* clutter/x11/clutter-backend-x11.c (clutter_backend_x11_dispose):
Call g_slist_foreach instead of iterating over the stage_manager
list manually when deleting stages. Otherwise the 'next' pointer
of the list node can get corrupted when the actor removes itself
from the list.
* clutter/clutter-stage.c (clutter_stage_dispose): Call
clutter_actor_unrealize in the dispose handler. This fixes
problems where the dispose handler for the ClutterStageWrapper
can't deselect the GL context until the stage is unrealized.
* clutter/clutter-backend.c: Add more debug messages
* clutter/clutter-stage.h:
* clutter/clutter-stage.c:
(clutter_stage_is_default): Add a function to check if the
stage is the default one.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/x11/clutter-stage-x11.c: Keep the stage wrapper
and implementation flags in sync, to ensure that the GL
context is always set.
Bug #864 - Allow instantiating and subclassing of ClutterStage
* clutter/Makefile.am: Add clutter-stage-window.[ch]
* clutter/clutter-stage-manager.c:
(_clutter_stage_manager_remove_stage): Do not warn if removing
a stage we don't manage, as we might be invoked multiple times
during a ClutterState dispose sequence.
* clutter/clutter-actor.c:
* clutter/clutter-backend.[ch]:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.[ch]: Make ClutterStage a proxy actor,
with a private actor implementing the ClutterStageWindow
interface for handling the per-backend realization, painting
and unrealization, plus all the windowing system abstraction.
* clutter/x11/clutter-event-x11.c:
* clutter/x11/clutter-stage-x11.[ch]: Port the X11 backend
to the new backend and stage API and semantics.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c: Port the GLX backend to
the new backend and stage API and semantics.
* clutter/eglx/clutter-backend-egl.[ch]:
* clutter/eglx/clutter-stage-egl.[ch]: Port the EGLX backend
to the new backend and stage API and semantics (untested).
* tests/test-multistage.c (on_button_press): Rename
clutter_stage_create_new() to clutter_stage_new().
* README:
Add notes on new multistage feature.
* clutter/clutter-stage-manager.c:
Dont ref contained stages.
* clutter/clutter-stage.c:
Automatically remove stage from stage manager on finalisation.
Cleans up warnings when a stage is destroyed.
* clutter/clutter-backend.h:
* clutter/glx/clutter-backend-glx.c:
Minor formatting cleanups.
* clutter/glx/clutter-stage-glx.c:
* configure.ac:
* clutter/clutter-version.h.in:
Add a general CLUTTER_STAGE_TYPE define, should be useful for
evntual stage subclassing and creating with g_object_new()
* clutter/clutter-main.c (clutter_do_event): Check the
return value of the ::event signal for the CLUTTER_DELETE
event type.
* clutter/clutter-stage.c (clutter_stage_event): Emit the
::event signal when receiving the CLUTTER_DELETE event; this
allows to intercept the user's closing of the stage window.
* clutter/clutter-color.c:
* clutter/clutter-event.c:
* clutter/clutter-stage.c: Intern more strings using the I_() macro
* clutter/clutter-enum-types.c.in: Call g_intern_static_string()
in the enum types template
* clutter/cogl/cogl.h: Add cogl_fog_set() abstracting the
glFog() functions and enabling the GL_FOG flag.
* clutter/cogl/gl/cogl.c: Add GL implementation of cogl_fog_set().
* clutter/cogl/gles/cogl.c: Add GL/ES implementation of
cogl_fog_set().
* clutter.symbols: Add new symbols.
* clutter/clutter-stage.h: Add API to enable depth cueing on
the stage using a linear GL fog, and to set the parameters
for it (#637).
* clutter/clutter-stage.c (clutter_stage_paint): Enable the
GL fog if the ClutterStage:use-fog property is true.
* tests/test-depth.c: Test the new stage API.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-group.c:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* tests/test-events.c:
Parent Actors no longer need to be set reactive for reactive
children to get events. Also makes groups now pickable.
(#597, #423)
* clutter/clutter-texture.c:
Handle case when 1x1 tiled texture is created,
falling 'back' to being non tiled. (#596)
* clutter/eglx/clutter-backend-egl.c:
Call EglTerminate on backend shutdown.
* clutter/clutter-actor.[ch]: Massive API clean-ups. Initial
fixes for bugs #614 and #628.
* clutter/clutter-main.c:
* clutter/clutter-stage.c: Update internal usage of the actor
API.
* tests/test-events.c: Update test suite.
* clutter/clutter-actor.c: Remove the ::event-after signal:
three event layers to connect to seems a bit overkill.
(clutter_actor_event): Return FALSE, not TRUE by default,
as g_signal_emit() will change the return value if no
handlers are connected
* clutter/clutter-stage.c: Emit ::notify when we change
the fullscreen property.
* clutter/clutter-script.c: Add more documentation for the
definition format and keywords.
(translate_property): Collapse the G_TYPE_ENUM and G_TYPE_FLAGS
cases into one, to simplify the code.
* tests/test-script.c: Test enumeration conversion by using
a value different from the default.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-private.h:
* clutter/clutter-main.c:
Add a hash to global clutter context mapping all parented actor
id's to actors.
Add clutter_get_actor_by_id() call.
Convert picking machinery to use above.
(performance/simpler composite actor creation)
* clutter/clutter-stage.c: (clutter_stage_fullscreen),
(clutter_stage_unfullscreen), (clutter_stage_event):
Only set the fullscreen property on stage state fullscreen event(#545)
Experimental as could be painful to implement on non X backends.
* clutter/clutter-actor.[ch]: Remove the ::event-after signal
class handler, as it's not meant to be overridden by sub-classes.
(clutter_actor_class_init):
Make every event-related signal return a boolean: return TRUE
in a signal handler to block the emission. The value is accumulated
automatically by the signal API.
(clutter_actor_event): If ::event returns TRUE, skip to emitting
::event-after. Return the value accumulated by the signal emission
chain.
* clutter/clutter-private.h: Rename _clutter_boolean_accumlator().
* clutter/clutter-main.c (clutter_do_event): If clutter_actor_event()
returns TRUE then stop the event emission chain from child to parent.
* clutter/clutter-stage.c (clutter_stage_event): Behave like
clutter_actor_event().
(clutter_stage_get_key_focus),
(clutter_stage_set_key_focus): Avoid a nasty circular reference
issue: if the actor passed to set_key_focus is NULL then the stage
has the key focus.
* tests/test-events.c: Update the events test with the API
changes.
* clutter/clutter-event.h:
Removed unused POINTER_ENTER and POINTER_LEAVE states. (#546)
* clutter/clutter-stage.c: (clutter_stage_fullscreen),
(clutter_stage_unfullscreen):
Only Change fullscreen prop if the backend implements fullscreen
methods. (#545)
* clutter/clutter-actor.c:
* clutter/clutter-event.h:
* clutter/clutter-main.c:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-backend-glx.h:
* clutter/glx/clutter-event-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-stage-glx.h:
Add initial support for stage state events.
Fix fullscreening for an already mapped stage.
* tests/test-events.c:
Print out info from the above. Blue button now toggles
fullscreen.
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
Add a setting for templates to ref or clone underlying
timelines. (As to improve sync issues like those in foofone)
* tests/test-timeline.c:
Also add completed signals.
* clutter/cogl/gles/cogl.c: (cogl_texture_image_2d):
* configure.ac:
Forward port from stable branch. RGB Image fixes gles
and check for lower case libgles_cm.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-event.c:
* clutter/clutter-event.h:
* clutter/clutter-main.c:
* clutter/clutter-main.h:
* clutter/clutter-private.h:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/clutter-types.h:
Initial implementation of actors emmitting event signals (423);
- Actors set_reactive() to receive mouse events.
(call clutter_enable_motion_events() for per action motion events)
- clutter_stage_set_key_focus () to direct key events.
- Events bubble up to parents (ending at stage)
(original source identified by clutter_event_get_source())
TODO:
- enter/leave notifys for actors.
- stage specific events - fullscreen
- grabs
* tests/test-events.c:
Extend a little to use new API
* clutter/cogl/gl/cogl.c:
* clutter/glx/clutter-backend-glx.c:
Move get_proc_address into cogl and out of backend.
(shaders will need it)
* clutter/clutter-group.c: (clutter_group_real_lower):
Fix a minor compile warning.
* TODO:
Sync up.
ClutterStage now uses the newly added clutter_container_find_child_by_id()
function to find the right child in the scenegraph, using the picking id.
This fixes the test-boxes test case.
* clutter/clutter-stage.[ch]: Fix clutter_stage_set_user_resizable()
name, and add a getter for the property.
* clutter/glx/clutter-stage-glx.c: Use the accessor, not
g_object_get() to retrieve the value of the resizable property.
* clutter/clutter-feature.h:
Add new stage feature flags and document.
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
Set new feature flags.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Add a 'user_resizeable' setting to the backend and implement
for glx backend.
* TODO:
Updates.
* clutter/clutter-stage.c:
* clutter/glx/clutter-stage-glx.c:
Fix cursor visibility property.
Force a repaint before mapping to attempt to avoid flicker.
* clutter/clutter-main.c (clutter_redraw): Move the stage
paint init call from the main redraw function...
* clutter/clutter-stage.c (clutter_stage_paint): ... to the
ClutterActor::paint() overridden method in ClutterStage.
* TODO:
Sync up a little.
* clutter/clutter-main.c:
Set a default window title based on g_prgname().
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
* clutter/egl/clutter-stage-egl.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/sdl/clutter-stage-sdl.c:
Alter draw_to_pixbuf to return a pixbuf
* configure.ac:
Only full in gdk-pixbuf-xlib as a GLX backend dep.
* tests/test-entry.c:
Fix a couple of warnings.
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
Fix for GL/ES. Barring texture reads this means all clutter
functionality now works on GL/ES! (no doubt with a few yet to
be discovered bugs)
* clutter/clutter-backend.c:
* clutter/clutter-backend.h:
* clutter/glx/clutter-stage-glx.c:
* clutter/glx/clutter-backend-glx.c:
Fix up rendering pipeline removing clutter_backend_XXX_stage_paint
and adding clutter_backend_XXX_redraw instead. Duplicates less
code in backends, avoids clutter_actor_paint() getting called
before stage is set up (viewport wise) and unbreaks things like
picking.
* clutter/clutter-actor.c:
* clutter/clutter-actor.h:
* clutter/clutter-main.c:
* clutter/clutter-private.h:
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
Redo picking functionality a different way (via color indexing)
as to provide more flexibility, possibly speed and more likely
work with GL/ES (doesn't currently however - not sure why).
* clutter/clutter-group.c:
Add groups own 'pick' method.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl.c:
Move clipping funtionality into cogl.
* clutter/cogl/gles/cogl-defines.h:
Hack around missing BGR format in GL/ES.
* clutter/egl/clutter-backend-egl.c:
* clutter/egl/clutter-backend-egl.h:
* clutter/egl/clutter-stage-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/sdl/clutter-backend-sdl.h:
* clutter/sdl/clutter-event-sdl.c:
* clutter/sdl/clutter-stage-sdl.c:
Update backends to newer API.
Add basic mouse event translation to SDL.
* clutter/clutter-color.c: (clutter_color_parse):
Handle #rrggbbaa color setting strings (i.e with alpha).
Set alpha to 0xff if it is not specified.
* clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos)
Increase select buffer.
* examples/super-oh.c:
Fix up use of clutter_group_show_all()
* clutter/Makefile.am:
* clutter/clutter-stage.c:
* clutter/sdl/Makefile.am:
* clutter/sdl/clutter-backend-sdl.c:
* clutter/sdl/clutter-backend-sdl.h:
* clutter/sdl/clutter-event-sdl.c:
* clutter/sdl/clutter-sdl.h:
* clutter/sdl/clutter-stage-sdl.c:
* clutter/sdl/clutter-stage-sdl.h:
* configure.ac:
Add a basic SDL based backend. Lacks real input event handling
(translation) as yet.
Also allows for clutter to be built against dgles.
* clutter/Makefile.am:
* clutter/clutter-actor.c:
* clutter/clutter-clone-texture.c:
* clutter/clutter-rectangle.c:
* clutter/clutter-stage.c:
* clutter/clutter-texture.c:
* clutter/cogl/cogl.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-defines.h:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c:
* clutter/glx/Makefile.am:
* clutter/glx/clutter-stage-glx.c:
* clutter/pango/Makefile.am:
* clutter/pango/pangoclutter-render.c:
* configure.ac:
Add initial 'cogl' implementation. 'cogl' is a simple abstration
layer over GL and GL/ES used by clutter internally. It should
eventually allow clutter applications to be run on both GL and GL/ES
with just a recompile as well as provide more debugging and potentially
profiling information for GL and GL/ES usage.
This commit contains the initial GL implementation.