Commit Graph

1331 Commits

Author SHA1 Message Date
Carlos Garnacho
00c7f45a0f compositor: Refactor backend-specific code into MetaCompositor vfuncs
Do these Wayland operations (that apply on both native and nested backends)
in the MetaCompositorServer subclass. We want to add more backend specific
behavior here in the future.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1659>
2021-02-14 13:23:29 +00:00
Olivier Fourdan
3322e4fa54 surface-actor-wayland: Handle Xwayland vanishing gracefully
When a game is playing fullscreen, mutter may use a direct scanout of
the surface.

However, if that surface is from Xwayland and Xwayland had vanished (now
that mutter can survive that), the actual surface might be NULL, so
check for that case to avoid a crash.

Close: https://gitlab.gnome.org/GNOME/mutter/-/issues/1638
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1718>
2021-02-09 19:06:22 +00:00
Ivan Molodetskikh
9b44aa77b6 clutter: Remove clutter_stage_set_sync_delay
The sync_delay field is never accessed.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1707>
2021-02-05 17:05:19 +00:00
Robert Mader
7da34f154b compositor/dnd-actor: Take geometry scale into account on DnD-cancel
Technically this is still wrong if the source actor or dnd actor are
transformed in other ways. However geometry scale is the by far most
common case and we currently lack convenience API in Clutter to
easily compute the right values.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1683>
2021-02-05 09:51:56 +00:00
Robert Mader
dfa659b5b5 feedback-actor: Add API to set and get geometry scale
Analogous to MetaWindowActor. Also take it into account for positioning
when an anchor is set.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1683>
2021-02-05 09:51:56 +00:00
Olivier Fourdan
df5a5d279d window-actor: Add a new can_freeze_commits() API
Mutter freezes Xwayland commits when resizing windows, and thaw them in
the window actors' after_paint() for X11.

Yet, after_paint() could be never called, as when a new window is mapped
while the overview is active in gnome-shell.

As a result, the content of the X11 window will remain invisible to the
overview.

Add a new window actor API to tell whether commits can be frozen. For
Wayland window actors, this always return FALSE, whereas for X11 window
actors, it checks whether the Clutter actor is mapped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1678>
2021-01-30 10:13:03 +00:00
Daniel van Vugt
f512d4fefa shaped-texture: Update the full bounding box of each clip rectangle
When using fractional scaling this matters, so that you don't miss a
line of pixels at the edge of the clip rectangle by rounding down. This
was observed as a line of corrupt pixels in Firefox (Wayland) tooltips.

Related to: https://gitlab.gnome.org/GNOME/mutter/-/issues/1500

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1554>
2021-01-27 17:05:38 +08:00
Daniel van Vugt
93e938e22f background: Make the final monitor texture RGB instead of RGBA
The monitor texture is the final background image. It doesn't need to
have any alpha channel. Cross-fades (which is the process of rendering
*into* the monitor texture) still work just fine.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1665>
2021-01-11 15:08:27 +08:00
Carlos Garnacho
a64dba4d7a compositor: Trigger repick after window effects here
Just because of implementation details, this is only relevant to Wayland,
and is done via ::effects-completed handlers there. Ideally, Clutter should
notice by itself about effects starting, finishing, and affecting picking.
Doing this in generic code seems slightly cleaner in the interim.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1654>
2020-12-23 12:54:49 +01:00
Carlos Garnacho
745ccc5b01 compositor: Fix warning with -Wmaybe-uninitialized
Assert that the region is created, thus we passed a valid enum value
to the get_scaled_region() function. Fixes:

  ../../../../Source/gnome/mutter/src/compositor/meta-surface-actor.c: In function ‘get_scaled_region’:
  ../../../../Source/gnome/mutter/src/compositor/meta-surface-actor.c:113:10: warning: ‘scaled_region’ may be used uninitialized in this function [-Wmaybe-uninitialized]
    113 |   return scaled_region;
        |          ^~~~~~~~~~~~~

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1624>
2020-12-08 13:35:50 +00:00
Robert Mader
3b7137cb35 surface-actor-wayland: Optimize get_current_primary_view for single view
In case we only have a single view (or there's only one view left to
check and the actor is visible on previous views) we can take a short-
cut, saving a region allocation and some calculations.

While on it, declare float numbers in '.f' style to make them more
recognizable.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1596>
2020-11-23 14:49:42 +01:00
Robert Mader
ff94ed0ebf surface-actor-wayland: Add API to pick a primary stage view
Add a simple heuristic how to choose the primary stage view to drive events
like frame callbacks for a given surface actor.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1468>
2020-11-19 19:43:40 +01:00
Robert Mader
9db09e327c surface-actor: Add API to check obscuredness per stage view
Our main use case of `is_obscured()` is frame callback emission.
Since we now support stage views running at differt speeds, we
need to know whether an actor is visible on a specific stage view
in order to schedule frame callbacks accordingly.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1468>
2020-11-19 19:42:08 +01:00
Robert Mader
09b1bbb1cf region-utils: Always use FLT_EPSILON when comparing floating point values
As you should always do. Using the `float` variant even if `scale` is
a `double` as values passed in are potentially computed at `float`
precission.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1565>
2020-11-16 19:27:20 +01:00
Robert Mader
91c9416259 region-utils: Reduce temporary allocations
This applies the optimizations from 0c55e87d8f to serveral
similar places in region-utils.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1565>
2020-11-16 19:27:20 +01:00
Daniel van Vugt
c7a0ab3eb8 background-content: ceilf the actor size instead of roundf
We want the bounding box so `ceilf` seems more appropriate. It was
only written using `roundf` before as a workaround for inaccuracies
coming out of `clutter_actor_get_transformed_size` that would have
tricked `ceilf` into landing on the wrong integer. But that's since
been fixed by 67cc60cbda so we can use `ceilf` now.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1532
2020-10-27 19:33:30 +00:00
Georges Basile Stavracas Neto
8d47f79b2c clutter/actor: Remove '_paint' suffix from clutter_actor_should_pick_paint
We're not using paint to pick anymore.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:20:38 -03:00
Georges Basile Stavracas Neto
05b6b6a88d clutter/actor: Use pick context in clutter_actor_should_pick_paint()
Pass the ClutterPickContext to clutter_actor_should_pick_paint() and
check the pick mode from it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:20:38 -03:00
Daniel van Vugt
a24b2f4b0f background-content: Assume background clones are always transformed
Because clones may not have identical geometry to their source actors.
So we can't use the geometry of the source actor to decide to take the
more optimized (more clipped) path.

Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1480
2020-10-23 22:54:25 +00:00
Jonas Ådahl
5a58ccbece texture-tower: Use memory management helpers more
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Jonas Ådahl
1cc82cf759 background: Use memory management helpers more
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Jonas Ådahl
eb14da3874 cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects
A first step towards abandoning the CoglObject type system: convert
CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects.
CoglFramebuffer is turned into an abstract GObject, while the two others
are currently final. The "winsys" and "platform" are still sprinkled
'void *' in the the non-abstract type instances however.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Robert Mader
1c1c8b25ed window-actor: Freeze subsurfaces as well
In order to prevent glitches in animations, make sure we freeze all
surfaces of a window actor.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1339
2020-10-14 15:53:53 +00:00
Jonas Ådahl
bf6dde87f8 compositor: Make sure _NET_WM_FRAME_DRAWN timestamp has the right scope
The timestamp sent with _NET_WM_FRAME_DRAWN should be in "high
resolution X server timestamps", meaning they should have the same scope
as the built in X11 32 bit unsigned integer timestamps, i.e. overflow at
the same time.

This was not done correctly when mutter had determined the X server used
the monotonic clock, where it'd just forward the monotonic clock,
confusing any client using _NET_WM_FRAME_DRAWN and friends.

Fix this by 1) splitting the timestamp conversiot into an X11 case and a
display server case, where the display server case simply clamps the
monotonic clock, as it is assumed Xwayland is always usign the monotonic
clock, and 2) if we're a X11 compositing manager, if the X server is
using the monotonic clock, apply the same semantics as the display
server case and always just clamp, or if not, calculate the offset every
10 seconds, and offset the monotonic clock timestamp with the calculated
X server timestamp offset.

This fixes an issue that would occur if mutter (or rather GNOME Shell)
would have been started before a X11 timestamp overflow, after the
overflow happened. In this case, GTK3 clients would get unclamped
timestamps, and get very confused, resulting in frames queued several
weeks into the future.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1494
2020-10-12 14:48:21 +00:00
Jonas Ådahl
2c95e08998 Remove misplaced line break in g_* logging functions
They resulted in empty lines in the log.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1466
2020-10-08 16:38:41 +02:00
Jonas Ådahl
313e3e771c Make meta_* logging utilities not require line break
Unlike g_* logging utilities, the meta_* counterparts behave like odd
printf() functions. Lets change that so they fit better into how logging
is done everywhere else.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1466
2020-10-08 16:38:41 +02:00
Georges Basile Stavracas Neto
a3cb1cabd3 texture-tower: Use graphene APIs
A boring one, with the exception that row and column needed to be
swapped. For the sake of consistency, the variable names were also
synchronized with the values they hold, so e.g. xy → yx, etc.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:48 +00:00
Georges Basile Stavracas Neto
f6998f87c2 src: Use graphene APIs
This commit encompasses the trivial ones.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:48 +00:00
Georges Basile Stavracas Neto
4376f59c1e shaped-texture: Use graphene APIs
This is a slightly delicate port; much like the ClutterActor port,
using graphene required swapping the order of operations upside down.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:48 +00:00
Georges Basile Stavracas Neto
3e0c961b76 Replace the CoglMatrix type by graphene_matrix_t
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Georges Basile Stavracas Neto
cedb5318da cogl/matrix: Relocate and update projection and transform APIs
Ideally, we would use Graphene to do that, however as of now Graphene
lacks these APIs so we still need these helpers. Since we're preparing
to get rid of CoglMatrix, move them to a separate file, and rename them
with the 'cogl_graphene' prefix.

Since I'm already touching the world with this change, I'm also renaming
cogl_matrix_transform_point() to cogl_graphene_matrix_project_point(),
as per XXX comment, to make it consistent with the transform/projection
semantics in place.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Georges Basile Stavracas Neto
55b05e5631 Don't access CoglMatrix struct fields
Instead, use the new cogl_matrix_get_value() API.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:46 +00:00
Florian Müllner
f481cbfa16 plugin: Drop version information
Mutter itself is versioned now, so passing the version information
to the plugin is redunant now: The version is already determined by
linking to a particular API version (gnome-shell) or by installing
to a versioned plugin path (external plugins).

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1473
2020-10-06 15:14:34 +02:00
Robert Mader
78592cbcc8 surface-actor: Simplify culling logic
This reverts the commits 372d73e275 and 1d20045247 - the special
case for alpha-less textures could only happen on Wayland, but now
the opaque region is also set in those cases.

This commit saves us some allocations, simplifies the logic a bit and
makes sure culling uses the same opaque region as our painting paths.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1463
2020-10-02 15:09:12 +00:00
Daniel van Vugt
64d34a7648 background-content: Apply Cullable clipping even in the transformed case
Just like we used to before 30809665d8.

Because in some cases `clip_region` is able to shave off an extra pixel
from the edge of the redraw rectangle(s). And not shaving that off was
making the background rendering inconsistent with shaped-texture, causing
occasional off-by-one artefacts. Now both shaped-texture and
background-content agree on the clip region again that doesn't happen.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1443

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1464
2020-10-01 18:13:15 +08:00
Robert Mader
effb824412 shaped-texture: Add debug paint overlay for opaque regions
Using opaque painting paths can have a big impact on painting performance.
In order to easily validate whether we use the opaque paths, add a opaque
(green) or blended (purple) overlay over painted areas if the
`META_DEBUG_PAINT_OPAQUE_REGION` `MetaDebugPaintFlag` is set.

You can do so in `lg` via:
`Meta.add_debug_paint_flag(Meta.DebugPaintFlag.OPAQUE_REGION)`

This can be helpful for application developers, as previously it was not
trivial to check whether e.g. Wayland or X11 opaque regions where
properly set.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1372
2020-08-31 17:48:56 +02:00
Daniel van Vugt
86af337585 background-content: Use redraw_clip when culling is unavailable
When in the overview culling via `self->clip_region` is unavailable.
The region is `NULL` because the paint call has not originated from a
`WindowGroup`, because the overview does not use `WindowGroup`.

So the main wallpaper was being painted in full while in the overview.
That's a waste of effort because `redraw_clip` is going to be used to
stencil/scissor out only the parts that are changing. We don't need to
paint *most* of the wallpaper, only the parts behind anything changing.

For the overview this reduces GPU power usage (intel_gpu_top) roughly
10% and reduces render times almost as much.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1363
2020-08-30 12:04:07 +00:00
Daniel van Vugt
30809665d8 background-content: Explicitly distinguish stage space from actor space
`meta_background_content_paint_content` was mixing two different
coordinate systems in `actor_pixel_rect`. It was initialized with
actor-local coordinates and then `if (self->clip_region)` would be
treated as stage coordinates. This worked because `self->clip_region`
was only non-NULL outside of the overview where both coordinate systems
were the same. So it always got the right answer, possibly by accident.

In order to enhance the function however we will need to know which
coordinate system we're working in, so now we make it explicit.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1363
2020-08-30 12:04:07 +00:00
Daniel van Vugt
0efecc1dc5 background-content: Don't set up pipeline unless it's needed
There was still a possibility we might return and not paint anything
so there's no need to set up the pipeline before that.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1363
2020-08-30 12:04:07 +00:00
Björn Daase
5ec9bde64f *: Fix spelling mistakes found by codespell
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1410
2020-08-29 09:10:31 +00:00
Jonas Ådahl
07e964e9fc clutter/actor: Return the actor used when picking clock
The actor used might be relevant, so that e.g. if it moves or for some
other reason changes stage views, the user can listen for that.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1404
2020-08-13 06:34:05 +00:00
Daniel van Vugt
305fcd0713 clutter-stage: Add gl-video-memory-purged signal
For when you want parts of Clutter to connect to the signal, without
referencing Meta classes.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1374
2020-08-05 08:26:37 +00:00
Olivier Fourdan
ca64a308eb surface-actor: Restore drop shadow with server-side decorations
Commit 510cbef15a changed the logic in `handle_update()` for X11 window
actors to return early if the surface is not an X11 surface.

That works fine for plain Xorg, but on Xwayland, the surface is actually
a Wayland surface, therefore the function returns early before updating
the drop shadows of server-side decorations for X11 windows.

Change the test logic to restore drops shadows with Xwayland windows.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1384
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1358
2020-07-28 13:21:23 +00:00
Olivier Fourdan
d0ee02fae7 cleanup: Remove duplicate semicolons in C code
No functional change, it just hurts my eyes when reading the code.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1385
2020-07-28 10:32:46 +02:00
Daniel van Vugt
ecaaccb064 background: Use NEAREST filtering when the texture is the monitor resolution
That was obviously always the intention, but it didn't work when the
display was scaled. My 3840x2160 monitor with a 3840x2160 texture was
being rendered with LINEAR filtering.

It seems the `force_bilinear` flag was TRUE when it should be FALSE.
Because a texture area that's an integer fraction of the texture
resolution is still a perfect match when that integer is the monitor
scale. We were also getting:

`meta_actor_painting_untransformed (fb, W, H, W, H, NULL, NULL) == FALSE`

when the display was scaled. Because the second W,H was not the real
sampling resolution. So with both of those issues fixed we now get
NEAREST filtering when the texture resolution matches the resolution it's
physically being rendered at.

Note: The background texture actually wasn't equal to the physical monitor
resolution prior to January 2020 (76240e24f7). So it wasn't possible to do
this before then. Since then however, the texture resolution is always
equal to the physical monitor resolution.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1346
2020-07-08 07:26:50 +00:00
Robert Mader
d722e59aac window-actor/wayland: Remove custom get_paint_volume() vfunc
It doesn't take all children - subsurfaces in this case - into
account, thus creating glitches if subsurfaces extend outside
of the toplevel surface.

Further more it doesn't seem to serve any special purpose - it was
added in f7315c9a36, a pretty big commit, and no discussion was
started about the code in question. So it was likely just overlooked
in the review process.

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/873
Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1316
2020-07-07 12:25:43 +00:00
Daniel van Vugt
32dbcd9352 background-content: Mipmap background texture rendering
gnome-shell displays workspace previews at one tenth scale. That's a
few binary orders of magnitude so even using a LINEAR filter was
resulting in visible jaggies. Now we apply mipmapping so they appear
smooth.

As an added bonus, the mipmaps used occupy roughly 1% the memory of
the original image (0.1 x 0.1 = 0.01) so they actually fit into GPU/CPU
caches now and rendering performance is improved. There's no need to
traverse the original texture which at 4K resolution occupies 33MB,
only a 331KB mipmap.

In my case this reduces the render time for the overview by ~10%.

Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/1416

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1347
2020-07-07 16:15:28 +08:00
Jonas Ådahl
a9a9a0d1c5 clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.

For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.

This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.

Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
37326e4a32 compositor: Use stage signals instead of clutter repaint callbacks
The repaint callbacks are not tied to repaint, thus a bit misleading.
What the functionality in the pre/post-paint callbacks here cares about
is when actually painting; the non-painting related parts has already
moved out to a *-update signal.

This also renames the related MetaWindowActorClass vfuncs, to align with
naming convention of the signals that it listens to.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
8cff3b84f7 wayland/compositor: Process frame callbacks on 'after-update'
Instead of going via MetaCompositor to know about when we updated
(confusingly named post-paint), use the new stage signal directly.

Note that this doesn't change the time frame callbacks are dispatched;
it's still not tied to actual painting even though it seemed so before
given the function names.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
578c30792a compositor: Remove unused stage pointer
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
5f729ea437 clutter/stage: Only emit "presented" on completion event
We'd emit multiple "presented" signals per frame, one for "sync" and one
for "completion". Only the latter were ever used, and removing the
differentiation eases the avoidance of cogl onscreen framebuffer frame
callback details leaking into clutter.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
ae7cc0417f compositor: Remove 'pre-paint' signal
It's not used; just use the vfunc directly.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
468bf81307 surface-actor: Remove 'pre-paint' vfunc
The vfunc was not tied to "paint", but was used by MetaWindowActorX11
as part of the "update" mechanisms. In order to make that more clear,
special case it in MetaWindowActorX11 by type checking the surface
actor, handling the case without MetaSurfacActor abstraction.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
551101c65c compositor-x11: Move synchronization to before-update
The synchronization must happen no matter the painting, as it in itself
might result in reported damage, making the stage actually painted. Thus
move it out of the "pre-paint" handler, to something explicitly not tied
to the painting itself - ClutterStage::before-update.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
110ed7ff8a laters: Use 'before-update' signal from stage
Instead of the 'pre-paint' signal on MetaCompositor, rely directly on
the 'before-update' signal on the stage. A reason for this is that the
callback should not only invoked in connection to painting, but updating
in general. Currently the 'pre-paint' signal is emitted no matter
whether there were any painting or not, but that's both misleading and
will go away.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
fc0b8f9d9c laters: Use clutter_stage_schedule_update() instead of timeline
The MetaLater functionality needs to make sure an update is scheduled so
that it can run its callbacks etc. This used a ClutterTimeline (which is
an object more or less meant to drive animations markers, frames etc)
just to keep the master frame clock running. We're moving away from a
single master clock, so just schedule updates directly instead, with the
newly exposed API.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:50 +02:00
Robert Mader
86646679f1 surface-actor: Add culling offset for geometry scale - take 2
41130b08eb added a fix for culling subsurfaces with geometry scale.
Unfortunately it only did so for the opaque regions, not for clip and
unobscured regions, as the effect was hidden by bug that was only
fixed by 3187fe8ebc.

Apply the same fix to clip and unobscured regions and use the chance
to move most of the slightly hackish geometry scale related code
into a single place.

We need to scale slightly differently in the two cases, indicated by
the new `ScalePerspectiveType` enum, as the scale is dependent on the
perspective - once from outside, once from inside of the scaled actor.

Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/1312
2020-06-30 20:57:57 +02:00
Jonas Dreßler
98df2dbd05 clutter/actor: Always return a resource scale in get_resource_scale()
Since we now always return a resource scale, we can remove the boolean
return value from clutter_actor_get_resource_scale() and
_clutter_actor_get_real_resource_scale(), and instead simply return the
scale.

While at it, also remove the underscore from the
_clutter_actor_get_real_resource_scale() private API.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1276
2020-06-30 13:15:53 +00:00
Daniel van Vugt
9823a0f6c9 background-content: Fix an x/y mixup
Fortunately the coordinate is local and always (0,0) so it didn't
break anything.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1341
2020-06-30 18:37:35 +08:00
Robert Mader
1142f06af5 shaped-texture: Clean up set_opaque_region()
Make the code more consistent with similar functions elsewhere
and save a few cycles by removing the type check.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1334
2020-06-29 12:58:10 +02:00
Robert Mader
bb4e87bf35 shaped-texture: Make set_opaque_region() private
The shell doesn't use it and I couldn't find any extensions that does
and it probably doesn't make much sense any more these days anyway.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1334
2020-06-29 12:57:55 +02:00
Daniel van Vugt
e5542c3210 shaped-texture: Use the REPLACE combine function on opaque areas
We were setting the pipeline colour to all white (1.0, 1.0, 1.0, 1.0)
and so the default layer combine function multiplied each pixel
(R, G, B, A) by all ones. Obviously multiplying by one four times per
pixel is a waste of effort so we remove the colour setting *and* set
the layer combine function to a trivial shader that will ignore whatever
the current pipeline colour is set to. So now we do **zero** multiplies
per pixel.

On an i7-7700 at UHD 3840x2160 this results in 5% faster render times
and 10% lower power usage (says intel_gpu_top). The benefit is probably
much higher for virtual machines though, as they're no longer being
asked to do CPU-based math on every pixel of a window.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1331
2020-06-27 10:20:11 +00:00
Robert Mader
3187fe8ebc shaped-texture: Reintroduce clip_region
In commit 4c1fde9d MetaCullable related code was moved out of
MetaShapedTexture into MetaSurfaceActor. While generally desirable,
this removed drawing optimizations in MetaShapedTexture for partial
redraws. The common case for fully obscured actors was still supposed
to work, but it was now discovered that it actually did not.

This commit revert parts of 4c1fde9d: it reintroduces clipping
to MetaShapedTexture but leaves all culling and actor related logic
in MetaSurfaceActor.

Thanks to Daniel van Vugt for uncovering the issue.

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/850
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1295

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1326
2020-06-22 17:56:01 +02:00
Corentin Noël
e09ac67698 window-actor-x11: switch the signal callback argument and data on shadow factory change
invalidate_shadow takes the MetaWindowActorX11 as argument and not the MetaShadowFactory.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1314
2020-06-15 13:22:08 +00:00
Jonas Dreßler
e6a93326bf window-actor: Don't freeze actor updates during the size-change effect
As explained in the last commits, we'll let gnome-shell take care of
this since freezing and thawing needs to be decoupled from the effect
starting and ending.

So stop freezing the MetaWindowActor when starting the effect and
thawing the actor when ending the effect.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
2020-06-15 13:10:16 +00:00
Jonas Dreßler
fb474fb612 window-actor: Make freezing and thawing of actor updates public API
As explained in the last commit, gnome-shell needs to be able to thaw
window actor updates during its size-change effect is active.

So make meta_window_actor_freeze() and meta_window_actor_thaw() public
API, which will allow the shell to freeze and thaw actor updates itself.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
2020-06-15 13:10:16 +00:00
Jonas Dreßler
d12dc993d1 window-actor: Allow syncing actor geometry while effect is running
The size-change animation in gnome-shell needs to sync the window actors
geometry during the animation, it currently does this by notifying the
compositor that the animation was finished before it actually is.

This causes a few bugs in Mutter though, since it will now emit the
"effects-completed" signal on the window actor even though they aren't
completed.

To fix that, we need to decouple freezing and thawing of actor updates
from window effects and allow gnome-shell to thaw actor updates before
it notifies Mutter that the effect is completed.

The first step for this is allowing to sync the actor geometry while an
effect is active, this should be redundant since effects which actually
need to inhibit those updates will freeze the actor anyway. Also a
geometry change happening while another effect is active will kill the
old effect anyway because MetaPluginManager kills all the active window
effects before starting a new one; so the new size-change effect for any
geometry change is going to kill the current effect.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
2020-06-15 13:10:16 +00:00
Jonas Ådahl
932340a989 background-content: Shut up warning
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1303
2020-06-10 10:42:18 +02:00
Georges Basile Stavracas Neto
ca0156e9a7 background-content: Render background slices relative to actor box
The current code assumes that the actor will always have the same
size and position of the background texture, but part of the implicit
contract of being a ClutterContent is being able to render itself
at any given actor, at any given size.

For example, if the current code is given an actor with 0x0+100+100
as geometry, and no clipped region, it'll render not the whole
background, but the 0x0+100+100 rectangle of the background. In
practice, the actor geometry acts like a "clip mask" over the
background texture, due to the assumption that the actor will
always have the same size of the monitor.

Make the calculation of the texture slices relative to the actor
box.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
2020-06-09 17:07:02 -03:00
Georges Basile Stavracas Neto
6d75b4fc53 background-content: Simplify method call
It's always passing the same pipeline and texture rect, simplify
by passing the MetaBackgroundContent instance itself.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
2020-06-09 17:07:02 -03:00
Georges Basile Stavracas Neto
6bd382ad23 background-actor: Use MetaBackgroundContent
MetaBackgroundActor is still necessary for culling purposes,
but now the actual rendering of the background is delegated
to MetaBackgroundContent, as well as the sizing information.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
2020-06-09 17:07:02 -03:00
Georges Basile Stavracas Neto
a1b3d1a2a7 Introduce MetaBackgroundContent
MetaBackgroundContent is a ClutterContent implementation
that can render a background to any attached actor. Right
now, it preserves all the properties and the rendering
model of MetaBackgroundActor.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1302
2020-06-09 17:07:02 -03:00
Jonas Ådahl
25f9406e69 compositor: Get the stage via the backend
We would get the MetaDisplay from the backend singleton before creating
the MetaCompositor, then in MetaCompositor, get the backend singleton
again to get the stage. To get rid of the extra singleton fetching, just
pass the backend the MetaCompositor constructors, and fetch the stage
directly from the backend everytime it's needed.

This also makes it available earlier than before, as we didn't set our
instance private stage pointer until the manage() call.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1289
2020-06-05 21:39:27 +00:00
Jonas Ådahl
066bc5986d wayland: Drive frame callbacks from stage updates
Don't tie frame callbacks to actor painting, as it may end up in
situations where we miss sending frame callbacks when we should have. An
example of this is when a surface is partially off screen, and then
reports damage that is fully off screen. When this happen, we are likely
not to repaint anything, thus we won't send any frame callbacks even
though it's "suitable" for rendering again, as the surface is not on a
separate workspace or fully obscured.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/817
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1152

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
2020-05-26 16:46:57 +02:00
Jonas Ådahl
1571f8078a Reshuffle Wayland initailization
Move Wayland support (i.e. the MetaWaylandCompositor object) made to be
part of the backend. This is due to the fact that it is needed by the
backend initialization, e.g. the Wayland EGLDisplay server support.

The backend is changed to be more involved in Wayland and clutter
initialization, so that the parts needed for clutter initialization
happens before clutter itself initialization happens, and the rest
happens after. This simplifies the setup a bit, as clutter and Wayland
init now happens as part of the backend initialization.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
2020-05-26 16:35:00 +02:00
Jonas Ådahl
510cbef15a surface-actor: Move out some X11-ism to X11 subclass
On X11 we don't update the texture in certain circumstances, such as if
the surface is a fullscreen unredirect, or doesn't have a Pixmap. On
Wayland we only want to avoid updating the texture if there is no
texture, but as this is handled implicitly by MetashapedTexture, we
don't need to try to emulate the X11-y conditions in the generic layer
and instead just have the implementations handle update processing
themself.

This doesn't have any functional changes, but removes a vfunc from
MetaSurfaceActorClass.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
2020-05-26 16:35:00 +02:00
Jonas Ådahl
03c65b93e6 region-utils: Make transform util const correct
The input should be const, as it will not be altered.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
2020-05-26 13:54:28 +00:00
Jonas Dreßler
2791f5b466 clutter/actor: Make has_mapped_clones() factor in parent actors
All existing users of clutter_actor_has_mapped_clones() actually want to
know whether the actor is being cloned by a visible clone, it doesn't
matter to them if that clone is attached to an actor somewhere else in
the tree or to the actor itself.

So make clutter_actor_has_mapped_clones() a bit more convenient to use
and also check the clones of the parent-actors in that function.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1235
2020-05-26 14:54:57 +02:00
Robert Mader
819f9afa31 shaped-texture: Fix typo in documentation
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1252
2020-05-13 12:12:01 +02:00
Daniel van Vugt
7a0bc5af7f background: Limit mipmap levels to avoid loss of visible detail
When the wallpaper image is larger than the monitor resolution we already
use mipmapping to scale it down smoothly in hardware. We use
`GL_TEXTURE_MIN_FILTER` = `GL_LINEAR_MIPMAP_LINEAR` for the highest quality
scaling that GL can do. However that option is designed for 3D use cases
where the mipmap level is changing over time or space.

Since our wallpaper is not changing distance from us we can improve the
rendering quality even more than `GL_LINEAR_MIPMAP_LINEAR`. To do this we
now set `GL_TEXTURE_MAX_LEVEL` (if available) to limit the mipmap level or
blurriness level to the lowest resolution (highest level) that is still
equal to or higher than the monitor itself. This way we get the benefits
of mipmapping (downscaling in hardware) *and* retain the maximum possible
sharpness for the monitor resolution -- something that
`GL_LINEAR_MIPMAP_LINEAR` alone doesn't do.

Example:

  Monitor is 1920x1080
  Wallpaper photo is 4000x3000
  Mipmaps stored on the GPU are 4000x3000, 2000x1500, 1000x750, ...

  Before: You would see an average of the 2000x1500 and 1000x750 images.
  After:  You will now only see the 2000x1500 image, linearly sampled.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1003
2020-05-13 09:37:31 +00:00
Niels De Graef
cfa2d1abf7 shaped-texture: Add a few explanatory comments
One of the important classes in Mutter's handling of client textures is
the `MetaShapedTexture`. This commit adds a few gtk-doc comments which
explain its purpose, with special attention to the viewport methods.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1210
2020-05-13 07:57:58 +00:00
Laurent Bigonville
d26dc4ae44 compositor: Only include meta-window-actor-wayland.h when building with wayland
https://gitlab.gnome.org/GNOME/mutter/-/issues/1074
2020-04-27 13:28:28 +00:00
Olivier Fourdan
bd45a00fa3 window-actor/x11: Cache the frame bounds
When resizing an X11 window with client side decorations, the shadow is
clipped by the frame bounds so that we don't need to paint the shadow
under the opaque areas covered by the window and its frame.

When the X11 client uses the EMWH synchronization mechanism (like all
gtk-3 based clients), the actual window may not be updated so that the
actual window and it frame may be behind the expected window frame
bounds, which gives the impression of de-synchronized shadows.

To avoid the issue, keep a copy of the frame bounds as a cache and only
update it when the client is not frozen so that the clipping occurs on
the actual content.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1178
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1214
2020-04-27 13:04:38 +02:00
Jonas Ådahl
a4f55d4986 clutter/paint-context: Allow passing redraw clip to offscreen paint context
So that we can mark the redraw clip of the part of the stage we're
painting.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
Jonas Ådahl
1b33a5a3a7 clutter/paint-context: Add paint flag
A paint flag affects a paint operation in ways defined by the flags.
Currently no flags are defined, so no semantical changes are defined
yet. Eventually a flag aiming to avoid painting of cursors is going to
be added, so that screen cast streams can decide whether to include a
cursor or not.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
Jonas Ådahl
65a6c4c361 compositor: Add support for direct scanout of Wayland surfaces
Try to bypass compositing if there is a fullscreen toplevel window with
a buffer compatible with the primary plane of the monitor it is
fullscreen on. Only non-mirrored is currently supported; as well as
fullscreened on a single monitor. It should be possible to extend with
more cases, but this starts small.

It does this by introducing a new MetaCompositor sub type
MetaCompositorNative specific to the native backend, which derives from
MetaCompositorServer, containing functionality only relevant for when
running on top of the native backend.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
b51c468c0f later: Listen to MetaCompositor signal instead of clutter
We need to coordinate with MetaCompositor during pre-paint so that we
have control over whether MetaLater callbacks happen first, or the
MetaCompositor pre-paint logic.

In order to do so, make MetaLater listen to a new signal "pre-paint" on
MetaCompositor, that is called MetaCompositors own pre-paint handling.

This fixes an issue where the top window actor was calculated after the
MetaCompositor pre-paint handling, meaning the top actor being painted
was out-of-date.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
2e7d02f1ce later: Make MetaCompositor the owner of the MetaLaters state
Since the order of destruction during MetaDisplay tear down is a bit
unordered, there are pieces that try to destruct its compositing
dependent pieces (i.e. queued MetaLater callbacks) after MetaCompositor
has been cleaned up, meaning we need to put some slightly awkward NULL
checks to avoid crashing.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
dc4fe780f7 display: Initialize MetaCompositor in two steps
MetaCompositor is the place in mutter that manages the higher level
state of compositing, such as handling what happens before and after
paint. In order for other units that depend on having a compositor
instance active, but should be initialized before the X11 implementation
of MetaCompositor registers as a X11 compositing manager, split the
initialization of compositing into two steps:

 1) Instantiate the object - only construct the instance, making it
    possible for users to start listening to signals etc
 2) Manage - this e.g. establishes the compositor as the X11 compositing
    manager and similar things.

This will enable us to put compositing dependent scattered global
variables into a MetaCompositor owned object.

For now, compositor management is internally done by calling a new
`meta_compositor_do_manage()`, as right now we can't change the API of
`meta_compositor_manage()` as it is public. For the next version, manual
management of compositing will removed from the public API, and only
managed internally.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
d682cdb078 util: Move MetaLater to its own file
While at it, fix some style inconsistencies, for now use a single
singleton struct instead of multiple static variables, and
other non-functional cleanups. Semantically, there is no changes
introduced.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
Jonas Ådahl
5dad87cfb9 surface-actor-x11: Move window related unredirect logic to MetaWindowX11
Better to have the relevant object figure out whether it is a good
position to be unredirectable other than the actor, which should be
responsible for being composited.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 14:08:19 +02:00
Jonas Ådahl
a6f94696e2 window-actor: Set viewport when blitting to screencast fb
This fixes an issue where a non-maximized screen casted window would be
stretched to fill the whole screen cast stream, instead of just the crop
that corresponds to the current window size.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1174
2020-04-03 16:14:02 +00:00
Robert Mader
09a6031c69 window-actor: Force full actor geometry sync when mapping
Normally we bail out in `sync_actor_geometry()`. The comment there
states:
```
Normally we want freezing a window to also freeze its position; this allows
windows to atomically move and resize together, either under app control,
or because the user is resizing from the left/top. But on initial placement
we need to assign a position, since immediately after the window
is shown, the map effect will go into effect and prevent further geometry
updates.
```

The signal for the initial sync originates in `MetaWindow` though and predates
`xdg_toplevel_set_maximized`, which again calls `meta_window_force_placement`,
triggering the signal too early. As a result, Wayland clients that start up
maximized have a wrong map animation, starting in the top-left corner.

In order to fix this without changing big parts of the geometry logic and risking
regressions, force the initial sync again before mapping.

Solution suggested by Jonas Ådahl.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1164
2020-03-30 15:59:48 +00:00
Georges Basile Stavracas Neto
fed5f4d9aa window-actor: Inhibit culling when blitting to screencast
This allows us to screencast any window continuously, even
without it being visible. Because it's still being painted,
clients continue to receive frame callbacks, and people
are happy again.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
2020-03-27 23:29:58 +00:00
Georges Basile Stavracas Neto
cdd27d0e53 window-actor: Clip before translate when blitting
cogl_framebuffer_push_rectangle_clip() acts on the current modelview
matrix. That means the result of clipping then translating will be
different of the result of translating then clipping.

What we want for window screencasting is the former, not the latter.
Move the translation code (and associated) to after clipping.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/1097

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
2020-03-27 23:29:57 +00:00
Georges Basile Stavracas Neto
82778f72a4 window-actor: Shuffle some lines around
Move the CoglColor assignment right above the cogl_framebuffer_clear() call,
and let these wonderful partners together to delight us with an easier to
read code.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1129
2020-03-27 23:29:57 +00:00
Jonas Ådahl
8beef8ccd0 shaped-texture: Fix use-nearest check when viewports are scaled
We checked that the content size was appropriately painted in the stage,
but didn't take into account that the size of the sampled texture
region, meaning that when stage views were scaled, we'd think that we
would draw a texture scaled, as e.g. a 200x200 sized texture with buffer
scale 2 would have the size 100x100. When stage views were not scaled,
we'd apply a geometry scale meaning it'd end up as 200x200 anyway, thus
pass the check, but when stage views are scaled, it'd still be painted
as a 100x100 shaped texture on the stage, thus failing the
are-we-unscaled test.

Fix this by comparing the transformed paint size with the sampled size,
instead of the paint size again, when checking whether we are being
painted scaled or not. For example, when stage views are scaled, our
200x200 buffer with buffer scale 2, thus content size 100x100 will
transform to a 200x200 paint command, thus passing the test. For
non-scaled stage views, our 200x200 buffer with buffer scale 2 thus
content size 100x100 will also transform into a 200x200 paint command,
and will also pass the check, as the texture sample region is still
200x200.

Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/804

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1124
2020-03-26 08:32:46 +00:00
Jonas Ådahl
62d0dd907b clutter-utils: Fix a couple of coding style issues
Multiple assignments on the same line were split up, so was a super long
line.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1124
2020-03-26 08:32:46 +00:00
Jonas Ådahl
238e41d493 cogl: Install cogl-trace.h and include from cogl.h
This is so that cogl-trace.h can start using things from cogl-macros.h,
and so that it doesn't leak cogl-config.h into the world, while exposing
it to e.g. gnome-shell so that it can make use of it as well. There is
no practical reason why we shouldn't just include cogl-trace.h via
cogl.h as we do with everything else.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
2020-03-26 09:05:38 +01:00