Allowing code from inside mutter to create a child process and
delegate on it some of its tasks is something very useful. This can
be done easily with the g_subprocess and g_subprocess_launcher classes
already available in GLib and GObject.
Unfortunately, although the child process can be a graphical program,
currently it is not possible for the inner code to identify the
windows created by the child in a secure manner (this is: being able
to ensure that a malicious program won't be able to trick the inner
code into thinking it is a child process launched by it).
Under X11 this is not a problem because any program has full control
over their windows, but under Wayland it is a different story: a
program can't neither force their window to be kept at the top (like a
docker program does) or at the bottom (like a program for desktop icons
does), nor hide it from the list of windows. This means that it is not
possible for a "classic", non-priviledged program, to fulfill these
tasks, and it can be done only from code inside mutter (like a
gnome-shell extension).
This is a non desirable situation, because an extension runs in the
same main loop than the whole desktop itself, which means that a
complex extension can need to do too much work inside the main loop,
and freeze the whole desktop for too much time. Also, it is important
to note that javascript doesn't have access to fork(), or threads,
which means that, at most, all the parallel computing that can do is
those available in the _async calls in GLib/GObject.
Also, having to create an extension for any priviledged graphical
element is an stopper for a lot of programmers who already know
GTK+ but doesn't know Clutter.
This patch wants to offer a solution to this problem, by offering a
new class that allows to launch a trusted child process from inside
mutter, and make it to use an specific UNIX socket to communicate
with the compositor. It also allows to check whether an specific
MetaWindow was created by one of this trusted child processes or not.
This allows to create extensions that launch a child process, and
when that process creates a window, the extension can confirm in a
secure way that the window really belongs to that process
launched by it, so it can give to that window "superpowers" like
being kept at the bottom of the desktop, not being listed in the
list of windows or shown in the Activities panel... Also, in future
versions, it could easily implement protocol extensions that only
could be used by these trusted child processes.
Several examples of the usefulness of this are that, with it, it
is possible to write programs that implements:
- desktop icons
- a dock
- a top or bottom bar
...
all in a secure manner, avoiding insecure programs to do the same.
In fact, even if the same code is launched manually, it won't have
those privileges, only the specific process launched from inside
mutter.
Since this is only needed under Wayland, it won't work under X11.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/741
Intended to be used to pass state from screen cast clients down the
line. The first use case will be a boolean whether a screen cast is a
plain recording or not, e.g. letting the Shell decide whether to use a
red dot as the icon, or the generic "sharing" symbol.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1377
GLib will now be linking against sysprof-capture-4.a. To support that,
sysprof had to remove the GLib dependency from sysprof-capture-4 which
had the side-effect of breaking ABi.
This bumps the dependency and includes a fallback to compile just the
libsysprof-capture-4.a using a subproject wrap.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1352
Commit 510cbef15a changed the logic in `handle_update()` for X11 window
actors to return early if the surface is not an X11 surface.
That works fine for plain Xorg, but on Xwayland, the surface is actually
a Wayland surface, therefore the function returns early before updating
the drop shadows of server-side decorations for X11 windows.
Change the test logic to restore drops shadows with Xwayland windows.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1384
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1358
The memory selection source was only providing the "text/plain" or the
"text/plain;charset=utf-8" mimetype, but not "STRING" or "UTF8_STRING",
which some X11 clients, like wine, are looking for. This was breaking
pasting from the clipboard in wine applications.
Fix this by adding those targets when they are missing and the selection
source provides the corresponding mimetypes.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1369
Wine destroys its old selection window immediately before creating a new
selection. This would trigger restoring the clipboard, which would
overwrite the new selection with the old one. The selection window
however can also be destroyed as part of the shutdown process of
applications, such as Chromium for example. In those cases we want the
clipboard to be restored after the selection window has been destroyed.
Solve this by not immediately restoring the clipboard but instead using
a timeout which can be canceled by any new selection owner, such as in
the Wine case.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1338https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1369
The new "id" properties for the MetaCrtc* and MetaOuput* objects are 64-bit
values, so take care to pass 64-bit values when calling g_object_new.
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1343.
When using its EGLStream-based presentation path with the proprietary NVIDIA
driver, mutter will use a different function to process page flips -
custom_egl_stream_page_flip. If that fails due to an EBUSY error, it will
attempt to retry the flip. However, when retrying, it unconditionally uses the
libdrm-based path. In practice, this causes a segfault when attempting to
access plane_assignments->fb_id, since plane_assignments will be NULL in the
EGLStream case. The issue can be reproduced reliably by VT-switching away from
GNOME and back again while an EGL application is running.
This patch has mutter also use the custom page flip function when retrying the
failed flip.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1375
Instead of blindly hoping that `$INCLUDE` contains the parent directory
of `gsettings-desktop-schemas`.
Because `gsettings-desktop-schemas.pc` says:
```
Cflags: -I/SOME/DIRECTORY/gsettings-desktop-schemas
```
Which means to include the version that Meson has configured you need
to drop the directory prefix and only `#include <gdesktop-enums.h>`.
This fixes a build failure with local installs triggered by 775ec67a44
but it's also the right thing to do™.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1370
During animation or other things that cause multiple frames in a row
being painted, we might skip recording frames if the max framerate is
reached.
Doing so means we might end up skipping the last frame in a series,
ending with the last frame we sent was not the last one, making things
appear to get stuck sometimes.
Handle this by creating a timeout if we ever throttle, and at the time
the timeout callback is triggered, make sure we eventually send an up to
date frame.
This is handle differently depending on the source type. A monitor
source type reports 1x1 pixel damage on each view its monitor overlaps,
while a window source type simply records a frame from the surface
directly, except without recording a timestamp, so that timestamps
always refer to when damage actually happened.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1361
Now that we don't use the record function to early out depending on
implicit state (don't record pixels if only cursor moved for example),
let it simply report an error when it fails, as we should no longer ever
return without pixels if nothing failed.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1361
Both do more or less the same but with different methods - one puts
pixels into a buffer using the CPU, the other puts pixels into a buffer
using the GPU.
However, they are behaving slightly different, which they shouldn't.
Lets first address the misleading disconnect in naming, and later we'll
make them behave more similarly.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1361
That was obviously always the intention, but it didn't work when the
display was scaled. My 3840x2160 monitor with a 3840x2160 texture was
being rendered with LINEAR filtering.
It seems the `force_bilinear` flag was TRUE when it should be FALSE.
Because a texture area that's an integer fraction of the texture
resolution is still a perfect match when that integer is the monitor
scale. We were also getting:
`meta_actor_painting_untransformed (fb, W, H, W, H, NULL, NULL) == FALSE`
when the display was scaled. Because the second W,H was not the real
sampling resolution. So with both of those issues fixed we now get
NEAREST filtering when the texture resolution matches the resolution it's
physically being rendered at.
Note: The background texture actually wasn't equal to the physical monitor
resolution prior to January 2020 (76240e24f7). So it wasn't possible to do
this before then. Since then however, the texture resolution is always
equal to the physical monitor resolution.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1346
It doesn't take all children - subsurfaces in this case - into
account, thus creating glitches if subsurfaces extend outside
of the toplevel surface.
Further more it doesn't seem to serve any special purpose - it was
added in f7315c9a36, a pretty big commit, and no discussion was
started about the code in question. So it was likely just overlooked
in the review process.
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/873
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1316
gnome-shell displays workspace previews at one tenth scale. That's a
few binary orders of magnitude so even using a LINEAR filter was
resulting in visible jaggies. Now we apply mipmapping so they appear
smooth.
As an added bonus, the mipmaps used occupy roughly 1% the memory of
the original image (0.1 x 0.1 = 0.01) so they actually fit into GPU/CPU
caches now and rendering performance is improved. There's no need to
traverse the original texture which at 4K resolution occupies 33MB,
only a 331KB mipmap.
In my case this reduces the render time for the overview by ~10%.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/1416https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1347
The frame clock owner should be able to explicitly destroy (i.e. make
defunct) a frame clock, e.g. when a stage view is destructed. This is so
that other objects can keep reference to its without it being left
around even after stopped being usable.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Currently there is a point in between hot plug, and when the stage view
list is up to date. The check also tests for this behaviour; would this
ever change, the test should be adapted to deal with this too.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
This also changes the view construction path used by the renderer view
to use the new 'add_view()' function, meaning we have a common entry
point for views into the renderer, which will be useful later on.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Before we'd create the view in init(), then continue poking at it in
realize(). Move all of the screen stage view initialization to
realize(), as that's when we have all the dependent state available.
This is possible since there is nothing needing it until realizing.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The repaint callbacks are not tied to repaint, thus a bit misleading.
What the functionality in the pre/post-paint callbacks here cares about
is when actually painting; the non-painting related parts has already
moved out to a *-update signal.
This also renames the related MetaWindowActorClass vfuncs, to align with
naming convention of the signals that it listens to.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Instead of going via MetaCompositor to know about when we updated
(confusingly named post-paint), use the new stage signal directly.
Note that this doesn't change the time frame callbacks are dispatched;
it's still not tied to actual painting even though it seemed so before
given the function names.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The clutter "thread" repaint callback are not tied to painting, but
indirectly to updating. What the cursor renderer cares about is when we
actually painted, as this is related to the OpenGL fallback paths.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We'd emit multiple "presented" signals per frame, one for "sync" and one
for "completion". Only the latter were ever used, and removing the
differentiation eases the avoidance of cogl onscreen framebuffer frame
callback details leaking into clutter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The vfunc was not tied to "paint", but was used by MetaWindowActorX11
as part of the "update" mechanisms. In order to make that more clear,
special case it in MetaWindowActorX11 by type checking the surface
actor, handling the case without MetaSurfacActor abstraction.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The synchronization must happen no matter the painting, as it in itself
might result in reported damage, making the stage actually painted. Thus
move it out of the "pre-paint" handler, to something explicitly not tied
to the painting itself - ClutterStage::before-update.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Instead of the 'pre-paint' signal on MetaCompositor, rely directly on
the 'before-update' signal on the stage. A reason for this is that the
callback should not only invoked in connection to painting, but updating
in general. Currently the 'pre-paint' signal is emitted no matter
whether there were any painting or not, but that's both misleading and
will go away.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The mutexes was used by ClutterTexture's async upload and to match GDK's
mutexes on X11. GDK's X11 connection does not share anything with
Clutter's, we don't have the Gdk Clutter backend left, and we have
already removed ClutterTexture, so lets remove these mutexes as well.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
A frame clock dispatch doesn't necessarily result in a frame drawn,
meaning we'll end up in the idle state. However, it may be the case that
something still requires another frame, and will in that case have
requested one to be scheduled. In order to not dead lock, try to
reschedule directly if requested after dispatching, if we ended up in
the idle state.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The native backend had a plain counter, and the X11 backend used the
CoglOnscreen of the screen; change it into a plain counter in
ClutterStageCogl. This also moves the global frame count setting to the
frame info constuctor.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We currently have mutter set a global frame counter on the frame info in
the native backend, but in order to do this from clutter, change the
frame info construction from being implicitly done so when swapping
buffers to having the caller create the frame info and passing that to
the swap buffers call.
While this commit doesn't introduce any other changes than the API, the
intention is later to have the caller be able to pass it's own state
(e.g. the global frame count) along with the frame info.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We had time unit conversion helpers (e.g. us2ms(), ns2us(), etc) in
multiple places. Clean that up by moving them all to a common file. That
file is clutter-private.h, as it's accessible by both from clutter/ and
src/.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Currently unused, but it's intention is to use as a initial refresh rate
for a with the stage view associated frame clock. It defaults to 60 Hz
if nothing sets it, but the native backend sets it to the associated
CRTCs current mode's refresh rate.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Without an associated actor, or explicit frame clock set, in the future
a timeline will not know how to progress, as there will be no singe
frame clock to assume is the main one. Thus, deprecate the construction
of timelines without either an actor or frame clock set.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The MetaLater functionality needs to make sure an update is scheduled so
that it can run its callbacks etc. This used a ClutterTimeline (which is
an object more or less meant to drive animations markers, frames etc)
just to keep the master frame clock running. We're moving away from a
single master clock, so just schedule updates directly instead, with the
newly exposed API.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
We'd check if there was any queued redraw on the stage, but this is
inappropriate for two reasons:
1) A monitor and area screen cast source only cares about damage on a
subset of the stage.
2) The global pending-redraw is going away when paint scheduling will be
more view centric.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The timestamp comes from the GSource, meaning it's a more accurate
representation of when the frame started to be dispatched compared to
getting the current time in any callback.
Currently unused.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
In certain scenarios, the frame clock needs to handle present feedback
long before the assumed presentation time happens. To avoid scheduling
the next frame to soon, avoid scheduling one if we were presented half a
frame interval within the last expected presentation time.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
This adds a current unused, apart from tests, frame clock. It just
reschedules given a refresh rate, based on presentation time feedback.
The aiming for it is to be used with a single frame listener (stage
views) that will notify when a frame is presented. It does not aim to
handle multiple frame listeners, instead, it's assumed that different
frame listeners will use their own frame clocks.
Also add a test that verifies that the basic functionality works.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
When a transition is created for the allocation change, it will delay
the new allocation box getting set depending on transition details.
This, however, means that e.g. the 'needs_allocation' flag never gets
cleared if a transition is created, causing other parts of the code to
get confused thinking it didn't pass through a layout step before paint.
Fix this by calling clutter_actor_allocate_internal() with the current
allocation box if a transition was created, so that we'll properly clear
'needs_allocation' flag.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1345
41130b08eb added a fix for culling subsurfaces with geometry scale.
Unfortunately it only did so for the opaque regions, not for clip and
unobscured regions, as the effect was hidden by bug that was only
fixed by 3187fe8ebc.
Apply the same fix to clip and unobscured regions and use the chance
to move most of the slightly hackish geometry scale related code
into a single place.
We need to scale slightly differently in the two cases, indicated by
the new `ScalePerspectiveType` enum, as the scale is dependent on the
perspective - once from outside, once from inside of the scaled actor.
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1312
Since we now always return a resource scale, we can remove the boolean
return value from clutter_actor_get_resource_scale() and
_clutter_actor_get_real_resource_scale(), and instead simply return the
scale.
While at it, also remove the underscore from the
_clutter_actor_get_real_resource_scale() private API.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1276
Add private API to ClutterBackend to set a fallback resource scale
available to Clutter. This API will be used for "guessing" the
resource-scale of ClutterActors in case the actor is not attached to a
stage or not properly positioned yet.
We set this value from inside mutters MetaRenderer while creating new
stage-views for each logical monitor. This makes it possible to set the
fallback scale to the scale of the primary monitor, which is the monitor
where most ClutterActors are going to be positioned.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1276
The portal API requires a screencast session only for absolution motion
with remote desktop, other methods including relative motion do not
require a screencast session.
There is no reason to be more strict than the API actually is, check for
a screencast session only when required, like for absolute motion events
and touch events.
Tested with https://gitlab.gnome.org/snippets/1122
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1307
There are a couple of places in gnome-shell where we aren't interested
in which workspace is active, but whether a given workspace is active.
Of course it's easy to use the former to determine the latter, but we
can offer a convenience property on the workspace itself almost for
free, so let's do that.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1336
These tests were written (and copy-pasted) before ClutterActor
had an actual background-color property. As a preparation to
the removal of ClutterRectangle, replace all these rectangles
with plain actors and background colors.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
The property is deprecated and the current implementation simply
redirects it to ClutterActor::background-color, so remove it.
Also update the tests to set the background color directly.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
It is deprecated in favor of the 'z-position' property, and
the implementation itself redirects to the z-position, so
just drop it and replace all get|set_depth calls to their
z-position counterparts.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
We were setting the pipeline colour to all white (1.0, 1.0, 1.0, 1.0)
and so the default layer combine function multiplied each pixel
(R, G, B, A) by all ones. Obviously multiplying by one four times per
pixel is a waste of effort so we remove the colour setting *and* set
the layer combine function to a trivial shader that will ignore whatever
the current pipeline colour is set to. So now we do **zero** multiplies
per pixel.
On an i7-7700 at UHD 3840x2160 this results in 5% faster render times
and 10% lower power usage (says intel_gpu_top). The benefit is probably
much higher for virtual machines though, as they're no longer being
asked to do CPU-based math on every pixel of a window.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1331
The previous commit removed checks for intermediate focus states which
would make tests randomly fail, because of their time dependence. What
can be tested however is that if there is no other window available that
would accept the focus, that the focus remains at 'none', after the
focused window has been closed. This newly introduced test checks the
focus directly after closing the window (and syncing) and after the time
it would have taken for the queue to finish. The first check has a
similar timing issue as the removed focus checks in the other tests, but
the test will never accidentally fail, because regardless of whether the
queue has finished or not, the focus is always expected to be 'none'.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1329
While c3d13203 ensured that the test-client has actually closed the
window before testing for the focus change, it also made another timing
related issue with the tests more likely to happen. Serveral tests
assert that the focus is set to 'none' after the focussed window has
been closed when the window below does not accept focus. This however
can never be reliably tested, because closing the window triggers
timeout based iteration of a queue of default focus candidate windows.
This starts after the window has been closed and might finish before the
clients have finished synchronizing. This issue is more likely to
trigger the shorter the queue is and the more test clients there are
that could delay the synchronization.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1329