The Behaviour class and its implementations have been replaced by the
new animation framework API and by the constraints for layout-related
animations.
Currently, we need to make tests build, so we undef DISABLE_DEPRECATED
in specific test cases while they get ported.
The paint volume structure is cached in the Actor it references, and
this causes a reference cycle.
The paint volume is going to be used when painting, so the actor must
still be valid - otherwise Clutter will bail out far before than
accessing the actor pointer in ClutterPaintVolume.
Otherwise, we could have used dispose() to check for a valid actor and
remove a reference if the actor field is !NULL; it feels less clean,
though, since we're effectively managing an extra reference on
ourselves.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2431
Building the API reference for Cogl 2.0 is fairly confusing: the API
itself is experimental and for internal use only -- though we want
feedback for it.
Let's build the API reference only when Clutter is configured with a
specific configure switch, so that people that wish to give feedback on
the API and its documentation can do it.
Starting from the 2.27 cycle, GLib is exposing a monotonic clock with
microseconds granularity throughout the time-based API. We can start
using it, given that the old, non-monotonic version is going to be
deprecated by the same cycle.
GLib 2.28 will deprecate GTimeVal and related API in favour of
standardizing on microseconds granularity for all time-based API.
Clutter should switch too.
All of the current users of GTimeVal convert to milliseconds when
doing time operations, and use GTimeVal only as storage. This can
effectively be replaced by a gint64.
The Master Clock uses a microsecond resolution, except when interacting
with the main loop itself, since the main loop has a millisecond
resolution - at least until Ryan Lortie manages to switch that too to
microseconds on Linux.
The clutter_timeline_do_tick() function was erroneously not privatized,
but it was still assumed to be private; we should just remove it from
the public symbols.
For internal usage, writing:
clutter_actor_get_name (actor) != NULL
? clutter_actor_get_name (actor)
: G_OBJECT_TYPE_NAME (actor)
is overly verbose and does two type checks. A simple, internal method
for getting the same result without type checks would be much more
appreciated.
* elliot/cookbook-animations-looping:
cookbook: Recipe for "looping animations"
cookbook: Clarify how signals are emitted during looped animation
cookbook: First draft for looping animations recipe
cookbook: Recipe skeleton for "looping animations"
cookbook: Looping animation examples
Added a recipe giving examples of how to loop
animations for each part of the animation API (implicit,
animator, state).
The discussion covers looping a fixed number of times
and inverting a single implicit animation to create
a loop which goes back to its start on each iteration.
The "watch" function functionality in xsettings-client.c is designed
for setups like GDK where filters are per-window. If we are going
to pass all events to _clutter_xsettings_client_process_event()
anyways, we can just pass in NULL for watch.
This avoids a nasty infinite loop where an event would get processed
triggering removing a filter and adding a new filter, which would
immediately run and remove a filter and add another and so on
ad-infinitum.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2415
The same behavior can be achieved by capturing events on stage while
button is pressed. This fixes a problem when using click and drag
actions on the same actor as there no grabs involved.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2409
There's no longer any need to use the GL handle in the callback for
_cogl_texture_foreach_sub_texture_in_region because it can now work in
terms of primitive cogl textures so it has now been removed. This
would be helpful if we ever want to make the foreach function public
so that apps could implement their own primitives using sliced
textures.
Since d5634e37 the sliced texture backend now works in terms of
CoglTexture2Ds so there's no need to have special casing for
overriding the texture of a pipeline layer with a GL handle. Instead
we can just use cogl_pipeline_set_layer_texture with the
CoglHandle. The special _cogl_pipeline_set_layer_gl_texture_slice
function has now been removed and parts of the code for comparing
materials have been simplified.
The cogl_texture_foreach_sub_texture_in_region virtual for the sliced
texture backend was previously passing the CoglHandle of the sliced
texture to the callback. Since d5634e37 the slice texture backend now
works in terms of 2D textures so it's possible to pass the underlying
slice texture as a handle too. This makes all of the foreach callbacks
consistent in that they pass a CoglHandle of the primitive texture
type that matches the GL handle.
So we can keep track of the experimental progress of Cogl 2.0 features
this adds a standalone Cogl 2.0 Reference Manual which doesn't cover
the deprecated 1.x symbols and removes the need for a "Cogl
experimental API" chapter since those sections now make up the main
table of contents.
When COGL_ENABLE_EXPERIMENTAL_2_0_API is defined cogl.h will now include
cogl2-path.h which changes cogl_path_new() so it can directly return a
CoglPath pointer; it no longer exposes a prototype for
cogl_{get,set}_path and all the remaining cogl_path_ functions now take
an explicit path as their first argument.
The idea is that we want to encourage developers to retain path objects
for as long as possible so they can take advantage of us uploading the
path geometry to the GPU. Currently although it is possible to start a
new path and query the current path, it is not convenient.
The other thing is that we want to get Cogl to the point where nothing
depends on a global, current context variable. This will allow us to one
day define a sensible threading model if/when that is ever desired.
By defining COGL_ENABLE_EXPERIMENTAL_2_0_API in config.h we can ensure
that all internal clutter and cogl code can use the Cogl 2.0 API and by
not using AM_CPPFLAGS we avoid having other tools such as glib-mkenums
and the gir-scanner from inadvertently using the define also.
For now this new define is simply an alias for
COGL_ENABLE_EXPERIMENTAL_API but the intention is that we will also use
it to start experimenting with changes that need to break the existing
Cogl API in incompatible ways.
Since EGA colors are apparently all the rage in other toolkits, Clutter
should not be left out. On top of the usual CGA/EGA palette the static
colors also include the Tango Icon palette, which at least is more
pleasant to the eye.
Static colors are accessed through an enumeration by using
clutter_color_get_static(), or using the short-hand pre-processor
macros.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2066
Move the ACLOCAL_FLAGS hack we have to use with jhbuild and autoreconf
inside the ACLOCAL_AMFLAGS declaration in Makefile.am, and leave
autogen.sh alone.