdraw
though since the clipping region is stored using integers and thus
any non-integer values have to be extended to the bounding rect.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113
It doesn't make sense to set the redraw clip when painting the stage if
clipped redraws are disabled. That's because when visualizing the redraw
clip and any new redraws are clipped, the old visualiziations would
remain visible, leaving multiple confusing rectangles on the screen.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113
The redraw clip that's painted together with the damage region has to be
copied earlier than we do right now. That's because if
PAINT_DAMAGE_REGION is enabled, buffer age is disabled and thus
use_clipped_redraw is FALSE. That means the redraw_clip is updated and
set to the full view-rect. If we copy the queued_redraw_clip after that,
it's also going to be set to the full view-rect. So copy the redraw clip
a bit earlier to make sure we're actually passing the real redraw clip
to paint_damage_region().
Also keep the queued_redraw_clip around a bit longer so it can actually
be used by paint_damage_region() and isn't freed before that.
While at it, move paint_damage_region() from swap_framebuffer() into
clutter_stage_cogl_redraw_view() so we don't have to pass things to
swap_framebuffer() only for debugging.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1104https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1208
Make it possible to cause the next frame to scan out directly from the
passed CoglScannout. This makes it possible to completely bypass
compositing for the following frame.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
Fix a regression that got introduced with
c483b52d240136cf49b358cde2c0d2c0ed237e51 where we started passing the
redraw_clip to paint_stage() instead of creating a temporary view_region
for unclipped redraws: In case we detect an invalid buffer age, we fall
back to doing an unclipped redraw after we passed the first check
setting up may_use_clipped_redraw. That means we didn't reset the
redraw_clip to the view_rect, and we're now going to redraw the stage
using the original redraw clip even though we're swapping the full
framebuffer without damage.
To fix that, check for the buffer age before setting up the
fb_clip_region and the redraw_clip and set may_use_clipped_redraw to
FALSE if the buffer age is invalid, too. This ensures the redraw_clip is
always going to be correctly set to the view rect when we want to force
a full redraw.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/1128
This is so that cogl-trace.h can start using things from cogl-macros.h,
and so that it doesn't leak cogl-config.h into the world, while exposing
it to e.g. gnome-shell so that it can make use of it as well. There is
no practical reason why we shouldn't just include cogl-trace.h via
cogl.h as we do with everything else.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
offset_scale_and_clamp_region() creates a new region resulting in
view_damage which at this point is the only thing left pointing to what
originally was fb_damage getting overwritten and being leaked.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1089
The stage window handled the redraw clip in a global manner; this would
interfere if we want to paint views individually as it'd mean
intersecting views (i.e. mirrored monitors) would loose the redraw clip
once the first view was painted. It also is awkward to have a global
state for something that is built up before redrawing, and only really
valid during paint, due to buffer damage history.
This commits removes all redraw clip management from the stage window,
moving it all into the stage views. When a redraw clip is added to the
stage, every affected view will get the same redraw clip added to it,
and eventually when painted, the stage window (ClutterStageCogl) will
retrieve the redraw clip for each view as it repaints them.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
Add a helper that scales and clamps a region, aimed to be used when
transforming between framebuffer coordinate space and view coordinate
spaces.
This helps readability by moving out the verbose for loops that deals
with the individual rects of a region to the helper, making the logic
where it's used much simpler.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
The 'have_clip' variable has repeatedly confused me to meaning that
there is a clip. What it actually means is that the effective clip
covers the whole view; the 'redraw_clip == NULL' meaning full redraw is
an important implementation detail for the context, and makes the
intention of the variable unclear; especially since we will after a
couple of blocks will *always* have a clip, just that it covers the
whole view.
Rename the variable to 'is_full_redraw' and negate the meaning, aiming
to make things a lot more clear.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
When calculating the fallback framebuffer clip region, which should be
the region in framebuffer coordinates, we didn't scale the view layout
with the view framebuffer scale, meaning for any other scale than 1,
we'd draw a too small region of the view. Fix this by just using the
size of the framebuffer directly, avoiding any scale dependent
calculation all together.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
We'll expect a swap event if any of the view paints resulted in a swap;
make the logic dealing with this clearer by making changing the less
vilible '|| swap_event' postfix with a up front '|=' operator.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
When calculating regions, a lot of temporary allocations are created. For
the array of rects (which is often a short number of them) we can use
stack allocations up to 1 page (256 cairo_rectangle_int_t). For building
a region of rectangles, cairo and pixman are much faster if you have all
of the rectangles up front or else it mallocs quite a bit of temporary
memory.
If we re-use the cairo_rectangle_int_t array we've already allocated (and
preferably on the stack), we can delay the creation of regions until after
the tight loop.
Additionally, it requires fewer allocations to union two cairo_region_t
than to incrementally union the rectangles into the region.
Before (percentages are of total number of allocations)
TOTAL FUNCTION
[ 100.00%] [Everything]
[ 100.00%] [gnome-shell --wayland --display-server]
[ 99.67%] _start
[ 99.67%] __libc_start_main
[ 99.67%] main
[ 98.60%] meta_run
[ 96.90%] g_main_loop_run
[ 96.90%] g_main_context_iterate.isra.0
[ 96.90%] g_main_context_dispatch
[ 90.27%] clutter_clock_dispatch
[ 86.54%] _clutter_stage_do_update
[ 85.00%] clutter_stage_cogl_redraw
[ 84.98%] clutter_stage_cogl_redraw_view
[ 81.09%] cairo_region_union_rectangle
After (overhead has much dropped)
TOTAL FUNCTION
[ 100.00%] [Everything]
[ 99.80%] [gnome-shell --wayland --display-server]
[ 99.48%] _start
[ 99.48%] __libc_start_main
[ 99.48%] main
[ 92.37%] meta_run
[ 81.49%] g_main_loop_run
[ 81.49%] g_main_context_iterate.isra.0
[ 81.43%] g_main_context_dispatch
[ 39.40%] clutter_clock_dispatch
[ 26.93%] _clutter_stage_do_update
[ 25.80%] clutter_stage_cogl_redraw
[ 25.60%] clutter_stage_cogl_redraw_view
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1071
Previously, we would use a single offscreen framebuffer for both
transformations and when a shadow framebuffer should be used, but that
can be dreadfully slow when using software rendering with a discrete GPU
due to bandwidth limitations.
Keep the offscreen framebuffer for transformations only and add another
intermediate shadow framebuffer used as a copy of the onscreen
framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/877
This reverts commit 4918893326fe39dba14575a37359b040d074a5a0.
This commit prevented cogl_stage_cogl_redraw_view() from skipping
swap buffers entirely if the invalidation region ended up empty.
This meant we were actually swapping buffers when we didn't need to.
The source of the glitches was fixed more properly, so this just adds
extra work.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/898