Commit Graph

1386 Commits

Author SHA1 Message Date
Robert Bragg
9a1f1df83f Rework sdl integration api
This re-works the SDL integration api to simplify the integration for
application developers and also allow Cogl to know when the application
is about to go idle waiting for events so it can perform idle
book-keeping work.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-04-12 12:31:46 +01:00
Robert Bragg
bdb645e7f5 kms: defer setting crtc modes until first swap buffers
Instead of creating a dummy framebuffer allocation just so we can setup
crtc modes during display_setup we now wait until the first swap_buffers
request before setting up the crtc modes.

This patch also adds a cogl_kms_display_queue_modes_reset() function
that allows developers to explicitly queue a reset of the crtc modes.
The idea is that applications that handle VT switching can use this for
VT enter events to explicitly ensure their mode is restored since modes
are often not automatically restored correctly.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-04-11 15:44:58 +01:00
Robert Bragg
125c31a70b kms: Add mirror support and env var configurability
This adds support for mirroring the display output on two KMS
connectors.

This patch also checks for a number of environment variables that can
influence how KMS is configured. The following variables can be set:

COGL_KMS_MIRROR: If this is set to anything then Cogl will try and setup
two connectors with the same resolution so that onscreen frame buffers
can be mirrored.

COGL_KMS_CONNECTOR0: This can be set to an integer identifier for a
specific KMS connector id to use for the first output.

COGL_KMS_CONNECTOR0_MODE: Can be set to a mode name like "1024x768"
explicitly select what mode should be used for the first output.

If COGL_KMS_MIRROR is set then COGL_KMS_CONNECTOR1 and
COGL_KMS_CONNECTOR1_MODE can optionally be set to specify a connector id
and mode name for the second output.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-04-11 15:44:58 +01:00
Neil Roberts
f9d3ea03ec kms: Implement the swap buffers notify feature
The KMS EGL platform now notifies when a swap is complete. The
notification is delayed until the application calls
cogl_context_dispatch. The GLX backend doesn't currently do this but I
think that is how it should behave to make it easier for the
application to handle locks and such.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-11 15:44:50 +01:00
Neil Roberts
cfefff1500 egl-kms: Use drmModePageFlip
The KMS platform now uses drmModePageFlip to present the buffer. The
main loop mechanism is used to poll for events on the DRM file
descriptor so that we notice when the page flip is complete. The
swap_buffers is throttled so that if there is a pending flip it will
block until it is complete before starting another flip.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-11 15:44:45 +01:00
Neil Roberts
d1d2120a91 kms: Use GBM surfaces
Instead of creating FBOs on the GL side, the KMS EGL platform uses the
latest changes to Mesa to create an EGL surface using a GBM surface as
the native surface type. This removes some of the special vtable hooks
that the KMS platform needed because it is now much more similar to
the other platforms.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-11 15:44:32 +01:00
Robert Bragg
cc4c578887 fix cogl_context_new crash if fail to connect renderer
If a NULL display is passed to cogl_context_new() then it has to
implicitly create a CoglRenderer and CoglDisplay and propagate any
resulting errors back to the user. Previously the implementation relied
on passing a NULL renderer to cogl_display_new() as the means for
implicitly connecting to a renderer. The problem with this though is
that cogl_display_new() isn't designed to ever return NULL but if it
failed to connect to a renderer automatically it would do and then
cogl_context_new would pass NULL to cogl_display_setup() leading to a
crash.

This patch changes the implementation of cogl_context_new() to now
explicitly create a CoglRenderer and connect to it if a NULL display is
given. This way we can easily propagate any errors. In addition
cogl_display_new has been changed to abort if it fails to implicitly
connect to a renderer due to a NULL renderer argument.

An application needing to gracefully handle problems connecting to a
renderer at runtime should manually instantiate and connect a renderer
passing a GError argument to cogl_renderer_connect.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-04-11 12:26:52 +01:00
Neil Roberts
f676785906 Fix including a non-existent header
cogl-sampler-cache-private.h was including a header which doesn't
exist so the build was broken. The header comes from a patch which
hasn't been pushed to master yet which splits including GL/gl.h out of
cogl-defines.h into a separate header. I added the inclusion to make
it pick up the GL defines but it doesn't need to do this yet because
cogl-context.h is still including the GL header. I didn't notice the
failure because I still had a cogl-gl-header.h lying around from a
previous build with the patch.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-05 15:35:01 +01:00
Neil Roberts
cb146dc515 Add a workaround for slow read pixels on Mesa
Mesa before version 8.0.2 has a slow read pixels path that gets used
with the Intel driver where it converts all of the pixels into a
floating point representation and back even if the data is being read
into exactly the same format. There is however a faster path using the
blitter when reading into a PBO with BGRA format. It works out faster
to read into a PBO and then memcpy back out into the application's
buffer even though it adds an extra memcpy. This patch adds a
workaround in cogl_framebuffer_read_pixels_into_bitmap when it detects
this situation. In that case it will create a temporary CoglBitmap
using cogl_bitmap_new_with_size, read into it and then memcpy the data
back out.

The main impetus for this patch is that Gnome Shell has implemented
this workaround directly using GL calls but it seems like the kind of
thing that would sit better at the Cogl layer.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-05 13:52:43 +01:00
Neil Roberts
2037e0f4f1 Add a mechanism for determining GPU driver details
This adds a CoglGpuInfo struct to the CoglContext which contains some
enums describing the GL driver in use. This currently includes the
driver package (ie, is it Mesa) the version number of the package and
the vendor of the GPU (ie, is it by Intel). There is also a bitmask
which will contain the workarounds that we should do for that
particular driver configuration. The struct is initialised on context
creation by using a series of string comparisons on the strings
returned from glGetString.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-05 13:52:43 +01:00
Neil Roberts
ec5009fa23 Use GL_PACK_ALIGNMENT of 1 whenever possible
The Intel driver currently has an optimisation when calling
glReadPixels into a PBO so that it will use a blit instead of the Mesa
fallback path. However this only works if the GL_PACK_ALIGNMENT is
exactly 1, even if this would be equivalent to a higher alignment
value because the bpp*width is already aligned. To make it more likely
to hit this fast path, we now detect this situation and explicitly use
an alignment of 1. To make this work the texture driver needs to be
passed down the bpp*width as well as the rowstride when configuring
the alignment.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-05 13:51:56 +01:00
Neil Roberts
d54111795f Use ffs to calculate the GL_{UN,}PACK_ALIGNMENT
Instead of having a series of if-statements this adds an inline
function to calculate the alignment directly using ffs which is
probably slightly faster. Admittedly this is a pointless
micro-optimisation but I think it makes the code looks a bit neater
anyway.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-05 13:51:56 +01:00
Neil Roberts
c33ce5fc6b Use GL_ARB_sampler_objects
GL_ARB_sampler_objects provides a GL object which overrides the
sampler state part of a texture object with different values. The
sampler state that Cogl currently exposes is the wrap modes and
filters. Cogl exposes the state as part of the pipeline layer state
but without this extension GL only exposes it as part of the texture
object state. This means that it won't work to use a single texture
multiple times in one primitive with different sampler states. It also
makes switching between different sampler states with a single texture
not terribly efficient because it has to change the texture object
state every time.

This patch adds a cache for sampler states in a shared hash table
attached to the CoglContext. The entire set of parameters for the
sampler state is used as the key for the hash table. When a unique
state is encountered the sampler cache will create a new entry,
otherwise it will return a const pointer to an existing entry. That
means we can have a single pointer to represent any combination of
sampler state.

Pipeline layers now just store this single pointer rather than storing
all of the sampler state. The two separate state flags for wrap modes
and filters have now been combined into one. It should be faster to
compare the sampler state now because instead of comparing each value
it can just compare the pointers to the cached sampler entries. The
hash table of cached sampler states should only need to perform its
more expensive hash on the state when a property is changed on a
pipeline, not every time it is flushed.

When the sampler objects extension is available each cached sampler
state will also get a sampler object to represent it. The common code
to flush the GL state will now simply bind this object to a unit
instead of flushing the state though the CoglTexture when possible.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-05 13:47:36 +01:00
Neil Roberts
4229d61d3b Fix places that ignore the COGL_TEXTURE_NO_AUTO_MIPMAP flag
Two of the meta texture constructors which take a flags parameter were
ignoring the COGL_TEXTURE_NO_AUTO_MIPMAP flag when creating an
underlying CoglTexture2D. These have now been fixed to call
cogl_primitive_texture_set_auto_mipmap after constructing the texture.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-05 13:47:36 +01:00
Neil Roberts
6197e3abf3 Add constructors which take a CoglBitmap to all primitive textures
This adds public constructors which take a CoglBitmap to all primitive
texture types. This constructor should be considered the canonical
constructor for initializing the texture with data because it should
be possible to wrap any type of data in a CoglBitmap. Having at least
this single constructor avoids the need to have an explosion of
constructors such as new_from_data, new_from_pixel_buffer and
new_from_file etc.

The already available internal bitmap constructor for CoglTexture2D
has had its flags parameter removed under the assumption that flags do
not make sense for primitive textures. The meta constructor
cogl_texture_new_from_bitmap now just explicitly calls set_auto_mipmap
after constructing the texture depending on the value of the
COGL_TEXTURE_NO_AUTO_MIPMAP flag.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-05 13:47:32 +01:00
Neil Roberts
e7f1582630 Add a CoglPrimitiveTexture interface
This interface represents any textures that are backed by a single
texture in GL and that can be used directly with the
cogl_framebuffer_draw_attributes family of functions. This currently
equates to CoglTexture2D, CoglTexture3D and CoglTextureRectangle.

The interface currently has only one method called
cogl_primitive_set_auto_mipmap. This replaces the
COGL_TEXTURE_NO_AUTO_MIPMAP flag from the CoglTextureFlags parameter
in the constructors. None of the other flags in CoglTextureFlags make
sense for primitive textures so it doesn't seem like a good idea to
need them for primitive constructors.

There is a boolean in the vtable to mark whether a texture type is
primitive which the new cogl_is_primitive function uses. There is also
a new texture virtual called set_auto_mipmap which is only required to
be implemented for primitive textures.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-04 17:02:23 +01:00
Neil Roberts
e7df2dbf79 bitmap: Store a pointer to the context
This adds a context member to CoglBitmap which stores the context it
was created with. That way it can be used in texture constructors
which use a bitmap. There is also an internal private function to get
the context out of the bitmap which all of the texture constructors
now use. _cogl_texture_3d_new_from_bitmap has had its context
parameter removed so that it more closely matches the other bitmap
constructors.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-04 14:24:01 +01:00
Neil Roberts
be9d5b34c6 pipeline: Use cogl_depth_state_init to init default depth state
The previous code to initialise the depth state on the default
pipeline wasn't initialising the magic number. If you later tried to
retrieve the depth state using cogl_pipeline_get_depth_state you would
end up with an invalid depth state struct and you would just get
warnings if you tried to use it for anything. This patch just replaces
the initialisation with a call to cogl_depth_state_init because it
uses the same values anyway.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-04-03 16:36:54 +01:00
Adel Gadllah
a000189c68 texture: Fix error handling in get_texture_bits_via_offscreen
get_texture_bits_via_offscreen does not check the return value of
cogl_framebuffer_read_pixels_into_bitmap which results into never
using the fallback path texture_get_cb.

cogl_framebuffer_read_pixels_into_bitmap does not check whether the framebuffer
is properly allocated though; so fix that as well.

https://bugzilla.gnome.org/show_bug.cgi?id=673137

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-04-02 23:32:53 +01:00
Neil Roberts
ae5f8323c1 gles2: Support the GL_EXT_unpack_subimage extension
This extension lets you upload texture data from a subregion of a
buffer by passing GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS and
GL_UNPACK_SKIP_ROWS to glPixelStore. When this extension is available
the GLES texture driver will now avoid making a copy of the bitmap
when a subregion is used.

Note that Mesa doesn't currently advertise this extension but I've
made a patch to propose it:

http://lists.freedesktop.org/archives/mesa-dev/2012-March/020191.html
2012-03-23 13:51:08 +00:00
Neil Roberts
21e304b339 gles: Support the GL_EXT_texture_format_BGRA8888 extension
This extension allows an application to upload data in BGRA format. We
can use this to avoid a conversion in Cogl whenever it is given BGRA
data. This is quite useful when uploading data generated by Cairo
because at least on little-endian architectures that ends up as BGRA.

The patch just makes the pixel_format_to_gl implementation return
GL_BGRA_EXT for the data format and internal format whenever
COGL_PIXEL_FORMAT_BGRA_8888{,_PRE} is used.

A small caveat with this patch is that once a texture is created as
GL_BGRA, when later using glTexSubImage2D to update the texture it
must always be given data as GL_BGRA. Currently this just works out
because we store the internal format of a texture as a CoglPixelFormat
and we already swizzle the data if it does not match exactly on GLES.
However if we later switch to using a different enum for internal
formats then we might lose the ability to store the component ordering
so we'll have to think of another way to do this.
2012-03-23 13:51:08 +00:00
Neil Roberts
d6ca75fbec Add a context parameter to all of the texture driver virtuals
All of the texture driver virtual functions now take an explicit
CoglContext parameter as a step towards removing the global context.
2012-03-23 13:51:08 +00:00
Neil Roberts
60812e6a0e Add a vtable for the driver
Cogl already had a vtable for the texture driver. This ended up being
used for some things that are not strictly related to texturing such
as converting between pixel formats and GL enums. Some other functions
that are driver dependent such as updating the features were not
indirected through a vtable but instead switched directly by looking
at the ctx->driver enum value. This patch normalises to the two uses
by adding a separate vtable for driver functions not related to
texturing and moves the pixel format conversion functions to it from
the texture driver vtable. It also adds a context parameter to all of
the functions in the new driver vtable so that they won't have to rely
on the global context.
2012-03-23 13:51:08 +00:00
Chun-wei Fan
699a0bd74a Update cogl.symbols
...for the following added APIs:

cogl_bitmap_new_for_data
cogl_framebuffer_read_pixels
cogl_framebuffer_draw_multitextured_rectangles
cogl_framebuffer_draw_rectangle
cogl_framebuffer_draw_rectangles
cogl_framebuffer_draw_textured_rectangle
cogl_framebuffer_draw_textured_rectangles

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-21 22:15:34 +08:00
Robert Bragg
890a75ab06 Create standalone public wayland client/server headers
Because the wayland-client-protocol.h header defines symbols that
collide with the wayland-server-protocol.h header we allow applications
to explicitly ensure that they are only including one at a time by
exposing corresponding <cogl/cogl-wayland-client.h> and
<cogl/cogl-wayland-server.h> headers. This also adds a missing guard to
cogl-texture-2d.h that it isn't included directly.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-20 14:26:44 +00:00
Neil Roberts
2d1623313c bitmap-pixbuf: Fix the CoglBitmap wrapper for the STB fallback
The fallback code using stb-image.c was missed out in the upgrade to
cogl_bitmap_new_for_data from commit d18b59d9e6 so it wouldn't
compile.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-20 13:53:50 +00:00
Neil Roberts
59cc2b7071 Fix some documentation problems
• The documentation for the framebuffer and texture interfaces had a
  mis-matching open and close <note> tag so DocBook got upset and the
  whole documentation disappeared.

• A lot of symbols from the cogl_framebuffer_* interface were missing
  from the cogl-2.0-experimental-sections.txt file.

• cogl_framebuffer_frustum had the wrong version in its Since tag:

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-20 13:17:07 +00:00
Neil Roberts
f485fa6b21 cogl-primitives: Fix a typo in a function declaration
_cogl_framebuffer_draw_multitextured_rectangles had a typo in the
function name in the declaration so it was generating a lot of
compile warnings.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-20 12:41:58 +00:00
Robert Bragg
3881fd3259 Adds cogl_framebuffer_draw_[*_]rectangle functions
This adds experimental 2.0 api replacements for the cogl_rectangle[_*]
functions that don't depend on having a current pipeline set on the
context via cogl_{set,push}_source() or having a current framebuffer set
on the context via cogl_push_framebuffer(). The aim for 2.0 is to switch
away from having a statefull context that affects drawing to having
framebuffer drawing apis that are explicitly passed a framebuffer and
pipeline.

To test this change several of the conformance tests were updated to use
this api instead of cogl_rectangle and
cogl_rectangle_with_texture_coords. Since it's quite laborious going
through all of the conformance tests the opportunity was taken to make
other clean ups in the conformance tests to replace other uses of
1.x api with experimental 2.0 api so long as that didn't affect what was
being tested.
2012-03-20 12:33:40 +00:00
Neil Roberts
ef9aa07d2e framebuffer: Fix a closing tag in the documentation
This was causing the DocBook for the documentation to be invalid so
all of the framebuffer documentation disappeared.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-19 14:47:50 +00:00
Neil Roberts
5cf2c5762f Add cogl_framebuffer_read_pixels()
This adds a public convenience wrapper around
cogl_framebuffer_read_pixels_into_bitmap which allocates a temporary
CoglBitmap to read into the application's own buffer. This can only be
used for the 99% common case where the rowstride is exactly the
bpp*width and the source is the color buffer.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-19 14:47:49 +00:00
Neil Roberts
a5f2f0fe2d journal: Don't push and pop the framebuffer when flushing
In theory none of the journal flushing code should be using anything
that relies on the global framebuffer stack because it should all be
using the new 2.0-style API which explicitly mentions the target
framebuffer. Eventually we want to get rid of the framebuffer stack so
we might as well remove the push and pop now.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-16 17:31:03 +00:00
Neil Roberts
ff48f3b174 journal: Always keep a pointer back to the framebuffer
Previously when adding a quad to the journal it would assume the
journal belongs to the framebuffer at the top of the framebuffer stack
and store a reference to that. We eventually want to get rid of the
framebuffer stack so we should avoid using it here. The journal now
takes a pointer back to the framebuffer in its constructor and it
always retains the pointer. As was done previously, the journal still
does not take a reference on the framebuffer unless it is non-empty so
it does not create a permanent circular reference.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-16 17:26:30 +00:00
Ray Strode
dc00c27249 Drive by leak fix when code spelunking
_cogl_shader_compile_real spews a warning when
shader compilation fails if COGL_GL_DEBUG is
defined.  This warning is never freed.

https://bugzilla.gnome.org/show_bug.cgi?id=672243

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-16 16:41:57 +00:00
Neil Roberts
c8f8dbec7e Fix the 1.0 wrapper for cogl_path_curve_to
The 1.0 wrapper for cogl_path_curve_to was using the wrong value for
y_1 so it wouldn't work.

The patch was written by Dénes Almási.

https://bugzilla.gnome.org/show_bug.cgi?id=672174

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-15 18:57:52 +00:00
Adel Gadllah
fd31da45e2 winsys-glx: Don't assume that copy_sub_buffer is synchronized
We initially assumed that copy_sub_buffer is synchronized on
which is only the case for a subset of GPUs for example it is not
synchronized on INTEL gen6 and gen7, so we remove this assumption
for now.

We should have a specific driver / GPU whitelist if we want to enable
this.

https://bugzilla.gnome.org/show_bug.cgi?id=669122

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-15 15:48:13 +00:00
Neil Roberts
f1d65e58b3 buffer: Remove const from cogl_is_buffer (const void *)
None of the other cogl_is_blah functions have a const pointer so this
is just for consistency. It helps if someone is trying to have an
array of type-check function pointers to determine the Cogl object
type because in that case all of the functions would have to have the
same prototype.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-14 13:48:11 +00:00
Neil Roberts
d18b59d9e6 Add a public cogl_bitmap_new_for_data
This creates a CoglBitmap which points into an existing buffer in
system memory. That way it can be used to create a texture or to read
pixel data into. The function replaces the existing internal function
_cogl_bitmap_new_from_data but removes the destroy notify call back.
If the application wants notification of destruction it can just use
the cogl_object_set_user_data function as normal. Internally there is
now a convenience function to create a bitmap for system memory and
automatically free the buffer using that mechanism.

The name of the function is inspired by
cairo_image_surface_create_for_data which has similar semantics.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-14 12:19:56 +00:00
Neil Roberts
f65a895b4f texture: When reading, convert data directly into user's buffer
On GLES, when reading texture data back it may need to allocate a
temporary CoglBitmap if the requested format is not supported by the
driver. Previously it would then copy this temporary buffer back into
the user's buffer by calling _cogl_bitmap_convert which would allocate
a second temporary buffer. It would then copy that data into the
user's buffer. This patch changes it to create a CoglBitmap which
points to the user's data and then convert directly into that buffer
using the new _cogl_bitmap_convert_into_bitmap.

This also fixes a small leak where target_bmp would not get freed if
the target format and the closest supported format do match.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-14 12:19:53 +00:00
Neil Roberts
de5d55ae93 context: Enable new feature testing on COGL_ENABLE_EXPERIMENTAL_API
The 2.0 API for querying features (cogl_has_feature etc) does not
conflict with the old 1.0 API (cogl_features_available) so we might as
well enable it when the experimental API is requested without
requesting the 2.0-only API.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-14 12:19:48 +00:00
Ryan Lortie
6f59993e1b Move the fallback define for GL_PACK_INVERT_MESA
The if-undefined fallback declaration for GL_PACK_INVERT_MESA was
originally added in cogl.c along with code to use it (as part of commit
6f79eb8a5a).  Later on, commit
10a38bb14f moved the code that used it to
cogl-framebuffer.c but didn't move the define along with it.  Do that
now.

https://bugzilla.gnome.org/show_bug.cgi?id=672038

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-14 12:14:24 +00:00
Chun-wei Fan
0d3acfb3ed cogl.symbols: Cleanup
-Removed checks for COGL_ENABLE_EXPERIMENTAL_API since these APIs are
 always built into the shared library
-Re-organised the API listing a bit so that they are in alphabetical order

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-13 23:17:21 +08:00
Chun-wei Fan
f608ef5f5c cogl.symbols: Reinstate cogl2_clip_push_from_path
This API was re-added into COGL for the 1.10.x release as of commit
361bd516f.  This will be removed once we branch into the 1.11.x development
cycle.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-13 23:17:13 +08:00
Chun-wei Fan
caaef35450 Revert "cogl.symbols: Reinstate cogl2_clip_push_from_path"
This reverts commit 199821d8c3.

I forgot something in the comments.  Sorry.
2012-03-13 23:00:35 +08:00
Chun-wei Fan
199821d8c3 cogl.symbols: Reinstate cogl2_clip_push_from_path
This API was re-added into COGL for the 1.10.x release as of commit
361bd516f.  This will be removed once we branch into the 1.11.x development
cycle.
2012-03-13 22:31:30 +08:00
Dave Airlie
d42efa3741 cogl-matrix-stack: fix use after free in matrix stack.
If the matrix was reallocated we would use values from the stack
for the matrix parameters. This fixes that and also uses the
function instead of out of lining the same code.

https://bugzilla.gnome.org/show_bug.cgi?id=671985

Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-13 13:40:45 +00:00
Neil Roberts
2196518b00 Don't export cogl_gl_error_to_string
This is only used internally when debugging is enabled to give a
human-readable name to a GL error so we shouldn't be exporting it
outside of the library. This just adds an underscore to the symbol
name. This shouldn't end up removing any public symbols from the 1.9.8
release because by default a non-git build disables debug so it wasn't
exported anyway.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-09 16:40:42 +00:00
Neil Roberts
361bd516f3 Add compatibility API for functions removed after 1.9.8
The cleanup in 185630085 removed some symbols that were previously
exported as public experimental API in Cogl 1.9.8. That release is
already well after the point where we were meant to freeze the ABI so
we probably shouldn't be breaking it again. This patch adds the
removed functions back in so that for 1.9.10 we won't have to bump the
soname. The symbols are bundled together in a new file called
cogl2-compatibility.c so that they will be easy to remove again after
we can break ABI. It is expected that we will revert this patch
immediately after branching for Cogl 1.10.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-09 16:09:13 +00:00
Chun-wei Fan
36761f8989 Update cogl.symbols
This is to adjust to the added and removed functions...

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-08 22:04:40 +08:00
Neil Roberts
2c596f5e2e pipeline: Point sprite state shouldn't affect codegen on GL
I think this slipped in as a cut-and-paste error in b2e735ff.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-07 15:13:30 +00:00