This way, we can remove the special casing in
meta_frames_paint_to_drawable().
Since the setup in meta_frames_paint_to_drawable() is relatively cheap,
doing it once per rectangle in the expose area should be fine.
https://bugzilla.gnome.org/show_bug.cgi?id=630203
We have an optimization to track when there are multiple picks per
frame so we can do a full render of the pick buffer to reduce the
number of pick renders for a static scene.
There was a problem though in that we were tracking this information in
the ClutterMainContext, but conceptually this doesn't really make sense
because the pick buffer is associated with a stage framebuffer and there
can be multiple stages for one context.
This patch moves the state tracking to ClutterStage.
This reverts commit d7e86e26960f4cb2f5f0600357f5df89bd1c46c1.
This was a half baked patch that was pushed a bit early since it broke
test-texture-pick-with-alpha + the commit message refers to a change on
the wip/paint-box branch that hasn't happened yet.
We have an optimization to track when there are multiple picks per
frames so we can do a full render of the pick buffer to reduce the
number of pick renders for a static scene.
There were two problems with how we were tracking this state though.
Firstly we were tracking this information in the ClutterMainContext, but
conceptually this doesn't really make sense because the pick buffer is
associated with a stage framebuffer and there can be multiple stages for
one context. Secondly - since the change to how redraws are queued - we
weren't marking the pick buffer as invalid when a queuing a redraw, we
were only marking the buffer invalid when signaling/finishing the
queue-redraw process, which is now deferred until just before a paint.
This meant using clutter_stage_get_actor_at_pos after a scenegraph
change could give a wrong result if it just read from an existing (but
technically invalid) pick buffer.
This patch moves the state tracking to ClutterStage, and ensures the
buffer is invalidated in _clutter_stage_queue_actor_redraw.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2283
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
gtk_rc_get_style_by_paths() returns NULL if no matching style was
found and the default style should be used. Actually use the default
style in this case.
https://bugzilla.gnome.org/show_bug.cgi?id=630003
Instead of calling clutter_init immediately, test-conformance now only
calls it as part of test_conform_simple_fixture_setup. The conformance
tests assert that only one test is run per instance of
test-conformance so it should never end up calling clutter_init
twice. Delaying clutter_init has the advantage that calling
"test-conformance -l" will still work even on systems with no X
server. This could be useful for automated build systems.
The hacks we were playing by calling gdk_error_trap_push() and then
resetting the error handler are incompatible with the rewrite of
GDK error traps.
Since the new error code has some features that simplify what we
are doing (like automatically figuring out whether a XSync() is needed)
and because our custom error handler didn't have a lot of a point,
use a separate code path for GTK+ 3.0 builds that just uses the
GDK error traps straight-up without a custom error handler.
https://bugzilla.gnome.org/show_bug.cgi?id=630195
The request mode set by the box layout was previously width-for-height
in a vertical layout and height-for-width in a horizontal layout which
seems to be wrong. For example, if width-for-height is used in a
vertical layout then the width request will come second with the
for_height parameter set. However a vertical layout doesn't pass the
for_height parameter on to its children so doing the requests in that
order doesn't help. If the layout contains a ClutterText then both the
width and height request for it will have -1 for the for_width and
for_height parameters so the text would end up allocated too small.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2328
* cookbook-layouts-bind-constraint:
cookbook: Add recipe about sync'ing actor sizes
cookbook: Example using allocation-changed to sync actor size
cookbook: Simple example to demonstrate bind constraint
cookbook: Example of using a bind constraint for an overlay
* cookbook-layouts-bind-constraint:
cookbook: Add recipe about sync'ing actor sizes
cookbook: Example using allocation-changed to sync actor size
cookbook: Simple example to demonstrate bind constraint
cookbook: Example of using a bind constraint for an overlay
If set_cogl_texture() is called after unsetting the Texture's material
then we really want to make a copy of the template.
Also, we should assert more often if the internal state goes horribly
wrong: at least, we'll have a backtrace.
Wine sets _NET_WM_USER_TIME_WINDOW to point to an unmapped toplevel;
this was causing much confusion because both the real window and
the unmapped window were in the window stack and mapped back to the
same MetaWindow.
Debugged by Alban Browaeys
https://bugzilla.gnome.org/show_bug.cgi?id=593887
The order of the row_span and column_span arguments was different in
the declaration from that in the definition. This was causing the
gtk-doc to also have the wrong order.
If COGL_OBJECT_DEBUG is defined then cogl-object-private.h will call
COGL_NOTE in the ref and unref macros. For this to work the debug
header needs to also be included or COGL_NOTE won't necessarily be
defined.
If COGL_OBJECT_DEBUG is defined then cogl-object-private.h will call
COGL_NOTE in the ref and unref macros. For this to work the debug
header needs to also be included or COGL_NOTE won't necessarily be
defined.
The recipe covers how to use ClutterBindConstraint
to bind actor sizes together.
It gives some examples of where this approach is appropriate,
as well as explaining an alternative using allocation-changed
or notify::* signals.
Three examples are given:
1. Resizing a texture to the stage.
2. Resizing a rectangle to act as a transparent overlay on
top of a texture (using constraints).
3. Resizing a rectangle to act as a transparent overlay on
top of a texture, but with a size proportional to the texture
(using a handler connected to allocation-changed signals
emitted by the texture).
An alternative method (not using constraints) to bind
one actor's size and position to another. Used as
an example in the recipe about resizing one actor in
sync with a source actor.
A simple example showing how to scale an actor to the stage.
Demonstrates ClutterBindConstraint and ClutterAlignConstraint
in a fashion suitable for a short recipe.
Example code which loads an image into a texture, and resizes
the image in response to +/- key presses. The overlay is
a transparent rectangle which is bound to the height and
width of the texture; on clicking the texture, the overlay
is made visible by increasing its opacity.
This demonstrates how to use constraints to simplify code
for resizing an actor which is "dependent" on another actor.
When dragging a window over a screen edge and dropping it there,
maximize it vertically and scale it horizontally to cover the
corresponding half of the current monitor.
Whenever a "hot area" which triggers this behavior is entered, an
indication of window's target size is displayed after a short delay
to avoid distraction when moving a window between monitors.
https://bugzilla.gnome.org/show_bug.cgi?id=606260
If the FlowLayout layout manager wasn't allocated the same size it
requested then it should blow its caches and recompute the layout
with the given allocation size.