When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This is inspired by 98892391d764d1cf where the usage of
`g_signal_handler_disconnect()` without resetting the corresponding
handler id later resulted in a bug. Using `g_clear_signal_handler()`
makes sure we avoid similar bugs and is almost always the better
alternative. We use it for new code, let's clean up the old code to
also use it.
A further benefit is that it can get called even if the passed id is
0, allowing us to remove a lot of now unnessecary checks, and the fact
that `g_clear_signal_handler()` checks for the right type size, forcing us
to clean up all places where we used `guint` instead of `gulong`.
No functional changes intended here and all changes should be trivial,
thus bundled in one big commit.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/940
Some of the marshallers we generate in `clutter-marshal.list` are also
available in GLib, so we don't need to generate them ourselves. Even
more, by passing NULL to `g_signal_new` in these cases will actually
internally optimize this even more by also setting the valist
marshaller, which is a little bit faster than the regular marshalling
using `GValue` and libffi.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/700
`g_object_notify()` actually takes a global lock to look up the property
by its name, which means there is a performance hit (albeit tiny) every
time this function is called. For this reason, always try to use
`g_object_notify_by_pspec()` instead.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/703
Commit cabcad185 removed the call to cogl_set_source_color4ub() before
cogl_fill_path(), so instead of the previously assigned selection color,
the background is drawn with the last set source.
In order to honour the newly added framebuffer parameter and still apply
the correct color, switch from cogl_fill_path() to the (deprecated!)
cogl_framebuffer_fill_path() method.
https://gitlab.gnome.org/GNOME/mutter/issues/494
Pango functions pango_unichar_direction() and pango_find_base_dir() have been
deprecated in pango 1.44, since these are used mostly clutter and gtk, copy the
code from pango and use fribidi dependency explicitly.
This is the same strategy used by Gtk.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/583
When resource scale is set we need to generate a scaled PangoLayout (by adding
a new scale attribute, or adjusting the one we already have according the
resource scale), then it has to be painted with proper scaling matrix.
So everything that has to do with PangoLayout has to be in real coordinates,
then clutter logical coords multiplied by resource scaling.
While the actual size of the layout is the one of the PangoLayout divided by
resource scale.
We map the text positions to logical coords by default, while using
the pixel coordinates when painting.
We fall back to scale 1 when calculating preferred size if no scale is
known. The pango layout will not have set a layout scale attribute,
meaning it'll be 1, thus we should just assume the layout scale is 1 here.
Not doing so might result in the preferred size being 0x0 meaning the
actor won't be laid out properly.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/135https://bugzilla.gnome.org/show_bug.cgi?id=765011https://gitlab.gnome.org/GNOME/mutter/merge_requests/3
Because ClutterText has a somewhat convoluted drawing routine,
replacing cogl_rectangle() here isn't as straightfoward as the
effects were.
A new CoglPipeline is now part of the ClutterText struct, and
is used to set the color of the background or the selection.
Another change is paint_selection() now receives a framebuffer
to draw into. The check for NULL framebuffer does not make
sense here, since there is always a draw framebuffer set
when in the drawing function. Because of that, the check is
now gone.
A just focused ClutterInputFocus must set itself up correctly on
all situations. Refactor this into a function, so it can be used
for the case where a ClutterText gets editable while focused.
`ClutterText` painting for editable single_line_mode actors like `StEntry`
is always clipped by:
`cogl_framebuffer_push_rectangle_clip (fb, 0, 0, alloc_width, alloc_height)`
So it's difficult to get the rectangle wrong. However in cases where the
target framebuffer has changed (`cogl_push_framebuffer`) such as when
updating `ClutterOffscreenEffect` we had the wrong old value of `fb`. And
so would be clipping the wrong framebuffer, effectively not clipping at all.
And make the ClutterText-level properties independent from the input
focus, as those properties can be set anytime, not just when the
ClutterText actor is focused.
https://gitlab.gnome.org/GNOME/mutter/issues/66Closes: #66
We can save an unnecessary relayout if the required size to fully draw the text
is equal to the currently allocated size after the underlying text buffer or
attributes that only affect the PangoLayout have changed.
Actor keybindings were dispatched in an earlier return path, which means
the IM doesn't get to see certain key events. Flip the order around so the
IM has an opportunity to handle all keypresses.
https://gitlab.gnome.org/GNOME/mutter/issues/65Closes: #65
Checking correct state is responsibility of the ClutterInputFocus user, and
it is indeed possible to get a focused ClutterText while its
ClutterInputFocus didn't get itself focused (eg. lack of IM).
https://gitlab.gnome.org/GNOME/mutter/issues/36Closes: #36
This function returns TRUE if there is any preedit going on. This method
will be useful in gnome-shell where similar checks are performed on
StIMText actors.
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
The 'select-all' action is currently only bound to <ctrl>a, which makes
it awkward to use when caps-lock is active, and is inconsistent with GTK+.
Just accept both upper- and lower-case variants.
https://bugzilla.gnome.org/show_bug.cgi?id=766326