mirror of
https://github.com/brl/mutter.git
synced 2024-11-23 08:30:42 -05:00
cookbook: Make example code C90 compliant
Modified all cookbook example code to prevent ISO C90 compliance warnings occurring during compilation.
This commit is contained in:
parent
03a713e18e
commit
f9d2310b72
@ -65,16 +65,15 @@ int
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main (int argc,
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char *argv[])
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{
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/* seed random number generator */
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srand ((unsigned int) time (NULL));
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State *state = g_new0 (State, 1);
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ClutterActor *red;
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ClutterActor *green;
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ClutterActor *blue;
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State *state = g_new0 (State, 1);
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clutter_init (&argc, &argv);
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/* seed random number generator */
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srand ((unsigned int) time (NULL));
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clutter_init (&argc, &argv);
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state->animator = clutter_animator_new ();
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clutter_animator_set_duration (state->animator, 500);
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@ -17,10 +17,12 @@ button_pressed_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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AnimationSpec *animation_spec;
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if (clutter_actor_get_animation (actor) != NULL)
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return TRUE;
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AnimationSpec *animation_spec = (AnimationSpec *) user_data;
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animation_spec = (AnimationSpec *) user_data;
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clutter_actor_animate (actor, CLUTTER_LINEAR, 500,
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animation_spec->axis, animation_spec->target,
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@ -115,13 +115,13 @@ int
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main (int argc,
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char *argv[])
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{
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/* seed random number generator */
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srand ((unsigned int) time (NULL));
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Lasso *lasso = g_new0 (Lasso, 1);
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ClutterActor *stage;
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/* seed random number generator */
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srand ((unsigned int) time (NULL));
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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@ -13,14 +13,15 @@ _scroll_event_cb (ClutterActor *viewport,
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gfloat viewport_height = clutter_actor_get_height (viewport);
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gfloat scrollable_height = clutter_actor_get_height (scrollable);
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gfloat y;
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ClutterScrollDirection direction;
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/* no need to scroll if the scrollable is shorter than the viewport */
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if (scrollable_height < viewport_height)
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return TRUE;
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gfloat y = clutter_actor_get_y (scrollable);
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y = clutter_actor_get_y (scrollable);
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ClutterScrollDirection direction;
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direction = clutter_event_get_scroll_direction (event);
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switch (direction)
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@ -63,6 +64,10 @@ _scroll_event_cb (ClutterActor *viewport,
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterActor *viewport;
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ClutterActor *texture;
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gchar *image_file_path = TESTS_DATA_DIR "/redhand.png";
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if (argc > 1)
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@ -70,10 +75,6 @@ main (int argc, char *argv[])
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image_file_path = argv[1];
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}
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ClutterActor *stage;
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ClutterActor *viewport;
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ClutterActor *texture;
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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@ -16,10 +16,10 @@ static void
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_convert_clutter_path_node_to_cogl_path (const ClutterPathNode *node,
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gpointer data)
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{
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g_return_if_fail (node != NULL);
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ClutterKnot knot;
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g_return_if_fail (node != NULL);
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switch (node->type)
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{
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case CLUTTER_PATH_MOVE_TO:
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@ -22,8 +22,10 @@ _pointer_motion_cb (ClutterActor *actor,
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ClutterEvent *event,
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gpointer user_data)
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{
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/* get the coordinates where the pointer crossed into the actor */
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gfloat stage_x, stage_y;
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gfloat actor_x, actor_y;
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/* get the coordinates where the pointer crossed into the actor */
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clutter_event_get_coords (event, &stage_x, &stage_y);
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/*
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@ -31,7 +33,6 @@ _pointer_motion_cb (ClutterActor *actor,
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* the actor which emitted the signal, it can be useful to
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* transform them to actor-relative coordinates
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*/
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gfloat actor_x, actor_y;
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clutter_actor_transform_stage_point (actor,
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stage_x, stage_y,
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&actor_x, &actor_y);
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@ -9,9 +9,10 @@ _pointer_motion_cb (ClutterActor *actor,
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gpointer user_data)
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{
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gfloat stage_x, stage_y;
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gfloat actor_x, actor_y;
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clutter_event_get_coords (event, &stage_x, &stage_y);
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gfloat actor_x, actor_y;
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clutter_actor_transform_stage_point (actor,
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stage_x, stage_y,
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&actor_x, &actor_y);
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@ -11,6 +11,8 @@ main (int argc, char *argv[])
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ClutterActor *box;
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ClutterActor *rect1, *rect2;
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guint align_x, align_y, diff_x, diff_y;
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ClutterColor *color;
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ClutterActor *rect;
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clutter_init (&argc, &argv);
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@ -54,11 +56,11 @@ main (int argc, char *argv[])
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else if (align_y == 4)
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diff_y = 2;
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ClutterColor *color = clutter_color_new (255 - diff_x * 50,
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color = clutter_color_new (255 - diff_x * 50,
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100 + diff_y * 50,
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0,
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255);
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ClutterActor *rect = clutter_rectangle_new_with_color (color);
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rect = clutter_rectangle_new_with_color (color);
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clutter_actor_set_size (rect, 100, 100);
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clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout),
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rect,
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@ -12,11 +12,6 @@ static const ClutterColor box_color = { 0x33, 0x33, 0x55, 0xff };
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int
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main (int argc, char *argv[])
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{
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gchar *filename = TESTS_DATA_DIR "/redhand.png";
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if (argc > 1)
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filename = argv[1];
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ClutterLayoutManager *layout;
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ClutterActor *box;
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ClutterActor *stage;
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@ -25,6 +20,11 @@ main (int argc, char *argv[])
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GError *error = NULL;
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gfloat width;
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gchar *filename = TESTS_DATA_DIR "/redhand.png";
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if (argc > 1)
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filename = argv[1];
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clutter_init (&argc, &argv);
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stage = clutter_stage_get_default ();
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@ -22,6 +22,8 @@ foo_button_clicked_cb (ClutterClickAction *action,
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ClutterActor *actor,
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gpointer user_data)
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{
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gfloat z_angle;
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/* get the UI definition passed to the handler */
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ClutterScript *ui = CLUTTER_SCRIPT (user_data);
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@ -36,7 +38,6 @@ foo_button_clicked_cb (ClutterClickAction *action,
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return;
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/* get the current rotation and increment it */
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gfloat z_angle;
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z_angle = clutter_actor_get_rotation (rectangle,
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CLUTTER_Z_AXIS,
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NULL, NULL, NULL);
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@ -54,13 +55,16 @@ foo_button_clicked_cb (ClutterClickAction *action,
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int
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main (int argc, char *argv[])
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{
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clutter_init (&argc, &argv);
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ClutterScript *ui = clutter_script_new ();
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ClutterActor *stage;
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ClutterScript *ui;
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gchar *filename = "script-signals.json";
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GError *error = NULL;
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clutter_init (&argc, &argv);
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ui = clutter_script_new ();
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clutter_script_load_from_file (ui, filename, &error);
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if (error != NULL)
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@ -70,7 +74,6 @@ main (int argc, char *argv[])
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exit (EXIT_FAILURE);
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}
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ClutterActor *stage;
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clutter_script_get_objects (ui,
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"stage", &stage,
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NULL);
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@ -4,13 +4,16 @@
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int
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main (int argc, char *argv[])
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{
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clutter_init (&argc, &argv);
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ClutterScript *ui = clutter_script_new ();
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ClutterActor *stage;
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ClutterScript *ui;
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gchar *filename = "script-ui.json";
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GError *error = NULL;
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clutter_init (&argc, &argv);
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ui = clutter_script_new ();
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/* load a JSON file into the script */
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clutter_script_load_from_file (ui, filename, &error);
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@ -22,8 +25,6 @@ main (int argc, char *argv[])
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}
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/* retrieve objects from the script */
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ClutterActor *stage;
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clutter_script_get_objects (ui,
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"stage", &stage,
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NULL);
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@ -9,24 +9,24 @@
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static void
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_text_paint_cb (ClutterActor *actor)
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{
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PangoLayout *layout;
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guint8 real_opacity;
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CoglColor color;
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ClutterText *text = CLUTTER_TEXT (actor);
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ClutterColor text_color = { 0, };
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/* Get the PangoLayout that the Text actor is going to paint */
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PangoLayout *layout;
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layout = clutter_text_get_layout (text);
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/* Get the color of the text, to extract the alpha component */
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ClutterColor text_color = { 0, };
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clutter_text_get_color (text, &text_color);
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/* Composite the opacity so that the shadow is correctly blended */
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guint8 real_opacity;
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real_opacity = clutter_actor_get_paint_opacity (actor)
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* text_color.alpha
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/ 255;
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/* Create a #ccc color and premultiply it */
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CoglColor color;
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cogl_color_init_from_4ub (&color, 0xcc, 0xcc, 0xcc, real_opacity);
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cogl_color_premultiply (&color);
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@ -37,15 +37,15 @@ _text_paint_cb (ClutterActor *actor)
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int
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main (int argc, char *argv[])
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{
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clutter_init (&argc, &argv);
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ClutterActor *stage;
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ClutterActor *text;
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clutter_init (&argc, &argv);
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stage = clutter_stage_new ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Text shadow");
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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ClutterActor *text;
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text = clutter_text_new ();
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clutter_text_set_text (CLUTTER_TEXT (text), "Hello, World!");
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clutter_text_set_font_name (CLUTTER_TEXT (text), "Sans 64px");
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@ -33,7 +33,12 @@ _update_progress_cb (ClutterTimeline *timeline,
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guint elapsed_msecs,
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ClutterTexture *texture)
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{
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CoglHandle copy;
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gdouble progress;
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CoglColor constant;
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CoglHandle material = clutter_texture_get_cogl_material (texture);
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if (material == COGL_INVALID_HANDLE)
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return;
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@ -41,15 +46,14 @@ _update_progress_cb (ClutterTimeline *timeline,
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* its creation; if you need to modify it later you should use a copy
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* instead. Cogl makes copying materials reasonably cheap
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*/
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CoglHandle copy = cogl_material_copy (material);
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copy = cogl_material_copy (material);
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gdouble progress = clutter_timeline_get_progress (timeline);
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progress = clutter_timeline_get_progress (timeline);
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/* Create the constant color to be used when combining the two
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* material layers; we use a black color with an alpha component
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* depending on the current progress of the timeline
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*/
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CoglColor constant;
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cogl_color_init_from_4ub (&constant, 0x00, 0x00, 0x00, 0xff * progress);
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/* This sets the value of the constant color we use when combining
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@ -95,6 +99,13 @@ print_usage_and_exit (const char *exec_name,
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int
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main (int argc, char *argv[])
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{
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CoglHandle texture_1;
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CoglHandle texture_2;
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CoglHandle material;
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ClutterActor *stage;
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ClutterActor *texture;
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ClutterTimeline *timeline;
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clutter_init_with_args (&argc, &argv,
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" - Crossfade", entries,
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NULL,
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@ -106,13 +117,13 @@ main (int argc, char *argv[])
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/* Load the source and target images using Cogl, because we need
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* to combine them into the same ClutterTexture.
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*/
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CoglHandle texture_1 = load_cogl_texture ("source", source);
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CoglHandle texture_2 = load_cogl_texture ("target", target);
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texture_1 = load_cogl_texture ("source", source);
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texture_2 = load_cogl_texture ("target", target);
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/* Create a new Cogl material holding the two textures inside two
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* separate layers.
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*/
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CoglHandle material = cogl_material_new ();
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material = cogl_material_new ();
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cogl_material_set_layer (material, 1, texture_1);
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cogl_material_set_layer (material, 0, texture_2);
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@ -137,13 +148,13 @@ main (int argc, char *argv[])
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* assign the material we created earlier to the Texture for painting
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* it
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*/
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ClutterActor *stage = clutter_stage_get_default ();
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stage = clutter_stage_get_default ();
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clutter_stage_set_title (CLUTTER_STAGE (stage), "cross-fade");
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clutter_actor_set_size (stage, 400, 300);
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clutter_actor_show (stage);
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g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
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ClutterActor *texture = clutter_texture_new ();
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texture = clutter_texture_new ();
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clutter_container_add_actor (CLUTTER_CONTAINER (stage), texture);
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clutter_texture_set_cogl_material (CLUTTER_TEXTURE (texture), material);
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clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
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@ -151,7 +162,7 @@ main (int argc, char *argv[])
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cogl_handle_unref (material);
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/* The timeline will drive the cross-fading */
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ClutterTimeline *timeline = clutter_timeline_new (duration);
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timeline = clutter_timeline_new (duration);
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g_signal_connect (timeline, "new-frame", G_CALLBACK (_update_progress_cb), texture);
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clutter_timeline_start (timeline);
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@ -26,6 +26,11 @@ typedef struct {
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static gboolean
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load_next_image (State *app)
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{
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gpointer next;
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gchar *image_path;
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CoglHandle *cogl_texture;
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GError *error = NULL;
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/* don't do anything if already animating */
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ClutterTimeline *timeline = clutter_state_get_timeline (app->transitions);
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@ -38,16 +43,15 @@ load_next_image (State *app)
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if (!app->next_image_index)
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app->next_image_index = 0;
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gpointer next = g_slist_nth_data (app->image_paths, app->next_image_index);
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next = g_slist_nth_data (app->image_paths, app->next_image_index);
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if (next == NULL)
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return FALSE;
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gchar *image_path = (gchar *)next;
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image_path = (gchar *)next;
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g_debug ("Loading %s", image_path);
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CoglHandle *cogl_texture;
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cogl_texture = clutter_texture_get_cogl_texture (CLUTTER_TEXTURE (app->top));
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if (cogl_texture != NULL)
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@ -60,7 +64,6 @@ load_next_image (State *app)
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}
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/* load the next image into the top */
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GError *error = NULL;
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clutter_texture_set_from_file (CLUTTER_TEXTURE (app->top),
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image_path,
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&error);
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@ -95,23 +98,8 @@ _key_pressed_cb (ClutterActor *actor,
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int
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main (int argc, char *argv[])
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{
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if (argc < 2)
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{
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g_print ("Usage: %s <image paths to load>\n", argv[0]);
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exit (EXIT_FAILURE);
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}
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State *app = g_new0 (State, 1);
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app->image_paths = NULL;
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/*
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* NB if your shell globs arguments to this program so argv
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* includes non-image files, they will fail to load and throw errors
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*/
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guint i;
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for (i = 1; i < argc; i++)
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app->image_paths = g_slist_append (app->image_paths, argv[i]);
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GError *error = NULL;
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/* UI */
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@ -119,6 +107,21 @@ main (int argc, char *argv[])
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ClutterLayoutManager *layout;
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ClutterActor *box;
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if (argc < 2)
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{
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g_print ("Usage: %s <image paths to load>\n", argv[0]);
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exit (EXIT_FAILURE);
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}
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app->image_paths = NULL;
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/*
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* NB if your shell globs arguments to this program so argv
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* includes non-image files, they will fail to load and throw errors
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*/
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for (i = 1; i < argc; i++)
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app->image_paths = g_slist_append (app->image_paths, argv[i]);
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
|
@ -61,6 +61,15 @@ load_image (ClutterTexture *texture,
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
GError *error = NULL;
|
||||
|
||||
/* UI */
|
||||
ClutterActor *stage;
|
||||
ClutterLayoutManager *layout;
|
||||
ClutterActor *box;
|
||||
ClutterActor *top, *bottom;
|
||||
ClutterState *transitions;
|
||||
|
||||
clutter_init_with_args (&argc, &argv,
|
||||
" - cross-fade", entries,
|
||||
NULL,
|
||||
@ -72,15 +81,6 @@ main (int argc, char *argv[])
|
||||
exit (EXIT_FAILURE);
|
||||
}
|
||||
|
||||
GError *error = NULL;
|
||||
|
||||
/* UI */
|
||||
ClutterActor *stage;
|
||||
ClutterLayoutManager *layout;
|
||||
ClutterActor *box;
|
||||
ClutterActor *top, *bottom;
|
||||
ClutterState *transitions;
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
stage = clutter_stage_get_default ();
|
||||
|
@ -71,17 +71,18 @@ out:
|
||||
int
|
||||
main (int argc, char *argv[])
|
||||
{
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
ClutterActor *stage;
|
||||
ClutterActor *texture;
|
||||
GError *error = NULL;
|
||||
ClutterActor *clone;
|
||||
gfloat y_offset;
|
||||
|
||||
clutter_init (&argc, &argv);
|
||||
|
||||
stage = clutter_stage_new ();
|
||||
clutter_stage_set_title (CLUTTER_STAGE (stage), "Reflection");
|
||||
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
|
||||
|
||||
ClutterActor *texture;
|
||||
GError *error = NULL;
|
||||
|
||||
texture = clutter_texture_new ();
|
||||
clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
|
||||
TESTS_DATA_DIR "/redhand.png",
|
||||
@ -89,8 +90,7 @@ main (int argc, char *argv[])
|
||||
clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
|
||||
clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.2));
|
||||
|
||||
ClutterActor *clone;
|
||||
gfloat y_offset = clutter_actor_get_height (texture) + V_PADDING;
|
||||
y_offset = clutter_actor_get_height (texture) + V_PADDING;
|
||||
|
||||
clone = clutter_clone_new (texture);
|
||||
clutter_actor_add_constraint (clone, clutter_bind_constraint_new (texture, CLUTTER_BIND_X, 0.0));
|
||||
|
Loading…
Reference in New Issue
Block a user