2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-behaviour-depth.c: Clarify the depth behaviour
	even more in the description used by the API reference.
This commit is contained in:
Emmanuele Bassi 2007-08-04 09:42:01 +00:00
parent 46506cb93e
commit 679ce128e4
2 changed files with 16 additions and 3 deletions

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2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-depth.c: Clarify that what drives
* clutter/clutter-behaviour-depth.c: Clarify the depth behaviour
even more in the description used by the API reference.
2007-08-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-behaviour-depth.[ch]: Clarify that what drives
the movement along the Z axis is the ClutterAlpha object (we
don't have the luxury of a rollover like the opacity does);
so, if you want to go from 0 to -100 you have to use a

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@ -44,9 +44,17 @@
* The minimum and maximum depth are controlled by the
* ClutterBehaviourDepth:min-depth and ClutterBehaviourDepth:max-depth
* properties. The direction of the motion on the depth axis is controlled
* by the #ClutterAlpha object.
* by the #ClutterAlpha object. If you want to make a #ClutterActor
* controlled by the #ClutterBehaviourDepth behaviour from a depth of
* 0 to a depth of 100 you will have to use an increasing alpha function,
* like %CLUTTER_ALPHA_RAMP_INC. On the other hand, if you want to make
* the same actor move from a depth of 100 to a depth of 0 you will have
* to use a decreasing alpha function, like %CLUTTER_ALPHA_RAMP_DEC. Using
* a minimum depth greater than the maximum depth and a decreasing alpha
* function, or using a maximum depth greater than the minimum depth and
* an increasing alpha function will result in an undefined behaviour.
*
* Since: 0.4
* #ClutterBehaviourDepth is available since Clutter 0.4.
*/
G_DEFINE_TYPE (ClutterBehaviourDepth,