It's the 10 bit equivalent to NV12 and uses the same layout as P016, i.e.
16 bit components with the lowest 6 bits set to 0 (padding), allowing us
to use 16 bit "subformats".
Thus adding support is quite trivial as we can reuse the NV12 shader.
The format is widely supported in decoding and display hardware (on Intel
since Kaby Lake), as well as modern codecs (AV1, VP9, HEVC) and has
visible quality advantages over NV12.
Note that the additional colors are lost if composited to a 8 bit RGB
framebuffer. Switching between direct scanout and compositing can thus
cause quality differences. This is no new phenomena, however, as the
same is the case already for e.g. GL clients using 10 bit formats -
including video players.
Also note that P012 and P016 could trivially added as well - it's not
done here as they are uncommen and thus hard to test.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3244>
These shaders can be used for similar formats with other component
sizes since the values are represented as floats. So whether the source
value was stored in 8bit, 10bit or 16bit doesn't matter - the driver
will covert it for us.
Thus use a Weston-inspired, more general naming scheme.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3244>
When the actor gets a new "main" surface assigned, it adds the
new surface to the stack of surface actors, but forgets to remove
the old one.
This stale pointer in the array may cause invalid reads and crashes
after the assigned surface is disposed, e.g. when destroying the
MetaWindowActor tries to disconnect signals from all accounted
surface actors.
Fixes: 9a2c8b2592a4 ("window: Add suspend state")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3252>
Commit 3bfcb6d1 fixed the check for tiling via keybindings, but
ignored a subtle edge case when tiling with the pointer: The
monitor used for tiling is the monitor with the pointer, which
is not necessarily the one that contains the largest part of the
window.
That is, the correct monitor to check against depends on the
context where the function is called. We can either figure
it out automatically via the current window drag, or make it
a parameter.
The latter is clearer, because the callers already decide which
monitor to use for tiling anyway.
Fixes: 3bfcb6d1b9 ("window: Fix portrait orientation check for tiling")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3248>
These snippets are retrieved anew every time a window is resized. But
callers never modify them, they're effectively read-only so cache them
at the place of creation.
This is required to convince the pipeline hash that each reuse of the
same snippet really is the same snippet and so the pipeline is unchanged.
`CoglPipelineSnippetList` only does shallow comparisons and there's no
need right now to reimplement it as a deep comparison.
This eliminates the log message:
> Over 50 separate %s have been generated which is very unusual,
> so something is probably wrong!
which isn't actually a leak but more a warning about wasting time.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6958
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3224>
Dropped obsolete Free Software Foundation address pointing
to the FSF website instead as suggested by
https://www.gnu.org/licenses/gpl-howto.html
keeping intact the important part of the historical notice
as requested by the license.
Resolving rpmlint reported issue E: incorrect-fsf-address.
Signed-off-by: Sandro Bonazzola <sbonazzo@redhat.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3155>
The 'suspend state' is meant to track whether a window is likely to be
visible any time soon. The hueristics for this are as follows:
* If a window is hidden, it will enter the 'hidden' state.
* If a window is visible, and unobscured, it will enter the 'active'
state.
* If a window is visible, but obscured by another window, it will enter
the 'hidden' state.
* If there is a mapped clone of a window, it will enter the 'active'
state.
* If the window has been in the 'hidden' state for 3 seconds, it will
enter the 'suspended' state.
This will eventually be communicated to Wayland clients so that they can
change their behaviour to e.g. save power.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3019>
Using g_object_get() to get the allocation creates a copy that needs to
be freed by the caller.
Fixes: e94b52777 ("surface-actor/wayland: Implement stable size and position rounding")
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3188>
This is something the compositor could now track by itself, instead of
being pushed through events. It also makes more sense to do this directly
when the grabbing conditions change, as opposed to the next event.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3185>
This splits culling into two different phases to move unobscured region
culling to pre-paint to fix#2680. This is needed as direct scanout
skips the paint phase altogether, but the pre-paint phase always runs as
it's used for selecting the direct scanout surface.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3127>
Nowadays, all our MapNotify event handling happens already prior to
the MetaCompositorX11 handling of XEvents. It does not make sense to
channel these events again through the backend, at best all it could
lead to is double handling of the same events.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3153>
To be able to later support more complex YUV formats, we need to make
sure that MetaShapedTexture (the one who will actually render the
texture) can use the MetaMultiTexture class.
Co-Authored-By: Robert Mader <robert.mader@collabora.com>
Co-Authored-By: Daniel van Vugt <daniel.van.vugt@canonical.com>
Co-Authored-By: Sebastian Wick <sebastian.wick@redhat.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2191>
In future commits, we want to be able to handle more complex textures,
such as video frames which are encoded in a YUV-pixel format and have
multiple planes (which each map to a separate texture).
To accomplish this, we introduce a new object `MetaMultiTexture`: this
object can deal with more complex formats by handling multiple
`CoglTexture`s.
It supports shaders for pixel format conversion from YUV to RGBA, as
well as blending. While custom bleding is currently only required for
YUV formats, we also implement it for RGB ones. This allows us to
simplify code in other places and will be needed in the future once
we want to support blending between different color spaces.
Co-Authored-By: Robert Mader <robert.mader@collabora.com>
Co-Authored-By: Sebastian Wick <sebastian.wick@redhat.com>
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2191>
This was a temporary fix until there was a better crossing event
delivery mechanism that accounted for actor changes beneath the pointer.
We nowadays have that, and don't seem to need this extra kick to get
crossing events triggered (and cursor changes, etc) when windows appear
or disappear under the pointer.
This commit is effectively a revert of commit
a64dba4d7aadadbab6abe1f09aac4611848842d4.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/6808
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3104>
Instead of using `clutter_actor_get_resource_scale()`, we now deduce the
intended buffer scale from the window by dividing the unscaled size by
the final actor size. This is more correct as while the return value of
`clutter_actor_get_resource_scale()` depends only on the monitor where
the surface resides, the actual scale of the surface is determined
solely by the application itself. `get_resource_scale` will differ from
the actual buffer scale if the application only supports 100% scaling
(Xwayland), or is performing scaling with wp_viewporter (clients using
fractional_scale_v1).
This also fixes a mismatch between the calculated buffer sizes between
`meta_window_actor_get_buffer_bounds` and
`meta_window_actor_blit_to_framebuffer` which causes broken
screencasting for Chromium 114 and later when using the native Ozone
Wayland backend.
Additionally, this commit also changes
`meta_window_actor_blit_to_framebuffer` from using a simple translation
to using an inverted matrix transformation of the transformation matrix
between the parent of the window actor and the surface actor to ensure
maximum sharpness for fractionally scaled windows.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3053>
There were two issues with using the shape region to derive an input
region.
Firstly, the shape region is against the client rectangle, while the
surface actor needs it to be against the buffer rectangle. Fix this by
offsetting the shape region before passing it along.
Secondly, we can't just intersect the shape and input region, since that
leaves out the window decorations. Fix this by only intersecting the
input region covering the client part, and the shape region, and then
union that with the input region covering the rest.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3045>
Under X11 hiding the backend implies also unmapping the stage window, if
we do that after that we've closed the display we may end up in a
BadWindow error because such window seems to be destroyed together with
the compositor output parent (even though we are not notified about), so
to prevent this, reparent the backend window during compositor unmanage,
setting it back as a root window child.
Fixes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2835
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3020>
`meta_surface_actor_is_obscured_on_stage_view` currently fails to
account for non-identity scaling of actor size (e.g. window actor
geometry scale or surface pixel alignment).
Fix this by using the new `meta_region_apply_matrix_transform_expand` to
calculate the unobscured region in stage coordinates.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>
This allows MetaCullable to work with actors using arbitrary transforms
which will be needed for implementing surface pixel alignment for
fractional-scale-v1.
This also deletes meta_cullable_is_untransformed as it's no longer
necessary, and we can also stop manually scaling the region objects
while performing opaque region culling in surfaces since it's now
handled transparently by the new `meta_cullable_cull_out_children`
implementation.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>
Implement the stable rounding algorithm as described in the discussions
for the fractional-scale-v1 protocol.
This adds an override of the ClutterActor::apply_transform vfunc for
MetaSurfaceActorWayland that ensures the size and position of the
contents of the surface are rounded according to the stable rounding
algorithm.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>
Always ensure that the MetaSurfaceContainerActorWayland is aligned to physical
pixel boundary in preparation for fractional-scale-v1 protocol support.
This introduces an override of ClutterActor::apply_transform vfunc for
MetaSurfaceContainerActorWayland that always ensures the actor content is aligned
to physical pixel boundary.
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2726>