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clutter/stage-cogl: Only construct damage array if it'll be used
It's only used when we actually swap buffers, which we only do if the target framebuffer is an onscreen. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
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@ -378,24 +378,24 @@ swap_framebuffer (ClutterStageWindow *stage_window,
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gboolean swap_with_damage)
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{
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CoglFramebuffer *framebuffer = clutter_stage_view_get_onscreen (view);
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int *damage, n_rects, i;
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n_rects = cairo_region_num_rectangles (swap_region);
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damage = g_newa (int, n_rects * 4);
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (swap_region, i, &rect);
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damage[i * 4] = rect.x;
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damage[i * 4 + 1] = rect.y;
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damage[i * 4 + 2] = rect.width;
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damage[i * 4 + 3] = rect.height;
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}
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if (cogl_is_onscreen (framebuffer))
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{
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CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
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int *damage, n_rects, i;
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n_rects = cairo_region_num_rectangles (swap_region);
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damage = g_newa (int, n_rects * 4);
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for (i = 0; i < n_rects; i++)
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{
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (swap_region, i, &rect);
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damage[i * 4] = rect.x;
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damage[i * 4 + 1] = rect.y;
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damage[i * 4 + 2] = rect.width;
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damage[i * 4 + 3] = rect.height;
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}
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/* push on the screen */
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if (n_rects > 0 && !swap_with_damage)
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