Add a helper that scales and clamps a region, aimed to be used when
transforming between framebuffer coordinate space and view coordinate
spaces.
This helps readability by moving out the verbose for loops that deals
with the individual rects of a region to the helper, making the logic
where it's used much simpler.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
The 'have_clip' variable has repeatedly confused me to meaning that
there is a clip. What it actually means is that the effective clip
covers the whole view; the 'redraw_clip == NULL' meaning full redraw is
an important implementation detail for the context, and makes the
intention of the variable unclear; especially since we will after a
couple of blocks will *always* have a clip, just that it covers the
whole view.
Rename the variable to 'is_full_redraw' and negate the meaning, aiming
to make things a lot more clear.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
When calculating the fallback framebuffer clip region, which should be
the region in framebuffer coordinates, we didn't scale the view layout
with the view framebuffer scale, meaning for any other scale than 1,
we'd draw a too small region of the view. Fix this by just using the
size of the framebuffer directly, avoiding any scale dependent
calculation all together.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
We'll expect a swap event if any of the view paints resulted in a swap;
make the logic dealing with this clearer by making changing the less
vilible '|| swap_event' postfix with a up front '|=' operator.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
Prior to this commit the stage was drawn separately for each logical
monitor. This allowed to draw different parts of the stage with
different transformations, e.g. with a different viewport to implement
HiDPI support.
Go even further and have one view per CRTC. This causes the stage to
e.g. draw two mirrored monitors twice, instead of using the same
framebuffer on both. This enables us to do two things: one is to support
tiled monitors and monitor mirroring using the EGLStreams backend; the
other is that it'll enable us to tie rendering directly to the CRTC it
will render for. It is also a requirement for rendering being affected
by CRTC state, such as gamma.
It'll be possible to still inhibit re-drawing of the same content
twice, but it should be implemented differently, so that it will still
be possible to implement features requiring the CRTC split.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
This only needs to be initialized once but is in the hot path of creating
new paint nodes (for which we create many). Instead, do this as part of
the clutter_init() workflow to keep it out of the hot path.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1087
When calculating regions, a lot of temporary allocations are created. For
the array of rects (which is often a short number of them) we can use
stack allocations up to 1 page (256 cairo_rectangle_int_t). For building
a region of rectangles, cairo and pixman are much faster if you have all
of the rectangles up front or else it mallocs quite a bit of temporary
memory.
If we re-use the cairo_rectangle_int_t array we've already allocated (and
preferably on the stack), we can delay the creation of regions until after
the tight loop.
Additionally, it requires fewer allocations to union two cairo_region_t
than to incrementally union the rectangles into the region.
Before (percentages are of total number of allocations)
TOTAL FUNCTION
[ 100.00%] [Everything]
[ 100.00%] [gnome-shell --wayland --display-server]
[ 99.67%] _start
[ 99.67%] __libc_start_main
[ 99.67%] main
[ 98.60%] meta_run
[ 96.90%] g_main_loop_run
[ 96.90%] g_main_context_iterate.isra.0
[ 96.90%] g_main_context_dispatch
[ 90.27%] clutter_clock_dispatch
[ 86.54%] _clutter_stage_do_update
[ 85.00%] clutter_stage_cogl_redraw
[ 84.98%] clutter_stage_cogl_redraw_view
[ 81.09%] cairo_region_union_rectangle
After (overhead has much dropped)
TOTAL FUNCTION
[ 100.00%] [Everything]
[ 99.80%] [gnome-shell --wayland --display-server]
[ 99.48%] _start
[ 99.48%] __libc_start_main
[ 99.48%] main
[ 92.37%] meta_run
[ 81.49%] g_main_loop_run
[ 81.49%] g_main_context_iterate.isra.0
[ 81.43%] g_main_context_dispatch
[ 39.40%] clutter_clock_dispatch
[ 26.93%] _clutter_stage_do_update
[ 25.80%] clutter_stage_cogl_redraw
[ 25.60%] clutter_stage_cogl_redraw_view
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1071
g_signal_emit_by_name() is used to emit signals on ClutterContainer when
actors are removed or added. It happens to do various interface lookups
which are a bit unneccessary and can allocate memory.
Simply using emission wrappers makes all of that go away.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1083
Add API to ClutterSeat that allows inhibiting the unsetting of the
pointer focus surface. This can be useful for drawing custom cursor
textures like the magnifier of gnome-shell does.
In the future this API should also control unsetting of Clutters
focus-actor, not just the focus surface, that's not really needed right
now since we never unset the focus-actor anyway.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1077
Which offscreens actor rendering only in cases where it hasn't changed for
2 frames or more. This avoids the performance penalty of offscreening an
actor whose content is trying to animate at full frame rate. It will
switch automatically.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1069
If the transform matrix is an identity, then positioning wont change and
we can avoid creating the transform node altogether. This is based on
a similar find in GTK today while reducing temporary allocations.
This cuts the number of transforms created in clutter_actor_paint() by
about half under light testing of GNOME Shell from 6.8% to 2.4% of
allocations.
Before:
ALLOCATED TOTAL FUNCTION
[ 20.4 MiB] [ 21.20%] clutter_actor_paint
[ 11.0 MiB] [ 11.45%] clutter_paint_node_paint
[ 6.6 MiB] [ 6.84%] clutter_transform_node_new
[ 2.5 MiB] [ 2.61%] clutter_actor_node_new
After:
ALLOCATED TOTAL FUNCTION
[ 33.4 MiB] [ 24.12%] clutter_actor_paint
[ 26.2 MiB] [ 18.91%] clutter_paint_node_paint
[ 3.4 MiB] [ 2.43%] clutter_actor_node_new
[ 3.3 MiB] [ 2.41%] clutter_transform_node_new
Allocation amounts will have differed due to different amounts of running
time, but the % of allocations has now dropped below
clutter_actor_node_new() which should be expected.
https://gitlab.gnome.org/GNOME/mutter/issues/1056
And the corresponding getter. This property returns FALSE by default
and must be overridden by subclasses. This will allow gnome-shell to
hook up specific behavior that should not happen on mouse+keyboard
setups.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1044
If an actor sets flag `CLUTTER_ACTOR_NO_LAYOUT` then that means it
is (or should be) unaffected by `queue_relayout` calls in its children.
So we can avoid propagating `queue_relayout` all the way up to the stage
and avoid a full stage relayout each time.
But those children whose parent has `CLUTTER_ACTOR_NO_LAYOUT` still need
to be allocated at some point. So we do it at the same point where it
happened before. Only we now queue a *shallow* relayout so the `allocate`
run on the next frame doesn't need to descend the whole actor tree anymore.
Only a subtree and hopefully very small.
For free-floating and top-level actors this provides a measurable
performance benefit. According to Google Profiler, calls to
`_clutter_stage_maybe_relayout` are now so cheap that they no longer show
up in performance profiles.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/575
The private function `_clutter_input_device_update()` is not currently
exported.
This function calls `_clutter_input_device_set_actor()` which updates
the `ClutterActor` under the pointer, so making that function available
outside of Clutter will allow to make sure the pointer device actor is
updated prior to do picking.
Also, now that the functions is exported to the upper layers, drop the
underscore suffix from the function name.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1026
Right now the CONTENT_SIZE request mode for a ClutterActor is only
respected by `clutter_actor_get_preferred_size()`, but not by
`get_preferred_width()` and `get_preferred_height()`. Those simply try
to ask the layout manager and will return [0, 0] for actors without
children. So be consistent and also return the content size in those two
functions.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1019
As recommended by the docs for `g_settings_schema_source_get_default`:
> The returned source may actually consist of multiple schema sources
> from different directories, depending on which directories were given
> in XDG_DATA_DIRS and GSETTINGS_SCHEMA_DIR. For this reason, all lookups
> performed against the default source should probably be done recursively.
Now it's actually found and works again, including subpixel font smoothing.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1447https://gitlab.gnome.org/GNOME/mutter/merge_requests/1017
ClutterActors width and height can be reset to automatically use the
preferred (calculated) value by setting the width or height to -1, so
far this only works by setting it using `clutter_actor_set_width()` or
`clutter_actor_set_height()`, make sure it can also be done using the
"width" and "height" GObject properties.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1018
Some ClutterOffscreenEffect subclasses, such as ClutterBrightnessContrastEffect,
early-return FALSE in pre-paint before chaining up. It's an important optimization
that avoids creating or updating the offscreen framebuffer.
However, if an offscreen framebuffer already exists by the time pre-paint fails,
it will be used *without* repaint the actor over it. That causes an old picture
of the actor to be displayed.
Fix that by always clearing the offscreen framebuffer when pre-paint fails.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/810https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
When changing the 'enabled' property and disabling the offscreen effect,
it doesn't make sense to preserve the offscreen framebuffer. It's not
drawing, after all.
Furthermore, because ClutterOffscreenEffect only checks if the offscreen
framebuffer exists to decide whether or not to redraw, keeping the fbo
alive is a waste of resources.
Clear the offscreen framebuffer when the effect is disabled or enabled.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/810https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
FLT_MIN is the smallest *positive* number above 0 that can be
represented as floating point number. If this is used to initialize the
maximum x/y coordinates of a rectangle, this will always be used if all
x/y coordinates of the rectangle are negative. This means that picking
at 0,0 will always be a hit for such rectangles.
Since mutter creates such a window for server side decorations on X11,
this window will always be picked at 0,0 preventing clicking/hovering
the activities button in gnome-shell at that coordinate.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/893
When rendering on-stage, it might be necessary to push offscreen
framebuffers to the paint context by external consumers, such as
GNOME Shell effects.
Expose clutter_paint_context_push|pop_framebuffer().
https://gitlab.gnome.org/GNOME/mutter/merge_requests/955
They have been deprecated for a long time, and all their uses in clutter
and mutter has been removed. This also removes some no longer needed
legacy state tracking, as they were only ever excercised in certain
circumstances when there was sources (pipelines or materials) on the now
removed source stack.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Stop using API that uses the implicit Cogl framebuffer stack, (e.g.
cogl_push_matrix()) and replace usage by the corresponding API taking an
explicit framebuffer (e.g. cogl_framebuffer_push_matrix()).
For offscreens etc, the offscreen framebuffer is still pushed to and
popped from the Cogl framebuffer stack, so that paint nodes still draw
to the right framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
While we still push and pop to the Cogl framebuffer stack, as so is
still needed to render the actors correctly, don't use the API using the
implicit framebuffer stack ourself in the offscreen effect code.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
clutter_paint_node_get_framebuffer() fell back on
cogl_get_draw_framebuffer() when the root node didn't have a custom
get_framebuffer vfunc. As this relies on deprecated implicit Cogl stack
API, it needs to go away, so handle this in the caller that knows more
about the context.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Instead of using the intermediate stage state "active framebuffer" to
find the framebuffer a paint eventually targets, use the "base
framebuffer" of the paint context, as this more correctly corresponds to
the end point of a paint. It also means we can then later remove this
intermediate state from the stage.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Instead of pushing and popping the Cogl framebuffer stack, use the
framebuffer passed around using the pick context. This removes usage of
the deprecated framebuffer stack when picking.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Rendering off stage we never cull, and previously this was checked by
comparing the "active framebuffer" of the stage, to the current
framebuffer in the cogl stack. Replace this by checking whether the
current paint context is currently drawing on stage or not.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Just as with painting, add a pick context that carries pick related
temporary state when doing actor picking. It is currently unused, and
will at least at first still carry around a framebuffer to deal track
view transforms etc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
We do check the clip area as an optimization to know which input devices
might need updating state after a relayout (Assuming that if a device is
under a non-painted area, it's actor beneath didn't change).
Use the clip region for this, and drop the last usage of the clip region
bounds.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/867
This commit was split out from `cleanup: Use g_clear_signal_handler()
where possible` as it fixes an actual signal leak and should therefore
get backported to stable releases.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
This is inspired by 98892391d7 where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.
A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.
No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
CallyTexture is an accessibility object associated with ClutterTexture.
ClutterTexture is going away, so prepare by first removing the
accessibility object that would be constructed for it.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/932
clutter_event_get_scroll_finish_flags() should return a ClutterScrollFinishFlags
but due to what looks like a bad copy/paste it instead returns a
ClutterScrollSource on asserts.
The definitions of the enums are these:
typedef enum
{
CLUTTER_SCROLL_SOURCE_UNKNOWN,
CLUTTER_SCROLL_SOURCE_WHEEL,
CLUTTER_SCROLL_SOURCE_FINGER,
CLUTTER_SCROLL_SOURCE_CONTINUOUS
} ClutterScrollSource;
typedef enum
{
CLUTTER_SCROLL_FINISHED_NONE = 0,
CLUTTER_SCROLL_FINISHED_HORIZONTAL = 1 << 0,
CLUTTER_SCROLL_FINISHED_VERTICAL = 1 << 1
} ClutterScrollFinishFlags;
The asserts would only return CLUTTER_SCROLL_SOURCE_UNKNOWN. This
is equal to CLUTTER_SCROLL_FINISHED_NONE which this patch uses
instead. Thus no functional change is intended. This only fixes a
compile warning.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/931
Clutter has a draw debug mode that allows for painting
paint volumes. Right now, this debug mode uses the old
immediate paint mode.
Switch the painting of paint volumes to use paint nodes,
and sneak a few minor style cleanups.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/890
Now that we unconditionally use ClutterActorNode to
paint ClutterActors, move the PAINT private flag to
the ClutterActorNode. This way, we can run the paint
on the actor anywhere inside the paint tree.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/890
When setting the root node as child of a clip or transform node, we add a
new reference to it, without removing the one that we've previously added
when getting it from the actor node (and that won't ever be unset by the
auto-pointer since the root_node is re-associated).
So, once we add the root node as child and re-define it, unref it.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/908
Previously, we would use a single offscreen framebuffer for both
transformations and when a shadow framebuffer should be used, but that
can be dreadfully slow when using software rendering with a discrete GPU
due to bandwidth limitations.
Keep the offscreen framebuffer for transformations only and add another
intermediate shadow framebuffer used as a copy of the onscreen
framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/877
A compositor is notably opaque (usually has nothing to be painted on!).
gnome-shell sets this hint, but there's no reason why we wouldn't want
it by default.
Also, the color buffer being cleared messes with stencil clips, as the
clear operation by definition ignores the stencil buffer. We want to
use these more extensively in the future, so just drop this API.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/911
This reverts commit 4918893326.
This commit prevented cogl_stage_cogl_redraw_view() from skipping
swap buffers entirely if the invalidation region ended up empty.
This meant we were actually swapping buffers when we didn't need to.
The source of the glitches was fixed more properly, so this just adds
extra work.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/898
This way, we can simply pop up the Looking Glass and run:
>>> Meta.add_clutter_debug_flags(Clutter.DebugFlag.PICK, 0, 0)
And measure specific actions or events on GNOME Shell.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/862
As we do not prevent the SwapBuffers call from happening, those also
do count. Results in clip area calculations to be right for monitors
that previously did not get invalidated.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/888
Make ClutterActor paint using ClutterTransformNode, ClutterClip
node, and ClutterActorNode. Essencially, the actor node is a
replacement for clutter_actor_continue_paint().
An interesting aspect of this commit is that the order of the
operations is reversed to be preserved.
Before being able to remove the dummy node hack, we'll need to
make ClutterEffects compatible with paint nodes first -- and
naturally, that's enough content for its own merge request.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/872
ClutterActorNode is a paint node that runs the 'paint'
function of an actor. It is a useful helper node to be
used during the transition to paint nodes.
The role of ClutterActorNode will change over time. For
now, it is just a call to clutter_actor_continue_paint(),
which also paints the effects. When ClutterEffect is
ported to paint nodes, ClutterActorNode will morph to
only notify the actor about the painting, and will become
a private node to Clutter.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/872
Previously picking was done on an int (x,y) to address a particular pixel.
While `int` was the minimum precision required, it was also an unnecessary
type conversion.
The callers (input events mainly) all provide float coordinates and the
internal picking calculations also have always used floats. So it was
inconsistent and unnecessary to drop to integer precision in between those.
ABI break: This changes the parameter types for public function
`clutter_stage_get_actor_at_pos`, but its documentation is already
sufficiently vague to not need changing.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/844
This is an extremely straightforward and minimalistic port of
CoglVector APIs to the corresponding Graphene APIs.
Make ClutterPlane use graphene_vec3_t internally too, for the
simplest purpose of keeping the patch focused.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Mutter requires Clutter, which requires Cogl. That means
Clutter requires all Cogl dependencies, and Mutter requires
all Clutter dependencies as well.
However, currently, Clutter does not pull in its dependencies,
which means we need to link against Cogl manually.
Add Clutter dependencies to declare_dependency() so that the
graphene dependency only needs to be declared once, for Cogl,
and pulled together.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
This is a deprecated property that is not used anywhere
in the codebase. Not by GNOME Shell. Because it uses the
deprecated ClutterGeometry type, it's a good target for
cleaning up, given that ClutterGeometry will be dropped
later on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
Fog is explicitly deprecated in favour of CoglSnippet API,
and in nowhere we are using this deprecated feature, which
means we can simply drop it without any sort of replacement.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
When clutter actors with key focus are destroyed we emit ::key-focus-out on
them just after their destruction. This is against our assumption that no
signal should be emitted after "::destroy" (see GNOME/mutter!769 [1]), and
in fact could cause the shell to do actions that we won't ever stop on
destroy callback.
To avoid this to happen, use a private function to set its key-state (so we
can avoid looking for the stage) and emit ::key-focus-in/out events and use
this value in both clutter_actor_has_key_focus(),
clutter_actor_grab_key_focus() and on unmap and destruction to unset the
stage key focus before we emit the ::destroy signal.
As result of this, we can now avoid to unset the key focus on actor
destruction in the stage.
[1] https://gitlab.gnome.org/GNOME/mutter/merge_requests/769
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1704
Clutter had support for internal children in its early revisions, but they
were deprecated for long time (commit f41061b8df, more than 7 years ago) and
no one is using them in both clutter and in gnome-shell.
So remove any alternative code path that uses internal children.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/816
This is for all intents and purposes the same as
`cogl_object_ref/unref`, but still refers to handles rather than
objects (while we're trying to get rid of the former) so it's a bit of
unnecessary redundant API.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/451
The default value of the ClutterShaderEffect:shader-type
property is CLUTTER_FRAGMENT_SHADER. However, because the
struct field is not actually initialized to it, it ends
up assuming the value 0, which is CLUTTER_VERTEX_SHADER.
Properly initialize ClutterShaderEffect's shader_type to
CLUTTER_FRAGMENT_SHADER.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/846
ClutterActor took a reference in its transition 'stopped' handler,
aiming to keep the transition alive during signal emission even if it
was removed during. This is, however, already taken care of by
ClutterTimeline, by always taking a reference during its 'stopped'
signal emission, so no need to add another one.
This also has the bonus of making reference ownership simpler, as well
as avoidance of double free if an actor was destroyed before a
transition has finished.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/828
Implicit transitions had a referenced taken while emitting the
completion signals, but said reference would only be released if it was
had remove-on-complete set to TRUE.
Change this to instead remove the 'is_implicit' state and mark all
implicit transitions as remove-on-complete. This fixes a
ClutterPropertyTransition leak in gnome-shell triggered by e.g. showing
/ hiding menus.
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1740https://gitlab.gnome.org/GNOME/mutter/merge_requests/828
The final version of the function was changed to allow points that are
touching the edge of a quadrilateral to be counted as "inside". Update
the function documentation to refect this.
Also clarify that the function is written in such a way that it is
agnostic to clockwise or anticlockwise vertex ordering.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/783
In `clutter_stage_view_blit_offscreen()`, the given clipping rectangle
is in “view” coordinates whereas we intend to copy the whole actual
framebuffer, meaning that we cannot use the clipping rectangle.
Use the actual framebuffer size, starting at (0, 0) instead.
That fixes the issue with partial repainting with shadow framebuffer
when fractional scaling is enabled.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/820
Clutter actors might emit property changes in dispose, while unparenting.
However we assume that the ::destroy signal is the last one we emit for an
actor, and that starting from this moment the object is not valid anymore,
and so we don't expect any signal emission from it.
To avoid this, freeze the object notifications on an actor during its
disposition, just before the ::destroy signal emission.
Update the actor-destroy test to verify this behavior.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/769
Clutter actors unset their parent on dispose, after emitting the ::destroy
signal, however this could cause ::parent-set signal emission. Since we
assume that after the destruction has been completed the actor isn't valid
anymore, and that during the destroy phase we do all the signal / source
disconnections, this might create unwanted behaviors, as in the signal
callbacks we always assume that the actor isn't in disposed yet.
To avoid this, don't emit ::parent-set signal if the actor is being
destroyed.
Update the actor-destroy test to verify this behavior.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/769
If there is no transformation, use `cogl_blit_framebuffer()` as a
shortcut in `clutter_stage_view_blit_offscreen()`, that dramatically
improves performance when using a shadow framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/809
Delayed clutter timelines might be removed while they are still in the
process of being executed, but if they are not playing yet their delay
timeout won't be stopped, causing them to be executed anyway, leading to a
potential crash.
In fact if something else keeps a reference on the timelines (i.e. gjs), the
dispose vfunc delay cancellation won't take effect, causing the timelines to
be started and added to the master clock.
To avoid this, expose clutter_timeline_cancel_delay() function and call it
if a timeline is not playing but has a delay set.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/815https://gitlab.gnome.org/GNOME/mutter/merge_requests/805
If a timeline is delayed and we request to stop or pause it, we are emitting
the "::paused" signal on it, however this has never been started, and so
nothing has really be paused.
So, just try to cancel the delay on pause and return if not playing.
No code in mutter or gnome-shell is affected by this, so it is safe to
change.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/805
Clutter stage used to compute the initial projection using a fixed z
translation which wasn't matching the one we computed in
calculate_z_translation().
This caused to have a wrong initial projection on startup which was then
correctly recomputed only at the first paint.
However, since this calculation doesn't depend on view, but only on viewport
size, perspective's fovy and z_near we can safely do this at startup and
only when any of those parameters change.
Then we can move the computation out _clutter_stage_maybe_setup_viewport()
since the cogl framebuffer viewport sizes aren't affecting this.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1639https://gitlab.gnome.org/GNOME/mutter/merge_requests/803
When suspending, the devices are removed and the virtual device
associated with the corresponding core pointer is disposed.
Add the pointer accessibility virtual device to the core pointer
on resume to restore pointer accessibility on resume if enabled.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/761
Currently, Clutter does picking by drawing with Cogl and reading
the pixel that's beneath the given point. Since Cogl has a journal
that records drawing operations, and has optimizations to read a
single pixel from a list of rectangle, it would be expected that
we would hit this fast path and not flush the journal while picking.
However, that's not the case: dithering, clipping with scissors, etc,
can all flush the journal, issuing commands to the GPU and making
picking slow. On NVidia-based systems, this glReadPixels() call is
extremely costly.
Introduce geometric picking, and avoid using the Cogl journal entirely.
Do this by introducing a stack of actors in ClutterStage. This stack
is cached, but for now, don't use the cache as much as possible.
The picking routines are still tied to painting.
When projecting the actor vertexes, do it manually and take the modelview
matrix of the framebuffer into account as well.
CPU usage on an Intel i7-7700, tested with two different GPUs/drivers:
| | Intel | Nvidia |
| ------: | --------: | -----: |
| Moving the mouse: |
| Before | 10% | 10% |
| After | 6% | 6% |
| Moving a window: |
| Before | 23% | 81% |
| After | 19% | 40% |
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/154,
https://gitlab.gnome.org/GNOME/mutter/issues/691
Helps significantly with: https://gitlab.gnome.org/GNOME/mutter/issues/283,
https://gitlab.gnome.org/GNOME/mutter/issues/590,
https://gitlab.gnome.org/GNOME/mutter/issues/700
v2: Fix code style issues
Simplify quadrilateral checks
Remove the 0.5f hack
Differentiate axis-aligned rectangles
https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
Add a function to check whether a point is inside a quadrilateral
by checking the cross product of vectors with the quadrilateral
points, and the point being checked.
If the passed quadrilateral is zero-sized, no point is ever reported
to be inside it.
This will be used by the next commit when comparing the transformed
actor vertices.
[feaneron: add a commit message and remove unecessary code]
https://gitlab.gnome.org/GNOME/mutter/merge_requests/189
This reverts commit f57ce7254d.
It causes crashes, https://gitlab.gnome.org/GNOME/mutter/issues/735, and
changes various expectations relied upon by the renderer code, and being
close to release, it's safer to revert now and reconsider how to remove
the pending swap counter at a later point.
Add a boolean parameter to the signal to inform the handler whether the
timeout completed successfully or not. This allows the shell to
gracefully end the pie timer animation and show a success animation when
the click happens.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/745
When a dwell click causes the pointer to move to another surface, a
synthetic event is generated which triggers another dwell click.
Make sure we ignore those to avoid dwell clicking twice in a raw.
Suggested-by: Carlos Garnacho <carlosg@gnome.org>
https://gitlab.gnome.org/GNOME/mutter/merge_requests/747
Restarting the dwell click immediately would result in a contant
animation showing.
Start dwell detection in its own timeout handler, which has the nice
effect of not constantly showing a dwell animation and also making sure
that the dwell click timeout is started when pointer movement stops.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/747
Sometimes the dwell timeout doesn't start again after quickly moving the
pointer. That happens if `should_stop_dwell` returns TRUE for the last
motion event we receive: It will stop the current timeout, but not start
a new one until we receive another event where the moved distance is
smaller than the threshold.
To fix this, always call `should_start_dwell` and `start_dwell_timeout`
instead of using an else-block, this makes sure we start a new dwell
timeout still during the same motion event that stopped the old one.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/746
And add the necessary glue so those initialize a X11 clutter backend.
This should get Clutter tests that are dependent on windowing to work
again, thus they were enabled back again.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/672
The end goal is to have all clutter backend code in src/backends. Input
is the larger chunk of it, which is now part of our specific
MutterClutterBackendNative, this extends to device manager, input devices,
tools and keymap.
This was supposed to be nice and incremental, but there's no sane way
to cut this through. As a result of the refactor, a number of private
Clutter functions are now exported for external backends to be possible.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/672
The end goal is to have all clutter backend code in src/backends. Input
is the larger chunk of it, which is now part of our specific
MutterClutterBackendX11, this extends to device manager, input devices,
tools and keymap.
This was supposed to be nice and incremental, but there's no sane way
to cut this through. As a result of the refactor, a number of private
Clutter functions are now exported for external backends to be possible.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/672
Mutter needs to know which framebuffer the paint nodes will be
drawn into, and using cogl_get_draw_framebuffer() directly is
not an option since ClutterRootNode only pushes the draw fb
at draw time.
Expose clutter_paint_node_get_framebuffer().
https://gitlab.gnome.org/GNOME/mutter/merge_requests/409
Incompressible events already pass through unmodified, so queuing them
just wasted time and memory.
We would however like to keep the ordering of events so we can only
apply this optimization if the queue is empty.
This reduces the input latency of incompressible events like touchpad
scrolling or drawing tablets by up to one frame. It also means the same
series of events now arrives at the client more smoothly and not in
bursts.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/711
Until now we would:
1. Enqueue modifier key event on the stage.
2. Update device modifier state.
3. Dequeue and process modifier key event with NEW device modifier state.
But if we consider optimizing out the queuing in some cases then there
will become a problem:
1. Process modifier key event with OLD device modifier state.
2. Update device modifier state.
To correct the above we now do:
1. Update device modifier state.
2. Queue/process modifier key event with NEW device modifier state.
It appears commit dd940a71 which introduced the old behaviour was correct
in the need to update the device modifier state, but is at least no longer
correct (if it ever was) that it should be done after queuing the event.
If queuing is working, as it is right now, then it makes no difference
whether the device modifier state is updated before or after. Because both
cases will come before the dequeing and processing.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/711
Thanks to the now removed global/context grabs, we can move pointer and
keyboard grabs back home to where they belong.
While at it, also add handling of CLUTTER_TABLET_DEVICE devices to
`on_grab_actor_destroy` and `clutter_input_device_get_grabbed_actor`.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/536
If possible, GLib will try to use the va_marshaller to pass the signal
arguments, rather than unboxing into and out of a `GValue`. This is much
more performant and especially good for often-thrown signals.
The original bug even mentions Clutter performance issues as a drive to
implement the va_marshaller in GLib (see
https://bugzilla.gnome.org/show_bug.cgi?id=661140).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/700
Some of the marshallers we generate in `clutter-marshal.list` are also
available in GLib, so we don't need to generate them ourselves. Even
more, by passing NULL to `g_signal_new` in these cases will actually
internally optimize this even more by also setting the valist
marshaller, which is a little bit faster than the regular marshalling
using `GValue` and libffi.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/700
`g_object_notify()` actually takes a global lock to look up the property
by its name, which means there is a performance hit (albeit tiny) every
time this function is called. For this reason, always try to use
`g_object_notify_by_pspec()` instead.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/703
Since commit 0eab73dc, actors are only allocated when they are actually
visible. While this generally works well, it breaks - because of *course*
it does - ClutterClones when the clone source (or any of its ancestors)
is hidden.
Force an allocation in that case to allow the clone's paint to work as
intended.
https://gitlab.gnome.org/GNOME/mutter/issues/683
The type has been deprecated, so stop using it. The easiest replacement
would be to add our own struct, but considering that separate name/value
arrays are easier to free (g_auto!) and we already do the split in one
place, go that route.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/689
Glib stopped providing any fallback implementations on systems without
memmove() all the way back in 2013. Since then, the symbol is a simple
macro around memmove(); use that function directly now that glib added
a deprecation warning.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/689
Currently nothing in the clutter machinery prevents hidden portions
of the actor tree from calling queue_relayout() (and having it fully
honored).
But that allocation should not be necessary till the actor is shown,
and one of the things we do on show() is queueing a relayout/redraw
after flagging the actor as visible.
We can simply defer clutter_actor_allocate() calls till that show()
call, and leave the needs_allocate and other flags set so we ensure
the allocation is properly set then.
This should cut down some needless operations when invisible portions
of the actor tree change indirectly due to user interaction, or due
to background activity.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/677
Clutter has two motion event toggles: one in the global context, and
one per stage. The global one is deprecated, and currently unused.
Remove the global motion event handling.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/666
The “togglekeys” setting is to emit a sounds whenever the state of one
of the modifiers keys (CAPS lock, NUM Lock, SCROLL lock) is changed, it
has nothing to do with the rest of the accessibility settings.
Therefore, there is no need to reset the various timers used by
accessibility whenever the “togglekeys” setting is changed.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/614
ClutterStage:after-paint now does not guarantee a valid
implicit framebuffer pushed to the stack. Instead, use
the new 'paint-view' signal, that is emitted at a point
in the drawing routine where a framebuffer is pushed.
In addition to that, stop using the implicit framebuffer
API and port the actor-shader-effect test to read from
the view's framebuffer directly.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
Now that ClutterStageView is embraced as part of the public
set of Clutter classes, is it possible to give consumers
of this API more information and control over the drawing
routines of ClutterStage.
Introduce ClutterStage:paint-view, a signal that is emitted
for painting a specific view. It's defined as a RUN_LAST
signal to give anyone connecting to it the ability to run
before the view is actually painted, or after (using the
G_CONNECT_AFTER flag, or g_signal_connect_after).
This signal has a corresponding class handler, which allows
Mutter to have much finer control over the painting routines.
In fact, this will allow us to implement a "paint phase watcher"
mechanism in the following patches.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
ClutterStage:after-paint is supposed to be emitted after all
painting is done, but before the frame is finished. However,
as it is right now, it is being emitted after each view is
painted -- on multi-monitor setups, after-frame is being
emitted multiple times.
Send after-paint only once, after all views are painted and
before finishing the frame.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
As a compositor toolkit, it makes sense to allow consumers
of Clutter interact with the stage views themselves. As such,
ClutterStageView should be a public class.
As such, it is now included in clutter.h and should not be
included directly.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/623
When libwacom is configured disabled, this error appears:
../clutter/clutter/x11/clutter-input-device-xi2.c: In function ‘clutter_input_device_xi2_finalize’:
../clutter/clutter/x11/clutter-input-device-xi2.c:122:7: error: ‘device_xi2’ undeclared (first use in this function)
if (device_xi2->inhibit_pointer_query_timer)
Fix it with the "obvious" solution.
This code was added in c1303bd642.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/611
When a user moves their cursor the perceived behaviour is that it will
pick what is under the cursor. However this isn't how picking works.
Picking does a virtual redraw of the screen, so in some cases what gets
picked isn't the same as what the user could see on the previous frame.
It more represents what will be drawn on the next frame than what is on
screen at present.
It may be unsafe to change these semantics, and they are useful anyway.
Just document it better.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/214
After 4faeb12731, the maximum time allowed for an update to happen
is calculated as:
max_render_time_allowed = refresh_interval - 1000 * sync_delay;
However, extremely small refresh intervals -- that come as consequence
to extremely high refresh rates -- may fall into an odd numerical range
when refresh_interval < 1000 * sync_delay. That would give us a negative
time.
To be extra cautious about it, add another sanity check for this case.
Change suggested by Jasper St. Pierre.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/363
The presentation timing logic (via `master_clock_get_swap_wait_time`) now
works unconditionally. By "works" we mean that a result of zero from
`master_clock_get_swap_wait_time` actually means zero now. Previously
zero could mean either a successful result of zero milliseconds or that
the backend couldn't get an answer. And a non-zero result is the same as
before.
This works even if the screen is "idle" and even if the backend doesn't
provide presentation timestamps. So now our two fallback throttling
mechanisms of relying on `CLUTTER_FEATURE_SWAP_THROTTLE` and decimating
to `clutter_get_default_frame_rate` can be deleted.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/406 and
https://bugzilla.gnome.org/show_bug.cgi?id=781835https://gitlab.gnome.org/GNOME/mutter/merge_requests/363
If `last_presentation_time` is zero (unsupported) or just very old
(system was idle) then we would like to avoid that triggering a large
number of loop interations. This will get us closer to the right answer
without iterating.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/363
That could happen if the backend did not provide presentation timestamps,
or if the screen was not changing other than the hardware cursor:
if (stage_cogl->last_presentation_time == 0||
stage_cogl->last_presentation_time < now - 150000)
{
stage_cogl->update_time = now;
return;
}
By setting `update_time` to `now`, master_clock_get_swap_wait_time()
returns 0:
gint64 now = g_source_get_time (master_clock->source);
if (min_update_time < now)
{
return 0;
}
else
{
gint64 delay_us = min_update_time - now;
return (delay_us + 999) / 1000;
}
However, zero is a value unsupported by the default master clock
due to:
if (swap_delay != 0)
return swap_delay;
All cases are now handled by extrapolating when the next presentation
time would be and calculating an appropriate update time to meet that.
We also need to add a check for `update_time == last_update_time`, which
is a situation that just became possible since we support old (or zero)
values of `last_presentation_time`. This avoids getting more than one
stage update per frame interval when input events arrive without
triggering a stage redraw (e.g. moving the hardware cursor).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/363
Instead of crazy refresh rates >1MHz falling back to 60Hz, just honour
them by rendering unthrottled (same as `sync_delay < 0`). Although I
wouldn't actually expect that path to ever be needed in reality, it just
ensures an infinite `while` loop never happens.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/363
When using evdev (for Wayland), the backend receives all device events
and queue them for clutter.
Hook up the pointer accessibility handlers in clutter's main processing
queue, so that we get better accuracy for pointer location.
We need to avoid doing this on X11 though because X11 relies on the raw
events for this to work reliably, so the same is already done in the
X11 backend when using X11.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
Pointer accessibility features requires to receive all pointer events
regardless of X11 grabs.
Add XI2 raw events mask and hook up the pointer accessibility handlers
to the raw motion and button press/release events.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
Add support for click assist, namely simulated secondary click (on a
long primary button press) and hover click support (simulate a click when
the pointer remains static for some time).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
Add the required signaling in place in clutter device manager to notify
the upper layers (namely, the shell) whenever a click assist delay or
gesture is started or stopped.
This will allow the shell to implement a visual feedback for click
assist operations.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
For accessibility features, being either keyboard accessibility to
implement mousekeys, or pointer accessibility to implement simulated
secondary click or dwell click, we need to have a virtual device.
Add that virtual device in ClutterInputDevice so it can be used either
for keyboard or pointer accessibility.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/512
Certain arguments like `-fno-omit-frame-pointer` break GIR creation.
Lets handle this like we do for the rest of mutter and duplicate the
relevant arguments from `clutter_c_args`.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/601
Spotted while adding tracing to swap buffers, we only enter
the first part of the if condition when use_clipped_redraw
is TRUE, so it's pretty safe to assume it's TRUE.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/197
The idea here is to be able to visualize and immediately
understand what is happening. Something like:
```
[ view1 ] [ view2 ]
[---- Layout ---][------ Paint ------][ Pick ]
[================== Update =====================]
```
But with colors. A few of the previous profiling data
sections were removed, since they didn't really add to
reading the graph.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/197
Add debug flags based on meson's `debug` option instead of `buildtype`.
This allows custom build configurations to behave like a debug or release build.
Add `-fno-omit-frame-pointer` to Mutter/Cogl. Not to Clutter though, as that would
require more changes to how Clutter's gir is created
Remove `-DG_DISABLE_CAST_CHECKS` from Clutter in debug builds
Add `-DG_DISABLE_CHECKS`, `-DG_DISABLE_ASSERT` and `-DG_DISABLE_CAST_CHECKS` to all
non-debug builds but `plain`, which explicitly should not have any compile flags
Use `cc.get_supported_arguments`, so it becomes more obvious to the user which flags
are set during compilation
https://gitlab.gnome.org/GNOME/mutter/merge_requests/497
Commit df7d8e2cb highlights a crash on test_destroy_destroy, in fact it could
happen that calling clutter_actor_destroy on a child while iterating on the
list, would implicitly call test_destroy_remove that tries to modify the list
at the same time. Causing a memory error.
So instead of manually free the children list, just ensure that this list is
valid and that when the object destruction is done, this is free'd.
See: https://gitlab.gnome.org/GNOME/mutter/merge_requests/576https://gitlab.gnome.org/GNOME/mutter/merge_requests/581
Commit cabcad185 removed the call to cogl_set_source_color4ub() before
cogl_fill_path(), so instead of the previously assigned selection color,
the background is drawn with the last set source.
In order to honour the newly added framebuffer parameter and still apply
the correct color, switch from cogl_fill_path() to the (deprecated!)
cogl_framebuffer_fill_path() method.
https://gitlab.gnome.org/GNOME/mutter/issues/494
If an update (new frame) had been scheduled already before
`_clutter_stage_cogl_presented` was called then that means it was
scheduled for the wrong time. Because the `last_presentation_time` has
changed since then. And using an `update_time` based on an outdated
presentation time results in scheduling frames too early, filling the
buffer queue (triple buffering or worse) and high visual latency.
So if we do receive a presentation event when an update is already
scheduled, remember to reschedule the update based on the newer
`last_presentation_time`. This way we avoid overfilling the buffer queue
and limit ourselves to double buffering for less visible lag.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/334
Prerequisite: https://gitlab.gnome.org/GNOME/mutter/merge_requests/520https://gitlab.gnome.org/GNOME/mutter/merge_requests/281
Pango functions pango_unichar_direction() and pango_find_base_dir() have been
deprecated in pango 1.44, since these are used mostly clutter and gtk, copy the
code from pango and use fribidi dependency explicitly.
This is the same strategy used by Gtk.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/583
The `last_presentation_time` is usually a little in the past (although
sometimes in the future depending on the driver). When it's over 2ms
(`sync_delay`) in the past that would trigger the while loop to count up so
that the next `update_time` is in the future.
The problem with that is for common values of `last_presentation_time`
which are only a few milliseconds ago, incrementing `update_time` by
`refresh_interval` also means counting past the next physical frame that
we haven't rendered yet. And so mutter would skip that frame.
**Example**
Given:
```
last_presentation_time = now - 3ms
sync_delay = 2ms
refresh_interval = 16ms
next_presentation_time = last_presentation_time + refresh_interval
= now + 13ms
-3ms now +13ms +29ms +45ms
----|--+------------|---------------|---------------|----
: :
last_presentation_time next_presentation_time
```
Old algorithm:
```
update_time = last_presentation_time + sync_delay
= now - 1ms
while (update_time < now)
(now - 1ms < now)
update_time = now - 1ms + 16ms
update_time = now + 15ms
next_presentation_time = now + 13ms
available_render_time = next_presentation_time - max(now, update_time)
= (now + 13ms) - (now + 15ms)
= -2ms so the next frame will be skipped.
-3ms now +13ms +29ms +45ms
----|--+------------|-+-------------|---------------|----
: : :
: : update_time (too late)
: :
last_presentation_time next_presentation_time (a missed frame)
```
New algorithm:
```
min_render_time_allowed = refresh_interval / 2
= 8ms
max_render_time_allowed = refresh_interval - sync_delay
= 14ms
target_presentation_time = last_presentation_time + refresh_interval
= now - 3ms + 16ms
= now + 13ms
while (target_presentation_time - min_render_time_allowed < now)
(now + 13ms - 8ms < now)
(5ms < 0ms)
# loop is never entered
update_time = target_presentation_time - max_render_time_allowed
= now + 13ms - 14ms
= now - 1ms
next_presentation_time = now + 13ms
available_render_time = next_presentation_time - max(now, update_time)
= (now + 13ms) - now
= 13ms which is plenty of render time.
-3ms now +13ms +29ms +45ms
----|-++------------|---------------|---------------|----
: : :
: update_time :
: :
last_presentation_time next_presentation_time
```
The reason nobody noticed these missed frames very often was because
mutter has some accidental workarounds built-in:
* Prior to 3.32, the offending code was only reachable in Xorg sessions.
It was never reached in Wayland sessions because it hadn't been
implemented yet (till e9e4b2b72).
* Even though Wayland support is now implemented the native backend
provides a `last_presentation_time` much faster than Xorg sessions
(being in the same process) and so is less likely to spuriously enter
the while loop to miss a frame.
* For Xorg sessions we are accidentally triple buffering (#334). This
is a good way to avoid the missed frames, but is also an accident.
* `sync_delay` is presently just high enough (2ms by coincidence is very
close to common values of `now - last_presentation_time`) to push the
`update_time` into the future in some cases, which avoids entering the
while loop. This is why the same missed frames problem was also noticed
when experimenting with `sync_delay = 0`.
v2: adjust variable names and code style.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=789186
and most of https://gitlab.gnome.org/GNOME/mutter/issues/571https://gitlab.gnome.org/GNOME/mutter/merge_requests/520
We only call _clutter_input_device_update with devices that are not
Keyboard devices. Also passing a Keyboard device to a function whose
primary purpose is picking should be considered a bug in the caller.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/547
We're bailing out of clutter_stage_cogl_add_redraw_clip() early without
doing anything if we're ignoring redraw clips, so no need to call it if
we already know that will be the case.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/547
GList's used in legacy code were free'd using a g_slist_foreach + g_slist_free,
while we can just use g_slist_free_full as per GLib 2.28.
So replace code where we were using this legacy codepath.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/576
GList's used in legacy code were free'd using a g_list_foreach + g_list_free,
while we can just use g_list_free_full as per GLib 2.28.
So replace code where we were using this legacy codepath.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/576
Moving an actor with a ClutterDeformEffect applied flickers because
the depth_testing, setting the depth testing test function to
COGL_DEPTH_TEST_FUNCTION_LEQUAL fixes the problem.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/507
When the pointer is grabbed, we send the crossing events that are
initiated by this pointer only to the actor that has the grab. For
grabbed touch sequences, we always capture and bubble the crossing
events right now.
Fix this and make grabbed pointers and touch sequences behave the same
by sending touch crossing events only to the grab actor.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/422
It's important to cancel click actions when we get a touch cancel event,
otherwise the long press event might get emitted after the compositor
took over the touches because it detected a gesture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/396
Clutter does the nicety of connecting just created PangoContexts to
ClutterBackend signals in order to update it on resolution/font changes.
However the way the signals are disconnected (automatically via
g_signal_connect_object() auto-disconnect feature) may incur into
performance issues with a high enough number of ClutterActors with a
PangoContext (eg. ClutterText) as the lookup by closure is linear across
all signals and handlers.
Keep the handler IDs around, and disconnect them specifically on dispose
so it is more O(1)-ish.
Related: https://gitlab.gnome.org/GNOME/mutter/issues/556
The clutter/evdev implementation of mousekeys is designed after the
current implementation in X11, and works when the setting is enabled
regardless of the status of NumLock.
The GNOME documentation on accessibility features states however that
mousekeys work only when NumLock is OFF:
https://help.gnome.org/users/gnome-help/stable/mouse-mousekeys.html
Change the clutter/evdev implementation to match the documentation, i.e.
disable mousekeys when NumLock in ON so that switching NumLock ON
restores the numeric keypad behaviour.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/530
The keyboard accessibility setting "enable" is actually even more
misleading that initially anticipated, as it does not control the
entire keyboard accessibility feature, but just the "enable by
keyboard" feature, i.e. being able to enable or disable stickykeys
or slowkeys using various keyboard actions.
Yet the accessibility features should still work even if the "enable"
setting is unset, those can be controlled by the accessibility menu in
GNOME Shell for example.
Change the clutter/evdev implementation to match that behavior as found
in the x11 backend, so both backends are now consistent.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/531
In a multi-monitor setup there is a separate paint run for each monitor.
If an actor doesn't intersect the first monitor painted then it is culled
out for that monitor to save time. Unfortunately this would mean
`clutter_actor_paint` was setting `is_dirty = FALSE` before the actor had
yet been painted on any monitor.
This meant that effects like `ClutterOffscreenEffect` were not receiving
the flag `CLUTTER_EFFECT_PAINT_ACTOR_DIRTY` when they should have, and
so would rightfully think they don't need to do a full internal
invalidation. So `ClutterOffscreenEffect`, and probably other effects,
did not repaint correctly unless on the first monitor in the list.
The fix is to simply avoid setting `is_dirty = FALSE` on those paint
runs where the actor has been culled out (`clutter_actor_continue_paint`
wasn't called). It is only safe to clear the flag after
`clutter_actor_continue_paint` has been called at least once per stage
paint.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1049https://gitlab.gnome.org/GNOME/mutter/merge_requests/511
clutter_input_device_get_physical_size was just used for device mapping
heuristics in MetaInputMapper. It now started using the info from udev
on for both backends, so this means this clutter API is no longer
necessary.
https://gitlab.gnome.org/GNOME/mutter/issues/514
Enabling keyboard accessibility features on Wayland from the keyboard
was wrongly assumed to be controlled by the "togglekeys" setting,
whereas it should be simply controlled by the "enable" setting.
As "togglekeys" is off by default and doesn't have a UI option to
enable, that would prevent turning on or off the keyboard accessibility
features using the keyboard.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/501
Meson 0.50.0 made passing an absolute path to install_headers()'
subdir keyword a fatal error. This means we have to track both
relative (to includedir) paths for header subdirs and absolute
paths for generated headers now :-(
https://gitlab.gnome.org/GNOME/mutter/merge_requests/492
The ClutterVirtualInputDevice API was fixed to use Clutter button
internal codes, whereas the mousekeys still uses evdev codes.
Change the mousekeys implementation to use the Clutter button code
instead to remain compatible with the ClutterVirtualInputDevice API.
Fixes: 24aef44b (Translate from button internal codes to evdev)
https://gitlab.gnome.org/GNOME/mutter/merge_requests/473
Since e3e933c4 a keyval can be temporarily remapped to an unused keycode. Due to
some limitations in XTestFakeKeyEvent, the remapping has to be done in the first
xkb group/layout. In case there are two or more keyboard layouts enabled and the
selected keyboard layout is not the first, clutter_keymap_x11_keycode_for_keyval
will fail to retrieve the correct keycode for a remapped keyval. Let's use the
reserved_keycodes map in order to retrieve the correct keycode if needed.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/443
The clamped rectangle currently could not fully contain the original fractional
rectangle because it doesn't take care of the fact that the new width should
consider the fact that flooring we'd translate the rectangle, and thus to cover
the same area we need to take care of it.
So, to properly compute the width and height, calculate x2 and y2 first and then
use this ceiled value to compute the actual width using the floored x1 and y1.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
When we try to update the FB, we might face the case in which the effect target
framebuffer does not need any redraw, because it's already properly sized and
scaled, but the filter applied to the pipeline is not, because it has been
computed for a non-fractional scaling.
This is happens for example to clutter actors with a flattening effect (i.e.
override redirect mode set), that might have been generated properly for a
celied scaling level, but when we go fractional we need to ensure to use a
linear filter, as the 1:1 texel:pixel assumption is not true anymore.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
At this level we use ceiled resource-scale when painting fractional value
When using fractional scaling we still need to create an integer-sized
texture and then we should paint it using a size which is proportional
to the real actor size ratio, and only paint a subsample of it, but this
doesn't seem to work properly with some weird scaling values.
Then, it's just better to draw the texture ceiled and then we scale it
down to match the proper actor scaling at paint level.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
When resource scale is set we need to generate a scaled PangoLayout (by adding
a new scale attribute, or adjusting the one we already have according the
resource scale), then it has to be painted with proper scaling matrix.
So everything that has to do with PangoLayout has to be in real coordinates,
then clutter logical coords multiplied by resource scaling.
While the actual size of the layout is the one of the PangoLayout divided by
resource scale.
We map the text positions to logical coords by default, while using
the pixel coordinates when painting.
We fall back to scale 1 when calculating preferred size if no scale is
known. The pango layout will not have set a layout scale attribute,
meaning it'll be 1, thus we should just assume the layout scale is 1 here.
Not doing so might result in the preferred size being 0x0 meaning the
actor won't be laid out properly.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/135https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
A clutter actor might be painted on a stage view with a view scale
other than 1. In this case, to show the content in full resolution, the
actor must use a higher resolution resource (e.g. texture), which will
be down scaled to the stage coordinate space, then scaled up again to
the stage view framebuffer scale.
Use a 'resource-scale' property to save information and notify when it
changes.
The resource scale is the ceiled value of the highest stage view scale a
actor is visible on. The value is ceiled because using a higher
resolution resource consistently results in better output quality. One
reason for this is that rendering is often not perfectly pixel aligned,
meaning even if we load a resource with a suitable size, due to us still
scaling ever so slightly, the quality is affected. Using a higher
resolution resource avoids this problem.
For situations inside clutter where the actual maximum view scale is
needed, a function _clutter_actor_get_real_resource_scale() is provided,
which returns the non-ceiled value.
Make sure we ignore resource scale computation requests during size
requests or allocation while ensure we've proper resource-scale on
pre-paint.
https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
This is an ABI break, hopefully an unimportant one since this signal/vmethod
is barely overridden.
The signal has been added an extra ClutterPaintVolume argument, and has been
given a boolean return value. The recursion to the parents has been taken
out of the default implementation and into the caller, using the returned
boolean parameter to control further propagation.
Passing the ClutterPaintVolume is easier on performance, as we don't need
setting this pointer as gobject data just to retrieve/unset it further
in propagation.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
This basically reverts commit 54735dec, which tried to avoid the
GLib-defined types in favor the standard C ones. One exception to this
is the bool type, for which the commit introduces a new type CoglBool.
Let's just get rid of this type in favor of having consistency with the
GLib types. Note by the way that neither CoglBool nor gboolean (which
has a size of `int`) are completely compatible with bool (size `char`).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/321
Unfortunately, many parts of GNOME Shell and Mutter and Clutter
still use the implicit Cogl1 API. As such, it as a transition
between the old and new APIs, it is important to keep the
implicit draw framebuffer updated.
ClutterRootNode does not keep it updated though, and it might
lead to problems when rendering offscreen textures.
Fix that by pushing and popping the root node framebuffer on
pre- and post-draw, respectively.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/405
The ClutterRootNode paint node is theoretically the
top-most node of a paint nodes tree, except that we
are not in the point of having full rendering trees
in Clutter (all rendering performed by paint nodes
is still local and immediate).
When controlling the rendering tree, MetaShapedTexture
may need to paint into an offscreen framebuffer under
some circumstations.
Expose ClutterRootNode so that MetaShapedTexture can
use it to render to offscreen framebuffers.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/405