Commit Graph

24060 Commits

Author SHA1 Message Date
24a451b388 conform/layout: Remove last Container.add_actor() usage
Use clutter_actor_add_child(), now that Stage falls back to the default
implementation of Container provided by the Actor class.
2012-01-16 23:35:15 +00:00
3f877a3d71 group: Use the default paint() implementation
ClutterActor's paint implementation is perfectly fine for ClutterGroup:
it paints the actor's children, which is exactly what ClutteGroup does.
2012-01-16 23:35:15 +00:00
798a2e5297 actor: Minor cosmetic fixes to the header 2012-01-16 23:35:15 +00:00
b869019eb2 group: Do not override Container
Let ClutterActor do all the work.
2012-01-16 23:35:15 +00:00
ef3dc2d1ba actor: Make Actor.add_child and Container.add_actor idempotent
And make sure that overriding Container and calling
clutter_actor_add_child() will result in the same sequence of operations
as the current set_parent()+queue_relayout()+signal_emit pattern.

Existing containers can continue using:

        clutter_actor_set_parent (child, CLUTTER_ACTOR (container));
        clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
        g_signal_emit_by_name (container, "actor-added", child);

and newly written containers overriding Container.add() can simply call:

        clutter_actor_add_child (CLUTTER_ACTOR (container), child);

instead.
2012-01-16 23:35:15 +00:00
2894587b22 actor: Do not leak the layout manager 2012-01-16 23:35:15 +00:00
038aadfa72 box: Drop Container interface overrides
And defer as much as possible to ClutterActor's default implementation
for basically everything.
2012-01-16 23:35:15 +00:00
b773785533 actor: Implement Container::sort_depth_order
There's no reason this vfunc should be left out.
2012-01-16 23:35:15 +00:00
86ec629776 actor: Add child insertion methods
We should allow inserting children at given indices, and at given
stacking positions (relative or not to other children).
2012-01-16 23:35:14 +00:00
8c2118542c conform: Begin a test suite for layout options
A simple sampling check to validate that we're painting the right thing
at the right place.
2012-01-16 23:35:14 +00:00
37d46649ce actor: Adjust the preferred size too
Don't adjust just the allocation: we need to adjust the preferred size
of the actor to account for the margin.
2012-01-16 23:35:14 +00:00
bf27575187 actor: Maintain invariants in add_child/remove_child
We need to queue a relayout when removing a visible child from a visible
parent.

We also need to insert the child at the right position (depending on the
depth) so that newly added actors will be painted on top.
2012-01-16 23:35:14 +00:00
9d9e98968f actor: More cleanups to the Private data structure
Try to document it properly. We can also remove some things that are
properly encapsulated through functions, like the redraw clip volume.
2012-01-16 23:35:14 +00:00
9132769767 actor: Store the fixed sizes into LayoutInfo
Remove four more floats from ClutterActorPrivate.

The fixed minimum and natural sizes should be stored inside the
ClutterLayoutInfo structure, along with the fixed position.
2012-01-16 23:35:14 +00:00
b4d3b52b62 actor: Update the underallocations check
Add a failsafe against a NULL parent, to avoid a segfault when calling
clutter_actor_allocate() on the Stage.

We also need to deal with floating point values: straight comparison is
not going to cut it.
2012-01-16 23:35:14 +00:00
409c3ed8ff actor: Adjust the allocation prior to call allocate()
ClutterActor has various properties controlling the allocation:

  - x-align, y-align
  - margin-top, margin-bottom, margin-left, margin-right

These properties should adjust the ClutterActorBox passed from the
parent actor to its children when calling clutter_actor_allocate(),
so that the child can just allocate its children at the right origin
with the right available size.
2012-01-16 23:35:14 +00:00
a85c53ea0b actor: Clean up property installation 2012-01-16 23:35:14 +00:00
a2a38ee797 actor: Add margin properties
The actor class should be able to hold the margin offsets like it does
for expand and alignment flags.

Instead of filling the private data structure with data, we should be
able to use an ancillary data structure, given that all this data is
optional and might never be set in the first place.
2012-01-16 23:35:13 +00:00
c8659b6ca5 actor: Add [xy]-align
Allow an actor to define how it should occupy the extra space given to
by its parent during the allocation.
2012-01-16 23:35:13 +00:00
4453ee7266 actor: Provide Container::raise/lower implementations 2012-01-16 23:35:13 +00:00
752151bc97 actor: Remove is-a(Container) checks
All actors are now Container implementations, so there's no need to add
a type check.
2012-01-16 23:35:13 +00:00
f2609dcca4 actor: Add [xy]-expand properties 2012-01-16 23:35:13 +00:00
d5086da3fd box: Defer to ClutterActor
Use the default implementation inside ClutterActor instead of our own,
wherever possible.
2012-01-16 23:35:13 +00:00
1c40151d0e actor: Default to a fixed layout manager
In case no layout manager was set during construction, we fall back to a
FixedLayout. The FixedLayout has the property of making the fixed
positioning and sizing API, as well as the various Constraints, work
out of the box.
2012-01-16 23:35:13 +00:00
11e876c86b actor: Add :layout-manager
Now that ClutterActor implements the Container contract we can actually
defer the size negotiation to a ClutterLayoutManager directly from the
default implementation of the Actor's virtual functions.
2012-01-16 23:35:13 +00:00
b45d78e6a1 actor: Provide a default Container implementation
We can provide most of the ClutterContainer implementation directly
within ClutterActor — basically removing the need of having the
Container interface in the first place. For backward compatibility
reasons we can keep the interface, but let Actor implement it directly.
2012-01-16 23:35:13 +00:00
8462b5ba45 Do not use set_parent()/unparent() internally
Use add_child()/remove_child() instead.
2012-01-16 23:35:13 +00:00
53aa64aeb9 actor: Provide add/remove child and get children methods
Let's try and move away from the reverse implicit scene graph build API,
which we mutuated from GTK+, towards a more traditional node/child API.

The set_parent()/unparent() API is confusing, unless you know the
history; having a add_child()/remove_child() methods pair makes it more
explicit.

We can easily implement the old set_parent()/unparent() pair in terms of
the newly add_child()/remove_child() one.
2012-01-16 23:35:13 +00:00
348e99c711 Release 1.9.4 (snapshot) 2012-01-16 23:27:36 +00:00
2c03ea32d2 Updates NEWS for the 1.9.4 release 2012-01-16 23:27:36 +00:00
f8c0cb6900 configure: Updates listed glib dependency to 2.28
Cogl depends on glib 2.28 for g_source_get_time() so this updates the
glib dependency listed in configure.ac
2012-01-16 23:27:36 +00:00
050edcee23 mingw: update glib dependency to 2.28
Cogl depends on glib 2.28 for g_source_get_time() so this patch updates
the mingw-fetch-dependencies.sh helper script to fetch the 2.28.8-1
win32 glib binaries.
2012-01-16 23:27:36 +00:00
f7f730ee84 docs: Updates cogl_primitive_new_xyz symbols listing
Previously we had functions named like
cogl_primitive_new_with_xyz_attributes() but at some point we renamed
them all to functions named like cogl_primitive_new_xyz() instead. This
updates the -sections.txt symbol listing to list the new names.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-01-16 23:27:36 +00:00
b2d05f32c2 profile: use atexit not g_atexit
g_atexit has been deprecated so we simply use atexit instead now.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-01-16 23:27:36 +00:00
0396d3e7e6 Remove use of CoglVector3
Cogl has removed the CoglVector3 type in favour of directly using an
array of 3 floats.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-01-16 21:06:19 +00:00
87ce1b21f9 wayland: perform buffer resizes lazily at swap buffers
Resizing a wayland client framebuffer should not affect the viewport
of additional primitives drawn to that framebuffer before the next swap
buffers request nor should querying the framebuffer's width and height
be affected until the next swap buffers request completes.

This patch changes cogl_wayland_onscreen_resize() so it only saves the
new geometry as "pending" state internal to the given CoglOnscreen. Only
when cogl_framebuffer_swap_buffers() is next called will the pending
size be flushed to the wayland egl api.
2012-01-16 18:27:20 +00:00
e1bd0b2090 Swaps a few uses of gint for int
We've avoiding using the redundant glib typedefs such as guint, gint
gpointer etc and prefer to use the equivalent C types so this patch
removes a few uses of gint that slipped past review.
2012-01-16 18:27:20 +00:00
3161f1b0e6 template: Allow configuration of swap throttle
This adds cogl_onscreen_template_set_swap_throttled() api that allows
developers to specify their preference for swap buffer throttling
up-front as part of the onscreen template that is used to create a
CoglDisplay when initializing Cogl. This is desirable because some
platforms may not support configuring swap throttling on a per
framebuffer basis and also since applications often want to apply the
same policy to all onscreen framebuffers anyway.
2012-01-16 18:27:20 +00:00
1e03780510 matrix: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the matrix api
symbols.
2012-01-16 18:27:20 +00:00
ec8591535c snippets: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the snippet api
symbols.
2012-01-16 18:27:20 +00:00
60ab0c0a6c framebuffer: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl framebuffer
symbols.
2012-01-16 18:27:20 +00:00
2d70f5eb73 cogl.h: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl.h symbols.
2012-01-16 18:27:20 +00:00
75b687a9eb onscreen: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the onscreen
framebuffer api symbols.
2012-01-16 18:27:20 +00:00
54b1fb0b5e renderer: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the cogl-pipeline
symbols.
2012-01-16 18:27:20 +00:00
e163f1ca1a Remove CoglVector3 type and use float * instead
It proved to be inconvenient that we had a special CoglVector3 typedef
for vectors instead of just accepting pointers to float arrays because
you'd so often end up having to make awkward casts from another vector
type into a CoglVector3 and then cast back again. We're hoping that
taking float pointers instead will lead to less unnecessary casting.
2012-01-16 18:27:19 +00:00
2b351af46a renderer: Remove _EXP symbol mangling and add gtk-doc
We are in the process of removing all _EXP suffix mangling for
experimental APIs (Ref: c6528c4b6c) and adding missing gtk-doc
comments so that we can instead rely on the "Stability: unstable"
markers in the gtk-doc comments. This patch tackles the symbols in
cogl-renderer.h.
2012-01-16 18:27:19 +00:00
a8513c1d77 renderer: Adds api to add/remove selection constraints
This allows applications to specify certain constraints that feed into
the process of selecting a CoglRenderer backend. For example
applications might depend on x11 for handling input and so they require
a backend that's also based on x11.
2012-01-16 18:27:19 +00:00
7d38d9bdf2 cogl-info: print out the chosen renderer name
This updates cogl-info to use cogl_renderer_get_winsys_id() so it can
print out the name of the chosen renderer winsys.
2012-01-16 18:27:19 +00:00
50d1285ba1 Updates in line with latest wayland protocol
The shm buffer format enum values were renamed and the explicitly
premultiplied format was dropped since it's now assumed if the buffer
has an alpha component then it's premultiplied.
2012-01-16 18:27:19 +00:00
7c14ba7d37 actor: Clean up the debug node for out-of-band transforms
Enclose the check inside a #ifdef CLUTTER_ENABLE_DEBUG ... #endif, so
that we can compile it out; also, use g_string_append() instead of the
g_string_append_printf() function, given that we're just concatenating
strings.
2012-01-16 11:04:44 +00:00