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added direction paramenter to clutter_behaviour_ellipse_new (), made direction to be respected, unclamped angle values
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10
ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2007-08-03 Tomas Frydrych <tf@openedhand.com>
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* clutter/clutter-behaviour-ellipse.c:
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* clutter/clutter-behaviour-ellipse.h:
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(clutter_behaviour_ellipse_new):
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(clutter_behaviour_ellipse_newx):
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Added direction parameter; made behaviour to respect direction
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parameter; unclumped angle_begin and angle_end values.
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2007-08-02 Matthew Allum <mallum@openedhand.com>
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* NEWS:
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@ -1,3 +1,4 @@
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/* -*- mode:C; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Clutter.
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@ -188,21 +189,62 @@ clutter_behaviour_ellipse_alpha_notify (ClutterBehaviour *behave,
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knot3d knot;
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ClutterAngle angle;
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if ((priv->angle_end >= priv->angle_begin) ==
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(priv->direction == CLUTTER_ROTATE_CW))
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if ((priv->angle_end >= priv->angle_begin &&
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priv->direction == CLUTTER_ROTATE_CW) ||
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(priv->angle_end < priv->angle_begin &&
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priv->direction == CLUTTER_ROTATE_CCW))
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{
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angle = abs (priv->angle_end - priv->angle_begin)
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* alpha
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angle = (priv->angle_end - priv->angle_begin) * alpha
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/ CLUTTER_ALPHA_MAX_ALPHA
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+ priv->angle_begin;
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}
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else
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else if (priv->angle_end >= priv->angle_begin &&
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priv->direction == CLUTTER_ROTATE_CCW)
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{
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angle = priv->angle_begin
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- (abs (priv->angle_begin - priv->angle_end) * alpha)
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/ CLUTTER_ALPHA_MAX_ALPHA;
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}
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ClutterAngle diff;
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/* Work out the angular length of the arch represented by the
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* end angle in CCW direction
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*/
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if (priv->angle_end > 1024)
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{
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gint rounds = priv->angle_end / 1024;
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ClutterAngle a1 = rounds * 1024;
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ClutterAngle a2 = 1024 - (priv->angle_end - a1);
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diff = a1 + a2 + priv->angle_begin;
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}
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else
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{
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diff = 1024 - priv->angle_end + priv->angle_begin;
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}
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angle = priv->angle_begin - (diff * alpha / CLUTTER_ALPHA_MAX_ALPHA);
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}
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else if (priv->angle_end < priv->angle_begin &&
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priv->direction == CLUTTER_ROTATE_CW)
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{
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ClutterAngle diff;
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/* Work out the angular length of the arch represented by the
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* begin angle in CW direction
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*/
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if (priv->angle_begin > 1024)
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{
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gint rounds = priv->angle_begin/ 1024;
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ClutterAngle a1 = rounds * 1024;
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ClutterAngle a2 = 1024 - (priv->angle_begin - a1);
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diff = a1 + a2 + priv->angle_end;
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}
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else
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{
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diff = 1024 - priv->angle_begin + priv->angle_end;
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}
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angle = priv->angle_begin + (diff * alpha / CLUTTER_ALPHA_MAX_ALPHA);
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}
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clutter_behaviour_ellipse_advance (self, angle, &knot);
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knot.x += priv->center.x;
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@ -354,7 +396,9 @@ clutter_behaviour_ellipse_class_init (ClutterBehaviourEllipseClass *klass)
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g_param_spec_double ("angle-begin",
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"Angle Begin",
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"Initial angle",
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0.0, 360.0, 0.0,
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0.0,
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CLUTTER_ANGLE_MAX_DEG,
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0.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourEllipse:angle-end:
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@ -368,7 +412,9 @@ clutter_behaviour_ellipse_class_init (ClutterBehaviourEllipseClass *klass)
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g_param_spec_double ("angle-end",
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"Angle End",
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"Final angle",
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0.0, 360.0, 360.0,
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0.0,
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CLUTTER_ANGLE_MAX_DEG,
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360.0,
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CLUTTER_PARAM_READWRITE));
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/**
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* ClutterBehaviourEllipse:angle-tilt-x:
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@ -490,15 +536,13 @@ clutter_behaviour_ellipse_init (ClutterBehaviourEllipse * self)
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* @y: y coordiance of the center
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* @width: width of the ellipse
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* @height: height of the ellipse
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* @direction: #ClutterRotateDirection of rotation
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* @begin: angle in degrees at which movement begins
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* @end: angle in degrees at which movement ends
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*
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* Creates a behaviour that drives actors along an elliptical path with
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* given center, width and height; the movement begins at @angle_begin
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* degrees (with 0 corresponding to 12 o'clock) and ends at @angle_end degrees;
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* if @angle_end is greater than @angle_begin, the movement is in clockwise
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* direction, counter-clockwise otherwise.
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*
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* Return value: the newly created #ClutterBehaviourEllipse
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*
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* Since: 0.4
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@ -509,6 +553,7 @@ clutter_behaviour_ellipse_new (ClutterAlpha *alpha,
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gint y,
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gint width,
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gint height,
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ClutterRotateDirection direction,
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gdouble begin,
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gdouble end)
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{
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@ -524,6 +569,7 @@ clutter_behaviour_ellipse_new (ClutterAlpha *alpha,
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"center", ¢er,
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"width", width,
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"height", height,
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"direction", direction,
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"angle-begin", begin,
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"angle-end", end,
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NULL);
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@ -536,6 +582,7 @@ clutter_behaviour_ellipse_new (ClutterAlpha *alpha,
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* @y: y coordiance of the center
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* @width: width of the ellipse
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* @height: height of the ellipse
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* @direction: #ClutterRotateDirection of rotation
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* @begin: #ClutterFixed angle in degrees at which movement begins
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* @end: #ClutterFixed angle in degrees at which movement ends
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*
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@ -552,6 +599,7 @@ clutter_behaviour_ellipse_newx (ClutterAlpha * alpha,
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gint y,
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gint width,
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gint height,
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ClutterRotateDirection direction,
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ClutterFixed begin,
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ClutterFixed end)
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{
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@ -567,6 +615,7 @@ clutter_behaviour_ellipse_newx (ClutterAlpha * alpha,
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"center", ¢er,
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"width", width,
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"height", height,
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"direction", direction,
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"angle-begin", CLUTTER_ANGLE_FROM_DEGX (begin),
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"angle-end", CLUTTER_ANGLE_FROM_DEGX (end),
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NULL);
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@ -85,6 +85,7 @@ ClutterBehaviour * clutter_behaviour_ellipse_new (ClutterAlph
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gint y,
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gint width,
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gint height,
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ClutterRotateDirection direction,
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gdouble begin,
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gdouble end);
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@ -93,6 +94,7 @@ ClutterBehaviour * clutter_behaviour_ellipse_newx (ClutterAlph
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gint y,
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gint width,
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gint height,
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ClutterRotateDirection direction,
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ClutterFixed begin,
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ClutterFixed end);
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@ -31,6 +31,8 @@
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G_BEGIN_DECLS
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#define CLUTTER_ANGLE_MAX_DEG 1509949439.6
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#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
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#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
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#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
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@ -171,14 +171,15 @@ main (int argc, char *argv[])
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case PATH_ELLIPSE:
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p_behave =
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clutter_behaviour_ellipse_new (alpha, 200, 200, 400, 300,
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CLUTTER_ROTATE_CW,
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0.0, 360.0);
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clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave),
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CLUTTER_X_AXIS,
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45.0);
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CLUTTER_X_AXIS,
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45.0);
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clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave),
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CLUTTER_Z_AXIS,
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45.0);
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CLUTTER_Z_AXIS,
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45.0);
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break;
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case PATH_BSPLINE:
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