This allows apps to catch out-of-memory errors when allocating textures.
Textures can be pretty huge at times and so it's quite possible for an
application to try and allocate more memory than is available. It's also
very possible that the application can take some action in response to
reduce memory pressure (such as freeing up texture caches perhaps) so
we shouldn't just automatically abort like we do for trivial heap
allocations.
These public functions now take a CoglError argument so applications can
catch out of memory errors:
cogl_buffer_map
cogl_buffer_map_range
cogl_buffer_set_data
cogl_framebuffer_read_pixels_into_bitmap
cogl_pixel_buffer_new
cogl_texture_new_from_data
cogl_texture_new_from_bitmap
Note: we've been quite conservative with how many apis we let throw OOM
CoglErrors since we don't really want to put a burdon on developers to
be checking for errors with every cogl api call. So long as there is
some lower level api for apps to use that let them catch OOM errors
for everything necessary that's enough and we don't have to make more
convenient apis more awkward to use.
The main focus is on bitmaps and texture allocations since they
can be particularly large and prone to failing.
A new cogl_attribute_buffer_new_with_size() function has been added in
case developers need to catch OOM errors when allocating attribute buffers
whereby they can first use _buffer_new_with_size() (which doesn't take a
CoglError) followed by cogl_buffer_set_data() which will lazily allocate
the buffer storage and report OOM errors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978)
Note: since we can't break the API for Cogl 1.x then actually the main
purpose of cherry picking this patch is to keep in-line with changes
on the master branch so that we can easily cherry-pick patches.
All the api changes relating stable apis released on the 1.12 branch
have been reverted as part of cherry-picking this patch so this most
just applies all the internal plumbing changes that enable us to
correctly propagate OOM errors.
This fixes some problems which were stopping --disable-glib from
working properly:
• A lot of the public headers were including glib.h. This shouldn't be
necessary because the API doesn't expose any glib types. Otherwise
any apps would require glib in order to get the header.
• The public headers were using G_BEGIN_DECLS. There is now a
replacement macro called COGL_BEGIN_DECLS which is defined in
cogl-types.h.
• A similar fix has been done for G_GNUC_NULL_TERMINATED and
G_GNUC_DEPRECATED.
• The CFLAGS were not including $(builddir)/deps/glib which was
preventing it finding the generated glibconfig.h when building out
of tree.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 4138b3141c2f39cddaea3d72bfc04342ed5092d0)
This adds a new CoglDriver for GL 3 called COGL_DRIVER_GL3. When
requested, the GLX, EGL and SDL2 winsyss will set the necessary
attributes to request a forward-compatible core profile 3.1 context.
That means it will have no deprecated features.
To simplify the explosion of checks for specific combinations of
context->driver, many of these conditionals have now been replaced
with private feature flags that are checked instead. The GL and GLES
drivers now initialise these private feature flags depending on which
driver is used.
The fixed function backends now explicitly check whether the fixed
function private feature is available which means the GL3 driver will
fall back to always using the GLSL progend. Since Rob's latest patches
the GLSL progend no longer uses any fixed function API anyway so it
should just work.
The driver is currently lower priority than COGL_DRIVER_GL so it will
not be used unless it is specificly requested. We may want to change
this priority at some point because apparently Mesa can make some
memory savings if a core profile context is used.
In GL 3, getting the combined extensions string with glGetString is
deprecated so this patch changes it to use glGetStringi to build up an
array of extensions instead. _cogl_context_get_gl_extensions now
returns this array instead of trying to return a const string. The
caller is expected to free the array.
Some issues with this patch:
• GL 3 does not support GL_ALPHA format textures. We should probably
make this a feature flag or something. Cogl uses this to render text
which currently just throws a GL error and breaks so it's pretty
important to do something about this before considering the GL3
driver to be stable.
• GL 3 doesn't support client side vertex buffers. This probably
doesn't matter because CoglBuffer won't normally use malloc'd
buffers if VBOs are available, but it might but worth making
malloc'd buffers a private feature and forcing it not to use them.
• GL 3 doesn't support the default vertex array object. This patch
just makes it create and bind a single non-default vertex array
object which gets used just like the normal default object. Ideally
it would be good to use vertex array objects properly and attach
them to a CoglPrimitive to cache the state.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 66c9db993595b3a22e63f4c201ea468bc9b88cb6)
-Create a pre-defined cogl/cogl-gl-header.h(.win32) that is to be used on
any Windows builds, and adapt the MSVC build process to set up and use
that file.
-Fix up glib-mkenums code generation .bat file that is generated during
"make"/"make dist", like the autotools-based builds.
-Since cogl/cogl-defines.h now contain versionioning info, and it no longer
directly includes the GL headers, update the pre-configured
cogl-defines.h[.win32|.win32_SDL] and use autotools to fill in the
versioning info during "make"/"make dist".
-Fix up cogl/cogl-pango.rc.in so that they reflect the cogl-2.x versioning
stuff correctly and versioning info can be filled in correctly during
"make"/"make dist"
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 7ff42bb1c5280b0f53370f8d94ef5f10c9f39e2f)
The existing functions for stroking and filling a path depend on the
global framebuffer and source stacks. These are now replaced with
cogl_framebuffer_{stroke,fill}_path which get explicitly passed the
framebuffer and pipeline.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 713a8f8160bc5884b091c69eb7a84b069e0950e6)
The coding style has for a long time said to avoid using redundant glib
data types such as gint or gchar etc because we feel that they make the
code look unnecessarily foreign to developers coming from outside of the
Gnome developer community.
Note: When we tried to find the historical rationale for the types we
just found that they were apparently only added for consistent syntax
highlighting which didn't seem that compelling.
Up until now we have been continuing to use some of the platform
specific type such as gint{8,16,32,64} and gsize but this patch switches
us over to using the standard c99 equivalents instead so we can further
ensure that our code looks familiar to the widest range of C developers
who might potentially contribute to Cogl.
So instead of using the gint{8,16,32,64} and guint{8,16,32,64} types this
switches all Cogl code to instead use the int{8,16,32,64}_t and
uint{8,16,32,64}_t c99 types instead.
Instead of gsize we now use size_t
For now we are not going to use the c99 _Bool type and instead we have
introduced a new CoglBool type to use instead of gboolean.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 5967dad2400d32ca6319cef6cb572e81bf2c15f0)
Removing CoglHandle has been an on going goal for quite a long time now
and finally this patch removes the last remaining uses of the CoglHandle
type and the cogl_handle_ apis.
Since the big remaining users of CoglHandle were the cogl_program_ and
cogl_shader_ apis which have replaced with the CoglSnippets api this
patch removes both of these apis.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 6ed3aaf4be21d605a1ed3176b3ea825933f85cf0)
Since the original patch was done after removing deprecated API
this back ported patch doesn't affect deprecated API and so
actually this cherry-pick doesn't remove all remaining use of
CoglHandle as it did for the master branch of Cogl.
cogl_path_new now takes a CoglContext pointer which it keeps a pointer
to instead of relying on the global context.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit afc63f8211c230f8fd1f7801f9085627c46a8661)
Since we can't change the api on this branch this just applies
the internal cleanups so we depend less on _COGL_GET_CONTEXT
While valgrinding gnome-shell I noticed this value was being used
uninitialised as the memory is malloced.
https://bugzilla.gnome.org/show_bug.cgi?id=671984
Reviewed-by: Robert Bragg <robert@linux.intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This option to GCC makes it give a warning whenever a global function
is defined without a declaration. This should catch cases were we've
defined a function but forgot to put it in a header. In that case it
is either only used within one file so we should make it static or we
should declare it in a header.
The following changes where made to fix problems:
• Some functions were made static
• cogl-path.h (the one containing the 1.0 API) was split into two
files, one defining the functions and one defining the enums so that
cogl-path.c can include the enum and function declarations from the
2.0 API as well as the function declarations from the 1.0 API.
• cogl2-clip-state has been removed. This only had one experimental
function called cogl_clip_push_from_path but as this is unstable we
might as well remove it favour of the equivalent cogl_framebuffer_*
API.
• The GLX, SDL and WGL winsys's now have a private header to define
their get_vtable function instead of directly declaring in the C
file where it is called.
• All places that were calling COGL_OBJECT_DEFINE need to have the
cogl_is_whatever function declared so these have been added either
as a public function or in a private header.
• Some files that were not including the header containing their
function declarations have been fixed to do so.
• Any unused error quark functions have been removed. If we later want
them we should add them back one by one and add a declaration for
them in a header.
• _cogl_is_framebuffer has been renamed to cogl_is_framebuffer and
made a public function with a declaration in cogl-framebuffer.h
• Similarly for CoglOnscreen.
• cogl_vdraw_indexed_attributes is called
cogl_framebuffer_vdraw_indexed_attributes in the header. The
definition has been changed to match the header.
• cogl_index_buffer_allocate has been removed. This had no declaration
and I'm not sure what it's supposed to do.
• CoglJournal has been changed to use the internal CoglObject macro so
that it won't define an exported cogl_is_journal symbol.
• The _cogl_blah_pointer_from_handle functions have been removed.
CoglHandle isn't used much anymore anyway and in the few places
where it is used I think it's safe to just use the implicit cast
from void* to the right type.
• The test-utils.h header for the conformance tests explicitly
disables the -Wmissing-declaration option using a pragma because all
of the tests declare their main function without a header. Any
mistakes relating to missing declarations aren't really important
for the tests.
• cogl_quaternion_init_from_quaternion and init_from_matrix have been
given declarations in cogl-quaternion.h
Reviewed-by: Robert Bragg <robert@linux.intel.com>
As we move towards Cogl 2.0 we are aiming to remove the need for a
default global CoglContext and so everything should be explicitly
related to a context somehow. CoglPipelines are top level objects and
so this patch adds a context argument to cogl_pipeline_new().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This patch fixes a case in cogl-pango-pipeline-cache.c where we were
passing COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE to
cogl_pipelin_set_layer_wrap_mode and instead passes the equivalent
CoglPipelineWrapMode.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
If we don't specify the dependency we may end up linking against a stale
libcogl.la, or, worse, a globally installed one.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
All CoglBuffer constructors now take an explicit CoglContext
constructor. This is part of the on going effort to adapt to Cogl API so
it no longer depends on a global, default context.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds cogl_framebuffer_ apis for drawing attributes and primitives
that replace corresponding apis that depend on the default CoglContext.
This is part of the on going effort to adapt the Cogl api so it no
longer depends on a global context variable.
All the new drawing functions also take an explicit pipeline argument
since we are also aiming to avoid being a stateful api like Cairo and
OpenGL. Being stateless makes it easier for orthogonal components to
share access to the GPU. Being stateless should also minimize any
impedance miss-match for those wanting to build higher level stateless
apis on top of Cogl.
Note: none of the legacy, global state options such as
cogl_set_depth_test_enabled(), cogl_set_backface_culling_enabled() or
cogl_program_use() are supported by these new drawing apis and if set
will simply be silently ignored.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
These are the VS 2008/2010 project files to build Cogl, with a README.txt
to explain the process involved.
Note that the Cogl and Cogl-Pango projects (and filters for VS2010) are
expanded with the correct source file listings during "make dist", which
is done to simplify maintenance of these project files.
-added preconfigured config.h(.win32.in), which is expanded with the
correct versioining info during autogen
-added preconfigued cogl/cogl-defines.h.win32
-added symbols files for cogl and cogl-pango
-Have configure.ac expand the config.h.win32.in into config.h.win32
with the correct versioning info, etc, and to include the Visual C++
project files for distribution
-Added rules in cogl/Makefile.am to expand the cogl VS 2008/2010 projects
and filters from the templates with up-to-date source file listings, to
distribute cogl-enum-types.c, cogl-enum-types.h to ease compilation and
to avoid depending on PERL on Windows installations.
-Added rules in cogl-pango/Makefile.am to expand the cogl-pango VS2008/
2010 projects and filters from the templates with up-to-date source file
listings.
-Added/edited various Makefile.am's in build to distribute the VS2008/2010
project files and associated items required for the build.
-Update .gitignore. There needs to be a pre-configured
config.h(.win32) and its template, config.h.win32.in for Visual C++
builds
https://bugzilla.gnome.org/show_bug.cgi?id=650020
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This adds some macros to iterate over all the bits set in an array of
flags. The macros are a bit awkward because it tries to avoid using a
callback pointer so that the code is inlined.
cogl_bitmask is now using these macros as well so that the logic can
be shared.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When associating indices with a CoglPrimitive you are now forced to
specify the number of indices that should be read when drawing.
It's easy to forget to call cogl_primitive_set_n_vertices() after
associating indices with a primitive (and anyway you can see that someone
could be led to believe Cogl can determine that implicitly somewhow) so
this should avoid a lot of mistakes with using the API.
We'd expect that setting indices and updating the n_vertices property
would go hand in hand 99% of the time anyway so this change should
be more convenient as well as less error prone.
This patch adds some documentation for cogl_primitive_set_indices and
cogl_primitive_get/set_n_vertices. It also tries to clarify how the
CoglPrimitive:n_vertices property is updated and what that property
means in relation to other functions too.
https://bugzilla.gnome.org/show_bug.cgi?id=661019
Reviewed-by: Neil Roberts <neil@linux.intel.com>
CoglMetaTexture is an interface for dealing with high level textures
that may be comprised of one or more low-level textures internally. The
interface allows the development of primitive drawing APIs that can draw
with high-level textures (such as atlas textures) even though the
GPU doesn't natively understand these texture types.
There is currently just one function that's part of this interface:
cogl_meta_texture_foreach_in_region() which allows an application to
resolve the internal, low-level textures of a high-level texture.
cogl_rectangle() uses this API for example so that it can easily emulate
the _REPEAT wrap mode for textures that the hardware can't natively
handle repeating of.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
G_DISABLE_DEPRECATED is only intended for developers of Cogl and it
sometimes breaks the build for people just trying to build a
release. This patch adds an option to enable deprecated Glib
features. By default it is enabled for non-git versions of Cogl.
The patch is based on similar code in Clutter except it adds the flags
to COGL_EXTRA_CFLAGS instead of having a separate variable.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
It seems that cogl-context-private.h needs to be included before including
any of the pipeline-related stuff to avoid build errors on C89 compilers.
This is due to the recent cogl-pipeline decoupling, seems like.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
As part of the on going, incremental effort to purge the non type safe
CoglHandle type from the Cogl API this patch tackles most of the
CoglHandle uses relating to textures.
We'd postponed making this change for quite a while because we wanted to
have a clearer understanding of how we wanted to evolve the texture APIs
towards Cogl 2.0 before exposing type safety here which would be
difficult to change later since it would imply breaking APIs.
The basic idea that we are steering towards now is that CoglTexture
can be considered to be the most primitive interface we have for any
object representing a texture. The texture interface would provide
roughly these methods:
cogl_texture_get_width
cogl_texture_get_height
cogl_texture_can_repeat
cogl_texture_can_mipmap
cogl_texture_generate_mipmap;
cogl_texture_get_format
cogl_texture_set_region
cogl_texture_get_region
Besides the texture interface we will then start to expose types
corresponding to specific texture types: CoglTexture2D,
CoglTexture3D, CoglTexture2DSliced, CoglSubTexture, CoglAtlasTexture and
CoglTexturePixmapX11.
We will then also expose an interface for the high-level texture types
we have (such as CoglTexture2DSlice, CoglSubTexture and
CoglAtlasTexture) called CoglMetaTexture. CoglMetaTexture is an
additional interface that lets you iterate a virtual region of a meta
texture and get mappings of primitive textures to sub-regions of that
virtual region. Internally we already have this kind of abstraction for
dealing with sliced texture, sub-textures and atlas textures in a
consistent way, so this will just make that abstraction public. The aim
here is to clarify that there is a difference between primitive textures
(CoglTexture2D/3D) and some of the other high-level textures, and also
enable developers to implement primitives that can support meta textures
since they can only be used with the cogl_rectangle API currently.
The thing that's not so clean-cut with this are the texture constructors
we have currently; such as cogl_texture_new_from_file which no longer
make sense when CoglTexture is considered to be an interface. These
will basically just become convenient factory functions and it's just a
bit unusual that they are within the cogl_texture namespace. It's worth
noting here that all the texture type APIs will also have their own type
specific constructors so these functions will only be used for the
convenience of being able to create a texture without really wanting to
know the details of what type of texture you need. Longer term for 2.0
we may come up with replacement names for these factory functions or the
other thing we are considering is designing some asynchronous factory
functions instead since it's so often detrimental to application
performance to be blocked waiting for a texture to be uploaded to the
GPU.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Only cogl-pango needs a dependency on pangocairo so we are now careful to
separate the pangocairo pkg-config flags from the others so we can avoid
having libcogl builds refer to them.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Instead of storing four vertices per rectangle in the array for a
texture node in the display list, it now only stores two in a format
that is acceptable to cogl_rectangles_with_texture_coords. That way
it can pass the array directly to that function. That function has the
advantage over cogl_rectangle that it doesn't need to validate the
pipeline for every quad so it should be slightly faster.
When the texture node is being rendered with a CoglPrimitive we now
map the buffer and expand the rectangles into 4 vertices as the data
is copied.
https://bugzilla.gnome.org/show_bug.cgi?id=656303
Reviewed-by: Robert Bragg <robert@linux.intel.com>
When rendering text through a VBO, CoglPangoDisplayList now uses the
CoglPrimitive API instead of CoglVertexBuffer. CoglVertexBuffer is
just a layer on top of the attribute buffer API anyway so it should be
slightly faster.
https://bugzilla.gnome.org/show_bug.cgi?id=656303
Reviewed-by: Robert Bragg <robert@linux.intel.com>
At the moment, on make install, libcogl-pango will link to the
version of libcogl that is installed system wide. This leads to
interesting problems when the version installed system wide is
incompatible with the version of cogl being built.
E.g., when building cogl-1.7.4 (with --enable-cogl-pango and
--prefix=/usr) on a system that has cogl-1.7.2 installed in /usr:
$ make
[...]
$ ldd cogl-pango/.libs/libcogl-pango.so | grep cogl
libcogl.so.2 => /var/tmp/cogl-1.7.4/cogl/.libs/libcogl.so.2 (0x00007eff4bfb2000)
$ make DESTDIR=/var/tmp/cogl-1.7.4/dest install
[...]
$ ldd /var/tmp/cogl-1.7.4/dest/usr/lib64/libcogl-pango.so | grep cogl
libcogl.so.1 => /usr/lib64/libcogl.so.1 (0x00007f4647747000)
This problem can be avoided by reordering libcogl_pango_la_LIBADD
to ensure that during make installs' relinking phase, libtool looks
at the libcogl in the build directory before the system wide libcogl.
https://bugzilla.gnome.org/show_bug.cgi?id=655026
Reviewed-By: Robert Bragg <robert@linux.intel.com>
Reviewed-By: Emmanuele Bassi <ebassi@linux.intel.com>
The GL or GLES library is now dynamically loaded by the CoglRenderer
so that it can choose between GL, GLES1 and GLES2 at runtime. The
library is loaded by the renderer because it needs to be done before
calling eglInitialize. There is a new environment variable called
COGL_DRIVER to choose between gl, gles1 or gles2.
The #ifdefs for HAVE_COGL_GL, HAVE_COGL_GLES and HAVE_COGL_GLES2 have
been changed so that they don't assume the ifdefs are mutually
exclusive. They haven't been removed entirely so that it's possible to
compile the GLES backends without the the enums from the GL headers.
When using GLX the winsys additionally dynamically loads libGL because
that also contains the GLX API. It can't be linked in directly because
that would probably conflict with the GLES API if the EGL is
selected. When compiling with EGL support the library links directly
to libEGL because it doesn't contain any GL API so it shouldn't have
any conflicts.
When building for WGL or OSX Cogl still directly links against the GL
API so there is a #define in config.h so that Cogl won't try to dlopen
the library.
Cogl-pango previously had a #ifdef to detect when the GL backend is
used so that it can sneakily pass GL_QUADS to
cogl_vertex_buffer_draw. This is now changed so that it queries the
CoglContext for the backend. However to get this to work Cogl now
needs to export the _cogl_context_get_default symbol and cogl-pango
needs some extra -I flags to so that it can include
cogl-context-private.h
This explicitly renames the cogl-2.0 reference manual to
cogl-2.0-experimental and renames the cogl-2.0 pkg-config file to
cogl-2.0-experimental.pc. Hopefully this should avoid
miss-understandings.
When rendering a box for an unknown glyph it would previously just use
the average glyph size for the font. This causes problems because the
size calculations for the layout assume a different size so it can end
up rendering outside of the expected ink rectangle. This patch changes
it to query the size of the glyph in the font. Pango should end up
reporting the size of what would be the hex box which should be the
same as the sized used for the extents calculation.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2599
This uses INTROSPECTION_COMPILER_ARGS to pass
--includedir=$(top_builddir)/cogl so when building the CoglPango typelib
the compiler can find the required Cogl-1.0.gir file.
cogl-pango is conceptually a separate library so it doesn't seem
appropriate to bundle the headers with all the other cogl headers. Also
in-tree the headers live in a cogl-pango directory so if we want
examples that can include cogl-pango consistently when built in or out
of tree using the convention #include <cogl-pango/cogl-pango.h> makes
that easy.
This adds a compatibility cogl/cogl-pango.h header that's will redirect
to cogl-pango/cogl-pango.h with a warning, or result in an error if
COGL_ENABLE_EXPERIMENTAL_2_0_API is defined.
When creating a new display list the pango renderer tries to add a
callback to the glyph cache so that it can be notified whenever the
atlas is reorganized. However it was always registering the callback
for the glyph cache which doesn't use mipmapping so if mipmapping is
enabled then it wouldn't work correctly.
This patch moves the two sets of caches (pipeline cache and glyph
cache) into one struct so that it's a little bit easier to determine
which pair to use in the code.
Some of the sources need to include <cogl/cogl-defines.h> which is in
the build directory. I think this directory gets added to the include
flags anyway by something so the actual building works but when
building the introspection data out of tree it was not included so it
failed to scan.
This removes all the remnants from being able to build Cogl standalone
while it was part of the Clutter repository. Now that Cogl has been
split out then standalone builds are the only option.