This uses MetaCompositorViewNative to find a candidate surface for
scanout and to keep track of it separately for each view, effectively
allowing each CRTC to use a different buffer for direct scanout.
There are three parts for potentially assigning a buffer for direct
scanout at the compositor level:
1. Finding a candidate surface actor on the view (if any)
2. Attempting to assign the candidate's buffer for direct scanout
3. Updating references relating to the scanout candidate as needed
The three parts were moved in their entirety from being handled by the
MetaCompositorNative to being handled by the MetaCompositorViewNative.
As part of this transition, the logic was also slightly refactored so
that each of the three parts is handled by its own helper function.
This allowed to avoid the use of "goto" statements and hopefully make
the logic easier to read and follow.
The first part mentioned above was changed in this commit to make use
of the new meta_compositor_view_get_top_window_actor () API to get the
top window actor in the view instead of the top window actor on all
views.
The second part and third parts mentioned above weren't changed other
than being done in the context of a view instead of globally.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2526>
All of the checks this function performed internally were already
done before calling it, making it a simple wrapper function without a
meaningful purpose.
Removing this function also reduces the chance of additional checks
being added to the MetaSurfaceActor after it is already chosen as a
scanout candidate.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2526>
This class is meant to hold logic specific to the native backend
in the context of a MetaCompositorView.
Its addition requires making MetaCompositorView inheritable, and an
addition of a virtual function which allows each compositor to create
its own MetaCompositorView instance.
In the case of the MetaCompositorNative, a MetaCompositorViewNative
is created. In all other cases, a MetaCompositorView is created.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2526>
First, add logic in MetaCompositorView to find topmost visible
MetaWindowActor on its view, and expose it through a new API.
Then, queue an update to find the top MetaWindowActor of each
MetaCompositorView in the following cases:
1. The MetaCompositor is in its initial state.
2. The window stack order has changed.
3. A window has changed its visibility.
4. A "stage-views-changed" signal was emitted for a MetaWindowActor.
Finally, perform the queued update in meta_compositor_before_paint (),
and assert that an update isn't queued during painting. This ensures
that the top window actor in the MetaCompositorView remains up-to-date
and available to child classes of MetaCompositor throughout the entire
paint stage.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2526>
The idea is that the state of the MetaCompositorView shall be
up-to-date only in specific scenarios, thus allowing operations
performed on it to be queued and aggregated to be handled in the
right time, and only if they are still necessary.
For example, in a following commit, the top window actor in each
view will be planned (if needed) only once before painting a frame,
rendering the top window actor in the MetaCompositorView potentially
stale in all other times.
Similarly, if a MetaCompositorView is destroyed before the beginning
of the frame, a queued operation to update its top window actor can be
discarded.
As an interface segragation measure, and as part of an attempt to
avoid the use of g_return_if_fail () to check the validity of the
MetaCompositorView's state in multiple places (which is still prone to
human error), the interfaces through which a MetaCompositorView is
made available would only ones where it's state is gurenteed to be
up-to-date.
Specifically, this commit gurentees that the state of the
MetaCompositorView would be up-to-date during the before_paint () and
after_paint () vfuncs exposed to child classes of the MetaCompositor.
The frame_in_progress variable will be used in a following commit to
guarantee that the MetaCompositorView's state is not invalidated during
this time.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2526>
MetaCompositorView is a class which contains compositor logic
specific to ClutterStageViews.
Each MetaCompositorView is "attached" to a ClutterStageView as an
opaque pointer using g_object_set_qdata_full (), and is freed when
the ClutterStageView is destroyed. This ensures that the lifetime of
the MetaCompositorView can't extend beyond the lifetime of its
ClutterStageView.
In a following commit, MetaCompositorView will be expanded to allow
keeping track of the top MetaWindowActor located on each
ClutterStageView.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2526>
Although mipmapping is still slower than not mipmapping, commit 16fa2100
simplified N synchronous draw calls per texture tower into just one. So
it's more efficient now, and four years have passed since the throttling
was introduced so people also have better hardware as well as mutter being
generally faster than it used to be. So I am happy to effectively revert
commit c9c32835.
This means antialiasing will remain consistent rather than popping in and
out of existence.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/403
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2538>
With `META_MONITOR_TRANSFORM` values matching their `WL_OUTPUT_TRANSFORM`
counterparts, the definition from the Wayland spec applies: the
`META_MONITOR_TRANSFORM` value tells us how the output was rotated
and that the buffer was drawn by the client to compensate for that.
The matrix describes the transformation from surface- to buffer-
coordinates, so the operation we need here is the same one that
the client applied (not from buffer- to surface-coordinates, i.e.
the inverse).
While on it fix `FLIPPED_90` and `FLIPPED_270` to use the correct
axes: flip on the x-axis, rotation on the z-axis.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2459>
`clutter_actor_set_child_at_index()` is far from a no-op, even if
the current index is equal to the new one - presumably for good
reasons. For the use-case here we want it to be a no-op though, so
skip calling it if the index already matches.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2501>
Unparenting the surface actor when the subsurface object is destroyed
has several issues:
- subsurface actors can be unparented while a close animation is
still ongoing, breaking the animation for e.g. Firefox.
- adding and removing the actor to/from the parent is not handled in
one place, making the code harder to follow.
- if the destroyed subsurface had children of its own, they potentially
stick around until a surface-tree rebuild. This makes the Firefox
hamburger menu not close with the "compositor" backend.
Move the unparenting back to
`meta_window_actor_wayland_rebuild_surface_tree()` and instead just
notify the parent of a state change, if it still exist. This will ensure
a correct mapping between the subsurface node tree and the flat surface
actor list. In case of the closing animation the parent will already be
removed and the call is skipped.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2501>
The Cogl feature was removed a while back, while Clutter just hard coded
it to TRUE. Lets remove the confusion that GLSL isn't supported and just
remove the (dead) fallback paths.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2015>
Add `sync_effects_completed()` and `verify_view()` in
order to allow Wayland test clients to trigger verifications
and add convenience functions to use them to client-utils.
Notes:
- `sync_effects_completed()` works in two stages in order
to ensure it doesn't race with window effects. By the time
`sync_effects_completed()` is processed, an effect could
already have ended or not yet been scheduled. Thus we
defer a check for pending effects to the next paint cycle,
assuming that by then they should have been scheduled.
- `meta_ref_test_verify_view()` internally triggers the
`paint` signal for the stage which is why it can not be run
in the after-paint signal handler.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1055>
The compositor currently only updates the topmost window actor that is
visible to it after stacking changes. The visibility of a window actor
to the compositor however might only change via the display idle queue
after the stacking changes. This could then lead to the topmost window
actor being assumed to be NULL on Wayland after switching from an empty
workspace or when opening the first window on an empty workspace. The
result of this is direct scanout being disabled in these cases.
To fix this also trigger the update when the visibility of windows
changes.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2269
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2413>
Some windows span the entire screen but still use transparency, such as
the desktop window of Nemo. When these windows were used for direct
scanout, the transparent areas would turn black and nothing else would
be rendered.
In addition to checking the surface for opaqueness, for X11 windows also
the window actor itself has to be checked, because its opacity might
have been changed via _NET_WM_WINDOW_OPACITY.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2263
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2409>
This replaces the API to get the topmost surface actor with an API to
get the surface actor that could be a candidate for direct scanout. The
advantage of this is that it allows X11 and Wayland specific
restrictions for these actors.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2409>
When we get passed a "snippet" to the shaped texture, it's added as a
pipeline layer snippet to change how the source texture is sampled. When
we draw from a texture tower however we have allocated regular textures
which doesn't need any special layer snippet, so create separate
pipelines for those that doesn't use that snippet.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/528
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2278>
Before scanning out the surface of a native client we have
to check the following attributes that influence the
relationship between buffer and the defined result on screen:
- buffer scale
- buffer transform
- viewport
In the future we can loose these checks again in cases where the
display hardware supports the required operations (scaling, cropping
and rotating).
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2276>
Since the introduction of ClutterGrabs, MetaDnd now no longer gets
notified about input events on the stage during grabs (for example while
the alt-tab popup is shown) and thus can't move the grab feedback actor
anymore.
To fix this, forward events to MetaDnD directly from
meta_display_handle_event() when a ClutterGrab is in effect.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2308>
Wayland event processing and WM operations are themselves outside the
ClutterGrab loop so far. Until this is sorted out, these pieces of
event handling have got to learn to stay aside while there is a
ClutterGrab going on.
So, synchronize foci and other state when grabs come in or out, and
make it sure that Wayland event processing does not happen while
grabs happen.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2099>
In order to support dynamic imports, gjs added an implicit mainloop
that can drive the main context independently from other mainloops
like the one from GApplication or MetaContext.
That means that sources can now get dispatched to the main context
from the moment the plugin is started, resulting in a crash as the
association between compositor and plugin manager doesn't exist until
meta_plugin_manager_new() returns.
Make sure this doesn't happen by only starting the plugin after
meta_plugin_manager_new() has returned.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2242>
If a Wayland subsurface is the topmost actor, consider in for
scanout as well. This will extend our scanout capabilities to apps
like Firefox
While on it, correct a unnessary type check to a NULL check.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2211>
On Wayland a window actor may have more than one surface actor,
most importantly when subsurfaces are used.
Add a new function to request the one which is at the top -
it will be used in the next commit.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2211>
When rendering to a buffer that is not the stage view buffer, we can not
know where the buffer will be displayed on the screen. As a result we
also can not know what translation would need to be applied to culling.
This was causing glitches when the gnome-shell magnifier was applying
offscreen effects. ClutterOffscreenEffect causes MetaWindowGroup to be
rendered to an offscreen buffer at an offset, because it draws to a
slightly larger texture with an accordingly translated origin. This
translation then later is canceled out again when the offscreen buffer
is drawn. To meta_actor_painting_untransformed() however which only sees
the translation used when drawing to the buffer this looked like the
window group was being rendered at the offset. This then lead to
redraw_clip getting translated accordingly, resulting in wrong
coordinates used for culling.
Similarly this was leading to issues when taking area screenshots while
at 1x zoom.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1678
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4876
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2080>
Since the completion callback (on_switch_workspace_effect_complete) sets
priv->tml_switch_workspace1 to NULL, the unref was trying to unref NULL,
and the reffed ClutterTimeline was not getting unreffed.
This could be triggered by rapidly switching workspaces, switching again
before the animation of the initial switch was done.
Found while working on #2038.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2120>
This can happen if a texture was newly assigned to the actor, but the
unobscured region hasn't been updated yet. Without bailing here, the
actor would display correctly via direct scanout, but other parts of
mutter would continue considering it obscured, which would e.g. result
in no frame callbacks getting sent for its surface.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1636
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2112>
Previously we chose to only anti-alias texels inside the boundary
(`clip_radius - 1.0`) but zoomed in you could see it was slightly smaller
than the correct curve (#2024).
Similarly if you choose to only anti-alias texels outside that edge
(`clip_radius + 1.0`) then you'd get an overly convex curve that doesn't
match up with the straight line sections.
So now we anti-alias texels that intersect the circle boundary, regardless
of which side they are mostly on. For efficiency we define "intersect" to
mean any texel whose center is within 0.5 of the theoretical edge.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2024
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2102>
When grabbing the devices, there's no error paths that would quit
late enough that both pointer and keyboard would need ungrabbing,
so the keyboard checks were dead code.
Fix this by dropping the boolean variable checks, and adding goto
labels to unroll the operation properly at every stage.
CID: #1418254
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2061>
Analogous to `get_image()` this returns a `ClutterContent` for a
given `MetaWindowActor`. This can be used to implement window
effects without a roundtrip from GPU to CPU memory.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1893>
We fetch a frame clock that we schedule update on when queuing
_NET_WM_FRAME_DRAWN events. In some situations this frame clock is the
one from the stage, and if there are multiple hotplugs in a row, we
failed to update it as there were no stage views changes on the window
actor itself. As an actor updates the stage views list on layout, When a
queue_frame_drawn() call was done (typically from an X11 event) after a
second hotplug, it'd attempt to schedule an update on the frame clock
from the previous hotplug, as it didn't get notified about any
stage-views changes since for itself there was none.
Fix this by not caching the frame clock at all and just fetch it every
time.
In the majority of cases, this fetching means iterating over a very
short list (most often a single entry, rarely more), so it's very
unlikely to be of any relevance. The only situations where it might be a
heavier operation is the short time between a hotplug and a layout, as
it will attempt to traverse up to the stage to find a clock, but that's
likely only a few levels, so even that is unlikely to be an issue.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/4486
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1947>
This was introduced by accident in commit 1467b6b02a
y-inverted textures in combination with shape masks appear to
be only commonly used with EGLstreams. However, as we draw the
shape mask ourselves, we don't want to apply the y-invert to it
as testified by the left over `cogl_pipeline_set_layer_matrix()`.
Note that we still allow to apply viemports and buffer transforms,
as the Xwayland mode setting emulation may use it (in fact only
the former, but it probably does not hurt to leave the later as well).
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1792
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1937>
This code sneaked unconditionally, even though we can disable
tracing code with -Dprofiler=false. Add some COGL_HAS_TRACING
checks so that this code is also optionally built.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1951>
When a viewport source rect or destination size is set, `stex->dst_width`
gives us the the cropped and/or scaled size. At this step, we need the
uncropped/unscaled size however.
Note: this is only ever relevant if buffer transform and viewport are
used together - otherwise the values are the same.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1836>
The shadow size is factored into the paint volume MetaWindowActorX11
returns in its get_paint_volume() vfunc override, so we should
invalidate the paint volume every time that shadow might change.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1829>
When using buffer transforms and viewports together, we currently
apply the transformation (read: rotation) first, resulting in
wrong buffer coordinates for viewport source rects.
Flip the order in whitch we apply our matrix transformations.
This can be tested e.g. via:
`weston-simple-damage --use-viewport --transform=flipped-180`
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1832>
Currently when reordering subsurfaces, we un- and reparent all child
actors of the window actor. This is unnecessarily wasteful and
triggers bugs in clutter. While the underlying issue should be fixed
eventually, simply reorder the actors with the tools clutter provides
us with, avoiding those bugs and likely being faster as well.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1831>
When the texture size is invalidated using `invalidate_size()`, the new
size will only get calculated the next time `update_size()` is
called. This happens e.g. in `meta_shaped_texture_get_preferred_size()`
via `ensure_size_valid()`.
`update_size()` can chain up to `clutter_content_invalidate_size()`
as well as emitting a `size-changed` signal. If this happens during
layout, the result is a 'change the layout conditions during layout'
issue, causing heavy breakage in e.g. the Shell overview.
To fix this, expose `ensure_size_valid()` as API so callers can make
sure the texture has a valid size without creating redundant size
invalidations calls.
Note that if a buffer with a new size is attached we already trigger
`update_size()` explicitely, avoiding such situations.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1799>
If only a viewport destination size is set, the noop viewport has
to take the buffer scale into account.
If a viewport source but no viewport destination size is set, the
destination size is that of the viewport source, not of the whole
texture.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1786>
The order of which function argument expressions are executed is
undefined, so don't rely on this for setting the background colors, as
it results in different colors on different architectures.
For example, it has been observed that the order of execution is
reversed comparing x86_64 and aarch64, making these two architectures
having different background color.
Fix this confusion, and also reproduceability in future reference tests,
by making the order of execution predictable.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1698>
The sync ring has an API about "frames", where it is notified about
the end of frames. However, its "insert wait" call is done before
updates, meaning that some "insert waits" will never see the "after
frame" if there was no frame drawn. This will cause mismatching in the
frame counting, causing freezes in the synchronization until something
else triggers an actual frame, effectively "unfreezing" the sync ring.
Fix this by not only notifying the sync ring about frames when there
were actual frames drawn, but also on plain updates which didn't result
in a drawn frame.
Related: https://gitlab.gnome.org/GNOME/mutter/-/issues/1516
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1754>
This concerns only the cases when the presentation timestamp is received
directly from the device (from KMS or from GLX). In the majority of
cases this timestamp is already MONOTONIC. When it isn't, after this
commit, the current value of the MONOTONIC clock is sampled instead.
The alternative is to store the clock id alongside the timestamp, with
possible values of MONOTONIC, REALTIME (from KMS) and GETTIMEOFDAY (from
GLX; this might be the same as REALTIME, I'm not sure), and then
"convert" the timestamp to MONOTONIC when needed. An example of such a
conversion was done in compositor.c (removed in this commit). It would
also be needed for the presentation-time Wayland protocol. However, it
seems that the vast majority of up-to-date systems are using MONOTONIC
anyway, making this effort not justified.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1484>
The cache had the size 9, which was "big enough" in the past, but when
more ways pipelines could be constructed, the size was not enough. The
need to increase the cache size was hard to spot though, since adding
pipeline flag didn't give any hints about the cache being directly tied
to these flag values.
So, when enough flag bits were set when attempting to retrieve and put a
pipeline in the cache, it'd instead overwrite some arbitrary stack
memory, which would sooner or later result in a memory corruption
induced crash. Valgrind could not detect this particular memory
corruption, as it messed up stack memory, not e.g. freed heap memory, so
it instead got confused and thought plain stack values were unreadable.
Fix these two issues by making the cache size the combination of all
pipeline flags + 1, so that we can safely put any flag combination in
the cache.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1747>
GObject signals pass the emitting GObject as the first argument to
signal handler callbacks. When refactoring the grab-op-begin/end signals
to remove MetaScreen with commit 1d5e37050d,
the "screen" argument was replaced with a "display" argument instead of
being removed completely. This made us call the signal handlers with two
identical MetaDisplay arguments, which is very confusing and actually
wasn't handled in a grab-op-begin handler in gnome-shell.
So fix this by not adding the MetaDisplay as an argument to those
signals, GObject will take care of that for us.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1734>
We're going to round the workspace backgrounds in the new overview for
gnome-shell 40.
So far corner-rounding was only possible for StWidgets because the
rounded clipping was done using cairo drawing. We now need rounded
clipping for ClutterActors too because backgrounds are drawn using
ClutterActors (or more specifically a ClutterContent). To implement
that, first a ClutterOffscreenEffect subclass together with a fragment
shader from GSK (see gskSetOutputColor() [1] in the GSK GL renderer
code) was investigated, and while that was generic and worked quite
well, it was extremely slow for the case of drawing wallpapers because
of all the FBOs that had to be allocated.
This is the new, more performant approach: Use the same fragment shader,
but perform the rounded clipping right in MetaBackgroundContent while
we're painting the wallpaper. This has almost no performance impact,
with the downside of not being a generic solution.
To allow for rounded clipping not only at the edges of the wallpaper,
but using any given bounding rectangle, the API exposes not only the
radius, but also a bounding rect.
[1] https://gitlab.gnome.org/GNOME/gtk/-/blob/master/gsk/resources/glsl/preamble.fs.glsl
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1717>