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If a frame callback is destroyed before it is invoked then the struct would be freed but it would not be removed from the array of callbacks so when cogland later tried to emit the callback it would crash. This patch instead stores the callbacks in a GQueue with embedded list nodes so that they can be removed from the list in the resource destructor. That way it doesn't matter how the resource is destroyed, it will still get removed from the list. Reviewed-by: Robert Bragg <robert@linux.intel.com> |
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android/hello | ||
cogl-crate.c | ||
cogl-hello.c | ||
cogl-info.c | ||
cogl-msaa.c | ||
cogl-x11-foreign.c | ||
cogl-x11-tfp.c | ||
cogland.c | ||
crate.jpg | ||
Makefile.am |