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clutter/offscreen-effect: Clear offscreen when pre-paint fails
Some ClutterOffscreenEffect subclasses, such as ClutterBrightnessContrastEffect, early-return FALSE in pre-paint before chaining up. It's an important optimization that avoids creating or updating the offscreen framebuffer. However, if an offscreen framebuffer already exists by the time pre-paint fails, it will be used *without* repaint the actor over it. That causes an old picture of the actor to be displayed. Fix that by always clearing the offscreen framebuffer when pre-paint fails. Fixes https://gitlab.gnome.org/GNOME/mutter/issues/810 https://gitlab.gnome.org/GNOME/mutter/merge_requests/992
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@ -474,10 +474,17 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
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*/
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if (priv->offscreen == NULL || (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY))
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{
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/* Chain up to the parent paint method which will call the pre and
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post paint functions to update the image */
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CLUTTER_EFFECT_CLASS (clutter_offscreen_effect_parent_class)->
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paint (effect, paint_context, flags);
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ClutterEffectClass *effect_class = CLUTTER_EFFECT_GET_CLASS (effect);
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gboolean pre_paint_succeeded;
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pre_paint_succeeded = effect_class->pre_paint (effect, paint_context);
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clutter_actor_continue_paint (priv->actor, paint_context);
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if (pre_paint_succeeded)
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effect_class->post_paint (effect, paint_context);
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else
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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}
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else
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clutter_offscreen_effect_paint_texture (self, paint_context);
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