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Use clutter_container_find_child_by_id() when picking
ClutterStage now uses the newly added clutter_container_find_child_by_id() function to find the right child in the scenegraph, using the picking id. This fixes the test-boxes test case.
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@ -873,8 +873,8 @@ clutter_stage_get_actor_at_pos (ClutterStage *stage,
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context->pick_mode = FALSE;
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/* Calls should work under both GL and GLES, note GLES needs RGBA */
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glGetIntegerv(GL_VIEWPORT, viewport);
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glReadPixels(x, viewport[3] - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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glGetIntegerv (GL_VIEWPORT, viewport);
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glReadPixels (x, viewport[3] - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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if (pixel[0] == 0xff && pixel[1] == 0xff && pixel[2] == 0xff)
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return CLUTTER_ACTOR(stage);
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@ -882,9 +882,11 @@ clutter_stage_get_actor_at_pos (ClutterStage *stage,
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cogl_get_bitmasks (&r, &g, &b, NULL);
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/* Decode color back into an ID, taking into account fb depth */
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id = pixel[2]>>(8-b) | pixel[1]<<b>>(8-g) | pixel[0]<<(g+b)>>(8-r);
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id = pixel[2] >> (8 - b)
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| pixel[1] << b >> (8 - g)
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| pixel[0] << (g + b) >> (8 - r);
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return clutter_group_find_child_by_id (CLUTTER_GROUP (stage), id);
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return clutter_container_find_child_by_id (CLUTTER_CONTAINER (stage), id);
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}
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/**
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