Commit Graph

56 Commits

Author SHA1 Message Date
Robert Bragg
b61b328f51 cogl-crate: print GError message if texture load fails
If we fail to load the crate texture then we now print error->message to
hopefully give more insight into the failure to the user.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-04-11 12:26:46 +01:00
Robert Bragg
890a75ab06 Create standalone public wayland client/server headers
Because the wayland-client-protocol.h header defines symbols that
collide with the wayland-server-protocol.h header we allow applications
to explicitly ensure that they are only including one at a time by
exposing corresponding <cogl/cogl-wayland-client.h> and
<cogl/cogl-wayland-server.h> headers. This also adds a missing guard to
cogl-texture-2d.h that it isn't included directly.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-20 14:26:44 +00:00
Neil Roberts
185630085c Add -Wmissing-declarations to maintainer flags and fix problems
This option to GCC makes it give a warning whenever a global function
is defined without a declaration. This should catch cases were we've
defined a function but forgot to put it in a header. In that case it
is either only used within one file so we should make it static or we
should declare it in a header.

The following changes where made to fix problems:

• Some functions were made static

• cogl-path.h (the one containing the 1.0 API) was split into two
  files, one defining the functions and one defining the enums so that
  cogl-path.c can include the enum and function declarations from the
  2.0 API as well as the function declarations from the 1.0 API.

• cogl2-clip-state has been removed. This only had one experimental
  function called cogl_clip_push_from_path but as this is unstable we
  might as well remove it favour of the equivalent cogl_framebuffer_*
  API.

• The GLX, SDL and WGL winsys's now have a private header to define
  their get_vtable function instead of directly declaring in the C
  file where it is called.

• All places that were calling COGL_OBJECT_DEFINE need to have the
  cogl_is_whatever function declared so these have been added either
  as a public function or in a private header.

• Some files that were not including the header containing their
  function declarations have been fixed to do so.

• Any unused error quark functions have been removed. If we later want
  them we should add them back one by one and add a declaration for
  them in a header.

• _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and
  made a public function with a declaration in cogl-framebuffer.h

• Similarly for CoglOnscreen.

• cogl_vdraw_indexed_attributes is called
  cogl_framebuffer_vdraw_indexed_attributes in the header. The
  definition has been changed to match the header.

• cogl_index_buffer_allocate has been removed. This had no declaration
  and I'm not sure what it's supposed to do.

• CoglJournal has been changed to use the internal CoglObject macro so
  that it won't define an exported cogl_is_journal symbol.

• The _cogl_blah_pointer_from_handle functions have been removed.
  CoglHandle isn't used much anymore anyway and in the few places
  where it is used I think it's safe to just use the implicit cast
  from void* to the right type.

• The test-utils.h header for the conformance tests explicitly
  disables the -Wmissing-declaration option using a pragma because all
  of the tests declare their main function without a header. Any
  mistakes relating to missing declarations aren't really important
  for the tests.

• cogl_quaternion_init_from_quaternion and init_from_matrix have been
  given declarations in cogl-quaternion.h

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-03-06 18:45:44 +00:00
Robert Bragg
ae091f2cbb cogl-hello: use glib mainloop for portability
To be a portable example this updates cogl-hello to use the glib
mainloop instead of using g_poll. On OSX we plan to provide custom
mainloop integration for glib which can't be abstracted by just using
g_poll.
2012-03-05 22:57:52 +00:00
Robert Bragg
4e3f9d0fc2 tex-pixmap-x11: remove CoglHandle use + pass context
This also replaces use of CoglHandle with a CoglTexturePixmapX11 type
instead.

This patch also ensures the CoglTexturePixmapX11 constructor take an
explicit CoglContext pointer and can return a GError consistent with
other CoglTexture constructors.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 13:26:14 +00:00
Robert Bragg
479c5fd2c9 onscreen: move swap_buffer apis to onscreen namespace
This moves all the cogl_framebuffer_ apis relating to swap buffer
requests into the cogl_onscreen_ namespace since on CoglOnscreen
framebuffers have back buffers that can be swapped.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 13:26:14 +00:00
Robert Bragg
785e6375eb Adds a context arg to cogl_pipeline_new()
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-21 12:38:24 +00:00
Robert Bragg
3ea6acc072 buffer: explicitly relate buffers to a context
All CoglBuffer constructors now take an explicit CoglContext
constructor. This is part of the on going effort to adapt to Cogl API so
it no longer depends on a global, default context.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 14:28:02 +00:00
Robert Bragg
983c9f0dc4 cogl-crate: remove spurious cogl_set_depth_test_enabled call
Use of cogl_set_depth_test_enabled() has been deprecated for some time
and cogl-create already uses the new api for enabling depth testing so
it was just an oversight that we forgot to remove the old call to
cogl_set_depth_test_enabled().

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 13:20:27 +00:00
Robert Bragg
92c3063014 framebuffer: Add cogl_framebuffer draw methods
This adds cogl_framebuffer_ apis for drawing attributes and primitives
that replace corresponding apis that depend on the default CoglContext.
This is part of the on going effort to adapt the Cogl api so it no
longer depends on a global context variable.

All the new drawing functions also take an explicit pipeline argument
since we are also aiming to avoid being a stateful api like Cairo and
OpenGL. Being stateless makes it easier for orthogonal components to
share access to the GPU. Being stateless should also minimize any
impedance miss-match for those wanting to build higher level stateless
apis on top of Cogl.

Note: none of the legacy, global state options such as
cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
cogl_program_use() are supported by these new drawing apis and if set
will simply be silently ignored.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 13:09:15 +00:00
Robert Bragg
0365f6cda3 examples: use framebuffer matrix stack apis
Instead of using apis like cogl_push/pop_matrix, cogl_rotate,
cogl_translate and cogl_scale all the examples now use the
cogl_framebuffer_* equivalents. Our aim is to remove the need for the
default CoglContext and so we are switching towards apis that
are explicitly tied to a specific context.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 13:09:15 +00:00
Robert Bragg
7287dd1faf examples: use cogl_framebuffer_clear4f not cogl_clear
cogl_clear depends on the default CoglContext which we are trying to
steer the API away from requiring. cogl_framebuffer_clear4f is
explicitly passed a framebuffer pointer which is implicitly related to a
specific context.

This updates all the examples to use cogl_framebuffer_clear4f instead of
cogl_clear and removes any redundant CoglColor that was previously
passed to cogl_clear.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 13:09:15 +00:00
Robert Bragg
cdbc1dc9b1 examples: Remove explicit framebuffer allocations
It used to be that cogl_framebuffer_allocate() had to be done explicitly
but we have since made Cogl lazily allocate framebuffers when they are
first used if they haven't already been explicitly allocated. Developers
only need to explicitly allocate framebuffers if they are planning to
gracefully handle any errors. In cases where the program will simply
abort due to an allocation error they can simply rely on implicit
allocation which will cause an abort on error.

This updates the examples to not explicitly allocate the framebuffers
since they all just abort on error anyway.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-02-09 13:09:15 +00:00
Robert Bragg
7d38d9bdf2 cogl-info: print out the chosen renderer name
This updates cogl-info to use cogl_renderer_get_winsys_id() so it can
print out the name of the chosen renderer winsys.
2012-01-16 18:27:19 +00:00
Robert Bragg
50d1285ba1 Updates in line with latest wayland protocol
The shm buffer format enum values were renamed and the explicitly
premultiplied format was dropped since it's now assumed if the buffer
has an alpha component then it's premultiplied.
2012-01-16 18:27:19 +00:00
Neil Roberts
e28db24f7d cogl-crate: Optionally use the swap buffers notify mechanism
If the swap buffers notify mechanism is advertised then the crate
example will now register a callback for it and call g_poll with the
proper timeout from cogl_context_begin_idle instead of trying to
repaint continuously.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-01-09 18:59:59 +00:00
Neil Roberts
6731569c18 Update all of the examples to use cogl_poll_get_info
The aim is that it should be a requirement that all Cogl applications
hook their mainloops into Cogl so we should lead by examples. Most of
the examples now just call cogl_poll_get_info and then g_poll with a
zero timeout so that they can continue to constantly redraw.

The SDL example is a bit special because SDL makes it very difficult
to wait on either a timeout or any file descriptors. The SDL winsys is
documented not to require blocking on any file descriptors so we can
ignore that. It implements the timeout by adding an SDL timer which
pushes an event to the queue to wake up SDL_GetEvent.

The Cogland example was already using the glib main loop so that one
has been updated to add the CoglGLibSource to it.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-01-05 13:41:00 +00:00
Neil Roberts
8304ad8992 Add an example combining SDL and Cogl
This adds a simple example based on the hello example but that forces
the SDL winsys and listens for mouse motion events to move the
triangle.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-12-14 16:45:24 +00:00
Neil Roberts
9000f8330d cogland: Fix crash when frame callback is destroyed before emitted
If a frame callback is destroyed before it is invoked then the struct
would be freed but it would not be removed from the array of callbacks
so when cogland later tried to emit the callback it would crash. This
patch instead stores the callbacks in a GQueue with embedded list
nodes so that they can be removed from the list in the resource
destructor. That way it doesn't matter how the resource is destroyed,
it will still get removed from the list.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-12-14 16:41:16 +00:00
Neil Roberts
d6b03ab45d cogland: Update to the new shell interface
Wayland has changed so that the shell interface now only has one
function which returns a shell surface for the surface. This patch
makes it create a dummy service in the same way that the wayland demo
compositor does. The implementation of the shell_surface_interface for
that dummy service is all no-ops.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-12-14 16:41:15 +00:00
Neil Roberts
184023bd2b cogland: Remove tabs
Tabs make me sad.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-12-14 16:41:15 +00:00
Robert Bragg
917a7ebe80 cogland: This updates the example wayland compositor
This updates the cogland Wayland compositor example with is an extremely
minimal Wayland compositor. It demonstrates a multi(4)-head compositor
whereby client buffers are simply stretched to cover all outputs. No
input or shell features are implemented since it's really only for
demonstrating the use of Cogl.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-12-07 15:53:05 +00:00
Rob Bradford
3bf8d45529 examples: Query the size of the framebuffer
The size of the framebuffer may not be the size of the framebuffer that we
requested - we should use the actual size of the framebuffer in the
calculations to position the crate in the center.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-14 18:59:52 +00:00
Zan Dobersek
d8c47e25f2 Remove inclusion of Xlib headers in Cogl headers
Xlib headers define many trivially named objects which can later cause
name collision problems when only cogl.h header is included in a program
or library. Xlib headers are now only included through including the
standalone header cogl-xlib.h.

https://bugzilla.gnome.org/show_bug.cgi?id=661174

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-01 15:55:53 +00:00
Jasper St. Pierre
5f7cdfed69 crate: Use indices
https://bugzilla.gnome.org/show_bug.cgi?id=661019

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-11-01 12:50:43 +00:00
Robert Bragg
bfb69d32ab tests: Adds a really simple cogl-info program
It could be nice to extend this as Cogl gains more APIs for
introspecting its own features but for now cogl-info just uses the new
cogl_foreach_feature() API to enumerate the available features for
a default context and prints those to the terminal.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-11-01 12:03:02 +00:00
Robert Bragg
405cacabe2 examples: Adds a simple 4x msaa example
This adds a very basic test of onscreen and offscreen multisample
rendering with 4 samples per pixel. The test simply draws two triangles;
the one on the left is rendered directly to the onscreen framebuffer and
the other is first rendered offscreen before copying it onscreen.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-28 19:10:16 +01:00
Rico Tzschichholz
ebc53587ae Fix make dist
Add crate.jpg to EXTRA_DIST to make sure it gets pulled in
2011-10-18 17:42:07 +02:00
Neil Roberts
dedee399d6 Rotate according to time not number of frames in the crate example
Previously the crate example incremented the angle of rotation of the
cube every frame so depending on the framerate the cube might rotate
too fast to see. This just changes it to calculate the rotation based
on the elapsed time using a GTimer. The rate that frames are drawn is
unaffected.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-10-17 13:57:29 +01:00
Robert Bragg
7669fdc827 examples: Allow installing of examples
This namespaces all of the examples and marks them for installation
if --enable-examples-install has been passed to ./configure. This
simplifies packaging the examples which can be quite convenient
for smoke testing Cogl on various platform.

https://bugzilla.gnome.org/show_bug.cgi?id=656755

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-10-14 11:55:28 +01:00
Neil Roberts
5aab8a2310 Add an option to avoid defining G_DISABLE_DEPRECATED
G_DISABLE_DEPRECATED is only intended for developers of Cogl and it
sometimes breaks the build for people just trying to build a
release. This patch adds an option to enable deprecated Glib
features. By default it is enabled for non-git versions of Cogl.

The patch is based on similar code in Clutter except it adds the flags
to COGL_EXTRA_CFLAGS instead of having a separate variable.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-09-27 10:27:19 +01:00
Robert Bragg
4c3dadd35e Add a strong CoglTexture type to replace CoglHandle
As part of the on going, incremental effort to purge the non type safe
CoglHandle type from the Cogl API this patch tackles most of the
CoglHandle uses relating to textures.

We'd postponed making this change for quite a while because we wanted to
have a clearer understanding of how we wanted to evolve the texture APIs
towards Cogl 2.0 before exposing type safety here which would be
difficult to change later since it would imply breaking APIs.

The basic idea that we are steering towards now is that CoglTexture
can be considered to be the most primitive interface we have for any
object representing a texture. The texture interface would provide
roughly these methods:

  cogl_texture_get_width
  cogl_texture_get_height
  cogl_texture_can_repeat
  cogl_texture_can_mipmap
  cogl_texture_generate_mipmap;
  cogl_texture_get_format
  cogl_texture_set_region
  cogl_texture_get_region

Besides the texture interface we will then start to expose types
corresponding to specific texture types: CoglTexture2D,
CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and
CoglTexturePixmapX11.

We will then also expose an interface for the high-level texture types
we have (such as CoglTexture2DSlice, CoglSubTexture and
CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an
additional interface that lets you iterate a virtual region of a meta
texture and get mappings of primitive textures to sub-regions of that
virtual region. Internally we already have this kind of abstraction for
dealing with sliced texture, sub-textures and atlas textures in a
consistent way, so this will just make that abstraction public. The aim
here is to clarify that there is a difference between primitive textures
(CoglTexture2D/3D) and some of the other high-level textures, and also
enable developers to implement primitives that can support meta textures
since they can only be used with the cogl_rectangle API currently.

The thing that's not so clean-cut with this are the texture constructors
we have currently; such as cogl_texture_new_from_file which no longer
make sense when CoglTexture is considered to be an interface.  These
will basically just become convenient factory functions and it's just a
bit unusual that they are within the cogl_texture namespace.  It's worth
noting here that all the texture type APIs will also have their own type
specific constructors so these functions will only be used for the
convenience of being able to create a texture without really wanting to
know the details of what type of texture you need.  Longer term for 2.0
we may come up with replacement names for these factory functions or the
other thing we are considering is designing some asynchronous factory
functions instead since it's so often detrimental to application
performance to be blocked waiting for a texture to be uploaded to the
GPU.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-09-21 15:27:03 +01:00
Robert Bragg
5ac563afdb examples: use $(COGL_PANGO_DEP_LIBS) for cogl-pango users
The crate example uses the cogl_pango API and perviously we just
explicitly said to link with the libcogl-pango.la but that doesn't seem
to be enough (not really sure why since libtool should know the required
dependencies to brining in for linking) so we now pass
$(COGL_PANGO_DEP_LIBS) when linking the crate demo.

https://bugzilla.gnome.org/show_bug.cgi?id=656441
2011-09-05 19:01:49 +01:00
Robert Bragg
11d221af1a android: don't list android/hello/res/values for dist
EXTRA_DIST should only include files so this removes the listing
of the android/hello/res/values directory.
2011-09-05 17:54:46 +01:00
Robert Bragg
5b5e475dff android: Make sure to dist the hello example
This ensures that our releases include the example android application.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 17:33:05 +01:00
Damien Lespiau
78e2d3b333 android: Update the hello example to the latest glib-android API change
When using glib-android, it's not possible to select parts of the
library you want to initialize anymore. Plus it was decided that argc
and argv are useless as you basically don't start applications with
command line arguments on Android.

https://bugzilla.gnome.org/show_bug.cgi?id=655791

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-12 17:24:19 +01:00
Damien Lespiau
27df5c73a2 android: Commit the build.xml file
This file is generated by:
  android update project -p . -t $i

but it needs to have the name changed to the application name and thus
needs to be checked in.

https://bugzilla.gnome.org/show_bug.cgi?id=655792

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-12 17:22:48 +01:00
Robert Bragg
5012bcf1d1 build: only have libcogl-pango depend on pango
Only cogl-pango needs a dependency on pangocairo so we are now careful to
separate the pangocairo pkg-config flags from the others so we can avoid
having libcogl builds refer to them.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:42 +01:00
Robert Bragg
db7f087953 hello: Make sure to clear background explicitly
This test wasn't actually explicitly clearing the background to black
it was simply a fluke that some drivers clear the background when
allocating a new framebuffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-18 16:49:07 +01:00
Robert Bragg
83db796744 examples: Add x11-tfp example
This adds a minimal example that tests the cogl_texture_pixmap_x11 API.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-18 16:49:07 +01:00
Robert Bragg
09e7174b1d Remove cogl_context_set_default API
For cogl 2.0 we don't want to have a default context. In the meantime
we can simply assume that calling cogl_context_new() implicitly
sets that context as the default context before returning.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-07-11 14:07:02 +01:00
Robert Bragg
38b67e2884 onscreen: make platform specific onscreen apis consistent
There were several CoglOnscreen functions named like:
cogl_onscreen_<platform>_blah instead of cogl_<platform>_onscreen_blah
so this patch updates those to be consistent with other platform
specific apis we have in cogl.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-07-11 14:07:01 +01:00
Robert Bragg
89562dda73 work towards consistent platform file/symbol naming
we've got into a bit of a mess with how we name platform specific
symbols and files, so this is a first pass at trying to tidy that up.

All platform specific symbols should be named like
cogl_<platform>_symbol_name and similarly files should be named like
cogl-<platform>-filename.c

This patch tackles the X11 specific renderer/display APIs as a start.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-06-30 14:34:33 +01:00
Robert Bragg
3b64a439f0 replace public native_event APIs with typesafe APIs
This adds Xlib and Win32 typesafe replacements for
cogl_renderer_handle_native_event, cogl_renderer_add_native_filter,
cogl_renderer_remove_native_filter. The old functions are kept as an
implementation detail so we can share code.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-06-30 14:33:13 +01:00
Robert Bragg
716b88b0c8 Adds another example that draws a 3D crate
Based on the Cogl example we had on wiki.clutter-project.org this shows
how to use the primitive API to draw a simple spinning crate.

Signed-off-by: Neil Roberts <neil@linux.intel.com>
2011-06-30 14:33:11 +01:00
Robert Bragg
c2bbf90c2e examples: pass COGL_DEP_LIBS as ldflags when linking
To be sure our examples link with all the libraries required, we now
simply pass the $(COGL_DEP_LIBS) as ldflags when linking them.
2011-06-15 14:52:21 +01:00
Robert Bragg
44e4b13324 x11-foreign: Updates to forward X Events to Cogl
This update the x11-foreign test so that it checks for events on its X
display and forwards them on to Cogl. It will now also quit if any key
of button is pressed.
2011-06-14 17:09:55 +01:00
Robert Bragg
a9643f38e6 x11-foreign: explicitly pass -lX11 ldflag
The x11-foreign example directly uses the X11 API at it seems that more
recent versions of binutils complain if we don't directly link the test
with libX11 as opposed to relying on indirect linkage via cogl.
2011-06-14 17:08:33 +01:00
Robert Bragg
43c4b21a1d Adds an example cogl wayland compositor
This adds an example cogl compositor to test the
_cogl_wayland_texture_2d_new_from_buffer API. The compositor emulates 4
output displays but doesn't support input since Cogl doesn't deal with
input. It's quite a minimal example of what it takes to write a wayland
compositor so could be interesting to anyone learning about wayland.
2011-06-01 20:44:42 +01:00
Damien Lespiau
aa27ec56df android: Add a port of the Cogl hello world example 2011-05-17 15:24:54 +01:00