ClutterBox is meant to work like the HTML boxing model: it has a margin and
a backgrdound color, and every child actor is added with a pack type and a
padding. The ClutterBoxChild structure holds the child actor, the padding,
the packing type and the allocated coordinates for the actor.
* clutter/clutter-behaviour-depth.c:
Modify to work like all other behvaiours in not forcing
increasing order in behaviour 'limits'. (#436)
Rename limit min/max props to start/end.
* tests/test-depth.c:
Simplify test-case to work with above change and
without multiple ramps
* clutter/clutter-behaviour-rotate.c:
Handle CW rotation when end > start and similar for CCW just
like ellipse behaviour.
* clutter/clutter-behaviour-depth.c: Clarify that what drives
the movement along the Z axis is the ClutterAlpha object (we
don't have the luxury of a rollover like the opacity does);
so, if you want to go from 0 to -100 you have to use a
decreasing function, just as well if you want to go from 100
to 0. Using a min-depth of 100 and a max-depth of 0 and an
increasing function is undefined behaviour.
* tests/Makefile.am:
* tests/test-depth.c: Add a test case for the depth behaviour.
* clutter/clutter-behaviour-ellipse.c:
(clutter_behaviour_ellipse_get_angle_tilt): Avoid recursion
by fixing a typo.
(clutter_behaviour_ellipse_get_angle_begin),
(clutter_behaviour_ellipse_get_angle_end): Correct the angles
here too.
2007-08-03 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c: Set the default resolution
as 96.0 dpi for every backend (we already were under this
assumption anyway, and this makes it easier to change this
setting per-backend).
* clutter/pango/pangoclutter-fontmap.c:
* clutter/pango/pangoclutter.h: Allow setting the resolution
for the PangoClutterFontMap object and provide the implementation
for the PangoFcFontMap::get_resolution() virtual function. This
allows to set the resolution of the PangoContext when retrieving
it.
* clutter/clutter-label.c (clutter_label_init): Set the
resolution of the font map with the one the backend gives us.
* clutter/clutter-entry.c (clutter_entry_init): Ditto.
* clutter/clutter-stage.[ch]: Fix clutter_stage_set_user_resizable()
name, and add a getter for the property.
* clutter/glx/clutter-stage-glx.c: Use the accessor, not
g_object_get() to retrieve the value of the resizable property.
* clutter/clutter-backend.[ch]: Add clutter_backend_set_resolution()
and clutter_backend_get_resolution(); backends should use the former
to set the resolution of the display when initialising, while actors
should use the latter when sizing themselves depending on the
resolution or the font size.
* clutter/glx/clutter-backend-glx.c: Set the resolution as 96 dpi
as a default and query the X server when opening the display.
* clutter/clutter-entry.c: Drop the hardcoded dpi value and use
clutter_backend_get_resolution() to compute the default size.
* clutter/clutter-types.h: Document ClutterGravity enumeration
and remove the only incomplete symbol of the api reference. Now
we are up to 79% documented symbols.
* clutter/clutter-media.c: Document ClutterMedia signals;
replace the implementation of clutter_media_set_filename() with
something a wee bit more robust (and portable) than a sprintf().
* clutter/clutter-actor.[ch]: Use GInitiallyUnowned
as the parent structure in the ClutterActor structure
definition; somehow, this has escaped everyone attention
in one year and a half. Luckily, GInitiallyUnowned is
as big as GObject.
(clutter_actor_get_abs_position_units),
(clutter_actor_get_abs_position): Check parameters.
* clutter/clutter-texture.h: Unmangle the flags enum
type declaration, so that dumb parsers like h2defs.py
are not fooled.
* clutter/clutter-behaviour-ellipse.[ch]:
* clutter/clutter-effect.c: Fix some documentation
issues and make gtk-doc happy.
* clutter/clutter-feature.h:
Add new stage feature flags and document.
* clutter/eglnative/clutter-backend-egl.c:
* clutter/eglx/clutter-backend-egl.c:
* clutter/sdl/clutter-backend-sdl.c:
Set new feature flags.
* clutter/glx/clutter-backend-glx.c:
* clutter/glx/clutter-stage-glx.c:
* clutter/clutter-stage.c:
* clutter/clutter-stage.h:
Add a 'user_resizeable' setting to the backend and implement
for glx backend.
* clutter/clutter-entry.c: (offset_to_bytes),
(clutter_entry_ensure_cursor_position),
(clutter_entry_new_with_text), (clutter_entry_new),
(clutter_entry_insert_unichar), (clutter_entry_delete_chars):
Fixed utf8 support so it actually works now, for both inserting and deleting
chars.
Fixed positioning of cursor for utf8 chars. Both GString and Pnago need
bytes (not documented!) for string manipulation, so making sure all values
were bytes and not char positions fixed the issue.
Set a default size of 50x50 for the entry, otherwise no chars can be seen
if the size is not set after creation (which confuses the developer).
Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.
There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.
The rest are just unused variables.
* clutter/clutter-behaviour.h:
* clutter/clutter-behaviour.c: Rename clutter_behaviour_clear()
to clutter_behaviour_remove_all() to avoid method clashes in
bindings.
* clutter/clutter-behaviour-bspline.c: Kill off some deep pointer
indirections; use CLUTTER_NOTE() instead of ifdeffed out g_debug();
add checks in every public entry point; move some initialisations
of private data structures out of the constructor and into the
init function, where they belong.
* clutter/clutter-behaviour-rotate.c:
* clutter/clutter-behaviour-rotate.h:
Split 'center' prop into 3 seperate props for each axis.
Use clutter_behaviour_actors_foreach() rather than
clutter_behaviour_get_actors() to avoid copying list.
Call fixed point rotation funcs internally.
* clutter/clutter-effect.c:
* clutter/clutter-effect.h:
Add new simple rotation based effect funcs.