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cogland: Fix crash when frame callback is destroyed before emitted
If a frame callback is destroyed before it is invoked then the struct would be freed but it would not be removed from the array of callbacks so when cogland later tried to emit the callback it would crash. This patch instead stores the callbacks in a GQueue with embedded list nodes so that they can be removed from the list in the resource destructor. That way it doesn't matter how the resource is destroyed, it will still get removed from the list. Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -79,7 +79,7 @@ struct _CoglandCompositor
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int virtual_height;
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GList *outputs;
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GArray *frame_callbacks;
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GQueue frame_callbacks;
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CoglPrimitive *triangle;
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@ -327,6 +327,12 @@ cogland_surface_damage (struct wl_client *client,
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typedef struct _CoglandFrameCallback
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{
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/* GList node used as an embedded list */
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GList node;
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/* Pointer back to the compositor */
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CoglandCompositor *compositor;
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struct wl_resource resource;
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} CoglandFrameCallback;
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@ -335,6 +341,8 @@ destroy_frame_callback (struct wl_resource *callback_resource)
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{
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CoglandFrameCallback *callback = callback_resource->data;
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g_queue_unlink (&callback->compositor->frame_callbacks,
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&callback->node);
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g_slice_free (CoglandFrameCallback, callback);
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}
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@ -347,6 +355,8 @@ cogland_surface_frame (struct wl_client *client,
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CoglandSurface *surface = surface_resource->data;
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callback = g_slice_new0 (CoglandFrameCallback);
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callback->compositor = surface->compositor;
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callback->node.data = callback;
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callback->resource.object.interface = &wl_callback_interface;
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callback->resource.object.id = callback_id;
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callback->resource.destroy = destroy_frame_callback;
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@ -354,7 +364,8 @@ cogland_surface_frame (struct wl_client *client,
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wl_client_add_resource (client, &callback->resource);
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g_array_append_val (surface->compositor->frame_callbacks, callback);
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g_queue_push_tail_link (&surface->compositor->frame_callbacks,
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&callback->node);
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}
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const struct wl_surface_interface cogland_surface_interface = {
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@ -494,7 +505,6 @@ paint_cb (void *user_data)
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{
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CoglandCompositor *compositor = user_data;
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GList *l;
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int i;
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for (l = compositor->outputs; l; l = l->next)
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{
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@ -528,16 +538,15 @@ paint_cb (void *user_data)
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cogl_pop_framebuffer ();
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}
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for (i = 0; i < compositor->frame_callbacks->len; i++)
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while (!g_queue_is_empty (&compositor->frame_callbacks))
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{
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CoglandFrameCallback *callback =
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g_array_index (compositor->frame_callbacks, CoglandFrameCallback *, i);
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g_queue_peek_head (&compositor->frame_callbacks);
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wl_resource_post_event (&callback->resource,
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WL_CALLBACK_DONE, get_time ());
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wl_resource_destroy (&callback->resource, 0);
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}
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g_array_set_size (compositor->frame_callbacks, 0);
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return TRUE;
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}
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@ -703,7 +712,7 @@ main (int argc, char **argv)
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if (compositor.wayland_display == NULL)
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g_error ("failed to create wayland display");
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compositor.frame_callbacks = g_array_new (FALSE, FALSE, sizeof (void *));
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g_queue_init (&compositor.frame_callbacks);
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if (!wl_display_add_global (compositor.wayland_display,
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&wl_compositor_interface,
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