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clutter-text: Avoid clipping the wrong framebuffer
`ClutterText` painting for editable single_line_mode actors like `StEntry` is always clipped by: `cogl_framebuffer_push_rectangle_clip (fb, 0, 0, alloc_width, alloc_height)` So it's difficult to get the rectangle wrong. However in cases where the target framebuffer has changed (`cogl_push_framebuffer`) such as when updating `ClutterOffscreenEffect` we had the wrong old value of `fb`. And so would be clipping the wrong framebuffer, effectively not clipping at all.
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@ -1782,7 +1782,7 @@ selection_paint (ClutterText *self)
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CoglColor cogl_color = { 0, };
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CoglFramebuffer *fb;
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fb = _clutter_actor_get_active_framebuffer (actor);
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fb = cogl_get_draw_framebuffer ();
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if (G_UNLIKELY (fb == NULL))
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return;
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@ -2391,13 +2391,7 @@ clutter_text_paint (ClutterActor *self)
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float alloc_width;
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float alloc_height;
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/* FIXME: this should not be needed, but apparently the text-cache
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* test unit manages to get in a situation where the active frame
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* buffer is NULL
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*/
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fb = _clutter_actor_get_active_framebuffer (self);
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if (fb == NULL)
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fb = cogl_get_draw_framebuffer ();
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fb = cogl_get_draw_framebuffer ();
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/* Note that if anything in this paint method changes it needs to be
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reflected in the get_paint_volume implementation which is tightly
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