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https://github.com/brl/mutter.git
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Add a header for common types to avoid inclusion hell
This patch adds clutter-types.h, a header file containing some common structures and enums, shared by different objects.
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@ -52,6 +52,7 @@ source_h = \
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$(srcdir)/clutter-clone-texture.h \
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$(srcdir)/clutter-color.h \
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$(srcdir)/clutter-container.h \
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$(srcdir)/clutter-effect.h \
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$(srcdir)/clutter-entry.h \
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$(srcdir)/clutter-event.h \
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$(srcdir)/clutter-feature.h \
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@ -68,7 +69,7 @@ source_h = \
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$(srcdir)/clutter-texture.h \
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$(srcdir)/clutter-timeline.h \
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$(srcdir)/clutter-timeout-pool.h \
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$(srcdir)/clutter-effect.h \
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$(srcdir)/clutter-types.h \
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$(srcdir)/clutter-units.h \
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$(srcdir)/clutter-util.h \
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$(srcdir)/clutter-vbox.h \
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@ -29,16 +29,14 @@
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/* clutter-actor.h */
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#include <glib-object.h>
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#include <clutter/clutter-fixed.h>
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#include <clutter/clutter-units.h>
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#include <clutter/clutter-color.h>
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#include <clutter/clutter-fixed.h>
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#include <clutter/clutter-types.h>
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#include <clutter/clutter-units.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
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#define CLUTTER_TYPE_ACTOR_BOX (clutter_actor_box_get_type ())
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#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
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#define CLUTTER_TYPE_ACTOR (clutter_actor_get_type ())
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#define CLUTTER_ACTOR(obj) \
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@ -60,49 +58,14 @@ G_BEGIN_DECLS
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#define CLUTTER_ACTOR_IS_VISIBLE(e) (CLUTTER_ACTOR_IS_MAPPED (e) && \
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CLUTTER_ACTOR_IS_REALIZED (e))
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typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
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CLUTTER_GRAVITY_NONE = 0,
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CLUTTER_GRAVITY_NORTH,
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CLUTTER_GRAVITY_NORTH_EAST,
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CLUTTER_GRAVITY_EAST,
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CLUTTER_GRAVITY_SOUTH_EAST,
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CLUTTER_GRAVITY_SOUTH,
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CLUTTER_GRAVITY_SOUTH_WEST,
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CLUTTER_GRAVITY_WEST,
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CLUTTER_GRAVITY_NORTH_WEST,
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CLUTTER_GRAVITY_CENTER
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} ClutterGravity;
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typedef struct _ClutterActor ClutterActor;
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typedef struct _ClutterActorClass ClutterActorClass;
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typedef struct _ClutterActorBox ClutterActorBox;
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typedef struct _ClutterActorPrivate ClutterActorPrivate;
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typedef struct _ClutterGeometry ClutterGeometry;
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typedef struct _ClutterVertex ClutterVertex;
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typedef void (*ClutterCallback) (ClutterActor *actor, gpointer data);
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#define CLUTTER_CALLBACK(f) ((ClutterCallback) (f))
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/**
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* ClutterGeometry:
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* @x: X coordinate of the top left corner of an actor
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* @y: Y coordinate of the top left corner of an actor
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* @width: width of an actor
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* @height: height of an actor
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*
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* Rectangle containing an actor.
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*/
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struct _ClutterGeometry
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{
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/*< public >*/
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gint x;
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gint y;
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guint width;
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guint height;
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};
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GType clutter_geometry_get_type (void) G_GNUC_CONST;
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/**
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* ClutterActorFlags:
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* @CLUTTER_ACTOR_MAPPED: the actor has been painted
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@ -129,7 +92,8 @@ typedef enum
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* #ClutterUnit<!-- -->s, that is are device-independent. If you want to obtain
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* the box dimensions in pixels, use clutter_actor_get_geometry().
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*/
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struct _ClutterActorBox {
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struct _ClutterActorBox
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{
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ClutterUnit x1;
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ClutterUnit y1;
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ClutterUnit x2;
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@ -138,25 +102,6 @@ struct _ClutterActorBox {
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GType clutter_actor_box_get_type (void) G_GNUC_CONST;
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/**
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* ClutterVertex:
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* @x: X coordinate of the vertex
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* @y: Y coordinate of the vertex
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* @z: Z coordinate of the vertex
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*
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* Vertex of an actor in 3D space, expressed in device independent units.
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*
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* Since: 0.4
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*/
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struct _ClutterVertex
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{
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ClutterUnit x;
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ClutterUnit y;
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ClutterUnit z;
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};
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GType clutter_vertex_get_type (void) G_GNUC_CONST;
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/**
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* ClutterActor:
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* @flags: #ClutterActorFlags
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@ -26,8 +26,9 @@
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#ifndef __CLUTTER_BEHAVIOUR_ROTATE_H__
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#define __CLUTTER_BEHAVIOUR_ROTATE_H__
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#include <clutter/clutter-behaviour.h>
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#include <clutter/clutter-alpha.h>
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#include <clutter/clutter-behaviour.h>
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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@ -38,17 +39,6 @@ G_BEGIN_DECLS
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#define CLUTTER_IS_BEHAVIOUR_ROTATE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BEHAVIOUR_ROTATE))
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#define CLUTTER_BEHAVIOUR_ROTATE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((klass), CLUTTER_TYPE_BEHAVIOUR_ROTATE, ClutterBehaviourRotateClass))
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typedef enum { /*< prefix=CLUTTER >*/
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CLUTTER_X_AXIS,
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CLUTTER_Y_AXIS,
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CLUTTER_Z_AXIS
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} ClutterRotateAxis;
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typedef enum { /*< prefix=CLUTTER_ROTATE >*/
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CLUTTER_ROTATE_CW,
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CLUTTER_ROTATE_CCW
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} ClutterRotateDirection;
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typedef struct _ClutterBehaviourRotate ClutterBehaviourRotate;
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typedef struct _ClutterBehaviourRotatePrivate ClutterBehaviourRotatePrivate;
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typedef struct _ClutterBehaviourRotateClass ClutterBehaviourRotateClass;
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@ -28,9 +28,10 @@
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#ifndef __CLUTTER_BEHAVIOUR_SCALE_H__
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#define __CLUTTER_BEHAVIOUR_SCALE_H__
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-alpha.h>
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#include <clutter/clutter-behaviour.h>
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#include <clutter/clutter-actor.h>
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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@ -30,34 +30,10 @@
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#include <glib-object.h>
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#include <clutter/clutter-alpha.h>
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
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typedef struct _ClutterKnot ClutterKnot;
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/**
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* ClutterKnot:
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* @x: X coordinate of the knot
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* @y: Y coordinate of the knot
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*
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* Point in a path behaviour.
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*
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* Since: 0.2
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*/
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struct _ClutterKnot
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{
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gint x;
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gint y;
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};
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GType clutter_knot_get_type (void) G_GNUC_CONST;
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ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
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void clutter_knot_free (ClutterKnot *knot);
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gboolean clutter_knot_equal (const ClutterKnot *knot_a,
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const ClutterKnot *knot_b);
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#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
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#define CLUTTER_BEHAVIOUR(obj) \
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148
clutter/clutter-types.h
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148
clutter/clutter-types.h
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@ -0,0 +1,148 @@
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __CLUTTER_TYPES_H__
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#define __CLUTTER_TYPES_H__
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#include <glib-object.h>
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#include <clutter/clutter-units.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_GEOMETRY (clutter_geometry_get_type ())
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#define CLUTTER_TYPE_KNOT (clutter_knot_get_type ())
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#define CLUTTER_TYPE_VERTEX (clutter_vertex_get_type ())
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typedef enum { /*< prefix=CLUTTER_GRAVITY >*/
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CLUTTER_GRAVITY_NONE = 0,
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CLUTTER_GRAVITY_NORTH,
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CLUTTER_GRAVITY_NORTH_EAST,
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CLUTTER_GRAVITY_EAST,
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CLUTTER_GRAVITY_SOUTH_EAST,
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CLUTTER_GRAVITY_SOUTH,
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CLUTTER_GRAVITY_SOUTH_WEST,
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CLUTTER_GRAVITY_WEST,
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CLUTTER_GRAVITY_NORTH_WEST,
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CLUTTER_GRAVITY_CENTER
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} ClutterGravity;
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typedef struct _ClutterGeometry ClutterGeometry;
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typedef struct _ClutterKnot ClutterKnot;
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typedef struct _ClutterVertex ClutterVertex;
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/**
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* ClutterGeometry:
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* @x: X coordinate of the top left corner of an actor
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* @y: Y coordinate of the top left corner of an actor
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* @width: width of an actor
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* @height: height of an actor
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*
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* Rectangle containing an actor.
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*/
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struct _ClutterGeometry
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{
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/*< public >*/
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gint x;
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gint y;
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guint width;
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guint height;
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};
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GType clutter_geometry_get_type (void) G_GNUC_CONST;
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/**
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* ClutterVertex:
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* @x: X coordinate of the vertex
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* @y: Y coordinate of the vertex
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* @z: Z coordinate of the vertex
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*
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* Vertex of an actor in 3D space, expressed in device independent units.
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*
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* Since: 0.4
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*/
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struct _ClutterVertex
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{
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ClutterUnit x;
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ClutterUnit y;
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ClutterUnit z;
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};
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GType clutter_vertex_get_type (void) G_GNUC_CONST;
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/**
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* ClutterKnot:
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* @x: X coordinate of the knot
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* @y: Y coordinate of the knot
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*
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* Point in a path behaviour.
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*
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* Since: 0.2
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*/
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struct _ClutterKnot
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{
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gint x;
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gint y;
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};
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GType clutter_knot_get_type (void) G_GNUC_CONST;
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ClutterKnot *clutter_knot_copy (const ClutterKnot *knot);
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void clutter_knot_free (ClutterKnot *knot);
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gboolean clutter_knot_equal (const ClutterKnot *knot_a,
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const ClutterKnot *knot_b);
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/**
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* ClutterRotateAxis:
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* @CLUTTER_X_AXIS: FIXME
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* @CLUTTER_Y_AXIS: FIXME
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* @CLUTTER_Z_AXIS: FIXME
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*
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* FIXME
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER >*/
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CLUTTER_X_AXIS,
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CLUTTER_Y_AXIS,
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CLUTTER_Z_AXIS
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} ClutterRotateAxis;
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/**
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* ClutterRotateDirection:
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* @CLUTTER_ROTATE_CW: Clockwise rotation
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* @CLUTTER_ROTATE_CCW: Counter-clockwise rotation
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*
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* FIXME
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*
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* Since: 0.4
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*/
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typedef enum { /*< prefix=CLUTTER_ROTATE >*/
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CLUTTER_ROTATE_CW,
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CLUTTER_ROTATE_CCW
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} ClutterRotateDirection;
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G_END_DECLS
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#endif /* __CLUTTER_TYPES_H__ */
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@ -57,6 +57,7 @@
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#include "clutter-texture.h"
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#include "clutter-timeout-pool.h"
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#include "clutter-timeline.h"
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#include "clutter-types.h"
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#include "clutter-units.h"
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#include "clutter-util.h"
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#include "clutter-vbox.h"
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