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synced 2024-11-22 16:10:41 -05:00
window-actor: Fix screencast with fractionally scaled surfaces
Instead of using `clutter_actor_get_resource_scale()`, we now deduce the intended buffer scale from the window by dividing the unscaled size by the final actor size. This is more correct as while the return value of `clutter_actor_get_resource_scale()` depends only on the monitor where the surface resides, the actual scale of the surface is determined solely by the application itself. `get_resource_scale` will differ from the actual buffer scale if the application only supports 100% scaling (Xwayland), or is performing scaling with wp_viewporter (clients using fractional_scale_v1). This also fixes a mismatch between the calculated buffer sizes between `meta_window_actor_get_buffer_bounds` and `meta_window_actor_blit_to_framebuffer` which causes broken screencasting for Chromium 114 and later when using the native Ozone Wayland backend. Additionally, this commit also changes `meta_window_actor_blit_to_framebuffer` from using a simple translation to using an inverted matrix transformation of the transformation matrix between the parent of the window actor and the surface actor to ensure maximum sharpness for fractionally scaled windows. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3053>
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@ -1533,8 +1533,11 @@ get_unscaled_size (MetaShapedTexture *stex)
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float
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meta_shaped_texture_get_unscaled_width (MetaShapedTexture *stex)
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{
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graphene_size_t unscaled_size;
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g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), 0);
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graphene_size_t unscaled_size = get_unscaled_size (stex);
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unscaled_size = get_unscaled_size (stex);
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return unscaled_size.width;
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}
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@ -1548,8 +1551,11 @@ meta_shaped_texture_get_unscaled_width (MetaShapedTexture *stex)
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float
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meta_shaped_texture_get_unscaled_height (MetaShapedTexture *stex)
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{
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graphene_size_t unscaled_size;
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g_return_val_if_fail (META_IS_SHAPED_TEXTURE (stex), 0);
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graphene_size_t unscaled_size = get_unscaled_size (stex);
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unscaled_size = get_unscaled_size (stex);
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return unscaled_size.height;
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}
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@ -1118,13 +1118,11 @@ meta_window_actor_get_buffer_bounds (MetaScreenCastWindow *screen_cast_window,
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MetaWindowActorPrivate *priv =
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meta_window_actor_get_instance_private (window_actor);
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MetaShapedTexture *stex;
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int buffer_scale;
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stex = meta_surface_actor_get_texture (priv->surface);
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buffer_scale = meta_shaped_texture_get_buffer_scale (stex);
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*bounds = (MetaRectangle) {
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.width = meta_shaped_texture_get_width (stex) * buffer_scale,
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.height = meta_shaped_texture_get_height (stex) * buffer_scale,
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.width = floorf (meta_shaped_texture_get_unscaled_width (stex)),
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.height = floorf (meta_shaped_texture_get_unscaled_height (stex)),
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};
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}
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@ -1209,7 +1207,13 @@ meta_window_actor_transform_cursor_position (MetaScreenCastWindow *screen_cast_w
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if (out_relative_cursor_position)
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{
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float resource_scale;
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MetaShapedTexture *stex = meta_surface_actor_get_texture (priv->surface);
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float unscaled_width = meta_shaped_texture_get_unscaled_width (stex);
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float unscaled_height = meta_shaped_texture_get_unscaled_height (stex);
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int width = meta_shaped_texture_get_width (stex);
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int height = meta_shaped_texture_get_height (stex);
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clutter_actor_transform_stage_point (CLUTTER_ACTOR (priv->surface),
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cursor_position->x,
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@ -1217,10 +1221,10 @@ meta_window_actor_transform_cursor_position (MetaScreenCastWindow *screen_cast_w
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&out_relative_cursor_position->x,
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&out_relative_cursor_position->y);
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resource_scale =
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clutter_actor_get_resource_scale (CLUTTER_ACTOR (window_actor));
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out_relative_cursor_position->x *= resource_scale;
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out_relative_cursor_position->y *= resource_scale;
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if (width != 0)
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out_relative_cursor_position->x *= unscaled_width / width;
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if (height != 0)
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out_relative_cursor_position->y *= unscaled_height / height;
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}
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return TRUE;
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@ -1288,54 +1292,73 @@ meta_window_actor_blit_to_framebuffer (MetaScreenCastWindow *screen_cast_window,
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CoglFramebuffer *framebuffer)
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{
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (screen_cast_window);
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MetaWindowActorPrivate *priv =
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meta_window_actor_get_instance_private (window_actor);
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ClutterActor *actor = CLUTTER_ACTOR (window_actor);
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ClutterPaintContext *paint_context;
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MetaRectangle scaled_clip;
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graphene_rect_t scaled_clip;
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CoglColor clear_color;
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float resource_scale;
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MetaShapedTexture *stex;
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graphene_matrix_t transform, inverted_transform;
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float width, height;
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float x, y;
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float unscaled_width, unscaled_height;
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if (meta_window_actor_is_destroyed (window_actor))
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return FALSE;
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clutter_actor_get_size (actor, &width, &height);
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if (!priv->surface)
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return FALSE;
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stex = meta_surface_actor_get_texture (priv->surface);
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width = meta_shaped_texture_get_width (stex);
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height = meta_shaped_texture_get_height (stex);
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if (width == 0 || height == 0)
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return FALSE;
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resource_scale = clutter_actor_get_resource_scale (actor);
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clutter_actor_get_relative_transformation_matrix (CLUTTER_ACTOR (priv->surface),
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clutter_actor_get_stage (actor),
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&transform);
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if (!graphene_matrix_inverse (&transform, &inverted_transform))
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return FALSE;
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unscaled_width = meta_shaped_texture_get_unscaled_width (stex);
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unscaled_height = meta_shaped_texture_get_unscaled_height (stex);
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clutter_actor_inhibit_culling (actor);
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width = ceilf (width * resource_scale);
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height = ceilf (height * resource_scale);
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clutter_actor_get_position (actor, &x, &y);
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cogl_color_init_from_4ub (&clear_color, 0, 0, 0, 0);
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cogl_framebuffer_clear (framebuffer, COGL_BUFFER_BIT_COLOR, &clear_color);
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cogl_framebuffer_orthographic (framebuffer, 0, 0, width, height, 0, 1.0);
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cogl_framebuffer_set_viewport (framebuffer, 0, 0, width, height);
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cogl_framebuffer_orthographic (framebuffer,
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0, 0,
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unscaled_width, unscaled_height,
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0, 1.0);
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cogl_framebuffer_set_viewport (framebuffer,
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0, 0,
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unscaled_width, unscaled_height);
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meta_rectangle_scale_double (bounds, resource_scale,
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META_ROUNDING_STRATEGY_GROW,
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&scaled_clip);
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meta_rectangle_intersect (&scaled_clip,
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&(MetaRectangle) {
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.width = width,
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.height = height,
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},
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&scaled_clip);
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scaled_clip = meta_rectangle_to_graphene_rect (bounds);
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graphene_rect_scale (&scaled_clip,
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unscaled_width / width,
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unscaled_height / height,
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&scaled_clip);
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graphene_rect_intersection (&scaled_clip,
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&GRAPHENE_RECT_INIT (0, 0, unscaled_width, unscaled_height),
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&scaled_clip);
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cogl_framebuffer_push_rectangle_clip (framebuffer,
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scaled_clip.x, scaled_clip.y,
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scaled_clip.x + scaled_clip.width,
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scaled_clip.y + scaled_clip.height);
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scaled_clip.origin.x, scaled_clip.origin.y,
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scaled_clip.origin.x + scaled_clip.size.width,
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scaled_clip.origin.y + scaled_clip.size.height);
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cogl_framebuffer_push_matrix (framebuffer);
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cogl_framebuffer_scale (framebuffer, resource_scale, resource_scale, 1);
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cogl_framebuffer_translate (framebuffer, -x, -y, 0);
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cogl_framebuffer_scale (framebuffer,
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unscaled_width / width,
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unscaled_height / height,
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1);
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cogl_framebuffer_transform (framebuffer, &inverted_transform);
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paint_context =
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clutter_paint_context_new_for_framebuffer (framebuffer, NULL,
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